fix !FREE_CAM build
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@ -1136,7 +1136,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
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#ifdef FREE_CAM
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else if ((CCamera::bFreeCam && weaponInfo->m_eWeaponFire == WEAPON_FIRE_MELEE) || (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM) && !CCamera::m_bUseMouse3rdPerson)) {
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#else
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else if (weaponInfo->m_bCanAim && !CCamera::m_bUseMouse3rdPerson) {
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else if (weaponInfo->IsFlagSet(WEAPONFLAG_CANAIM) && !CCamera::m_bUseMouse3rdPerson) {
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#endif
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if (padUsed->TargetJustDown())
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FindWeaponLockOnTarget();
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