changed saving compatibility
This commit is contained in:
parent
5a916c16b7
commit
f372ce156d
@ -45,3 +45,82 @@ void CAutoPilot::RemoveOnePathNode()
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for (int i = 0; i < m_nPathFindNodesCount; i++)
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m_aPathFindNodesInfo[i] = m_aPathFindNodesInfo[i + 1];
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}
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#ifdef COMPATIBLE_SAVES
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void CAutoPilot::Save(uint8*& buf)
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{
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WriteSaveBuf<int32>(buf, m_nCurrentRouteNode);
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WriteSaveBuf<int32>(buf, m_nNextRouteNode);
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WriteSaveBuf<int32>(buf, m_nPrevRouteNode);
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WriteSaveBuf<uint32>(buf, m_nTimeEnteredCurve);
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WriteSaveBuf<uint32>(buf, m_nTimeToSpendOnCurrentCurve);
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WriteSaveBuf<uint32>(buf, m_nCurrentPathNodeInfo);
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WriteSaveBuf<uint32>(buf, m_nNextPathNodeInfo);
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WriteSaveBuf<uint32>(buf, m_nPreviousPathNodeInfo);
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WriteSaveBuf<uint32>(buf, m_nAntiReverseTimer);
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WriteSaveBuf<uint32>(buf, m_nTimeToStartMission);
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WriteSaveBuf<int8>(buf, m_nPreviousDirection);
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WriteSaveBuf<int8>(buf, m_nCurrentDirection);
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WriteSaveBuf<int8>(buf, m_nNextDirection);
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WriteSaveBuf<int8>(buf, m_nCurrentLane);
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WriteSaveBuf<int8>(buf, m_nNextLane);
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WriteSaveBuf<uint8>(buf, m_nDrivingStyle);
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WriteSaveBuf<uint8>(buf, m_nCarMission);
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WriteSaveBuf<uint8>(buf, m_nTempAction);
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WriteSaveBuf<uint32>(buf, m_nTimeTempAction);
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WriteSaveBuf<float>(buf, m_fMaxTrafficSpeed);
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WriteSaveBuf<uint8>(buf, m_nCruiseSpeed);
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uint8 flags = 0;
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if (m_bSlowedDownBecauseOfCars) flags |= BIT(0);
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if (m_bSlowedDownBecauseOfPeds) flags |= BIT(1);
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if (m_bStayInCurrentLevel) flags |= BIT(2);
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if (m_bStayInFastLane) flags |= BIT(3);
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if (m_bIgnorePathfinding) flags |= BIT(4);
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WriteSaveBuf<uint8>(buf, flags);
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SkipSaveBuf(buf, 2);
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WriteSaveBuf<float>(buf, m_vecDestinationCoors.x);
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WriteSaveBuf<float>(buf, m_vecDestinationCoors.y);
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WriteSaveBuf<float>(buf, m_vecDestinationCoors.z);
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SkipSaveBuf(buf, 32);
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WriteSaveBuf<int16>(buf, m_nPathFindNodesCount);
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SkipSaveBuf(buf, 6);
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}
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void CAutoPilot::Load(uint8*& buf)
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{
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m_nCurrentRouteNode = ReadSaveBuf<int32>(buf);
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m_nNextRouteNode = ReadSaveBuf<int32>(buf);
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m_nPrevRouteNode = ReadSaveBuf<int32>(buf);
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m_nTimeEnteredCurve = ReadSaveBuf<uint32>(buf);
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m_nTimeToSpendOnCurrentCurve = ReadSaveBuf<uint32>(buf);
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m_nCurrentPathNodeInfo = ReadSaveBuf<uint32>(buf);
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m_nNextPathNodeInfo = ReadSaveBuf<uint32>(buf);
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m_nPreviousPathNodeInfo = ReadSaveBuf<uint32>(buf);
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m_nAntiReverseTimer = ReadSaveBuf<uint32>(buf);
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m_nTimeToStartMission = ReadSaveBuf<uint32>(buf);
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m_nPreviousDirection = ReadSaveBuf<int8>(buf);
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m_nCurrentDirection = ReadSaveBuf<int8>(buf);
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m_nNextDirection = ReadSaveBuf<int8>(buf);
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m_nCurrentLane = ReadSaveBuf<int8>(buf);
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m_nNextLane = ReadSaveBuf<int8>(buf);
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m_nDrivingStyle = (eCarDrivingStyle)ReadSaveBuf<uint8>(buf);
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m_nCarMission = (eCarMission)ReadSaveBuf<uint8>(buf);
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m_nTempAction = (eCarTempAction)ReadSaveBuf<uint8>(buf);
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m_nTimeTempAction = ReadSaveBuf<uint32>(buf);
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m_fMaxTrafficSpeed = ReadSaveBuf<float>(buf);
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m_nCruiseSpeed = ReadSaveBuf<uint8>(buf);
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uint8 flags = ReadSaveBuf<uint8>(buf);
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m_bSlowedDownBecauseOfCars = !!(flags & BIT(0));
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m_bSlowedDownBecauseOfPeds = !!(flags & BIT(1));
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m_bStayInCurrentLevel = !!(flags & BIT(2));
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m_bStayInFastLane = !!(flags & BIT(3));
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m_bIgnorePathfinding = !!(flags & BIT(4));
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SkipSaveBuf(buf, 2);
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m_vecDestinationCoors.x = ReadSaveBuf<float>(buf);
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m_vecDestinationCoors.y = ReadSaveBuf<float>(buf);
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m_vecDestinationCoors.z = ReadSaveBuf<float>(buf);
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SkipSaveBuf(buf, 32);
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m_nPathFindNodesCount = ReadSaveBuf<int16>(buf);
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SkipSaveBuf(buf, 6);
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}
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#endif
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@ -120,5 +120,10 @@ public:
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void ModifySpeed(float);
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void RemoveOnePathNode();
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#ifdef COMPATIBLE_SAVES
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void Save(uint8*& buf);
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void Load(uint8*& buf);
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#endif
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};
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static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error");
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@ -111,30 +111,27 @@ INITSAVEBUF
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int32 slot = ReadSaveBuf<int32>(buf);
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CVehicle* pVehicle;
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#ifdef COMPATIBLE_SAVES
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char* vbuf = new char[Max(sizeof(CAutomobile_FS), sizeof(CBoat_FS))];
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if (type == VEHICLE_TYPE_BOAT)
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pVehicle = new(slot) CBoat(model, RANDOM_VEHICLE);
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else if (type == VEHICLE_TYPE_CAR)
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pVehicle = new(slot) CAutomobile(model, RANDOM_VEHICLE);
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else
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assert(0);
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--CCarCtrl::NumRandomCars;
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pVehicle->Load(buf);
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CWorld::Add(pVehicle);
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#else
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char* vbuf = new char[Max(sizeof(CAutomobile), sizeof(CBoat))];
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#endif
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char* vbuf = new char[Max(CAutomobile::nSaveStructSize, CBoat::nSaveStructSize)];
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if (type == VEHICLE_TYPE_BOAT) {
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#ifdef COMPATIBLE_SAVES
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memcpy(vbuf, buf, sizeof(CBoat_FS));
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SkipSaveBuf(buf, sizeof(CBoat_FS));
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#else
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memcpy(vbuf, buf, sizeof(CBoat));
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SkipSaveBuf(buf, sizeof(CBoat));
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#endif
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CBoat* pBoat = new(slot) CBoat(model, RANDOM_VEHICLE);
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pVehicle = pBoat;
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--CCarCtrl::NumRandomCars; // why?
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--CCarCtrl::NumRandomCars;
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}
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else if (type == VEHICLE_TYPE_CAR) {
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#ifdef COMPATIBLE_SAVES
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memcpy(vbuf, buf, sizeof(CAutomobile_FS));
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SkipSaveBuf(buf, sizeof(CAutomobile_FS));
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#else
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memcpy(vbuf, buf, sizeof(CAutomobile));
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SkipSaveBuf(buf, sizeof(CAutomobile));
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#endif
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CStreaming::RequestModel(model, 0); // is it needed?
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CStreaming::LoadAllRequestedModels(false);
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CAutomobile* pAutomobile = new(slot) CAutomobile(model, RANDOM_VEHICLE);
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@ -145,10 +142,6 @@ INITSAVEBUF
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}
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else
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assert(0);
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#ifdef COMPATIBLE_SAVES
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CVehicle_FS* pBufferVehicle = (CVehicle_FS*)vbuf;
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pBufferVehicle->Restore(pVehicle);
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#else
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CVehicle* pBufferVehicle = (CVehicle*)vbuf;
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pVehicle->GetMatrix() = pBufferVehicle->GetMatrix();
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pVehicle->VehicleCreatedBy = pBufferVehicle->VehicleCreatedBy;
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@ -184,9 +177,9 @@ INITSAVEBUF
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(pVehicle->GetAddressOfEntityProperties())[0] = (pBufferVehicle->GetAddressOfEntityProperties())[0];
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(pVehicle->GetAddressOfEntityProperties())[1] = (pBufferVehicle->GetAddressOfEntityProperties())[1];
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pVehicle->AutoPilot = pBufferVehicle->AutoPilot;
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#endif
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CWorld::Add(pVehicle);
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delete[] vbuf;
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#endif
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}
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VALIDATESAVEBUF(size)
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}
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@ -213,20 +206,8 @@ INITSAVEBUF
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++nNumBoats;
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}
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}
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*size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) +
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#ifdef COMPATIBLE_SAVES
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sizeof(CAutomobile_FS)) +
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#else
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sizeof(CAutomobile)) +
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#endif
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sizeof(int) +
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nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) +
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#ifdef COMPATIBLE_SAVES
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sizeof(CBoat_FS)) +
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#else
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sizeof(CBoat)) +
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#endif
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sizeof(int);
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*size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CAutomobile::nSaveStructSize) + sizeof(int) +
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nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBoat::nSaveStructSize) + sizeof(int);
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WriteSaveBuf(buf, nNumCars);
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WriteSaveBuf(buf, nNumBoats);
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for (int i = 0; i < nPoolSize; i++) {
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@ -239,19 +220,20 @@ INITSAVEBUF
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bHasPassenger = true;
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}
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if (!pVehicle->pDriver && !bHasPassenger) {
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#ifdef COMPATIBLE_SAVES
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if ((pVehicle->IsCar() || pVehicle->IsBoat()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
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WriteSaveBuf<uint32>(buf, pVehicle->m_vehType);
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WriteSaveBuf<int16>(buf, pVehicle->m_modelIndex);
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WriteSaveBuf<int32>(buf, GetVehicleRef(pVehicle));
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pVehicle->Save(buf);
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}
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#else
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if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
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WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
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WriteSaveBuf(buf, pVehicle->m_modelIndex);
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WriteSaveBuf(buf, GetVehicleRef(pVehicle));
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#ifdef COMPATIBLE_SAVES
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((CVehicle_FS*)buf)->Store(pVehicle);
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SkipSaveBuf(buf, sizeof(CVehicle_FS));
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WriteSaveBuf(buf, ((CAutomobile*)pVehicle)->Damage);
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SkipSaveBuf(buf, sizeof(CAutomobile_FS) - sizeof(CVehicle_FS) - sizeof(CDamageManager));
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#else
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memcpy(buf, pVehicle, sizeof(CAutomobile));
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SkipSaveBuf(buf, sizeof(CAutomobile));
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#endif
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}
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if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
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WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
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@ -260,6 +242,7 @@ INITSAVEBUF
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memcpy(buf, pVehicle, sizeof(CBoat));
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SkipSaveBuf(buf, sizeof(CBoat));
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}
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#endif
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}
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}
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VALIDATESAVEBUF(*size)
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@ -318,9 +301,7 @@ INITSAVEBUF
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WriteSaveBuf(buf, pObject->m_nSpecialCollisionResponseCases);
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WriteSaveBuf(buf, pObject->m_nEndOfLifeTime);
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#ifdef COMPATIBLE_SAVES
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CEntityProperties properties;
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properties.Store(pObject);
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WriteSaveBuf(buf, properties);
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pObject->SaveEntityFlags(buf);
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#else
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WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[0]);
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WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[1]);
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@ -359,9 +340,7 @@ INITSAVEBUF
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pBufferObject->m_nCollisionDamageEffect = ReadSaveBuf<uint8>(buf);
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pBufferObject->m_nSpecialCollisionResponseCases = ReadSaveBuf<uint8>(buf);
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pBufferObject->m_nEndOfLifeTime = ReadSaveBuf<uint32>(buf);
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#ifdef COMPATIBLE_SAVES
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CEntityProperties properties = ReadSaveBuf<CEntityProperties>(buf);
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#else
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#ifndef COMPATIBLE_SAVES
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(pBufferObject->GetAddressOfEntityProperties())[0] = ReadSaveBuf<uint32>(buf);
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(pBufferObject->GetAddressOfEntityProperties())[1] = ReadSaveBuf<uint32>(buf);
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#endif
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@ -369,6 +348,9 @@ INITSAVEBUF
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CPopulation::ConvertToDummyObject(GetObjectPool()->GetSlot(ref >> 8));
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CObject* pObject = new(ref) CObject(mi, false);
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pObject->GetMatrix() = pBufferObject->GetMatrix();
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#ifdef COMPATIBLE_SAVES
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pObject->LoadEntityFlags(buf);
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#endif
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pObject->m_fUprootLimit = pBufferObject->m_fUprootLimit;
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pObject->m_objectMatrix = pBufferObject->m_objectMatrix;
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pObject->ObjectCreatedBy = pBufferObject->ObjectCreatedBy;
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@ -383,9 +365,7 @@ INITSAVEBUF
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pObject->m_nCollisionDamageEffect = pBufferObject->m_nCollisionDamageEffect;
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pObject->m_nSpecialCollisionResponseCases = pBufferObject->m_nSpecialCollisionResponseCases;
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pObject->m_nEndOfLifeTime = pBufferObject->m_nEndOfLifeTime;
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#ifdef COMPATIBLE_SAVES
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properties.Restore(pObject);
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#else
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#ifndef COMPATIBLE_SAVES
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(pObject->GetAddressOfEntityProperties())[0] = (pBufferObject->GetAddressOfEntityProperties())[0];
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(pObject->GetAddressOfEntityProperties())[1] = (pBufferObject->GetAddressOfEntityProperties())[1];
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#endif
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@ -408,12 +388,7 @@ INITSAVEBUF
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if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1)
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nNumPeds++;
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}
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*size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) +
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#ifdef COMPATIBLE_SAVES
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sizeof(CPlayerPed_FS) +
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#else
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sizeof(CPlayerPed) +
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#endif
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*size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + CPlayerPed::nSaveStructSize +
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sizeof(CWanted::MaximumWantedLevel) + sizeof(CWanted::nMaximumWantedLevel) + MAX_MODEL_NAME);
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WriteSaveBuf(buf, nNumPeds);
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for (int i = 0; i < nPoolSize; i++) {
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@ -425,9 +400,7 @@ INITSAVEBUF
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WriteSaveBuf(buf, pPed->m_modelIndex);
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WriteSaveBuf(buf, GetPedRef(pPed));
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#ifdef COMPATIBLE_SAVES
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((CPlayerPed_FS*)buf)->StorePlayerPed((CPlayerPed*)pPed);
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((CPlayerPed_FS*)buf)->StorePed(pPed);
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SkipSaveBuf(buf, sizeof(CPlayerPed_FS));
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pPed->Save(buf);
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#else
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memcpy(buf, pPed, sizeof(CPlayerPed));
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SkipSaveBuf(buf, sizeof(CPlayerPed));
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@ -450,23 +423,41 @@ INITSAVEBUF
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int16 model = ReadSaveBuf<int16>(buf);
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int ref = ReadSaveBuf<int>(buf);
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#ifdef COMPATIBLE_SAVES
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char* pbuf = new char[sizeof(CPlayerPed_FS)];
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CPlayerPed_FS* pBufferPlayer = (CPlayerPed_FS*)buf;
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CPed* pPed;
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char name[MAX_MODEL_NAME];
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// Unfortunate hack: player model is stored after ped structure.
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// It could be avoided by just using "player" because in practice it is always true.
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memcpy(name, buf + CPlayerPed::nSaveStructSize + 2 * sizeof(int32), MAX_MODEL_NAME);
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CStreaming::RequestSpecialModel(model, name, STREAMFLAGS_DONT_REMOVE);
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CStreaming::LoadAllRequestedModels(false);
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if (pedtype == PEDTYPE_PLAYER1)
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pPed = new(ref) CPlayerPed();
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else
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assert(0);
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pPed->Load(buf);
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if (pedtype == PEDTYPE_PLAYER1) {
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CWanted::MaximumWantedLevel = ReadSaveBuf<int32>(buf);
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CWanted::nMaximumWantedLevel = ReadSaveBuf<int32>(buf);
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SkipSaveBuf(buf, MAX_MODEL_NAME);
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}
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if (pedtype == PEDTYPE_PLAYER1) {
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pPed->m_wepAccuracy = 100;
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CWorld::Players[0].m_pPed = (CPlayerPed*)pPed;
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}
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CWorld::Add(pPed);
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#else
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char* pbuf = new char[sizeof(CPlayerPed)];
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CPlayerPed* pBufferPlayer = (CPlayerPed*)pbuf;
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#endif
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CPed* pPed;
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char name[MAX_MODEL_NAME];
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// the code implies that there was idea to load non-player ped
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if (pedtype == PEDTYPE_PLAYER1) { // always true
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#ifdef COMPATIBLE_SAVES
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memcpy(pbuf, buf, sizeof(CPlayerPed_FS));
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SkipSaveBuf(buf, sizeof(CPlayerPed_FS));
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#else
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memcpy(pbuf, buf, sizeof(CPlayerPed));
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SkipSaveBuf(buf, sizeof(CPlayerPed));
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#endif
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CWanted::MaximumWantedLevel = ReadSaveBuf<int32>(buf);
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CWanted::nMaximumWantedLevel = ReadSaveBuf<int32>(buf);
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memcpy(name, buf, MAX_MODEL_NAME);
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@ -476,19 +467,11 @@ INITSAVEBUF
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CStreaming::LoadAllRequestedModels(false);
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if (pedtype == PEDTYPE_PLAYER1) {
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CPlayerPed* pPlayerPed = new(ref) CPlayerPed();
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#ifdef COMPATIBLE_SAVES
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pBufferPlayer->RestorePlayerPed(pPlayerPed);
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#else
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for (int i = 0; i < ARRAY_SIZE(pPlayerPed->m_nTargettableObjects); i++)
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pPlayerPed->m_nTargettableObjects[i] = pBufferPlayer->m_nTargettableObjects[i];
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pPlayerPed->m_fMaxStamina = pBufferPlayer->m_fMaxStamina;
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#endif
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pPed = pPlayerPed;
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}
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#ifdef COMPATIBLE_SAVES
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pBufferPlayer->RestorePed(pPed);
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pPed->m_currentWeapon = 0;
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#else
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pPed->GetPosition() = pBufferPlayer->GetPosition();
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pPed->m_fHealth = pBufferPlayer->m_fHealth;
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pPed->m_fArmour = pBufferPlayer->m_fArmour;
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@ -497,13 +480,14 @@ INITSAVEBUF
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pPed->m_maxWeaponTypeAllowed = pBufferPlayer->m_maxWeaponTypeAllowed;
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for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++)
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pPed->m_weapons[i] = pBufferPlayer->m_weapons[i];
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#endif
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if (pedtype == PEDTYPE_PLAYER1) {
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pPed->m_wepAccuracy = 100;
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CWorld::Players[0].m_pPed = (CPlayerPed*)pPed;
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}
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CWorld::Add(pPed);
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delete[] pbuf;
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#endif
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}
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VALIDATESAVEBUF(size)
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}
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534
src/core/Pools.h
534
src/core/Pools.h
@ -59,537 +59,3 @@ public:
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static void SavePedPool(uint8 *buf, uint32 *size);
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static void SaveVehiclePool(uint8 *buf, uint32 *size);
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};
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|
||||
#ifdef COMPATIBLE_SAVES
|
||||
|
||||
// Following stuff allows changing structures like CPed, CAutomobile and CBoat without breaking compatibility with original saves.
|
||||
|
||||
// For saving we have to assume that sizeof(void*) == 4, so we use int32 everywhere.
|
||||
// It will break some pointers, but saving them makes no sense anyway.
|
||||
|
||||
struct CEntityProperties
|
||||
{
|
||||
// these properties are defined exactly as in original game
|
||||
|
||||
uint32 m_type : 3;
|
||||
uint32 m_status : 5;
|
||||
|
||||
// flagsA
|
||||
uint32 bUsesCollision : 1; // does entity use collision
|
||||
uint32 bCollisionProcessed : 1; // has object been processed by a ProcessEntityCollision function
|
||||
uint32 bIsStatic : 1; // is entity static
|
||||
uint32 bHasContacted : 1; // has entity processed some contact forces
|
||||
uint32 bPedPhysics : 1;
|
||||
uint32 bIsStuck : 1; // is entity stuck
|
||||
uint32 bIsInSafePosition : 1; // is entity in a collision free safe position
|
||||
uint32 bUseCollisionRecords : 1;
|
||||
|
||||
// flagsB
|
||||
uint32 bWasPostponed : 1; // was entity control processing postponed
|
||||
uint32 bExplosionProof : 1;
|
||||
uint32 bIsVisible : 1; //is the entity visible
|
||||
uint32 bHasCollided : 1;
|
||||
uint32 bRenderScorched : 1;
|
||||
uint32 bHasBlip : 1;
|
||||
uint32 bIsBIGBuilding : 1; // Set if this entity is a big building
|
||||
// VC inserts one more flag here: if drawdist <= 2000
|
||||
uint32 bRenderDamaged : 1; // use damaged LOD models for objects with applicable damage
|
||||
|
||||
// flagsC
|
||||
uint32 bBulletProof : 1;
|
||||
uint32 bFireProof : 1;
|
||||
uint32 bCollisionProof : 1;
|
||||
uint32 bMeleeProof : 1;
|
||||
uint32 bOnlyDamagedByPlayer : 1;
|
||||
uint32 bStreamingDontDelete : 1; // Dont let the streaming remove this
|
||||
uint32 bZoneCulled : 1;
|
||||
uint32 bZoneCulled2 : 1; // only treadables+10m
|
||||
|
||||
// flagsD
|
||||
uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed
|
||||
uint32 bHasHitWall : 1; // has collided with a building (changes subsequent collisions)
|
||||
uint32 bImBeingRendered : 1; // don't delete me because I'm being rendered
|
||||
uint32 bTouchingWater : 1; // used by cBuoyancy::ProcessBuoyancy
|
||||
uint32 bIsSubway : 1; // set when subway, but maybe different meaning?
|
||||
uint32 bDrawLast : 1; // draw object last
|
||||
uint32 bNoBrightHeadLights : 1;
|
||||
uint32 bDoNotRender : 1;
|
||||
|
||||
// flagsE
|
||||
uint32 bDistanceFade : 1; // Fade entity because it is far away
|
||||
uint32 m_flagE2 : 1;
|
||||
|
||||
void Store(CEntity* pEntity)
|
||||
{
|
||||
m_type = pEntity->GetType();
|
||||
m_status = pEntity->GetStatus();
|
||||
bUsesCollision = pEntity->bUsesCollision;
|
||||
bCollisionProcessed = pEntity->bCollisionProcessed;
|
||||
bIsStatic = pEntity->bIsStatic;
|
||||
bHasContacted = pEntity->bHasContacted;
|
||||
bPedPhysics = pEntity->bPedPhysics;
|
||||
bIsStuck = pEntity->bIsStuck;
|
||||
bIsInSafePosition = pEntity->bIsInSafePosition;
|
||||
bUseCollisionRecords = pEntity->bUseCollisionRecords;
|
||||
bWasPostponed = pEntity->bWasPostponed;
|
||||
bExplosionProof = pEntity->bExplosionProof;
|
||||
bIsVisible = pEntity->bIsVisible;
|
||||
bHasCollided = pEntity->bHasCollided;
|
||||
bRenderScorched = pEntity->bRenderScorched;
|
||||
bHasBlip = pEntity->bHasBlip;
|
||||
bIsBIGBuilding = pEntity->bIsBIGBuilding;
|
||||
bRenderDamaged = pEntity->bRenderDamaged;
|
||||
bBulletProof = pEntity->bBulletProof;
|
||||
bFireProof = pEntity->bFireProof;
|
||||
bCollisionProof = pEntity->bCollisionProof;
|
||||
bMeleeProof = pEntity->bMeleeProof;
|
||||
bOnlyDamagedByPlayer = pEntity->bOnlyDamagedByPlayer;
|
||||
bStreamingDontDelete = pEntity->bStreamingDontDelete;
|
||||
bZoneCulled = pEntity->bZoneCulled;
|
||||
bZoneCulled2 = pEntity->bZoneCulled2;
|
||||
bRemoveFromWorld = pEntity->bRemoveFromWorld;
|
||||
bHasHitWall = pEntity->bHasHitWall;
|
||||
bImBeingRendered = pEntity->bImBeingRendered;
|
||||
bTouchingWater = pEntity->bTouchingWater;
|
||||
bIsSubway = pEntity->bIsSubway;
|
||||
bDrawLast = pEntity->bDrawLast;
|
||||
bNoBrightHeadLights = pEntity->bNoBrightHeadLights;
|
||||
bDoNotRender = pEntity->bDoNotRender;
|
||||
bDistanceFade = pEntity->bDistanceFade;
|
||||
m_flagE2 = pEntity->m_flagE2;
|
||||
}
|
||||
|
||||
void Restore(CEntity* pEntity)
|
||||
{
|
||||
pEntity->SetType((eEntityType)m_type);
|
||||
pEntity->SetStatus((eEntityStatus)m_status);
|
||||
pEntity->bUsesCollision = bUsesCollision;
|
||||
pEntity->bCollisionProcessed = bCollisionProcessed;
|
||||
pEntity->bIsStatic = bIsStatic;
|
||||
pEntity->bHasContacted = bHasContacted;
|
||||
pEntity->bPedPhysics = bPedPhysics;
|
||||
pEntity->bIsStuck = bIsStuck;
|
||||
pEntity->bIsInSafePosition = bIsInSafePosition;
|
||||
pEntity->bUseCollisionRecords = bUseCollisionRecords;
|
||||
pEntity->bWasPostponed = bWasPostponed;
|
||||
pEntity->bExplosionProof = bExplosionProof;
|
||||
pEntity->bIsVisible = bIsVisible;
|
||||
pEntity->bHasCollided = bHasCollided;
|
||||
pEntity->bRenderScorched = bRenderScorched;
|
||||
pEntity->bHasBlip = bHasBlip;
|
||||
pEntity->bIsBIGBuilding = bIsBIGBuilding;
|
||||
pEntity->bRenderDamaged = bRenderDamaged;
|
||||
pEntity->bBulletProof = bBulletProof;
|
||||
pEntity->bFireProof = bFireProof;
|
||||
pEntity->bCollisionProof = bCollisionProof;
|
||||
pEntity->bMeleeProof = bMeleeProof;
|
||||
pEntity->bOnlyDamagedByPlayer = bOnlyDamagedByPlayer;
|
||||
pEntity->bStreamingDontDelete = bStreamingDontDelete;
|
||||
pEntity->bZoneCulled = bZoneCulled;
|
||||
pEntity->bZoneCulled2 = bZoneCulled2;
|
||||
pEntity->bRemoveFromWorld = bRemoveFromWorld;
|
||||
pEntity->bHasHitWall = bHasHitWall;
|
||||
pEntity->bImBeingRendered = bImBeingRendered;
|
||||
pEntity->bTouchingWater = bTouchingWater;
|
||||
pEntity->bIsSubway = bIsSubway;
|
||||
pEntity->bDrawLast = bDrawLast;
|
||||
pEntity->bNoBrightHeadLights = bNoBrightHeadLights;
|
||||
pEntity->bDoNotRender = bDoNotRender;
|
||||
pEntity->bDistanceFade = bDistanceFade;
|
||||
pEntity->m_flagE2 = m_flagE2;
|
||||
}
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CEntityProperties, 8);
|
||||
|
||||
struct CAutoPilot_FS
|
||||
{
|
||||
int32 m_nCurrentRouteNode;
|
||||
int32 m_nNextRouteNode;
|
||||
int32 m_nPrevRouteNode;
|
||||
uint32 m_nTimeEnteredCurve;
|
||||
uint32 m_nTimeToSpendOnCurrentCurve;
|
||||
uint32 m_nCurrentPathNodeInfo;
|
||||
uint32 m_nNextPathNodeInfo;
|
||||
uint32 m_nPreviousPathNodeInfo;
|
||||
uint32 m_nAntiReverseTimer;
|
||||
uint32 m_nTimeToStartMission;
|
||||
int8 m_nPreviousDirection;
|
||||
int8 m_nCurrentDirection;
|
||||
int8 m_nNextDirection;
|
||||
int8 m_nCurrentLane;
|
||||
int8 m_nNextLane;
|
||||
uint8 m_nDrivingStyle;
|
||||
uint8 m_nCarMission;
|
||||
uint8 m_nTempAction;
|
||||
uint32 m_nTimeTempAction;
|
||||
float m_fMaxTrafficSpeed;
|
||||
uint8 m_nCruiseSpeed;
|
||||
uint8 m_bSlowedDownBecauseOfCars : 1;
|
||||
uint8 m_bSlowedDownBecauseOfPeds : 1;
|
||||
uint8 m_bStayInCurrentLevel : 1;
|
||||
uint8 m_bStayInFastLane : 1;
|
||||
uint8 m_bIgnorePathfinding : 1;
|
||||
float m_vecDestinationCoors[3];
|
||||
int32 m_aPathFindNodesInfo[8]; // CPathNode* [NUM_PATH_NODES_IN_AUTOPILOT]
|
||||
int16 m_nPathFindNodesCount;
|
||||
int32 m_pTargetCar;
|
||||
|
||||
void Store(CAutoPilot* pAutoPilot)
|
||||
{
|
||||
m_nCurrentRouteNode = pAutoPilot->m_nCurrentRouteNode;
|
||||
m_nNextRouteNode = pAutoPilot->m_nNextRouteNode;
|
||||
m_nPrevRouteNode = pAutoPilot->m_nPrevRouteNode;
|
||||
m_nTimeEnteredCurve = pAutoPilot->m_nTimeEnteredCurve;
|
||||
m_nTimeToSpendOnCurrentCurve = pAutoPilot->m_nTimeToSpendOnCurrentCurve;
|
||||
m_nCurrentPathNodeInfo = pAutoPilot->m_nCurrentPathNodeInfo;
|
||||
m_nNextPathNodeInfo = pAutoPilot->m_nNextPathNodeInfo;
|
||||
m_nPreviousPathNodeInfo = pAutoPilot->m_nPreviousPathNodeInfo;
|
||||
m_nAntiReverseTimer = pAutoPilot->m_nAntiReverseTimer;
|
||||
m_nTimeToStartMission = pAutoPilot->m_nTimeToStartMission;
|
||||
m_nPreviousDirection = pAutoPilot->m_nPreviousDirection;
|
||||
m_nCurrentDirection = pAutoPilot->m_nCurrentDirection;
|
||||
m_nNextDirection = pAutoPilot->m_nNextDirection;
|
||||
m_nCurrentLane = pAutoPilot->m_nCurrentLane;
|
||||
m_nNextLane = pAutoPilot->m_nNextLane;
|
||||
m_nDrivingStyle = pAutoPilot->m_nDrivingStyle;
|
||||
m_nCarMission = pAutoPilot->m_nCarMission;
|
||||
m_nTempAction = pAutoPilot->m_nTempAction;
|
||||
m_nTimeTempAction = pAutoPilot->m_nTimeTempAction;
|
||||
m_fMaxTrafficSpeed = pAutoPilot->m_fMaxTrafficSpeed;
|
||||
m_nCruiseSpeed = pAutoPilot->m_nCruiseSpeed;
|
||||
m_bSlowedDownBecauseOfCars = pAutoPilot->m_bSlowedDownBecauseOfCars;
|
||||
m_bSlowedDownBecauseOfPeds = pAutoPilot->m_bSlowedDownBecauseOfPeds;
|
||||
m_bStayInCurrentLevel = pAutoPilot->m_bStayInCurrentLevel;
|
||||
m_bStayInFastLane = pAutoPilot->m_bStayInFastLane;
|
||||
m_bIgnorePathfinding = pAutoPilot->m_bIgnorePathfinding;
|
||||
m_vecDestinationCoors[0] = pAutoPilot->m_vecDestinationCoors.x;
|
||||
m_vecDestinationCoors[1] = pAutoPilot->m_vecDestinationCoors.y;
|
||||
m_vecDestinationCoors[2] = pAutoPilot->m_vecDestinationCoors.z;
|
||||
for (int i = 0; i < 8; i++)
|
||||
m_aPathFindNodesInfo[i] = 0;
|
||||
m_nPathFindNodesCount = pAutoPilot->m_nPathFindNodesCount;
|
||||
m_pTargetCar = 0;
|
||||
}
|
||||
|
||||
void Restore(CAutoPilot* pAutoPilot)
|
||||
{
|
||||
pAutoPilot->m_nCurrentRouteNode = m_nCurrentRouteNode;
|
||||
pAutoPilot->m_nNextRouteNode = m_nNextRouteNode;
|
||||
pAutoPilot->m_nPrevRouteNode = m_nPrevRouteNode;
|
||||
pAutoPilot->m_nTimeEnteredCurve = m_nTimeEnteredCurve;
|
||||
pAutoPilot->m_nTimeToSpendOnCurrentCurve = m_nTimeToSpendOnCurrentCurve;
|
||||
pAutoPilot->m_nCurrentPathNodeInfo = m_nCurrentPathNodeInfo;
|
||||
pAutoPilot->m_nNextPathNodeInfo = m_nNextPathNodeInfo;
|
||||
pAutoPilot->m_nPreviousPathNodeInfo = m_nPreviousPathNodeInfo;
|
||||
pAutoPilot->m_nAntiReverseTimer = m_nAntiReverseTimer;
|
||||
pAutoPilot->m_nTimeToStartMission = m_nTimeToStartMission;
|
||||
pAutoPilot->m_nPreviousDirection = m_nPreviousDirection;
|
||||
pAutoPilot->m_nCurrentDirection = m_nCurrentDirection;
|
||||
pAutoPilot->m_nNextDirection = m_nNextDirection;
|
||||
pAutoPilot->m_nCurrentLane = m_nCurrentLane;
|
||||
pAutoPilot->m_nNextLane = m_nNextLane;
|
||||
pAutoPilot->m_nDrivingStyle = (eCarDrivingStyle)m_nDrivingStyle;
|
||||
pAutoPilot->m_nCarMission = (eCarMission)m_nCarMission;
|
||||
pAutoPilot->m_nTempAction = (eCarTempAction)m_nTempAction;
|
||||
pAutoPilot->m_nTimeTempAction = m_nTimeTempAction;
|
||||
pAutoPilot->m_fMaxTrafficSpeed = m_fMaxTrafficSpeed;
|
||||
pAutoPilot->m_nCruiseSpeed = m_nCruiseSpeed;
|
||||
pAutoPilot->m_bSlowedDownBecauseOfCars = m_bSlowedDownBecauseOfCars;
|
||||
pAutoPilot->m_bSlowedDownBecauseOfPeds = m_bSlowedDownBecauseOfPeds;
|
||||
pAutoPilot->m_bStayInCurrentLevel = m_bStayInCurrentLevel;
|
||||
pAutoPilot->m_bStayInFastLane = m_bStayInFastLane;
|
||||
pAutoPilot->m_bIgnorePathfinding = m_bIgnorePathfinding;
|
||||
pAutoPilot->m_vecDestinationCoors.x = m_vecDestinationCoors[0];
|
||||
pAutoPilot->m_vecDestinationCoors.y = m_vecDestinationCoors[1];
|
||||
pAutoPilot->m_vecDestinationCoors.z = m_vecDestinationCoors[2];
|
||||
for (int i = 0; i < NUM_PATH_NODES_IN_AUTOPILOT; i++)
|
||||
pAutoPilot->m_aPathFindNodesInfo[i] = nil;
|
||||
pAutoPilot->m_nPathFindNodesCount = m_nPathFindNodesCount;
|
||||
pAutoPilot->m_pTargetCar = nil;
|
||||
}
|
||||
};
|
||||
|
||||
struct CMatrix_FS
|
||||
{
|
||||
float right[3];
|
||||
uint8 gap1[4];
|
||||
float forward[3];
|
||||
uint8 gap2[4];
|
||||
float up[3];
|
||||
uint8 gap3[4];
|
||||
float pos[3];
|
||||
uint8 gap4[12];
|
||||
|
||||
void Store(CMatrix* pMatrix)
|
||||
{
|
||||
right[0] = pMatrix->GetRight().x;
|
||||
right[1] = pMatrix->GetRight().y;
|
||||
right[2] = pMatrix->GetRight().z;
|
||||
forward[0] = pMatrix->GetForward().x;
|
||||
forward[1] = pMatrix->GetForward().y;
|
||||
forward[2] = pMatrix->GetForward().z;
|
||||
up[0] = pMatrix->GetUp().x;
|
||||
up[1] = pMatrix->GetUp().y;
|
||||
up[2] = pMatrix->GetUp().z;
|
||||
pos[0] = pMatrix->GetPosition().x;
|
||||
pos[1] = pMatrix->GetPosition().y;
|
||||
pos[2] = pMatrix->GetPosition().z;
|
||||
}
|
||||
|
||||
void Restore(CMatrix* pMatrix)
|
||||
{
|
||||
CMatrix tmp;
|
||||
tmp.GetRight().x = right[0];
|
||||
tmp.GetRight().y = right[1];
|
||||
tmp.GetRight().z = right[2];
|
||||
tmp.GetForward().x = forward[0];
|
||||
tmp.GetForward().y = forward[1];
|
||||
tmp.GetForward().z = forward[2];
|
||||
tmp.GetUp().x = up[0];
|
||||
tmp.GetUp().y = up[1];
|
||||
tmp.GetUp().z = up[2];
|
||||
tmp.GetPosition().x = pos[0];
|
||||
tmp.GetPosition().y = pos[1];
|
||||
tmp.GetPosition().z = pos[2];
|
||||
*pMatrix = tmp;
|
||||
}
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CMatrix_FS, 72);
|
||||
|
||||
struct CVehicle_FS
|
||||
{
|
||||
uint32 vtable;
|
||||
CMatrix_FS matrix;
|
||||
uint8 gap1[4];
|
||||
CEntityProperties properties;
|
||||
uint8 gap2[212];
|
||||
CAutoPilot_FS AutoPilot;
|
||||
uint8 m_currentColour1;
|
||||
uint8 m_currentColour2;
|
||||
uint8 gap3[2];
|
||||
int16 m_nAlarmState;
|
||||
int8 gap4[43];
|
||||
uint8 m_nNumMaxPassengers;
|
||||
float field_1D0[4];
|
||||
uint8 gap5[8];
|
||||
float m_fSteerAngle;
|
||||
float m_fGasPedal;
|
||||
float m_fBrakePedal;
|
||||
uint8 VehicleCreatedBy;
|
||||
|
||||
// cf. https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_sa/game_sa/CVehicle.h from R*
|
||||
uint8 bIsLawEnforcer : 1; // Is this guy chasing the player at the moment
|
||||
uint8 gap_b1 : 1;
|
||||
uint8 gap_b2 : 1;
|
||||
uint8 bIsLocked : 1; // Is this guy locked by the script (cannot be removed)
|
||||
uint8 bEngineOn : 1; // For sound purposes. Parked cars have their engines switched off (so do destroyed cars)
|
||||
uint8 bIsHandbrakeOn : 1; // How's the handbrake doing ?
|
||||
uint8 bLightsOn : 1; // Are the lights switched on ?
|
||||
uint8 bFreebies : 1; // Any freebies left in this vehicle ?
|
||||
|
||||
uint8 gap6[3];
|
||||
|
||||
uint8 gap7[6];
|
||||
float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
|
||||
uint8 m_nCurrentGear;
|
||||
float m_fChangeGearTime;
|
||||
uint8 gap8[4];
|
||||
uint32 m_nTimeOfDeath;
|
||||
uint8 gap9[2];
|
||||
int16 m_nBombTimer;
|
||||
uint8 gap10[12];
|
||||
int8 m_nDoorLock;
|
||||
uint8 gap11[96];
|
||||
|
||||
void Store(CVehicle* pVehicle)
|
||||
{
|
||||
matrix.Store(&pVehicle->GetMatrix());
|
||||
VehicleCreatedBy = pVehicle->VehicleCreatedBy;
|
||||
m_currentColour1 = pVehicle->m_currentColour1;
|
||||
m_currentColour2 = pVehicle->m_currentColour2;
|
||||
m_nAlarmState = pVehicle->m_nAlarmState;
|
||||
m_nNumMaxPassengers = pVehicle->m_nNumMaxPassengers;
|
||||
field_1D0[0] = pVehicle->field_1D0[0];
|
||||
field_1D0[1] = pVehicle->field_1D0[1];
|
||||
field_1D0[2] = pVehicle->field_1D0[2];
|
||||
field_1D0[3] = pVehicle->field_1D0[3];
|
||||
m_fSteerAngle = pVehicle->m_fSteerAngle;
|
||||
m_fGasPedal = pVehicle->m_fGasPedal;
|
||||
m_fBrakePedal = pVehicle->m_fBrakePedal;
|
||||
bIsLawEnforcer = pVehicle->bIsLawEnforcer;
|
||||
bIsLocked = pVehicle->bIsLocked;
|
||||
bEngineOn = pVehicle->bEngineOn;
|
||||
bIsHandbrakeOn = pVehicle->bIsHandbrakeOn;
|
||||
bLightsOn = pVehicle->bLightsOn;
|
||||
bFreebies = pVehicle->bFreebies;
|
||||
m_fHealth = pVehicle->m_fHealth;
|
||||
m_nCurrentGear = pVehicle->m_nCurrentGear;
|
||||
m_fChangeGearTime = pVehicle->m_fChangeGearTime;
|
||||
m_nTimeOfDeath = pVehicle->m_nTimeOfDeath;
|
||||
#ifdef FIX_BUGS //must be copypaste
|
||||
m_nBombTimer = pVehicle->m_nBombTimer;
|
||||
#else
|
||||
m_nTimeOfDeath = pVehicle->m_nTimeOfDeath;
|
||||
#endif
|
||||
m_nDoorLock = pVehicle->m_nDoorLock;
|
||||
properties.Store(pVehicle);
|
||||
AutoPilot.Store(&pVehicle->AutoPilot);
|
||||
}
|
||||
|
||||
void Restore(CVehicle* pVehicle)
|
||||
{
|
||||
matrix.Restore(&pVehicle->GetMatrix());
|
||||
pVehicle->VehicleCreatedBy = VehicleCreatedBy;
|
||||
pVehicle->m_currentColour1 = m_currentColour1;
|
||||
pVehicle->m_currentColour2 = m_currentColour2;
|
||||
pVehicle->m_nAlarmState = m_nAlarmState;
|
||||
pVehicle->m_nNumMaxPassengers = m_nNumMaxPassengers;
|
||||
pVehicle->field_1D0[0] = field_1D0[0];
|
||||
pVehicle->field_1D0[1] = field_1D0[1];
|
||||
pVehicle->field_1D0[2] = field_1D0[2];
|
||||
pVehicle->field_1D0[3] = field_1D0[3];
|
||||
pVehicle->m_fSteerAngle = m_fSteerAngle;
|
||||
pVehicle->m_fGasPedal = m_fGasPedal;
|
||||
pVehicle->m_fBrakePedal = m_fBrakePedal;
|
||||
pVehicle->bIsLawEnforcer = bIsLawEnforcer;
|
||||
pVehicle->bIsLocked = bIsLocked;
|
||||
pVehicle->bEngineOn = bEngineOn;
|
||||
pVehicle->bIsHandbrakeOn = bIsHandbrakeOn;
|
||||
pVehicle->bLightsOn = bLightsOn;
|
||||
pVehicle->bFreebies = bFreebies;
|
||||
pVehicle->m_fHealth = m_fHealth;
|
||||
pVehicle->m_nCurrentGear = m_nCurrentGear;
|
||||
pVehicle->m_fChangeGearTime = m_fChangeGearTime;
|
||||
pVehicle->m_nTimeOfDeath = m_nTimeOfDeath;
|
||||
#ifdef FIX_BUGS //must be copypaste
|
||||
pVehicle->m_nBombTimer = m_nBombTimer;
|
||||
#else
|
||||
pVehicle->m_nTimeOfDeath = m_nTimeOfDeath;
|
||||
#endif
|
||||
pVehicle->m_nDoorLock = (eCarLock)m_nDoorLock;
|
||||
properties.Restore(pVehicle);
|
||||
AutoPilot.Restore(&pVehicle->AutoPilot);
|
||||
}
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CVehicle_FS, 648);
|
||||
|
||||
static_assert(sizeof(CDamageManager) < 1448 - sizeof(CVehicle_FS), "CDamageManager size too big to keep saves compatible");
|
||||
|
||||
struct CAutomobile_FS
|
||||
{
|
||||
CVehicle_FS vehicle;
|
||||
CDamageManager Damage;
|
||||
char gap[1448 - sizeof(CVehicle_FS) - sizeof(CDamageManager)]; // even allows increasing size of CDamageManager
|
||||
};
|
||||
|
||||
struct CBoat_FS
|
||||
{
|
||||
CVehicle_FS vehicle;
|
||||
char gap[1156 - sizeof(CVehicle_FS)];
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CAutomobile_FS, 1448);
|
||||
VALIDATE_SIZE(CBoat_FS, 1156);
|
||||
|
||||
struct CWeapon_FS
|
||||
{
|
||||
int32 m_eWeaponType;
|
||||
int32 m_eWeaponState;
|
||||
uint32 m_nAmmoInClip;
|
||||
uint32 m_nAmmoTotal;
|
||||
uint32 m_nTimer;
|
||||
bool m_bAddRotOffset;
|
||||
|
||||
void Store(CWeapon* pWeapon)
|
||||
{
|
||||
m_eWeaponType = pWeapon->m_eWeaponType;
|
||||
m_eWeaponState = pWeapon->m_eWeaponState;
|
||||
m_nAmmoInClip = pWeapon->m_nAmmoInClip;
|
||||
m_nAmmoTotal = pWeapon->m_nAmmoTotal;
|
||||
m_nTimer = pWeapon->m_nTimer;
|
||||
m_bAddRotOffset = pWeapon->m_bAddRotOffset;
|
||||
}
|
||||
|
||||
void Restore(CWeapon* pWeapon)
|
||||
{
|
||||
pWeapon->m_eWeaponType = (eWeaponType)m_eWeaponType;
|
||||
pWeapon->m_eWeaponState = (eWeaponState)m_eWeaponState;
|
||||
pWeapon->m_nAmmoInClip = m_nAmmoInClip;
|
||||
pWeapon->m_nAmmoTotal = m_nAmmoTotal;
|
||||
pWeapon->m_nTimer = m_nTimer;
|
||||
pWeapon->m_bAddRotOffset = m_bAddRotOffset;
|
||||
}
|
||||
};
|
||||
|
||||
static_assert(WEAPONTYPE_TOTAL_INVENTORY_WEAPONS == 13,
|
||||
"Saving struct needs to be changed by adding new weapons to existing space; or COMPATIBLE_SAVES needs to be undefined");
|
||||
|
||||
struct CPlayerPed_FS
|
||||
{
|
||||
int32 vtable;
|
||||
int8 gap[48];
|
||||
float pos[3];
|
||||
uint8 gap_2[288];
|
||||
uint8 CharCreatedBy;
|
||||
uint8 gap_3[351];
|
||||
float m_fHealth;
|
||||
float m_fArmour;
|
||||
uint8 gap_4[148];
|
||||
|
||||
CWeapon_FS m_weapons[13];
|
||||
int32 m_storedWeapon;
|
||||
uint8 m_currentWeapon;
|
||||
uint8 m_maxWeaponTypeAllowed;
|
||||
uint8 gap_5[178];
|
||||
float m_fMaxStamina;
|
||||
uint8 gap_6[28];
|
||||
int32 m_nTargettableObjects[4];
|
||||
uint8 gap_7[116];
|
||||
|
||||
void StorePlayerPed(CPlayerPed* pPlayerPed)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
m_nTargettableObjects[i] = pPlayerPed->m_nTargettableObjects[i];
|
||||
m_fMaxStamina = pPlayerPed->m_fMaxStamina;
|
||||
}
|
||||
|
||||
void StorePed(CPed* pPed)
|
||||
{
|
||||
pos[0] = pPed->GetPosition().x;
|
||||
pos[1] = pPed->GetPosition().y;
|
||||
pos[2] = pPed->GetPosition().z;
|
||||
m_fHealth = pPed->m_fHealth;
|
||||
m_fArmour = pPed->m_fArmour;
|
||||
CharCreatedBy = pPed->CharCreatedBy;
|
||||
m_maxWeaponTypeAllowed = pPed->m_maxWeaponTypeAllowed;
|
||||
for (int i = 0; i < 13; i++)
|
||||
m_weapons[i].Store(&pPed->m_weapons[i]);
|
||||
}
|
||||
|
||||
void RestorePlayerPed(CPlayerPed* pPlayerPed)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
pPlayerPed->m_nTargettableObjects[i] = m_nTargettableObjects[i];
|
||||
pPlayerPed->m_fMaxStamina = m_fMaxStamina;
|
||||
}
|
||||
|
||||
void RestorePed(CPed* pPed)
|
||||
{
|
||||
pPed->GetPosition().x = pos[0];
|
||||
pPed->GetPosition().y = pos[1];
|
||||
pPed->GetPosition().z = pos[2];
|
||||
pPed->m_fHealth = m_fHealth;
|
||||
pPed->m_fArmour = m_fArmour;
|
||||
pPed->CharCreatedBy = CharCreatedBy;
|
||||
pPed->m_maxWeaponTypeAllowed = m_maxWeaponTypeAllowed;
|
||||
for (int i = 0; i < 13; i++)
|
||||
m_weapons[i].Restore(&pPed->m_weapons[i]);
|
||||
}
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CPlayerPed_FS, 1520);
|
||||
|
||||
#endif
|
||||
|
@ -920,3 +920,108 @@ CEntity::AddSteamsFromGround(CPtrList& list)
|
||||
pNode = pNode->next;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
void
|
||||
CEntity::SaveEntityFlags(uint8*& buf)
|
||||
{
|
||||
uint32 tmp = 0;
|
||||
tmp |= (m_type & (BIT(3) - 1));
|
||||
tmp |= (m_status & (BIT(5) - 1)) << 3;
|
||||
|
||||
if (bUsesCollision) tmp |= BIT(8);
|
||||
if (bCollisionProcessed) tmp |= BIT(9);
|
||||
if (bIsStatic) tmp |= BIT(10);
|
||||
if (bHasContacted) tmp |= BIT(11);
|
||||
if (bPedPhysics) tmp |= BIT(12);
|
||||
if (bIsStuck) tmp |= BIT(13);
|
||||
if (bIsInSafePosition) tmp |= BIT(14);
|
||||
if (bUseCollisionRecords) tmp |= BIT(15);
|
||||
|
||||
if (bWasPostponed) tmp |= BIT(16);
|
||||
if (bExplosionProof) tmp |= BIT(17);
|
||||
if (bIsVisible) tmp |= BIT(18);
|
||||
if (bHasCollided) tmp |= BIT(19);
|
||||
if (bRenderScorched) tmp |= BIT(20);
|
||||
if (bHasBlip) tmp |= BIT(21);
|
||||
if (bIsBIGBuilding) tmp |= BIT(22);
|
||||
if (bRenderDamaged) tmp |= BIT(23);
|
||||
|
||||
if (bBulletProof) tmp |= BIT(24);
|
||||
if (bFireProof) tmp |= BIT(25);
|
||||
if (bCollisionProof) tmp |= BIT(26);
|
||||
if (bMeleeProof) tmp |= BIT(27);
|
||||
if (bOnlyDamagedByPlayer) tmp |= BIT(28);
|
||||
if (bStreamingDontDelete) tmp |= BIT(29);
|
||||
if (bZoneCulled) tmp |= BIT(30);
|
||||
if (bZoneCulled2) tmp |= BIT(31);
|
||||
|
||||
WriteSaveBuf<uint32>(buf, tmp);
|
||||
|
||||
tmp = 0;
|
||||
|
||||
if (bRemoveFromWorld) tmp |= BIT(0);
|
||||
if (bHasHitWall) tmp |= BIT(1);
|
||||
if (bImBeingRendered) tmp |= BIT(2);
|
||||
if (bTouchingWater) tmp |= BIT(3);
|
||||
if (bIsSubway) tmp |= BIT(4);
|
||||
if (bDrawLast) tmp |= BIT(5);
|
||||
if (bNoBrightHeadLights) tmp |= BIT(6);
|
||||
if (bDoNotRender) tmp |= BIT(7);
|
||||
|
||||
if (bDistanceFade) tmp |= BIT(8);
|
||||
if (m_flagE2) tmp |= BIT(9);
|
||||
|
||||
WriteSaveBuf<uint32>(buf, tmp);
|
||||
}
|
||||
|
||||
void
|
||||
CEntity::LoadEntityFlags(uint8*& buf)
|
||||
{
|
||||
uint32 tmp = ReadSaveBuf<uint32>(buf);
|
||||
m_type = (tmp & ((BIT(3) - 1)));
|
||||
m_status = ((tmp >> 3) & (BIT(5) - 1));
|
||||
|
||||
bUsesCollision = !!(tmp & BIT(8));
|
||||
bCollisionProcessed = !!(tmp & BIT(9));
|
||||
bIsStatic = !!(tmp & BIT(10));
|
||||
bHasContacted = !!(tmp & BIT(11));
|
||||
bPedPhysics = !!(tmp & BIT(12));
|
||||
bIsStuck = !!(tmp & BIT(13));
|
||||
bIsInSafePosition = !!(tmp & BIT(14));
|
||||
bUseCollisionRecords = !!(tmp & BIT(15));
|
||||
|
||||
bWasPostponed = !!(tmp & BIT(16));
|
||||
bExplosionProof = !!(tmp & BIT(17));
|
||||
bIsVisible = !!(tmp & BIT(18));
|
||||
bHasCollided = !!(tmp & BIT(19));
|
||||
bRenderScorched = !!(tmp & BIT(20));
|
||||
bHasBlip = !!(tmp & BIT(21));
|
||||
bIsBIGBuilding = !!(tmp & BIT(22));
|
||||
bRenderDamaged = !!(tmp & BIT(23));
|
||||
|
||||
bBulletProof = !!(tmp & BIT(24));
|
||||
bFireProof = !!(tmp & BIT(25));
|
||||
bCollisionProof = !!(tmp & BIT(26));
|
||||
bMeleeProof = !!(tmp & BIT(27));
|
||||
bOnlyDamagedByPlayer = !!(tmp & BIT(28));
|
||||
bStreamingDontDelete = !!(tmp & BIT(29));
|
||||
bZoneCulled = !!(tmp & BIT(30));
|
||||
bZoneCulled2 = !!(tmp & BIT(31));
|
||||
|
||||
tmp = ReadSaveBuf<uint32>(buf);
|
||||
|
||||
bRemoveFromWorld = !!(tmp & BIT(0));
|
||||
bHasHitWall = !!(tmp & BIT(1));
|
||||
bImBeingRendered = !!(tmp & BIT(2));
|
||||
bTouchingWater = !!(tmp & BIT(3));
|
||||
bIsSubway = !!(tmp & BIT(4));
|
||||
bDrawLast = !!(tmp & BIT(5));
|
||||
bNoBrightHeadLights = !!(tmp & BIT(6));
|
||||
bDoNotRender = !!(tmp & BIT(7));
|
||||
|
||||
bDistanceFade = !!(tmp & BIT(8));
|
||||
m_flagE2 = !!(tmp & BIT(9));
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -98,7 +98,10 @@ public:
|
||||
eEntityStatus GetStatus() const { return (eEntityStatus)m_status; }
|
||||
void SetStatus(eEntityStatus status) { m_status = status; }
|
||||
CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
|
||||
#ifndef COMPATIBLE_SAVES
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
void SaveEntityFlags(uint8*& buf);
|
||||
void LoadEntityFlags(uint8*& buf);
|
||||
#else
|
||||
uint32* GetAddressOfEntityProperties() { /* AWFUL */ return (uint32*)((char*)&m_rwObject + sizeof(m_rwObject)); }
|
||||
#endif
|
||||
|
||||
|
@ -17732,3 +17732,45 @@ CPed::SetExitBoat(CVehicle *boat)
|
||||
// Not there in VC.
|
||||
CWaterLevel::FreeBoatWakeArray();
|
||||
}
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
void
|
||||
CPed::Save(uint8*& buf)
|
||||
{
|
||||
SkipSaveBuf(buf, 52);
|
||||
WriteSaveBuf<float>(buf, GetPosition().x);
|
||||
WriteSaveBuf<float>(buf, GetPosition().y);
|
||||
WriteSaveBuf<float>(buf, GetPosition().z);
|
||||
SkipSaveBuf(buf, 288);
|
||||
WriteSaveBuf<uint8>(buf, CharCreatedBy);
|
||||
SkipSaveBuf(buf, 351);
|
||||
WriteSaveBuf<float>(buf, m_fHealth);
|
||||
WriteSaveBuf<float>(buf, m_fArmour);
|
||||
SkipSaveBuf(buf, 148);
|
||||
for (int i = 0; i < 13; i++) // has to be hardcoded
|
||||
m_weapons[i].Save(buf);
|
||||
SkipSaveBuf(buf, 5);
|
||||
WriteSaveBuf<uint8>(buf, m_maxWeaponTypeAllowed);
|
||||
SkipSaveBuf(buf, 162);
|
||||
}
|
||||
|
||||
void
|
||||
CPed::Load(uint8*& buf)
|
||||
{
|
||||
SkipSaveBuf(buf, 52);
|
||||
GetPosition().x = ReadSaveBuf<float>(buf);
|
||||
GetPosition().y = ReadSaveBuf<float>(buf);
|
||||
GetPosition().z = ReadSaveBuf<float>(buf);
|
||||
SkipSaveBuf(buf, 288);
|
||||
CharCreatedBy = ReadSaveBuf<uint8>(buf);
|
||||
SkipSaveBuf(buf, 351);
|
||||
m_fHealth = ReadSaveBuf<float>(buf);
|
||||
m_fArmour = ReadSaveBuf<float>(buf);
|
||||
SkipSaveBuf(buf, 148);
|
||||
for (int i = 0; i < 13; i++) // has to be hardcoded
|
||||
m_weapons[i].Load(buf);
|
||||
SkipSaveBuf(buf, 5);
|
||||
m_maxWeaponTypeAllowed = ReadSaveBuf<uint8>(buf);
|
||||
SkipSaveBuf(buf, 162);
|
||||
}
|
||||
#endif
|
||||
|
@ -886,6 +886,11 @@ public:
|
||||
#ifdef PED_SKIN
|
||||
void renderLimb(int node);
|
||||
#endif
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
virtual void Save(uint8*& buf);
|
||||
virtual void Load(uint8*& buf);
|
||||
#endif
|
||||
};
|
||||
|
||||
void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
|
@ -19,6 +19,13 @@
|
||||
|
||||
#define PAD_MOVE_TO_GAME_WORLD_MOVE 60.0f
|
||||
|
||||
const uint32 CPlayerPed::nSaveStructSize =
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
1520;
|
||||
#else
|
||||
sizeof(CPlayerPed);
|
||||
#endif
|
||||
|
||||
CPlayerPed::~CPlayerPed()
|
||||
{
|
||||
delete m_pWanted;
|
||||
@ -1504,3 +1511,33 @@ CPlayerPed::ProcessControl(void)
|
||||
UpdateRpHAnim();
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
void
|
||||
CPlayerPed::Save(uint8*& buf)
|
||||
{
|
||||
CPed::Save(buf);
|
||||
SkipSaveBuf(buf, 16);
|
||||
WriteSaveBuf<float>(buf, m_fMaxStamina);
|
||||
SkipSaveBuf(buf, 28);
|
||||
WriteSaveBuf<int32>(buf, m_nTargettableObjects[0]);
|
||||
WriteSaveBuf<int32>(buf, m_nTargettableObjects[1]);
|
||||
WriteSaveBuf<int32>(buf, m_nTargettableObjects[2]);
|
||||
WriteSaveBuf<int32>(buf, m_nTargettableObjects[3]);
|
||||
SkipSaveBuf(buf, 116);
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerPed::Load(uint8*& buf)
|
||||
{
|
||||
CPed::Load(buf);
|
||||
SkipSaveBuf(buf, 16);
|
||||
m_fMaxStamina = ReadSaveBuf<float>(buf);
|
||||
SkipSaveBuf(buf, 28);
|
||||
m_nTargettableObjects[0] = ReadSaveBuf<int32>(buf);
|
||||
m_nTargettableObjects[1] = ReadSaveBuf<int32>(buf);
|
||||
m_nTargettableObjects[2] = ReadSaveBuf<int32>(buf);
|
||||
m_nTargettableObjects[3] = ReadSaveBuf<int32>(buf);
|
||||
SkipSaveBuf(buf, 116);
|
||||
}
|
||||
#endif
|
||||
|
@ -75,6 +75,13 @@ public:
|
||||
static void SetupPlayerPed(int32);
|
||||
static void DeactivatePlayerPed(int32);
|
||||
static void ReactivatePlayerPed(int32);
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
virtual void Save(uint8*& buf);
|
||||
virtual void Load(uint8*& buf);
|
||||
#endif
|
||||
|
||||
static const uint32 nSaveStructSize;
|
||||
};
|
||||
|
||||
#ifndef PED_SKIN
|
||||
|
@ -51,6 +51,13 @@ RwObject *GetCurrentAtomicObjectCB(RwObject *object, void *data);
|
||||
|
||||
bool CAutomobile::m_sAllTaxiLights;
|
||||
|
||||
const uint32 CAutomobile::nSaveStructSize =
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
1448;
|
||||
#else
|
||||
sizeof(CAutomobile);
|
||||
#endif
|
||||
|
||||
CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
|
||||
: CVehicle(CreatedBy)
|
||||
{
|
||||
@ -4580,3 +4587,22 @@ CAutomobile::SetAllTaxiLights(bool set)
|
||||
{
|
||||
m_sAllTaxiLights = set;
|
||||
}
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
void
|
||||
CAutomobile::Save(uint8*& buf)
|
||||
{
|
||||
CVehicle::Save(buf);
|
||||
WriteSaveBuf<CDamageManager>(buf, Damage);
|
||||
SkipSaveBuf(buf, 800 - sizeof(CDamageManager));
|
||||
}
|
||||
|
||||
void
|
||||
CAutomobile::Load(uint8*& buf)
|
||||
{
|
||||
CVehicle::Load(buf);
|
||||
Damage = ReadSaveBuf<CDamageManager>(buf);
|
||||
SkipSaveBuf(buf, 800 - sizeof(CDamageManager));
|
||||
SetupDamageAfterLoad();
|
||||
}
|
||||
#endif
|
||||
|
@ -188,9 +188,15 @@ public:
|
||||
void HideAllComps(void);
|
||||
void ShowAllComps(void);
|
||||
void ReduceHornCounter(void);
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
virtual void Save(uint8*& buf);
|
||||
virtual void Load(uint8*& buf);
|
||||
#endif
|
||||
static const uint32 nSaveStructSize;
|
||||
|
||||
static void SetAllTaxiLights(bool set);
|
||||
};
|
||||
|
||||
static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error");
|
||||
|
||||
inline uint8 GetCarDoorFlag(int32 carnode) {
|
||||
|
@ -32,6 +32,13 @@ float WAKE_LIFETIME = 400.0f;
|
||||
|
||||
CBoat *CBoat::apFrameWakeGeneratingBoats[4];
|
||||
|
||||
const uint32 CBoat::nSaveStructSize =
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
1156;
|
||||
#else
|
||||
sizeof(CBoat);
|
||||
#endif
|
||||
|
||||
CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner)
|
||||
{
|
||||
CVehicleModelInfo *minfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(mi);
|
||||
@ -899,3 +906,19 @@ CBoat::AddWakePoint(CVector point)
|
||||
m_nNumWakePoints = 1;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
void
|
||||
CBoat::Save(uint8*& buf)
|
||||
{
|
||||
CVehicle::Save(buf);
|
||||
SkipSaveBuf(buf, 1156 - 648);
|
||||
}
|
||||
|
||||
void
|
||||
CBoat::Load(uint8*& buf)
|
||||
{
|
||||
CVehicle::Load(buf);
|
||||
SkipSaveBuf(buf, 1156 - 648);
|
||||
}
|
||||
#endif
|
||||
|
@ -64,7 +64,14 @@ public:
|
||||
static float IsVertexAffectedByWake(CVector vecVertex, CBoat *pBoat);
|
||||
static void FillBoatList(void);
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
virtual void Save(uint8*& buf);
|
||||
virtual void Load(uint8*& buf);
|
||||
#endif
|
||||
static const uint32 nSaveStructSize;
|
||||
|
||||
};
|
||||
|
||||
static_assert(sizeof(CBoat) == 0x484, "CBoat: error");
|
||||
|
||||
extern float MAX_WAKE_LENGTH;
|
||||
|
@ -1222,3 +1222,128 @@ DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle)
|
||||
CWorld::Remove(pVehicle);
|
||||
delete pVehicle;
|
||||
}
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
void
|
||||
CVehicle::Save(uint8*& buf)
|
||||
{
|
||||
SkipSaveBuf(buf, 4);
|
||||
WriteSaveBuf<float>(buf, GetRight().x);
|
||||
WriteSaveBuf<float>(buf, GetRight().y);
|
||||
WriteSaveBuf<float>(buf, GetRight().z);
|
||||
SkipSaveBuf(buf, 4);
|
||||
WriteSaveBuf<float>(buf, GetForward().x);
|
||||
WriteSaveBuf<float>(buf, GetForward().y);
|
||||
WriteSaveBuf<float>(buf, GetForward().z);
|
||||
SkipSaveBuf(buf, 4);
|
||||
WriteSaveBuf<float>(buf, GetUp().x);
|
||||
WriteSaveBuf<float>(buf, GetUp().y);
|
||||
WriteSaveBuf<float>(buf, GetUp().z);
|
||||
SkipSaveBuf(buf, 4);
|
||||
WriteSaveBuf<float>(buf, GetPosition().x);
|
||||
WriteSaveBuf<float>(buf, GetPosition().y);
|
||||
WriteSaveBuf<float>(buf, GetPosition().z);
|
||||
SkipSaveBuf(buf, 16);
|
||||
SaveEntityFlags(buf);
|
||||
SkipSaveBuf(buf, 212);
|
||||
AutoPilot.Save(buf);
|
||||
WriteSaveBuf<int8>(buf, m_currentColour1);
|
||||
WriteSaveBuf<int8>(buf, m_currentColour2);
|
||||
SkipSaveBuf(buf, 2);
|
||||
WriteSaveBuf<int16>(buf, m_nAlarmState);
|
||||
SkipSaveBuf(buf, 43);
|
||||
WriteSaveBuf<uint8>(buf, m_nNumMaxPassengers);
|
||||
SkipSaveBuf(buf, 2);
|
||||
WriteSaveBuf<float>(buf, field_1D0[0]);
|
||||
WriteSaveBuf<float>(buf, field_1D0[1]);
|
||||
WriteSaveBuf<float>(buf, field_1D0[2]);
|
||||
WriteSaveBuf<float>(buf, field_1D0[3]);
|
||||
SkipSaveBuf(buf, 8);
|
||||
WriteSaveBuf<float>(buf, m_fSteerAngle);
|
||||
WriteSaveBuf<float>(buf, m_fGasPedal);
|
||||
WriteSaveBuf<float>(buf, m_fBrakePedal);
|
||||
WriteSaveBuf<uint8>(buf, VehicleCreatedBy);
|
||||
uint8 flags = 0;
|
||||
if (bIsLawEnforcer) flags |= BIT(0);
|
||||
if (bIsLocked) flags |= BIT(3);
|
||||
if (bEngineOn) flags |= BIT(4);
|
||||
if (bIsHandbrakeOn) flags |= BIT(5);
|
||||
if (bLightsOn) flags |= BIT(6);
|
||||
if (bFreebies) flags |= BIT(7);
|
||||
WriteSaveBuf<uint8>(buf, flags);
|
||||
SkipSaveBuf(buf, 10);
|
||||
WriteSaveBuf<float>(buf, m_fHealth);
|
||||
WriteSaveBuf<uint8>(buf, m_nCurrentGear);
|
||||
SkipSaveBuf(buf, 3);
|
||||
WriteSaveBuf<float>(buf, m_fChangeGearTime);
|
||||
SkipSaveBuf(buf, 4);
|
||||
WriteSaveBuf<uint32>(buf, m_nTimeOfDeath);
|
||||
SkipSaveBuf(buf, 2);
|
||||
WriteSaveBuf<int16>(buf, m_nBombTimer);
|
||||
SkipSaveBuf(buf, 12);
|
||||
WriteSaveBuf<int8>(buf, m_nDoorLock);
|
||||
SkipSaveBuf(buf, 99);
|
||||
}
|
||||
|
||||
void
|
||||
CVehicle::Load(uint8*& buf)
|
||||
{
|
||||
CMatrix tmp;
|
||||
SkipSaveBuf(buf, 4);
|
||||
tmp.GetRight().x = ReadSaveBuf<float>(buf);
|
||||
tmp.GetRight().y = ReadSaveBuf<float>(buf);
|
||||
tmp.GetRight().z = ReadSaveBuf<float>(buf);
|
||||
SkipSaveBuf(buf, 4);
|
||||
tmp.GetForward().x = ReadSaveBuf<float>(buf);
|
||||
tmp.GetForward().y = ReadSaveBuf<float>(buf);
|
||||
tmp.GetForward().z = ReadSaveBuf<float>(buf);
|
||||
SkipSaveBuf(buf, 4);
|
||||
tmp.GetUp().x = ReadSaveBuf<float>(buf);
|
||||
tmp.GetUp().y = ReadSaveBuf<float>(buf);
|
||||
tmp.GetUp().z = ReadSaveBuf<float>(buf);
|
||||
SkipSaveBuf(buf, 4);
|
||||
tmp.GetPosition().x = ReadSaveBuf<float>(buf);
|
||||
tmp.GetPosition().y = ReadSaveBuf<float>(buf);
|
||||
tmp.GetPosition().z = ReadSaveBuf<float>(buf);
|
||||
m_matrix = tmp;
|
||||
SkipSaveBuf(buf, 16);
|
||||
LoadEntityFlags(buf);
|
||||
SkipSaveBuf(buf, 212);
|
||||
AutoPilot.Load(buf);
|
||||
m_currentColour1 = ReadSaveBuf<int8>(buf);
|
||||
m_currentColour2 = ReadSaveBuf<int8>(buf);
|
||||
SkipSaveBuf(buf, 2);
|
||||
m_nAlarmState = ReadSaveBuf<int16>(buf);
|
||||
SkipSaveBuf(buf, 43);
|
||||
m_nNumMaxPassengers = ReadSaveBuf<int8>(buf);
|
||||
SkipSaveBuf(buf, 2);
|
||||
field_1D0[0] = ReadSaveBuf<float>(buf);
|
||||
field_1D0[1] = ReadSaveBuf<float>(buf);
|
||||
field_1D0[2] = ReadSaveBuf<float>(buf);
|
||||
field_1D0[3] = ReadSaveBuf<float>(buf);
|
||||
SkipSaveBuf(buf, 8);
|
||||
m_fSteerAngle = ReadSaveBuf<float>(buf);
|
||||
m_fGasPedal = ReadSaveBuf<float>(buf);
|
||||
m_fBrakePedal = ReadSaveBuf<float>(buf);
|
||||
VehicleCreatedBy = ReadSaveBuf<uint8>(buf);
|
||||
uint8 flags = ReadSaveBuf<uint8>(buf);
|
||||
bIsLawEnforcer = !!(flags & BIT(0));
|
||||
bIsLocked = !!(flags & BIT(3));
|
||||
bEngineOn = !!(flags & BIT(4));
|
||||
bIsHandbrakeOn = !!(flags & BIT(5));
|
||||
bLightsOn = !!(flags & BIT(6));
|
||||
bFreebies = !!(flags & BIT(7));
|
||||
SkipSaveBuf(buf, 10);
|
||||
m_fHealth = ReadSaveBuf<float>(buf);
|
||||
m_nCurrentGear = ReadSaveBuf<uint8>(buf);
|
||||
SkipSaveBuf(buf, 3);
|
||||
m_fChangeGearTime = ReadSaveBuf<float>(buf);
|
||||
SkipSaveBuf(buf, 4);
|
||||
m_nTimeOfDeath = ReadSaveBuf<uint32>(buf);
|
||||
SkipSaveBuf(buf, 2);
|
||||
m_nBombTimer = ReadSaveBuf<int16>(buf);
|
||||
SkipSaveBuf(buf, 12);
|
||||
m_nDoorLock = (eCarLock)ReadSaveBuf<int8>(buf);
|
||||
SkipSaveBuf(buf, 99);
|
||||
}
|
||||
#endif
|
||||
|
@ -231,6 +231,10 @@ public:
|
||||
virtual bool IsRoomForPedToLeaveCar(uint32 component, CVector *forcedDoorPos) { return false;}
|
||||
virtual float GetHeightAboveRoad(void);
|
||||
virtual void PlayCarHorn(void) {}
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
virtual void Save(uint8*& buf);
|
||||
virtual void Load(uint8*& buf);
|
||||
#endif
|
||||
|
||||
bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; }
|
||||
bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; }
|
||||
|
@ -2258,3 +2258,29 @@ CWeapon::ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPo
|
||||
{
|
||||
return CWorld::ProcessLineOfSight(point1, point2, point, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, ignoreSeeThrough, ignoreSomeObjects);
|
||||
}
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
void
|
||||
CWeapon::Save(uint8*& buf)
|
||||
{
|
||||
WriteSaveBuf<uint32>(buf, m_eWeaponType);
|
||||
WriteSaveBuf<uint32>(buf, m_eWeaponState);
|
||||
WriteSaveBuf<uint32>(buf, m_nAmmoInClip);
|
||||
WriteSaveBuf<uint32>(buf, m_nAmmoTotal);
|
||||
WriteSaveBuf<uint32>(buf, m_nTimer);
|
||||
WriteSaveBuf<bool>(buf, m_bAddRotOffset);
|
||||
SkipSaveBuf(buf, 3);
|
||||
}
|
||||
|
||||
void
|
||||
CWeapon::Load(uint8*& buf)
|
||||
{
|
||||
m_eWeaponType = (eWeaponType)ReadSaveBuf<uint32>(buf);
|
||||
m_eWeaponState = (eWeaponState)ReadSaveBuf<uint32>(buf);
|
||||
m_nAmmoInClip = ReadSaveBuf<uint32>(buf);
|
||||
m_nAmmoTotal = ReadSaveBuf<uint32>(buf);
|
||||
m_nTimer = ReadSaveBuf<uint32>(buf);
|
||||
m_bAddRotOffset = ReadSaveBuf<bool>(buf);
|
||||
SkipSaveBuf(buf, 3);
|
||||
}
|
||||
#endif
|
||||
|
@ -67,6 +67,11 @@ public:
|
||||
bool HasWeaponAmmoToBeUsed(void);
|
||||
|
||||
static bool ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPoint &point, CEntity *&entity, eWeaponType type, CEntity *shooter, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects);
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
void Save(uint8*& buf);
|
||||
void Load(uint8*& buf);
|
||||
#endif
|
||||
};
|
||||
VALIDATE_SIZE(CWeapon, 0x18);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user