fix debug stuff
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@ -931,8 +931,8 @@ void CPad::UpdatePads(void)
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GetPad(0)->UpdateMouse();
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#ifdef XINPUT
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GetPad(0)->AffectFromXinput(1);
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GetPad(1)->AffectFromXinput(0);
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GetPad(0)->AffectFromXinput(0);
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GetPad(1)->AffectFromXinput(1);
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#else
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CapturePad(0);
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#endif
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@ -335,7 +335,6 @@ DebugMenuPopulate(void)
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DebugMenuAddVarBool8("Debug", "Draw hud", (int8*)&CHud::m_Wants_To_Draw_Hud, nil);
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DebugMenuAddVarBool8("Debug", "Edit on", (int8*)&CSceneEdit::m_bEditOn, nil);
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DebugMenuAddVarBool8("Debug", "MapPadOneToPadTwo", (int8*)&CPad::m_bMapPadOneToPadTwo, nil);
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DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil);
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DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus);
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DebugMenuAddCmd("Debug", "Fix Car", FixCar);
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