Commit Graph

2303 Commits

Author SHA1 Message Date
Fire-Head
8fadca196b gxt key, default value 2020-12-29 22:16:52 +03:00
Fire-Head
30236a804d fix ini key 2020-12-29 21:01:36 +03:00
Fire_Head
89e2709304
Merge pull request #1 from GTAmodding/master
update
2020-12-29 20:51:37 +03:00
Fire-Head
224e805fe4 Sprite Scaling option 2020-12-29 20:24:16 +03:00
Sergeanur
f75460fc1d Reorder CEntity functions into their original order 2020-12-29 13:55:15 +02:00
Sergeanur
c1caf380de
Merge pull request #904 from Sergeanur/bvf
Enable BIND_VEHICLE_FIREWEAPON with gta3.set size check
2020-12-29 08:49:39 +02:00
aap
f7e52d7a21 fix neo screendroplet moving 2020-12-28 21:58:16 +01:00
Fire-Head
8af298c668 multiple instances sema fix 2020-12-28 23:08:47 +03:00
Sergeanur
9c2f1b0833 More bike leftovers 2020-12-28 14:00:44 +02:00
Sergeanur
7eb96d5373 Add bike leftovers 2020-12-28 13:44:20 +02:00
Sergeanur
b9747de5d6 Enable BIND_VEHICLE_FIREWEAPON with gta3.set size check 2020-12-28 08:36:21 +02:00
erorcun
dc96a49dfd Ped: WeaponInfo: little fixes and renamings 2020-12-28 04:02:24 +03:00
erorcun
498d3a49ac just toggle waypoint 2020-12-28 00:15:05 +03:00
erorcun
38a1fef5c1 move cfo populate func. 2020-12-27 23:56:36 +03:00
erorcun
cd24936ca9 Dynamically add pipelines options, only if neo.txd exists 2020-12-27 23:55:13 +03:00
aap
beb0ec673c rename unused field 2020-12-27 20:38:05 +01:00
aap
ab80ff7132 handling unit conversion 2020-12-27 20:34:12 +01:00
aap
4d2105bf55 tiny rendering fix 2020-12-27 18:22:04 +01:00
erorcun
8b9e9a07a0 Fix peds running to see dead peds in water 2020-12-27 17:05:37 +03:00
erorcun
0b59eeb2bf Fix default mouse invert setting, vert. mouse sensitivity, set aspect ratio auto as default 2020-12-27 05:59:51 +03:00
erorcun
36e64dbd22 signed/unsigned fixes, and some other fixes 2020-12-27 05:23:37 +03:00
aap
c5010d443c fix a struct init 2020-12-26 15:41:57 +01:00
aap
075650b9f3 ffs 2020-12-26 15:22:23 +01:00
aap
7cdec23ef2 include case 2020-12-26 15:19:27 +01:00
aap
b21ca72c8b make screendrops independent of neo.txd; enable new rendering by default 2020-12-26 14:48:47 +01:00
Sergeanur
d459ef8820 Weapon flags changed from bit fields to bit mask (R* vision) 2020-12-26 14:21:45 +02:00
aap
612470cb3f unfix particle bug 2020-12-26 11:43:43 +01:00
Sergeanur
2b96be0418 cVehicleParams ctor 2020-12-25 20:22:43 +02:00
Sergeanur
7a7061ea92 Use intensity in ProcessBoatEngine 2020-12-25 20:00:12 +02:00
Sergeanur
03c3eeb937 cAudioManager::ProcessBoatEngine fixes 2020-12-25 19:57:09 +02:00
Sergeanur
b8bf3cb790 cPedParams fixes 2020-12-25 17:39:49 +02:00
Sergeanur
b12eef1d56 Fix use of strncmp 2020-12-25 15:18:13 +02:00
Sergeanur
687ff4bdbb Fix debug menu memory leak 2020-12-25 10:57:19 +02:00
Sergeanur
6d75374c41 Fix cAudioManager::ProcessSpecial 2020-12-25 09:06:49 +02:00
Sergeanur
de31bdc89f Small type use fixes 2020-12-25 08:59:32 +02:00
erorcun
f9cbe29c50
Merge pull request #886 from erorcun/master
Radio scroll to prev. station & radio off text
2020-12-24 20:47:26 +03:00
Nikolay Korolev
8cc3f867a6 fixed double explosion 2020-12-24 17:44:59 +03:00
Nikolay
c995bdcdaf
Merge pull request #893 from Nick007J/master
Collective implementation in script
2020-12-24 17:22:28 +03:00
aap
70a279febc make screen droplets not crash without neo.txd 2020-12-24 09:41:35 +01:00
aap
40b90618ef Merge branch 'master' of github.com:GTAmodding/re3 2020-12-21 20:48:48 +01:00
aap
309a4613a4 option for PC controls 2020-12-21 20:48:40 +01:00
shfil
752fc0381a
Fix character encoding 2020-12-21 14:51:47 +01:00
aap
1d7bdce0ef fix sizeof 2020-12-21 13:33:54 +01:00
aap
e696d770be botched last commit 2020-12-21 12:38:02 +01:00
aap
934c967825 core/FileLoader.cpp 2020-12-21 12:35:06 +01:00
erorcun
6b33765891 Car entering cancel test 2020-12-21 02:44:12 +03:00
aap
43b4c8dd33 some more little ps2 fixes 2020-12-20 19:13:58 +01:00
aap
84a9ca0524 Merge branch 'master' of github.com:GTAmodding/re3 2020-12-20 17:35:59 +01:00
aap
bfb749d842 ps2 fixes 2020-12-20 17:35:37 +01:00
erorcun
9e1e5d200a disabled PS2_HUD by default 2020-12-20 18:16:56 +03:00
Nikolay Korolev
dcb28bfd53 fix 2020-12-20 17:12:34 +03:00
Nikolay Korolev
db012aa9e0 Merge remote-tracking branch 'upstream/master' 2020-12-20 17:08:21 +03:00
Nikolay Korolev
fc72ff24d0 implemented collectives in script 2020-12-20 17:07:58 +03:00
aap
30c8f870eb little ps2 fixes 2020-12-20 14:28:09 +01:00
Sergeanur
affd3c6baa buildings directory 2020-12-20 12:39:44 +02:00
erorcun
ae7cb92437 fixes to last HUD commits 2020-12-20 05:49:55 +03:00
Fire-Head
0bea6d039b Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-19 22:33:17 +03:00
Fire-Head
4d4758bc1e scaling 2020-12-19 22:31:54 +03:00
Fire-Head
140fa2a21c restore original code, fixes, ps2 font 2020-12-19 21:25:45 +03:00
erorcun
4c46d24983
style change 2020-12-19 20:39:42 +03:00
aap
df5bafc80c anim fixes 2020-12-18 23:47:38 +01:00
aap
a080fbfbd4 little cleanup of templates 2020-12-18 13:58:59 +01:00
Sergeanur
e9a5670348 PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes 2020-12-18 02:57:54 +02:00
aap
cc5af26417 PreAllocateRwObjects 2020-12-17 12:47:00 +01:00
erorcun
dd579c4080 Fix 2020-12-17 02:47:48 +03:00
Sergeanur
9a9b1e7574 Fix placement of some script functions 2020-12-16 23:28:06 +02:00
erorcun
8e45439205 Use scrolling if GRAPHICS_MENU_OPTIONS not defined, like miami 2020-12-16 23:45:18 +03:00
aap
7d89e955fe ;end of fucking waterlevel 2020-12-16 13:38:09 +01:00
aap
c42463bf4e more tidy water sync 2020-12-16 13:32:13 +01:00
aap
c4c92c357f tidy water sync 2020-12-16 13:25:23 +01:00
erorcun
23b5e664dc Sync Frontend with miami 3/3 2020-12-16 00:38:26 +03:00
Walied K. Yassen
55414f7ef2
Few bug fixes in CAutomobile 2020-12-15 18:05:37 +02:00
erorcun
b834d92585 radio scroll fix 2020-12-15 18:37:21 +03:00
erorcun
cac7516d39 Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-15 17:55:33 +03:00
erorcun
64b509af52 Make free cam collision code readable by aap, fixes 2020-12-15 17:49:43 +03:00
erorcun
970f84514a Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-15 17:45:06 +03:00
aap
6d3adf57e8 fixed water.dat code 2020-12-15 14:36:30 +01:00
aap
e594f1d81d
Merge pull request #883 from withmorten/waterlevel
add dev build code for generating waterpro.dat
2020-12-15 11:43:29 +01:00
Sergeanur
f76dfaee82 Use SetPedState 2020-12-15 05:11:02 +02:00
erorcun
984b8efccc Radio scroll to prev. station & radio off text 2020-12-15 05:51:53 +03:00
withmorten
7be7845db0 add dev build code for generating waterpro.dat 2020-12-15 00:05:02 +01:00
shfil
3b8ac474a2
Implement COMMAND_IS_CAR_PASSENGER_SEAT_FREE
Fixes 881
2020-12-14 15:33:16 +01:00
Seemann
0563478de0 Fix some formatting issues 2020-12-14 11:18:46 +02:00
Sergeanur
f42a01f653 CPed::SetWeaponLockOnTarget 2020-12-14 09:47:07 +02:00
erorcun
c0652b8203 Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-14 02:52:14 +03:00
erorcun
0448ae662f Fix language initialization call order 2020-12-14 02:50:34 +03:00
aap
9be5bfe75b sync vis-plugins with miami 2020-12-13 12:58:15 +01:00
Nikolay Korolev
8fb461b873 removed obsolete ifdef (since we have GTA_REPLAY) 2020-12-13 00:20:44 +03:00
Nikolay Korolev
f5330990b1 Merge remote-tracking branch 'upstream/master' 2020-12-12 23:05:47 +03:00
Nikolay Korolev
01c95378e1 fixed some replay bugs 2020-12-12 23:05:12 +03:00
erorcun
347e1da364 Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-12 20:37:12 +03:00
erorcun
c74f03b180 Kill obj. fix & style change 2020-12-12 20:36:58 +03:00
Nikolay Korolev
82c40b73ca fixed a bug 2020-12-12 20:35:17 +03:00
erorcun
3038fba9ca Sync Frontend, Peds with miami 2 2020-12-12 18:20:21 +03:00
erorcun
fc3cdf3b3b Sync Frontend with miami 1 2020-12-09 21:43:58 +03:00
erorcun
1caf5d087a Sync Stats page style with miami - and a little veh. cam. fix 2020-12-09 15:39:14 +03:00
erorcun
33e1f28239 Vehicle cam fixes
- @ZLau92 's idea to remove 3rd person check on num 2/8.
  It was meaningless on III, probably not on VC tho.
- @Nick007J pointed out that camera wasn't checking objects,
  which was something done by someone to prevent camera to
  collide with traffic lights. Instead I enabled object check again,
  and comparing the result if it's a traffic light after the test.
2020-12-09 06:09:48 +03:00
erorcun
e1044a7947 AnimViewer fixes, commentary from miami 2020-12-09 05:10:57 +03:00
erorcun
0dfa833610 Fix 2020-12-09 03:55:30 +03:00
erorcun
122c7aa40d Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default 2020-12-09 03:41:45 +03:00
erorcun
6b654094a5
Merge pull request #871 from withmorten/sized-enums
Get rid of sized enums
2020-12-09 03:15:20 +03:00
aap
f6cc178a50 fix CObject::DeleteAllTempObjectsInArea 2020-12-08 23:15:59 +01:00
erorcun
eaf32190ca Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-08 23:35:27 +03:00
erorcun
fc6f07345e Red delete menu background 2020-12-08 23:33:51 +03:00
Walied K. Yassen
a35c96c5ec
Fix DeleteAllTempObjectsInArea and bunch of random gen ranges 2020-12-08 21:22:05 +02:00
shfil
95094e45af
Merge pull request #873 from madebr/openal_static
audio: define openal extensions in re3 owned namespace
2020-12-08 16:40:57 +01:00
Sergeanur
778d1381bb Add NUM_LEVELS 2020-12-08 07:50:29 +02:00
Sergeanur
b13b26b5fb GenerateOneRandomCar cleanup 2020-12-08 03:33:56 +02:00
Sergeanur
8d3864a4e5 Fix CRecordDataForChase::ShouldThisPadBeLeftAlone 2020-12-08 02:56:20 +02:00
Sergeanur
84cc31fea3 Fix wrong define 2020-12-08 02:27:35 +02:00
Fire-Head
87bca997a4 Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-07 21:50:18 +03:00
Fire-Head
c5fbb594a5 ps2 hud, restore original code 2020-12-07 21:12:13 +03:00
Anonymous Maarten
5a1ea7bcf5 audio: define openal extensions in re3 owned namespace 2020-12-07 19:05:58 +01:00
withmorten
7e11f639aa don't cast script param to uint8 2020-12-07 02:02:59 +01:00
withmorten
5e9a433b79 int32 enum fixed 2020-12-07 01:05:45 +01:00
withmorten
9e2ac26a1d uint32 enums fixed 2020-12-07 01:04:23 +01:00
withmorten
b5ffea5c6e uint16 enums fixed 2020-12-07 00:57:34 +01:00
withmorten
afdf8c25a0 int8 enums fixed 2020-12-07 00:56:12 +01:00
withmorten
4696e3f9c8 uint8 enums fixed 2020-12-07 00:36:40 +01:00
Anonymous Maarten
12d3893fe9 crossplatform is needed for casepath on non-Windows systems 2020-12-06 20:46:11 +01:00
Anonymous Maarten
3a66b17887 inttypes.h is part of the C++ standard, so prefix it 2020-12-06 20:46:11 +01:00
Nikolay
14eb0cd286
fixed parenthesis 2020-12-06 15:27:42 +03:00
Nikolay
efb28b888d
fixed ANCHOR_BOAT 2020-12-05 22:26:45 +03:00
aap
28a942735c fix pMemoryTop 2020-12-05 14:50:54 +01:00
aap
466eee84e7 typo 2020-12-04 10:23:04 +01:00
aap
9714a37769 bit more GTA_VERSION and GTA_PS2 2020-12-04 01:12:58 +01:00
aap
5bed7afd79 forgot some junk 2020-12-03 16:56:32 +01:00
aap
a6c4d9b77c forgot to wrap in FIX_BUGS 2020-12-03 16:07:16 +01:00
aap
955698d2d3 kludge to prevent dodo unique jumps 2020-12-03 16:05:28 +01:00
aap
13cefd3293 more PS2 stuff; memory movement done 2020-12-03 16:04:59 +01:00
aap
3c24505990 little fixes for animviewer 2020-12-03 09:34:09 +01:00
aap
448ba9b7e8 bla 2020-12-02 13:08:30 +01:00
aap
50bf0f27a0 rpDefaultGeometryInstance 2020-12-02 12:58:29 +01:00
aap
f576311814 Merge branch 'master' of github.com:GTAmodding/re3 2020-12-02 10:38:39 +01:00
aap
fba657ff0c better cam lod dist fix 2020-12-02 10:38:27 +01:00
Nikolay Korolev
4b9f1680a3 fast fix 2020-12-02 02:41:05 +03:00
Nikolay Korolev
fda58fb1df added GTA_SCENE_EDIT 2020-12-02 02:34:51 +03:00
Sergeanur
0b20fd7e77 Remove ifndef GTA_PS2 around replays 2020-12-01 22:35:53 +02:00
Sergeanur
9461998304 TexturePools 2020-12-01 22:12:46 +02:00
Sergeanur
e33ab44b7d Add GTA_REPLAY 2020-12-01 22:08:05 +02:00
aap
83bbb631d1 some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet) 2020-12-01 17:42:18 +01:00
aap
b8bc54640d fix cam-fix 2020-12-01 17:24:56 +01:00
aap
56c471d02e
Merge pull request #854 from Nick007J/master
small garages + templates revision
2020-12-01 11:25:02 +01:00
aap
d6fab1bc53 cam stuff 2020-12-01 10:12:42 +01:00
aap
6dcbc8f062
Merge pull request #856 from ZLau92/patch-2
Update Camera.cpp - Vehicle spawning on ultrawide aspect ratios
2020-12-01 10:00:58 +01:00
erorcun
4ec60676e7
Merge pull request #846 from withmorten/ini
add -console cmdline arg instead of #if 0/1
2020-12-01 04:21:00 +03:00
Zach Charo
6eb0fd52d7
Update Camera.cpp
camdist multiplier is consitently between 1 and 1.4 on 16:9 aspect ratio
On ultrawide, the cam dist multiplier jumps to anywhere between 2 and 3
The preferred distance generator for car objects is the cam dist multiplier * 120. Which puts cars that it's trying to generate outside of the allowed gen/draw distance for new car objects when on ultrawide. This means no new cars can spawn.
This change caps the scaling for the generation distance a bit above what it would be for 16:9 and does not affect the LOD multiplier.
2020-11-30 19:08:15 -06:00
aap
2c59e1c894 some more GTA_VERSION 2020-12-01 00:22:57 +01:00
aap
4b9fb631fc added a few registered pointers and memory debug 2020-11-30 23:44:58 +01:00
Nikolay Korolev
a3b83a5d2f Merge remote-tracking branch 'upstream/master' 2020-11-30 02:15:35 +03:00
Nikolay Korolev
8f05ccd6c4 small garages revision + small template stuff 2020-11-30 02:15:03 +03:00
aap
d5bc382cb5 GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
aap
566282057a add debug script hotkey 2020-11-29 11:37:06 +01:00
aap
5282696699 fix backface culling on vehicles 2020-11-29 11:36:26 +01:00
aap
c57fee38ca
Merge pull request #841 from aap/master
start using CMemoryHeap; also some PS2 define cleanup
2020-11-28 18:52:44 +01:00
withmorten
b1a431a740 add -console cmdline arg instead of #if 0/1 2020-11-28 17:57:10 +01:00
aap
a8035b6466 moved some stuff to MemoryMgr 2020-11-28 17:05:57 +01:00
aap
b23bda6e45 Merge branch 'master' of github.com:GTAmodding/re3 2020-11-28 16:02:21 +01:00
Sergeanur
ad48b9cde0 Make texture conversion work a bit faster 2020-11-28 16:29:45 +02:00
Sergeanur
18d0fd2e48 Add multisampling to librw 2020-11-28 15:13:06 +02:00
Nikolay Korolev
f50a53e290 fix garages 2020-11-27 19:18:51 +03:00
aap
d857758c16 start using CMemoryHeap 2020-11-26 17:39:59 +01:00
Sergeanur
491274f188 CStreaming::PrintStreamingBufferState 2020-11-26 18:11:55 +02:00
aap
4ddc356341 memory heap starting to work 2020-11-25 22:49:50 +01:00
aap
88baa9ce5f implemented CMemoryHeap, not used or tested yet 2020-11-25 21:34:06 +01:00
aap
70d8bdc087 rename badly named camera variable 2020-11-24 15:20:41 +01:00
Sergeanur
bd3d09fef5 Script commands split to original files 2020-11-24 12:58:11 +02:00
Sergeanur
833bf4a619 Add some TODO stubs for unused code to be reversed 2020-11-23 18:59:50 +02:00
aap
b6da31cfaa two unused functions 2020-11-23 09:38:51 +01:00
aap
9b4cfa618d
Merge pull request #827 from aap/master
finished cullzones
2020-11-22 22:49:22 +01:00
Sergeanur
103b8fb426 More audio fix 2020-11-22 23:24:38 +02:00
Sergeanur
c814a0a1a6 Renderer fix 2020-11-22 23:11:55 +02:00
Sergeanur
f010777e58 Audio fixes 2020-11-22 23:10:41 +02:00
Nikolay
222e7f56ff
one more fix 2020-11-22 02:31:52 +03:00
Nikolay
d24e1ee592
small improvement 2020-11-22 02:29:17 +03:00
aap
07303c62d1 finished cullzones 2020-11-22 00:13:07 +01:00
aap
15ae9e2a3e
Merge pull request #823 from aap/master
Neo screen droplets
2020-11-22 00:12:34 +01:00
Nikolay
6b6b600cee
no script logging 2020-11-21 21:12:47 +03:00
Sergeanur
9e45feb4fa Reorganize CPed functions into their original cpp files 2020-11-19 21:12:20 +02:00
aap
02c7f8381b neo screen droplets 2020-11-19 16:23:52 +01:00
aap
a0a8bb8d92
Merge pull request #822 from aap/master
CPed review part1,2 re3
2020-11-19 15:20:53 +01:00
erorcun
808f7c46f1 Infamous XBOX subtitle outline 2020-11-19 02:09:04 +03:00
aap
91f9c7938e CPed review part1,2 re3 2020-11-18 12:38:47 +01:00
aap
9826fdf6d5 more fixes to librw stuff 2020-11-18 11:16:02 +01:00
aap
82b0103c67 changes to librw layer, GLES now runtime choice 2020-11-18 10:27:55 +01:00
erorcun
b58a54527e
Merge pull request #820 from withmorten/mission-switcher
add mission switcher from miami
2020-11-18 01:45:12 +03:00
aap
19d9430314 fix flag 2020-11-16 22:57:37 +01:00
aap
46253fbf7d Merge branch 'master' of github.com:GTAmodding/re3 2020-11-16 22:43:35 +01:00
aap
3564b85b4e animation compression from PS2 2020-11-16 22:43:15 +01:00
Sergeanur
a802ad5c27 pragma twice 2020-11-16 15:05:02 +02:00
Sergeanur
6bc2ed74fe Add debug code to CPathFind::PreparePathDataForType 2020-11-16 14:56:07 +02:00
erorcun
f33ed2892a Fix mouse lock/high-dpi 2 2020-11-16 15:49:00 +03:00
erorcun
3b1debaa0d Fix mouse lock/high-dpi 2020-11-16 15:28:10 +03:00
erorcun
72c0a6a680
Merge pull request #723 from myfreeweb/master
Fixes for Wayland (HiDPI and mouse lock) support, FreeBSD
2020-11-16 15:20:20 +03:00
Nikolay
b508458f37
small fix 2020-11-16 15:13:30 +03:00
aap
5335b46cbb little fix to ps2 CPad 2020-11-16 09:48:02 +01:00
aap
2f9a905c61 change gl caps.dat constants 2020-11-16 09:41:39 +01:00
withmorten
abcda2ce29 add mission switcher from miami 2020-11-16 00:41:03 +01:00
withmorten
207f8576d8 move config.h define to CUSTOM_FRONTEND_OPTIONS 2020-11-16 00:21:04 +01:00
withmorten
f0071c094a remove unneeded ifdef 2020-11-16 00:07:27 +01:00
withmorten
ac29ae6e23 add CFO for invertlook4pad; update american.gxt 2020-11-15 23:06:29 +01:00
withmorten
0669df763c Merge branch 'upstream/master' 2020-11-15 22:08:40 +01:00
withmorten
ad10d3e64e revert frontend changes for invertlook4pad 2020-11-15 22:07:44 +01:00
Sergeanur
a6f5f4634c Make collision code placement more like original (+ small fixes) 2020-11-15 19:51:35 +02:00
Sergeanur
be205d9602
Merge pull request #797 from theR4K/master
Make code in master same like in audio PR for miami
2020-11-15 14:55:40 +02:00
Sergeanur
8374a346e5 Fix loading island LODs with big buildings 2020-11-13 18:28:15 +02:00
Sergeanur
feeab0b74a Fix ini reader 2020-11-11 20:57:44 +02:00
erorcun
67e57d1368 Fix RestoreDef crash 2020-11-11 13:08:22 +03:00
aap
546ed0ff07 changes to RW layer so loading foreign files works 2020-11-11 09:42:30 +01:00
erorcun
460f3cea44 Frontend: Scroll for All, some care for PS2-like menu
Don't show Back button on PS2-like menu
Removed PS2-style reversed fade-in, because it was a hack and taking too much space
2020-11-10 02:07:02 +03:00
erorcun
59f9c009ef Font: Hud: Use orig. text dimensions, fix right-align calculations 2020-11-10 01:50:34 +03:00
Roman Masanin
c91d5a90a1 easy way to safe few petaseconds 2020-11-08 23:29:57 +03:00
Roman Masanin
612bd98039 return bad code, becouse no one knows what to do with it 2020-11-08 21:30:03 +03:00
erorcun
f8367ebdef Revert "Font: Fix text dimensions"
This reverts commit 6729de49b1.
2020-11-08 21:11:55 +03:00
Roman Masanin
279acfae59 pointers to referencies too 2020-11-08 20:50:46 +03:00
Roman Masanin
e269809bfd Merge branch 'master' of https://github.com/GTAmodding/re3 2020-11-08 20:32:31 +03:00
erorcun
c96ffb05b1
Merge pull request #809 from erorcun/master
Fix build without CFO, NO_ISLAND_LOADING, save postfx/pipeline mults
2020-11-07 23:51:07 +03:00
erorcun
163c12608f Fix build without CFO, NO_ISLAND_LOADING, save postfx/pipeline mults 2020-11-07 21:58:23 +03:00
Sergeanur
7f4498e0f0 Check if buttons txd exsist 2020-11-07 20:54:38 +02:00
Sergeanur
3b81eaa2d7 Fix cAudioManager::GetPhrase 2020-11-07 13:55:55 +02:00
Filip Gawin
f442793d20 Allow to handle larger files via 64bit variables 2020-11-06 18:42:28 +01:00
withmorten
bd78b5ff4e add bInvertLook4Pad from VC (doesn't get saved yet) 2020-11-05 19:57:13 +01:00
aap
8614f68620 RwRenderStateGet 2020-11-05 16:42:57 +01:00
Sergeanur
8224a6a381 Button icons 2020-11-05 17:05:16 +02:00
aap
881a3e1091
Merge pull request #795 from withmorten/master
enable static runtime for all windows builds; fast floating point for x86/x64 builds; no sized dealloc for windows builds
2020-11-05 10:59:02 +01:00
aap
b3da518ae0 only do backface culling on buildings 2020-11-03 16:59:37 +01:00
aap
ebddb7956c fix mistake in custom menu; update librw 2020-11-03 14:37:00 +01:00
Sergeanur
f08b9cf033 fix build 2020-11-03 15:00:48 +02:00
erorcun
770a1f8012
Merge pull request #789 from erorcun/master
rewrite CFO + postfx/pipeline options
2020-11-03 01:43:53 +03:00
Sergeanur
d4c26396c7 Fix MemoryCard.cpp 2020-11-02 18:17:37 +02:00
Filip Gawin
1df6dda546 Add basic support for cmake on linux 2020-11-02 17:07:04 +01:00
shfil
e587974759
Fix include in Frontend_PS2.cpp 2020-11-02 13:31:25 +01:00
Roman Masanin
fad0a9507d some "optimizations". same like I did in VC 2020-11-01 23:48:03 +03:00
Sergeanur
30d1cbfecd Fix the goddamn spaces for tabs master race 2020-11-01 13:46:12 +02:00
Sergeanur
37943a87cb Show Xbox buttons when playing with a controller 2020-11-01 13:42:02 +02:00
Sergeanur
1f5a6dab67 Revert 2020-11-01 12:30:23 +02:00
Nikolay Korolev
f21cfef8fb remove autosave at end of mission under MISSION_REPLAY 2020-11-01 12:33:16 +03:00
Sergeanur
5711251b0f Also fix SetModelIndex in CAutomobile and CTrain ctors 2020-11-01 09:46:02 +02:00
Sergeanur
3c4f166a82 Fix virtual SetModelIndex call in CBoat ctor 2020-11-01 09:34:10 +02:00
withmorten
e9735f928f add ifdef LIBRW guard for pipelines and colourfilter 2020-11-01 01:09:46 +01:00
aap
30c0f26f17 fix sniper crosshair 2020-10-31 22:09:43 +01:00
aap
6eef54e3fc
Merge pull request #792 from withmorten/master
fix FINAL build, add DEBUGMENU and other simple qol defines to FINAL ...
2020-10-31 17:06:25 +01:00
erorcun
ded7c89602
Update MenuScreensCustom.cpp 2020-10-30 17:36:13 +03:00
erorcun
7784ba052e
Update config.h 2020-10-30 17:24:20 +03:00
withmorten
d34d591ed3 fix draw menu version text ifdef location 2020-10-29 19:53:23 +01:00
withmorten
57b01ac476 NO_MOVIES and DEBUGMENU not for MASTER 2020-10-29 19:23:59 +01:00
aap
317393d763 few more fixes to last commit 2020-10-29 19:21:16 +01:00
withmorten
e95516032f fix FINAL build, add DEBUGMENU and other simple qol defines to FINAL, add extra defines for menu and game version text 2020-10-29 19:18:46 +01:00
aap
e97366c023 implemented extra model flags for backface culling and alpha test from mobile 2020-10-29 19:11:47 +01:00
erorcun
922d06ab1f rewrite CFO + postfx/pipeline options 2020-10-28 15:05:04 +03:00