Commit Graph

2047 Commits

Author SHA1 Message Date
Sergeanur
778d1381bb Add NUM_LEVELS 2020-12-08 07:50:29 +02:00
Sergeanur
b13b26b5fb GenerateOneRandomCar cleanup 2020-12-08 03:33:56 +02:00
Sergeanur
8d3864a4e5 Fix CRecordDataForChase::ShouldThisPadBeLeftAlone 2020-12-08 02:56:20 +02:00
Sergeanur
84cc31fea3 Fix wrong define 2020-12-08 02:27:35 +02:00
Fire-Head
87bca997a4 Merge branch 'master' of https://github.com/GTAmodding/re3 2020-12-07 21:50:18 +03:00
Fire-Head
c5fbb594a5 ps2 hud, restore original code 2020-12-07 21:12:13 +03:00
Anonymous Maarten
5a1ea7bcf5 audio: define openal extensions in re3 owned namespace 2020-12-07 19:05:58 +01:00
withmorten
7e11f639aa don't cast script param to uint8 2020-12-07 02:02:59 +01:00
withmorten
5e9a433b79 int32 enum fixed 2020-12-07 01:05:45 +01:00
withmorten
9e2ac26a1d uint32 enums fixed 2020-12-07 01:04:23 +01:00
withmorten
b5ffea5c6e uint16 enums fixed 2020-12-07 00:57:34 +01:00
withmorten
afdf8c25a0 int8 enums fixed 2020-12-07 00:56:12 +01:00
withmorten
4696e3f9c8 uint8 enums fixed 2020-12-07 00:36:40 +01:00
Anonymous Maarten
12d3893fe9 crossplatform is needed for casepath on non-Windows systems 2020-12-06 20:46:11 +01:00
Anonymous Maarten
3a66b17887 inttypes.h is part of the C++ standard, so prefix it 2020-12-06 20:46:11 +01:00
Nikolay
14eb0cd286
fixed parenthesis 2020-12-06 15:27:42 +03:00
Nikolay
efb28b888d
fixed ANCHOR_BOAT 2020-12-05 22:26:45 +03:00
aap
28a942735c fix pMemoryTop 2020-12-05 14:50:54 +01:00
aap
466eee84e7 typo 2020-12-04 10:23:04 +01:00
aap
9714a37769 bit more GTA_VERSION and GTA_PS2 2020-12-04 01:12:58 +01:00
aap
5bed7afd79 forgot some junk 2020-12-03 16:56:32 +01:00
aap
a6c4d9b77c forgot to wrap in FIX_BUGS 2020-12-03 16:07:16 +01:00
aap
955698d2d3 kludge to prevent dodo unique jumps 2020-12-03 16:05:28 +01:00
aap
13cefd3293 more PS2 stuff; memory movement done 2020-12-03 16:04:59 +01:00
aap
3c24505990 little fixes for animviewer 2020-12-03 09:34:09 +01:00
aap
448ba9b7e8 bla 2020-12-02 13:08:30 +01:00
aap
50bf0f27a0 rpDefaultGeometryInstance 2020-12-02 12:58:29 +01:00
aap
f576311814 Merge branch 'master' of github.com:GTAmodding/re3 2020-12-02 10:38:39 +01:00
aap
fba657ff0c better cam lod dist fix 2020-12-02 10:38:27 +01:00
Nikolay Korolev
4b9f1680a3 fast fix 2020-12-02 02:41:05 +03:00
Nikolay Korolev
fda58fb1df added GTA_SCENE_EDIT 2020-12-02 02:34:51 +03:00
Sergeanur
0b20fd7e77 Remove ifndef GTA_PS2 around replays 2020-12-01 22:35:53 +02:00
Sergeanur
9461998304 TexturePools 2020-12-01 22:12:46 +02:00
Sergeanur
e33ab44b7d Add GTA_REPLAY 2020-12-01 22:08:05 +02:00
aap
83bbb631d1 some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet) 2020-12-01 17:42:18 +01:00
aap
b8bc54640d fix cam-fix 2020-12-01 17:24:56 +01:00
aap
56c471d02e
Merge pull request #854 from Nick007J/master
small garages + templates revision
2020-12-01 11:25:02 +01:00
aap
d6fab1bc53 cam stuff 2020-12-01 10:12:42 +01:00
aap
6dcbc8f062
Merge pull request #856 from ZLau92/patch-2
Update Camera.cpp - Vehicle spawning on ultrawide aspect ratios
2020-12-01 10:00:58 +01:00
erorcun
4ec60676e7
Merge pull request #846 from withmorten/ini
add -console cmdline arg instead of #if 0/1
2020-12-01 04:21:00 +03:00
Zach Charo
6eb0fd52d7
Update Camera.cpp
camdist multiplier is consitently between 1 and 1.4 on 16:9 aspect ratio
On ultrawide, the cam dist multiplier jumps to anywhere between 2 and 3
The preferred distance generator for car objects is the cam dist multiplier * 120. Which puts cars that it's trying to generate outside of the allowed gen/draw distance for new car objects when on ultrawide. This means no new cars can spawn.
This change caps the scaling for the generation distance a bit above what it would be for 16:9 and does not affect the LOD multiplier.
2020-11-30 19:08:15 -06:00
aap
2c59e1c894 some more GTA_VERSION 2020-12-01 00:22:57 +01:00
aap
4b9fb631fc added a few registered pointers and memory debug 2020-11-30 23:44:58 +01:00
Nikolay Korolev
a3b83a5d2f Merge remote-tracking branch 'upstream/master' 2020-11-30 02:15:35 +03:00
Nikolay Korolev
8f05ccd6c4 small garages revision + small template stuff 2020-11-30 02:15:03 +03:00
aap
d5bc382cb5 GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
aap
566282057a add debug script hotkey 2020-11-29 11:37:06 +01:00
aap
5282696699 fix backface culling on vehicles 2020-11-29 11:36:26 +01:00
aap
c57fee38ca
Merge pull request #841 from aap/master
start using CMemoryHeap; also some PS2 define cleanup
2020-11-28 18:52:44 +01:00
withmorten
b1a431a740 add -console cmdline arg instead of #if 0/1 2020-11-28 17:57:10 +01:00
aap
a8035b6466 moved some stuff to MemoryMgr 2020-11-28 17:05:57 +01:00
aap
b23bda6e45 Merge branch 'master' of github.com:GTAmodding/re3 2020-11-28 16:02:21 +01:00
Sergeanur
ad48b9cde0 Make texture conversion work a bit faster 2020-11-28 16:29:45 +02:00
Sergeanur
18d0fd2e48 Add multisampling to librw 2020-11-28 15:13:06 +02:00
Nikolay Korolev
f50a53e290 fix garages 2020-11-27 19:18:51 +03:00
aap
d857758c16 start using CMemoryHeap 2020-11-26 17:39:59 +01:00
Sergeanur
491274f188 CStreaming::PrintStreamingBufferState 2020-11-26 18:11:55 +02:00
aap
4ddc356341 memory heap starting to work 2020-11-25 22:49:50 +01:00
aap
88baa9ce5f implemented CMemoryHeap, not used or tested yet 2020-11-25 21:34:06 +01:00
aap
70d8bdc087 rename badly named camera variable 2020-11-24 15:20:41 +01:00
Sergeanur
bd3d09fef5 Script commands split to original files 2020-11-24 12:58:11 +02:00
Sergeanur
833bf4a619 Add some TODO stubs for unused code to be reversed 2020-11-23 18:59:50 +02:00
aap
b6da31cfaa two unused functions 2020-11-23 09:38:51 +01:00
aap
9b4cfa618d
Merge pull request #827 from aap/master
finished cullzones
2020-11-22 22:49:22 +01:00
Sergeanur
103b8fb426 More audio fix 2020-11-22 23:24:38 +02:00
Sergeanur
c814a0a1a6 Renderer fix 2020-11-22 23:11:55 +02:00
Sergeanur
f010777e58 Audio fixes 2020-11-22 23:10:41 +02:00
Nikolay
222e7f56ff
one more fix 2020-11-22 02:31:52 +03:00
Nikolay
d24e1ee592
small improvement 2020-11-22 02:29:17 +03:00
aap
07303c62d1 finished cullzones 2020-11-22 00:13:07 +01:00
aap
15ae9e2a3e
Merge pull request #823 from aap/master
Neo screen droplets
2020-11-22 00:12:34 +01:00
Nikolay
6b6b600cee
no script logging 2020-11-21 21:12:47 +03:00
Sergeanur
9e45feb4fa Reorganize CPed functions into their original cpp files 2020-11-19 21:12:20 +02:00
aap
02c7f8381b neo screen droplets 2020-11-19 16:23:52 +01:00
aap
a0a8bb8d92
Merge pull request #822 from aap/master
CPed review part1,2 re3
2020-11-19 15:20:53 +01:00
erorcun
808f7c46f1 Infamous XBOX subtitle outline 2020-11-19 02:09:04 +03:00
aap
91f9c7938e CPed review part1,2 re3 2020-11-18 12:38:47 +01:00
aap
9826fdf6d5 more fixes to librw stuff 2020-11-18 11:16:02 +01:00
aap
82b0103c67 changes to librw layer, GLES now runtime choice 2020-11-18 10:27:55 +01:00
erorcun
b58a54527e
Merge pull request #820 from withmorten/mission-switcher
add mission switcher from miami
2020-11-18 01:45:12 +03:00
aap
19d9430314 fix flag 2020-11-16 22:57:37 +01:00
aap
46253fbf7d Merge branch 'master' of github.com:GTAmodding/re3 2020-11-16 22:43:35 +01:00
aap
3564b85b4e animation compression from PS2 2020-11-16 22:43:15 +01:00
Sergeanur
a802ad5c27 pragma twice 2020-11-16 15:05:02 +02:00
Sergeanur
6bc2ed74fe Add debug code to CPathFind::PreparePathDataForType 2020-11-16 14:56:07 +02:00
erorcun
f33ed2892a Fix mouse lock/high-dpi 2 2020-11-16 15:49:00 +03:00
erorcun
3b1debaa0d Fix mouse lock/high-dpi 2020-11-16 15:28:10 +03:00
erorcun
72c0a6a680
Merge pull request #723 from myfreeweb/master
Fixes for Wayland (HiDPI and mouse lock) support, FreeBSD
2020-11-16 15:20:20 +03:00
Nikolay
b508458f37
small fix 2020-11-16 15:13:30 +03:00
aap
5335b46cbb little fix to ps2 CPad 2020-11-16 09:48:02 +01:00
aap
2f9a905c61 change gl caps.dat constants 2020-11-16 09:41:39 +01:00
withmorten
abcda2ce29 add mission switcher from miami 2020-11-16 00:41:03 +01:00
withmorten
207f8576d8 move config.h define to CUSTOM_FRONTEND_OPTIONS 2020-11-16 00:21:04 +01:00
withmorten
f0071c094a remove unneeded ifdef 2020-11-16 00:07:27 +01:00
withmorten
ac29ae6e23 add CFO for invertlook4pad; update american.gxt 2020-11-15 23:06:29 +01:00
withmorten
0669df763c Merge branch 'upstream/master' 2020-11-15 22:08:40 +01:00
withmorten
ad10d3e64e revert frontend changes for invertlook4pad 2020-11-15 22:07:44 +01:00
Sergeanur
a6f5f4634c Make collision code placement more like original (+ small fixes) 2020-11-15 19:51:35 +02:00
Sergeanur
be205d9602
Merge pull request #797 from theR4K/master
Make code in master same like in audio PR for miami
2020-11-15 14:55:40 +02:00
Sergeanur
8374a346e5 Fix loading island LODs with big buildings 2020-11-13 18:28:15 +02:00