CCam fix
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@ -1601,7 +1601,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
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entity = nil;
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entity = nil;
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}
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}
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if(CamTargetEntity->GetClump()){
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if(CamTargetEntity->m_rwObject){
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// what's going on here?
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// what's going on here?
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if(RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_WEAPON_PUMP) ||
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if(RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_WEAPON_PUMP) ||
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RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_WEAPON_THROW) ||
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RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_WEAPON_THROW) ||
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