Added f for floats, removed checks for delete
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45ead4d0bf
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@ -148,8 +148,7 @@ CCutsceneMgr::Initialise(void)
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void
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CCutsceneMgr::Shutdown(void)
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{
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if (ms_pCutsceneDir)
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delete ms_pCutsceneDir;
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delete ms_pCutsceneDir;
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}
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void
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@ -234,7 +233,7 @@ CCutsceneMgr::SetHeadAnim(const char *animName, CObject *pObject)
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void
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CCutsceneMgr::FinishCutscene()
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{
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CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001;
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CCutsceneMgr::ms_cutsceneTimer = TheCamera.GetCutSceneFinishTime() * 0.001f;
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TheCamera.FinishCutscene();
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FindPlayerPed()->bIsVisible = true;
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@ -337,8 +336,7 @@ CCutsceneMgr::DeleteCutsceneData(void)
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for (--ms_numCutsceneObjs; ms_numCutsceneObjs >= 0; ms_numCutsceneObjs--) {
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CWorld::Remove(ms_pCutsceneObjects[ms_numCutsceneObjs]);
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ms_pCutsceneObjects[ms_numCutsceneObjs]->DeleteRwObject();
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if (ms_pCutsceneObjects[ms_numCutsceneObjs])
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delete ms_pCutsceneObjects[ms_numCutsceneObjs];
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delete ms_pCutsceneObjects[ms_numCutsceneObjs];
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}
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ms_numCutsceneObjs = 0;
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@ -397,7 +395,7 @@ CCutsceneMgr::Update(void)
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if (!ms_running) return;
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ms_cutsceneTimer += CTimer::GetTimeStepNonClipped() * 0.02;
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ms_cutsceneTimer += CTimer::GetTimeStepNonClipped() * 0.02f;
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if (strcmpi(ms_cutsceneName, "end") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) {
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if (CPad::GetPad(0)->GetCrossJustDown()
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|| (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
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@ -408,7 +406,7 @@ CCutsceneMgr::Update(void)
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}
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}
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bool CCutsceneMgr::HasCutsceneFinished(void) { return TheCamera.GetPositionAlongSpline() == 1.0; }
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bool CCutsceneMgr::HasCutsceneFinished(void) { return TheCamera.GetPositionAlongSpline() == 1.0f; }
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STARTPATCHES
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InjectHook(0x4045D0, &CCutsceneMgr::Initialise, PATCH_JUMP);
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