fix typo
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84186e7b0f
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fbe09534d9
@ -1964,7 +1964,7 @@ void CCarCtrl::DragCarToPoint(CVehicle* pVehicle, CVector* pPoint)
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float actualBehindZ;
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CColPoint point;
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CEntity* pRoadObject;
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if (CCollision::IsStoredPoluStillValidVerticalLine(CVector(posTarget.x, posTarget.y, pVehicle->GetPosition().z - 3.0f),
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if (CCollision::IsStoredPolyStillValidVerticalLine(CVector(posTarget.x, posTarget.y, pVehicle->GetPosition().z - 3.0f),
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pVehicle->GetPosition().z - 3.0f, point, &pVehicle->m_aCollPolys[0])){
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actualAheadZ = point.point.z;
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}else if (CWorld::ProcessVerticalLine(CVector(posTarget.x, posTarget.y, pVehicle->GetPosition().z + 1.5f),
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@ -1985,7 +1985,7 @@ void CCarCtrl::DragCarToPoint(CVehicle* pVehicle, CVector* pPoint)
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actualAheadZ = pVehicle->m_fMapObjectHeightAhead;
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}
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pVehicle->m_fMapObjectHeightAhead = actualAheadZ;
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if (CCollision::IsStoredPoluStillValidVerticalLine(CVector(midPos.x, midPos.y, pVehicle->GetPosition().z - 3.0f),
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if (CCollision::IsStoredPolyStillValidVerticalLine(CVector(midPos.x, midPos.y, pVehicle->GetPosition().z - 3.0f),
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pVehicle->GetPosition().z - 3.0f, point, &pVehicle->m_aCollPolys[1])){
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actualBehindZ = point.point.z;
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}else if (CWorld::ProcessVerticalLine(CVector(midPos.x, midPos.y, pVehicle->GetPosition().z + 1.5f),
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@ -34,7 +34,7 @@ enum Direction
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eLevelName &CCollision::ms_collisionInMemory = *(eLevelName*)0x8F6250;
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CLinkList<CColModel*> &CCollision::ms_colModelCache = *(CLinkList<CColModel*>*)0x95CB58;
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WRAPPER bool CCollision::IsStoredPoluStillValidVerticalLine(const CVector &pos, float z, CColPoint &point, CStoredCollPoly *poly) { EAXJMP(0x4105A0); }
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WRAPPER bool CCollision::IsStoredPolyStillValidVerticalLine(const CVector &pos, float z, CColPoint &point, CStoredCollPoly *poly) { EAXJMP(0x4105A0); }
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void
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CCollision::Init(void)
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@ -149,7 +149,7 @@ public:
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static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly);
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static int32 ProcessColModels(const CMatrix &matrixA, CColModel &modelA, const CMatrix &matrixB, CColModel &modelB, CColPoint *spherepoints, CColPoint *linepoints, float *linedists);
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// TODO:
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static bool IsStoredPoluStillValidVerticalLine(const CVector &pos, float z, CColPoint &point, CStoredCollPoly *poly);
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static bool IsStoredPolyStillValidVerticalLine(const CVector &pos, float z, CColPoint &point, CStoredCollPoly *poly);
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static float DistToLine(const CVector *l0, const CVector *l1, const CVector *point);
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static float DistToLine(const CVector *l0, const CVector *l1, const CVector *point, CVector &closest);
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