Fixing Projectile code
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@ -8,7 +8,6 @@
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#include "Automobile.h"
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#include "Automobile.h"
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#include "Boat.h"
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#include "Boat.h"
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#include "Bridge.h"
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#include "Bridge.h"
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#include "CProjectileInfo.h"
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#include "Camera.h"
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#include "Camera.h"
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#include "DMAudio.h"
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#include "DMAudio.h"
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#include "Entity.h"
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#include "Entity.h"
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@ -25,6 +24,8 @@
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#include "Plane.h"
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#include "Plane.h"
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#include "PlayerPed.h"
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#include "PlayerPed.h"
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#include "Pools.h"
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#include "Pools.h"
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#include "Projectile.h"
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#include "ProjectileInfo.h"
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#include "Replay.h"
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#include "Replay.h"
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#include "Stats.h"
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#include "Stats.h"
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#include "SurfaceTable.h"
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#include "SurfaceTable.h"
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@ -6954,7 +6955,7 @@ cAudioManager::ProcessProjectiles()
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}
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}
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m_sQueueSample.field_48 = 4.0;
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m_sQueueSample.field_48 = 4.0;
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m_sQueueSample.field_76 = 3;
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m_sQueueSample.field_76 = 3;
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m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i].GetPosition();
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m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
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float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
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float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
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if(distSquared < maxDist) {
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if(distSquared < maxDist) {
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m_sQueueSample.m_fDistance = Sqrt(distSquared);
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m_sQueueSample.m_fDistance = Sqrt(distSquared);
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@ -57,7 +57,7 @@ CObjectData::Initialise(const char *filename)
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&ms_aObjectInfo[id].m_fCollisionDamageMultiplier,
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&ms_aObjectInfo[id].m_fCollisionDamageMultiplier,
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&damageEffect, &responseCase, &camAvoid);
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&damageEffect, &responseCase, &camAvoid);
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ms_aObjectInfo[id].m_fBuoyancy = 100.0f/percentSubmerged * 0.008*ms_aObjectInfo[id].m_fMass;
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ms_aObjectInfo[id].m_fBuoyancy = 100.0f/percentSubmerged * GRAVITY *ms_aObjectInfo[id].m_fMass;
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ms_aObjectInfo[id].m_nCollisionDamageEffect = damageEffect;
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ms_aObjectInfo[id].m_nCollisionDamageEffect = damageEffect;
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ms_aObjectInfo[id].m_nSpecialCollisionResponseCases = responseCase;
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ms_aObjectInfo[id].m_nSpecialCollisionResponseCases = responseCase;
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ms_aObjectInfo[id].m_bCameraToAvoidThisObject = camAvoid;
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ms_aObjectInfo[id].m_bCameraToAvoidThisObject = camAvoid;
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@ -2,12 +2,26 @@
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#include "patcher.h"
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#include "patcher.h"
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#include "Projectile.h"
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#include "Projectile.h"
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CProjectile::CProjectile(int32 model) : CObject()
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{
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m_fMass = 1.0f;
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m_fTurnMass = 1.0f;
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m_fAirResistance = 0.99f;
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m_fElasticity = 0.75f;
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m_fBuoyancy = GRAVITY * m_fMass * 0.1f;
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bExplosionProof = true;
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SetModelIndex(model);
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ObjectCreatedBy = MISSION_OBJECT;
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}
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class CProjectile_ : public CProjectile
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class CProjectile_ : public CProjectile
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{
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{
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public:
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public:
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CProjectile* ctor(int32 model) { return ::new (this) CProjectile(model); }
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void dtor(void) { CProjectile::~CProjectile(); }
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void dtor(void) { CProjectile::~CProjectile(); }
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};
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};
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STARTPATCHES
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STARTPATCHES
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InjectHook(0x4BFE30, &CProjectile_::ctor, PATCH_JUMP);
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InjectHook(0x4BFED0, &CProjectile_::dtor, PATCH_JUMP);
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InjectHook(0x4BFED0, &CProjectile_::dtor, PATCH_JUMP);
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ENDPATCHES
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ENDPATCHES
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@ -7,4 +7,5 @@
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class CProjectile : public CObject
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class CProjectile : public CObject
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{
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{
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public:
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public:
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CProjectile(int32);
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};
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};
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@ -1,10 +0,0 @@
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#include "CProjectileInfo.h"
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CProjectileInfo *gaProjectileInfo = (CProjectileInfo *)0x64ED50;
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CProjectileInfo *CProjectileInfo::ms_apProjectile = (CProjectileInfo *)0x87C748;
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CProjectileInfo *
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CProjectileInfo::GetProjectileInfo(int32 id)
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{
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return &gaProjectileInfo[id];
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}
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@ -1,20 +0,0 @@
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#pragma once
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#include "Object.h"
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#include "Weapon.h"
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struct CProjectileInfo : public CObject {
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eWeaponType m_eWeaponType;
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CEntity *m_pSource;
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int m_nExplosionTime;
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char m_bInUse;
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char field_13;
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char field_14;
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char field_15;
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CVector m_vecPos;
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static CProjectileInfo *GetProjectileInfo(int32 id);
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static CProjectileInfo *ms_apProjectile;
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};
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extern CProjectileInfo *gaProjectileInfo;
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@ -3,6 +3,15 @@
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#include "ProjectileInfo.h"
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#include "ProjectileInfo.h"
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#include "Projectile.h"
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#include "Projectile.h"
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CProjectileInfo* gaProjectileInfo = (CProjectileInfo*)0x64ED50;
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CProjectile* (&CProjectileInfo::ms_apProjectile)[32] = *(CProjectile*(*)[32])*(uintptr*)0x87C748;
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WRAPPER void CProjectileInfo::RemoveAllProjectiles(void) { EAXJMP(0x55BB80); }
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WRAPPER void CProjectileInfo::RemoveAllProjectiles(void) { EAXJMP(0x55BB80); }
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WRAPPER bool CProjectileInfo::RemoveIfThisIsAProjectile(CObject *pObject) { EAXJMP(0x55BBD0); }
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WRAPPER bool CProjectileInfo::RemoveIfThisIsAProjectile(CObject *pObject) { EAXJMP(0x55BBD0); }
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WRAPPER bool CProjectileInfo::IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove) { EAXJMP(0x55BA50); }
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WRAPPER bool CProjectileInfo::IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove) { EAXJMP(0x55BA50); }
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CProjectileInfo*
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CProjectileInfo::GetProjectileInfo(int32 id)
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{
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return &gaProjectileInfo[id];
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}
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@ -1,11 +1,29 @@
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#pragma once
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#pragma once
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class CEntity;
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class CObject;
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class CObject;
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class CProjectile;
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enum eWeaponType;
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class CProjectileInfo
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class CProjectileInfo
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{
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{
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public:
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public:
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eWeaponType m_eWeaponType;
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CEntity* m_pSource;
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int m_nExplosionTime;
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char m_bInUse;
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char field_13;
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char field_14;
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char field_15;
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CVector m_vecPos;
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public:
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static CProjectileInfo* GetProjectileInfo(int32 id);
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static CProjectile* (&ms_apProjectile)[32];
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static bool RemoveIfThisIsAProjectile(CObject *pObject);
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static bool RemoveIfThisIsAProjectile(CObject *pObject);
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static void RemoveAllProjectiles(void);
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static void RemoveAllProjectiles(void);
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static bool IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove);
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static bool IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove);
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};
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};
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extern CProjectileInfo* gaProjectileInfo;
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