Merge pull request #379 from erorcun/erorcun

Frontend (last-3)
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aap 2020-04-06 18:37:17 +02:00 committed by GitHub
commit f2b3be5da2
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6 changed files with 1211 additions and 85 deletions

File diff suppressed because it is too large Load Diff

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@ -9,8 +9,8 @@
#define MENUACTION_X_MARGIN 40.0f #define MENUACTION_X_MARGIN 40.0f
#define MENUACTION_POS_Y 60.0f #define MENUACTION_POS_Y 60.0f
#define MENUACTION_WIDTH 0.405f #define MENUACTION_WIDTH 0.38f
#define MENUACTION_HEIGHT 0.63f #define MENUACTION_SCALE_MULT 0.9f
#define MENUCOLUMN_POS_X MENUHEADER_POS_X + 16.0f #define MENUCOLUMN_POS_X MENUHEADER_POS_X + 16.0f
#define MENUCOLUMN_MAX_Y 149.0f #define MENUCOLUMN_MAX_Y 149.0f
@ -44,6 +44,29 @@
#define MENUSLIDER_X 256.0f #define MENUSLIDER_X 256.0f
#define MENUSLIDER_UNK 256.0f #define MENUSLIDER_UNK 256.0f
#define SMALLTEXT_X_SCALE 0.45f
#define SMALLTEXT_Y_SCALE 0.7f
#define SMALLESTTEXT_X_SCALE 0.4f
#define SMALLESTTEXT_Y_SCALE 0.6f
#define PLAYERSETUP_LIST_TOP 28.0f
#define PLAYERSETUP_LIST_BOTTOM 125.0f
#define PLAYERSETUP_LIST_LEFT 200.0f
#define PLAYERSETUP_LIST_RIGHT 36.0f
#ifdef FIX_BUGS // See the scrollbar button drawing code
#define PLAYERSETUP_SCROLLBAR_WIDTH 19.0f
#else
#define PLAYERSETUP_SCROLLBAR_WIDTH 16.0f
#endif
#define PLAYERSETUP_SCROLLBUTTON_HEIGHT 17.0f
#define PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION 64
#define PLAYERSETUP_ROW_TEXT_X_SCALE 0.4f
#define PLAYERSETUP_ROW_TEXT_Y_SCALE 0.6f
#define PLAYERSETUP_SKIN_COLUMN_LEFT 220.0f
#define PLAYERSETUP_DATE_COLUMN_RIGHT 56.0f
#define PLAYERSETUP_LIST_BODY_TOP 47
#define PLAYERSETUP_ROW_HEIGHT 9
enum eLanguages enum eLanguages
{ {
LANGUAGE_AMERICAN, LANGUAGE_AMERICAN,
@ -320,7 +343,7 @@ enum eCheckHover
HOVEROPTION_6, HOVEROPTION_6,
HOVEROPTION_7, HOVEROPTION_7,
HOVEROPTION_8, HOVEROPTION_8,
HOVEROPTION_BACK, // used in controller setup HOVEROPTION_BACK, // also layer in controller setup and skin menu
HOVEROPTION_10, HOVEROPTION_10,
HOVEROPTION_11, HOVEROPTION_11,
HOVEROPTION_OVER_SCROLL_UP, HOVEROPTION_OVER_SCROLL_UP,
@ -330,9 +353,9 @@ enum eCheckHover
HOVEROPTION_HOLDING_SCROLLBAR, HOVEROPTION_HOLDING_SCROLLBAR,
HOVEROPTION_PAGEUP, HOVEROPTION_PAGEUP,
HOVEROPTION_PAGEDOWN, HOVEROPTION_PAGEDOWN,
HOVEROPTION_19, HOVEROPTION_LIST, // also layer in controller setup and skin menu
HOVEROPTION_20, HOVEROPTION_SKIN,
HOVEROPTION_CHANGESKIN, HOVEROPTION_USESKIN, // also layer in controller setup and skin menu
HOVEROPTION_RADIO_0, HOVEROPTION_RADIO_0,
HOVEROPTION_RADIO_1, HOVEROPTION_RADIO_1,
HOVEROPTION_RADIO_2, HOVEROPTION_RADIO_2,
@ -367,13 +390,20 @@ enum eControlMethod
CONTROL_CLASSIC, CONTROL_CLASSIC,
}; };
// Why??
enum ControllerSetupColumn
{
CONTSETUP_PED_COLUMN = 0,
CONTSETUP_VEHICLE_COLUMN = 14,
};
struct tSkinInfo struct tSkinInfo
{ {
int32 field_0; int32 skinId;
char skinName[256]; char skinNameDisplayed[256];
char currSkinName[256]; char skinNameOriginal[256];
char date[256]; char date[256];
tSkinInfo *field_304; tSkinInfo *nextSkin;
}; };
struct BottomBarOption struct BottomBarOption
@ -419,15 +449,15 @@ public:
int32 m_nMouseTempPosX; int32 m_nMouseTempPosX;
int32 m_nMouseTempPosY; int32 m_nMouseTempPosY;
bool m_bShowMouse; bool m_bShowMouse;
tSkinInfo m_sSkin; tSkinInfo m_pSkinListHead;
tSkinInfo *m_pSelectedSkin; tSkinInfo *m_pSelectedSkin;
int32 m_nFirstVisibleRowOnList; int32 m_nFirstVisibleRowOnList;
float m_nCurListItemY; float m_nScrollbarTopMargin;
int32 m_nTotalListRow; int32 m_nTotalListRow;
int32 m_nSkinsTotal; int32 m_nSkinsTotal;
char _unk0[4]; char _unk0[4];
int32 m_nSelectedListRow; int32 m_nSelectedListRow;
bool m_bSkinsFound; bool m_bSkinsEnumerated;
bool m_bQuitGameNoCD; bool m_bQuitGameNoCD;
bool m_bRenderGameInMenu; bool m_bRenderGameInMenu;
bool m_bSaveMenuActive; bool m_bSaveMenuActive;
@ -446,10 +476,10 @@ public:
bool m_bPressedScrollButton; bool m_bPressedScrollButton;
int32 m_CurrCntrlAction; int32 m_CurrCntrlAction;
char _unk1[4]; char _unk1[4];
int32 field_530; int32 m_nSelectedContSetupColumn;
bool m_bKeyIsOK; bool m_bKeyIsOK;
bool field_535; bool field_535;
int8 m_nCurrExLayer; // TODO: What's that? int8 m_nCurrExLayer;
int32 m_nHelperTextAlpha; int32 m_nHelperTextAlpha;
int32 m_nMouseOldPosX; int32 m_nMouseOldPosX;
int32 m_nMouseOldPosY; int32 m_nMouseOldPosY;
@ -514,7 +544,7 @@ public:
int DisplaySlider(float, float, float, float, float, float); int DisplaySlider(float, float, float, float, float, float);
void DoSettingsBeforeStartingAGame(); void DoSettingsBeforeStartingAGame();
void Draw(); void Draw();
void DrawControllerBound(int, int, int, uint8); void DrawControllerBound(int32, int32, int32, int8);
void DrawControllerScreenExtraText(int, int, int); void DrawControllerScreenExtraText(int, int, int);
void DrawControllerSetupScreen(); void DrawControllerSetupScreen();
void DrawFrontEnd(); void DrawFrontEnd();
@ -550,6 +580,7 @@ public:
void UnloadTextures(); void UnloadTextures();
void WaitForUserCD(); void WaitForUserCD();
void PrintController(); void PrintController();
int GetNumOptionsCntrlConfigScreens();
// New (not in function or inlined in the game) // New (not in function or inlined in the game)
void ThingsToDoBeforeLeavingPage(); void ThingsToDoBeforeLeavingPage();

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@ -142,10 +142,6 @@ CPlayerSkin::RenderFrontendSkinEdit(void)
const RwV3d axis2 = { 0.0f, 0.0f, 1.0f }; const RwV3d axis2 = { 0.0f, 0.0f, 1.0f };
static uint32 LastFlash = 0; static uint32 LastFlash = 0;
#ifdef ASPECT_RATIO_SCALE
pos.x = 1.35f * (SCREEN_ASPECT_RATIO / DEFAULT_ASPECT_RATIO);
#endif
RwFrame *frame = RpClumpGetFrame(gpPlayerClump); RwFrame *frame = RpClumpGetFrame(gpPlayerClump);
if (CTimer::GetTimeInMillisecondsPauseMode() - LastFlash > 7) { if (CTimer::GetTimeInMillisecondsPauseMode() - LastFlash > 7) {

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@ -75,6 +75,18 @@ static_assert(RADAR_TILE_SIZE == (WORLD_SIZE_Y / RADAR_NUM_TILES), "CRadar: not
#define RADAR_MIN_SPEED (0.3f) #define RADAR_MIN_SPEED (0.3f)
#define RADAR_MAX_SPEED (0.9f) #define RADAR_MAX_SPEED (0.9f)
#ifdef MENU_MAP
CRGBA CRadar::ArrowBlipColour1;
CRGBA CRadar::ArrowBlipColour2;
uint16 CRadar::MapLegendCounter;
uint16 CRadar::MapLegendList[NUM_MAP_LEGENDS];
bool CRadar::bMenuMapActive;
#endif
// taken from VC
float CRadar::cachedCos;
float CRadar::cachedSin;
uint8 CRadar::CalculateBlipAlpha(float dist) uint8 CRadar::CalculateBlipAlpha(float dist)
{ {
if (dist <= 1.0f) if (dist <= 1.0f)
@ -544,6 +556,9 @@ void CRadar::DrawBlips()
void CRadar::DrawMap() void CRadar::DrawMap()
{ {
if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) { if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
#if 1 // from VC
CalculateCachedSinCos();
#endif
if (FindPlayerVehicle()) { if (FindPlayerVehicle()) {
float speed = FindPlayerSpeed().Magnitude(); float speed = FindPlayerSpeed().Magnitude();
if (speed < RADAR_MIN_SPEED) if (speed < RADAR_MIN_SPEED)
@ -685,6 +700,19 @@ void CRadar::DrawRadarSection(int32 x, int32 y)
void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha) void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha)
{ {
RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha)); RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha));
#ifdef MENU_MAP
if (bMenuMapActive) {
bool alreadyThere;
for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
if (MapLegendList[i] == sprite)
alreadyThere = true;
}
if (!alreadyThere) {
MapLegendList[MapLegendCounter] = sprite;
MapLegendCounter++;
}
}
#endif
} }
void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha) void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha)
@ -1020,6 +1048,21 @@ void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red,
CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha)); CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha));
break; break;
} }
#ifdef MENU_MAP
// VC uses -1 for coords and -2 for entities but meh, I don't want to edit DrawBlips
if (bMenuMapActive) {
bool alreadyThere;
for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
if (MapLegendList[i] == -1)
alreadyThere = true;
}
if (!alreadyThere) {
MapLegendList[MapLegendCounter] = -1;
MapLegendCounter++;
ArrowBlipColour1 = CRGBA(red, green, blue, alpha);
}
}
#endif
} }
void CRadar::Shutdown() void CRadar::Shutdown()
@ -1075,6 +1118,11 @@ void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &
void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in)
{ {
float s, c; float s, c;
#if 1
s = -cachedSin;
c = cachedCos;
#else
// Original code
s = -Sin(TheCamera.GetForward().Heading()); s = -Sin(TheCamera.GetForward().Heading());
c = Cos(TheCamera.GetForward().Heading()); c = Cos(TheCamera.GetForward().Heading());
@ -1096,6 +1144,7 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D
s = -Sin(forward.Heading()); s = -Sin(forward.Heading());
c = Cos(forward.Heading()); c = Cos(forward.Heading());
} }
#endif
out.x = s * in.y + c * in.x; out.x = s * in.y + c * in.x;
out.y = c * in.y - s * in.x; out.y = c * in.y - s * in.x;
@ -1106,6 +1155,13 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D
// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0) // Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0)
void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in) void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in)
{ {
#ifdef MENU_MAP
if (bMenuMapActive) {
out.x = MENU_X_LEFT_ALIGNED((0.66193402f * m_nMapNegativePadding * in.x) + (0.2348f * m_nMapNegativePadding) + m_nMapLeftPadding);
out.y = MENU_Y(m_nMapTopPadding - (0.065807f * m_nMapNegativePadding) - (0.66563499f * m_nMapNegativePadding * in.y));
} else
#endif
{
#ifdef FIX_BUGS #ifdef FIX_BUGS
out.x = (in.x + 1.0f) * 0.5f * SCREEN_SCALE_X(RADAR_WIDTH) + SCREEN_SCALE_X(RADAR_LEFT); out.x = (in.x + 1.0f) * 0.5f * SCREEN_SCALE_X(RADAR_WIDTH) + SCREEN_SCALE_X(RADAR_LEFT);
#else #else
@ -1113,10 +1169,18 @@ void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &i
#endif #endif
out.y = (1.0f - in.y) * 0.5f * SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT); out.y = (1.0f - in.y) * 0.5f * SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT);
} }
}
void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in)
{ {
float s, c; float s, c;
#if 1
s = cachedSin;
c = cachedCos;
#else
// Original code
float s, c;
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) { if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) {
s = 0.0f; s = 0.0f;
c = 1.0f; c = 1.0f;
@ -1138,6 +1202,7 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D
s = Sin(forward.Heading()); s = Sin(forward.Heading());
c = Cos(forward.Heading()); c = Cos(forward.Heading());
} }
#endif
float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_radarRange); float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_radarRange);
float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_radarRange); float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_radarRange);
@ -1261,6 +1326,51 @@ int CRadar::LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVe
return edge; return edge;
} }
void
CRadar::CalculateCachedSinCos()
{
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED
#ifdef MENU_MAP
|| bMenuMapActive
#endif
) {
cachedSin = 0.0f;
cachedCos = 1.0f;
} else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) {
cachedSin = Sin(TheCamera.GetForward().Heading());
cachedCos = Cos(TheCamera.GetForward().Heading());
} else {
CVector forward;
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
forward.Normalise(); // a bit useless...
}
else
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
cachedSin = Sin(forward.Heading());
cachedCos = Cos(forward.Heading());
}
}
#ifdef MENU_MAP
void
CRadar::InitFrontEndMap()
{
CalculateCachedSinCos();
vec2DRadarOrigin.x = 0.0f;
vec2DRadarOrigin.y = 0.0f;
m_radarRange = 1190.0f;
for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
MapLegendList[i] = RADAR_SPRITE_NONE;
}
MapLegendCounter = 0;
ArrowBlipColour1 = CRGBA(0, 0, 0, 0);
ArrowBlipColour2 = CRGBA(0, 0, 0, 0);
}
#endif
STARTPATCHES STARTPATCHES
InjectHook(0x4A3EF0, CRadar::Initialise, PATCH_JUMP); InjectHook(0x4A3EF0, CRadar::Initialise, PATCH_JUMP);
InjectHook(0x4A3F60, CRadar::Shutdown, PATCH_JUMP); InjectHook(0x4A3F60, CRadar::Shutdown, PATCH_JUMP);

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@ -21,6 +21,10 @@ enum eBlipDisplay
enum eRadarSprite enum eRadarSprite
{ {
#ifdef MENU_MAP
RADAR_SPRITE_ENTITY_BLIP = -2,
RADAR_SPRITE_COORD_BLIP = -1,
#endif
RADAR_SPRITE_NONE = 0, RADAR_SPRITE_NONE = 0,
RADAR_SPRITE_ASUKA = 1, RADAR_SPRITE_ASUKA = 1,
RADAR_SPRITE_BOMB = 2, RADAR_SPRITE_BOMB = 2,
@ -101,8 +105,16 @@ public:
static CSprite2d TonySprite; static CSprite2d TonySprite;
static CSprite2d WeaponSprite; static CSprite2d WeaponSprite;
static CSprite2d *RadarSprites[21]; static CSprite2d *RadarSprites[21];
static float cachedCos;
static float cachedSin;
#ifdef MENU_MAP
static CRGBA ArrowBlipColour1;
static CRGBA ArrowBlipColour2;
static uint16 MapLegendList[75];
static bool bMenuMapActive;
public: static void InitFrontEndMap();
#endif
static uint8 CalculateBlipAlpha(float dist); static uint8 CalculateBlipAlpha(float dist);
static void ChangeBlipBrightness(int32 i, int32 bright); static void ChangeBlipBrightness(int32 i, int32 bright);
static void ChangeBlipColour(int32 i, int32); static void ChangeBlipColour(int32 i, int32);
@ -150,4 +162,5 @@ public:
static void ClipRadarTileCoords(int32 &x, int32 &y); static void ClipRadarTileCoords(int32 &x, int32 &y);
static bool IsPointInsideRadar(const CVector2D &); static bool IsPointInsideRadar(const CVector2D &);
static int LineRadarBoxCollision(CVector2D &, const CVector2D &, const CVector2D &); static int LineRadarBoxCollision(CVector2D &, const CVector2D &, const CVector2D &);
static void CalculateCachedSinCos();
}; };

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@ -192,6 +192,7 @@ enum Config {
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC #define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
#define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box #define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
// #define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc. // #define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
// #define MENU_MAP // Very WIP
// Script // Script
#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default #define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default