///////////////////////////////////////////////////////////////////////////
//
//  Copyright (C) Microsoft Corporation.  All Rights Reserved.
//
//  File:       d3dxcore.h
//  Content:    D3DX core types and functions
//
///////////////////////////////////////////////////////////////////////////

#ifndef __D3DXCORE_H__
#define __D3DXCORE_H__

#include <d3d.h>
#include <limits.h>
#include "d3dxerr.h"


typedef struct ID3DXContext *LPD3DXCONTEXT;

// {9B74ED7A-BBEF-11d2-9F8E-0000F8080835}
DEFINE_GUID(IID_ID3DXContext, 
     0x9b74ed7a, 0xbbef, 0x11d2, 0x9f, 0x8e, 0x0, 0x0, 0xf8, 0x8, 0x8, 0x35);


///////////////////////////////////////////////////////////////////////////
// Defines and Enumerators used below:
///////////////////////////////////////////////////////////////////////////

//-------------------------------------------------------------------------
// D3DX_DEFAULT:
// ---------
// A predefined value that could be used for any parameter in D3DX APIs or 
// member functions that is an enumerant or a handle.  The D3DX 
// documentation indicates wherever D3DX_DEFAULT may be used, 
// and how it will be interpreted in each situation.
//-------------------------------------------------------------------------
#define D3DX_DEFAULT ULONG_MAX
                            
//-------------------------------------------------------------------------
// D3DX_DEFAULT_FLOAT:
// ------------------
// Similar to D3DX_DEFAULT, but used for floating point parameters.
// The D3DX documentation indicates wherever D3DX_DEFAULT_FLOAT may be used, 
// and how it will be interpreted in each situation.
//-------------------------------------------------------------------------
#define D3DX_DEFAULT_FLOAT FLT_MAX
                            
//-------------------------------------------------------------------------
// Hardware Acceleration Level:
// ---------------------------
// These constants represent pre-defined hardware acceleration levels,
// and may be used as a default anywhere a (DWORD) deviceIndex is required.
// Each pre-define indicates a different level of hardware acceleration.
// They are an alternative to using explicit deviceIndices retrieved by
// D3DXGetDeviceDescription().
//
// The only case these pre-defines should be used as device indices is if
// a particular level of acceleration is required, and given more than 
// one capable device on the computer, it does not matter which one
// is used.
//
// The method of selection is as follows: If one of the D3DX devices on 
// the primary DDraw device supports a requested hardware acceleration 
// level, it will be used. Otherwise, the first matching device discovered 
// by D3DX will be used.  
//
// Of course, it is possible for no match to exist for any of the
// pre-defines on a particular computer.  Passing such a value into the
// D3DX apis will simply cause them to fail, reporting that no match
// is available.
// 
// D3DX_HWLEVEL_NULL:      Null implementation (draws nothing)
// D3DX_HWLEVEL_REFERENCE: Reference implementation (slowest)
// D3DX_HWLEVEL_2D:        2D acceleration only (RGB rasterizer used)
// D3DX_HWLEVEL_RASTER:    Rasterization acceleration (likely most useful)
// D3DX_HWLEVEL_TL:        Transform and lighting acceleration 
// D3DX_DEFAULT:           The highest level of acceleration available
//                         on the primary DDraw device.
//-------------------------------------------------------------------------
#define D3DX_HWLEVEL_NULL       (D3DX_DEFAULT - 1)
#define D3DX_HWLEVEL_REFERENCE  (D3DX_DEFAULT - 2)
#define D3DX_HWLEVEL_2D         (D3DX_DEFAULT - 3) 
#define D3DX_HWLEVEL_RASTER     (D3DX_DEFAULT - 4) 
#define D3DX_HWLEVEL_TL         (D3DX_DEFAULT - 5) 

//-------------------------------------------------------------------------
// Surface Class:
// -------------
// These are the various types of 2D-surfaces classified according to their
// usage. Note that a number of them overlap. e.g. STENCILBUFFERS and 
// DEPTHBUFFERS overlap (since in DX7 implementation the stencil and depth
// bits are part of the same pixel format).
//
// Mapping to the DX7 DDPIXELFORMAT concepts:
// -----------------------------------------
// D3DX_SC_DEPTHBUFFER:    All ddpfs which have the DDPF_ZPIXELS or the
//                           DDPF_ZBUFFER flags set.
// D3DX_SC_STENCILBUFFER:  All ddpfs which have the DDPF_STENCILBUFFER 
//                          flag set.
// D3DX_SC_BUMPMAP:        All ddpfs which have the DDPF_BUMPLUMINANCE 
//                           or the DDPF_BUMPDUDV flags set.
// D3DX_SC_LUMINANCEMAP:   All ddpfs which have the DDPF_BUMPLUMINANCE
//                           or the DDPF_LUMINANCE flags set.
// D3DX_SC_COLORTEXTURE:   All the surfaces that have color information in
//                           them and can be used for texturing.
// D3DX_SC_COLORRENDERTGT: All the surfaces that contain color 
//                           information and can be used as render targets.
//-------------------------------------------------------------------------
#define D3DX_SC_DEPTHBUFFER     0x01
#define D3DX_SC_STENCILBUFFER   0x02
#define D3DX_SC_COLORTEXTURE    0x04
#define D3DX_SC_BUMPMAP         0x08
#define D3DX_SC_LUMINANCEMAP    0x10
#define D3DX_SC_COLORRENDERTGT  0x20

//-------------------------------------------------------------------------
// Surface Formats:
// ---------------
// These are the various types of surface formats that can be enumerated, 
// there is no DDPIXELFORMAT structure in D3DX, the enums carry the meaning 
// (like FOURCCs).
//
// All the surface classes are represented here.  
//
//-------------------------------------------------------------------------
typedef enum _D3DX_SURFACEFORMAT
{
    D3DX_SF_UNKNOWN    = 0,
    D3DX_SF_R8G8B8     = 1,
    D3DX_SF_A8R8G8B8   = 2,
    D3DX_SF_X8R8G8B8   = 3,
    D3DX_SF_R5G6B5     = 4,
    D3DX_SF_R5G5B5     = 5,
    D3DX_SF_PALETTE4   = 6,
    D3DX_SF_PALETTE8   = 7,
    D3DX_SF_A1R5G5B5   = 8,
    D3DX_SF_X4R4G4B4   = 9,
    D3DX_SF_A4R4G4B4   =10,
    D3DX_SF_L8         =11,      // 8 bit luminance-only
    D3DX_SF_A8L8       =12,      // 16 bit alpha-luminance
    D3DX_SF_U8V8       =13,      // 16 bit bump map format
    D3DX_SF_U5V5L6     =14,      // 16 bit bump map format with luminance
    D3DX_SF_U8V8L8     =15,      // 24 bit bump map format with luminance
    D3DX_SF_UYVY       =16,      // UYVY format (PC98 compliance)
    D3DX_SF_YUY2       =17,      // YUY2 format (PC98 compliance)
    D3DX_SF_DXT1       =18,      // S3 texture compression technique 1
    D3DX_SF_DXT3       =19,      // S3 texture compression technique 3
    D3DX_SF_DXT5       =20,      // S3 texture compression technique 5
    D3DX_SF_R3G3B2     =21,      // 8 bit RGB texture format
    D3DX_SF_A8         =22,      // 8 bit alpha-only
    D3DX_SF_TEXTUREMAX =23,      // Last texture format

    D3DX_SF_Z16S0      =256,
    D3DX_SF_Z32S0      =257,
    D3DX_SF_Z15S1      =258,
    D3DX_SF_Z24S8      =259,
    D3DX_SF_S1Z15      =260,
    D3DX_SF_S8Z24      =261,
    D3DX_SF_DEPTHMAX   =262,     // Last depth format

    D3DX_SF_FORCEMAX  = (DWORD)(-1)
} D3DX_SURFACEFORMAT;

//-------------------------------------------------------------------------
// Filtering types for Texture APIs 
//
// -------------
// These are the various filter types for generation of mip-maps 
//
// D3DX_FILTERTYPE
// -----------------------------------------
// D3DX_FT_POINT:   Point sampling only - no filtering
// D3DX_FT_LINEAR:  Bi-linear filtering
//
//-------------------------------------------------------------------------
typedef enum _D3DX_FILTERTYPE
{
    D3DX_FT_POINT    = 0x01,
    D3DX_FT_LINEAR   = 0x02,
    D3DX_FT_DEFAULT  = D3DX_DEFAULT
} D3DX_FILTERTYPE;

///////////////////////////////////////////////////////////////////////////
// Structures used below:
///////////////////////////////////////////////////////////////////////////

//-------------------------------------------------------------------------
// D3DX_VIDMODEDESC: Display mode description.
// ----------------
// width:       Screen Width 
// height:      Screen Height
// bpp:         Bits per pixel
// refreshRate: Refresh rate
//-------------------------------------------------------------------------
typedef struct  _D3DX_VIDMODEDESC
{
    DWORD width;
    DWORD height;
    DWORD bpp;
    DWORD refreshRate;
} D3DX_VIDMODEDESC;

//-------------------------------------------------------------------------
// D3DX_DEVICEDESC: Description of a device that can do 3D
// ---------------
// deviceIndex:   Unique (DWORD) number for the device.
// hwLevel:       Level of acceleration afforded.  This is one of the
//                predefined Device Indices, and exists in this
//                structure for informational purposes only.  More than
//                one device on the system may have the same hwLevel.
//                To refer to a particular device with the D3DX apis,
//                use the value in the deviceIndex member instead.
// ddGuid:        The ddraw GUID
// d3dDeviceGuid: Direct3D Device GUID
// ddDeviceID:    DDraw's GetDeviceIdentifier GUID.  This GUID is unique to
//                a particular driver revision on a particular video card.
// driverDesc:    String describing the driver
// monitor:       Handle to the video monitor used by this device (multimon
//                specific).  Devices that use different monitors on a 
//                multimon system report different values in this field.
//                Therefore, to test for a multimon system, an application 
//                should look for more than one different monitor handle in 
//                the list of D3DX devices.
// onPrimary:     Indicates if this device is on the primary monitor
//                (multimon specific).
//-------------------------------------------------------------------------
#define D3DX_DRIVERDESC_LENGTH    256

typedef struct _D3DX_DEVICEDESC
{
    DWORD       deviceIndex;  
    DWORD       hwLevel;
    GUID        ddGuid;       
    GUID        d3dDeviceGuid;   
    GUID        ddDeviceID;      
    char        driverDesc[D3DX_DRIVERDESC_LENGTH];          
    HMONITOR    monitor;
    BOOL        onPrimary;
} D3DX_DEVICEDESC;

///////////////////////////////////////////////////////////////////////////
// APIs:
///////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
extern "C" {
#endif //__cplusplus
    
//-------------------------------------------------------------------------
// D3DXInitialize: The very first call a D3DX app must make.
//-------------------------------------------------------------------------
HRESULT WINAPI
    D3DXInitialize();

//-------------------------------------------------------------------------
// D3DXUninitialize: The very last call a D3DX app must make.
//-------------------------------------------------------------------------
HRESULT WINAPI
    D3DXUninitialize();

//-------------------------------------------------------------------------
// D3DXGetDeviceCount: Returns the maximum number of D3DXdevices 
// ------------------  available.
//
// D3DXGetDeviceDescription: Lists the 2D and 3D capabilities of the devices. 
// ------------------------  Also, the various guids needed by ddraw and d3d.
//
// Params: 
//     [in] DWORD deviceIndex: Which device? Starts at 0.
//     [in] D3DX_DEVICEDESC* pd3dxDevice: Pointer to the D3DX_DEVICEDESC
//                                        structure to be filled in.
//-------------------------------------------------------------------------
DWORD WINAPI 
    D3DXGetDeviceCount();

HRESULT WINAPI
    D3DXGetDeviceDescription(DWORD            deviceIndex, 
                             D3DX_DEVICEDESC* pd3dxDeviceDesc);

//-------------------------------------------------------------------------
// D3DXGetMaxNumVideoModes: Returns the maximum number of video-modes .
// -----------------------  
//
// Params:
//     [in]  DWORD deviceIndex: The device being referred to.
//     [in]  DWORD flags: If D3DX_GVM_REFRESHRATE is set, then the refresh
//                        rates are not ignored.
//
// D3DXGetVideoMode:  Describes a particular video mode for this device
// ----------------
//
// Note:  These queries will simply give you a list of modes that the
//        display adapter tells DirectX that it supports.
//        There is no guarantee that D3DXCreateContext(Ex) will succeed 
//        with all listed video modes.  This is a fundamental limitation 
//        of the current DirectX architecture which D3DX cannot hide in 
//        any clean way.
//
// Params:
//     [in]  DWORD deviceIndex: The device being referred to.
//     [in]  DWORD flags: If D3DX_GVM_REFRESHRATE is set, then the refresh
//                        rates are returned
//     [in]  DWORD which: Which VideoMode ? Starts at 0.
//     [out] D3DX_VIDMODEDESC* pModeList: Pointer to the D3DX_VIDMODEDESC
//                        structure that will be filled in.
//-------------------------------------------------------------------------
DWORD WINAPI 
    D3DXGetMaxNumVideoModes(DWORD       deviceIndex, 
                            DWORD       flags);

HRESULT WINAPI
    D3DXGetVideoMode(DWORD             deviceIndex, 
                     DWORD             flags, 
                     DWORD             modeIndex, 
                     D3DX_VIDMODEDESC* pModeDesc);

#define D3DX_GVM_REFRESHRATE      0x00000001
//-------------------------------------------------------------------------
// D3DXGetMaxSurfaceFormats: Returns the maximum number of surface
// ------------------------  formats supported by the device at that
//                           video mode.
//
// D3DXGetSurfaceFormat: Describes one of the supported surface formats.
// --------------------- 
//
// Params:
//     [in]  DWORD  deviceIndex: The device being referred to.
//     [in]  D3DX_VIDMODEDESC* pDesc: The display mode at which the supported
//                                    surface formats are requested. If it is
//                                    NULL, the current display mode is 
//                                    assumed.
//     [in]  DWORD surfClassFlags: Required surface classes.  Only surface
//                                 formats which support all specified 
//                                 surface classes will be returned.  
//                                 (Multiple surface classes may be specified
//                                 using bitwise OR.) 
//     [in]  DWORD which: Which surface formats to retrieve. Starts at 0.
//     [out] D3DX_SURFACEFORMAT* pFormat: The surface format
//-------------------------------------------------------------------------
DWORD WINAPI 
    D3DXGetMaxSurfaceFormats(DWORD             deviceIndex, 
                             D3DX_VIDMODEDESC* pDesc,
                             DWORD             surfClassFlags);
HRESULT WINAPI
    D3DXGetSurfaceFormat(DWORD               deviceIndex,
                         D3DX_VIDMODEDESC*   pDesc,
                         DWORD               surfClassFlags,                   
                         DWORD               surfaceIndex, 
                         D3DX_SURFACEFORMAT* pFormat);


//-------------------------------------------------------------------------
// D3DXGetCurrentVideoMode: Retrieves the current video mode for this device.
// -------------------
//
// Params:
//     [in]  DWORD deviceIndex: The device being referred to.
//     [out] D3DX_VIDMODEDESC* pVidMode: The current video mode
//-------------------------------------------------------------------------
HRESULT WINAPI
    D3DXGetCurrentVideoMode(DWORD             deviceIndex, 
                            D3DX_VIDMODEDESC* pVidMode);

//-------------------------------------------------------------------------
// D3DXGetDeviceCaps: Lists all the capabilities of a device at a display 
//                    mode.
// ----------------
//
// Params:
//     [in]  DWORD  deviceIndex: The device being referred to.
//     [in]  D3DX_VIDMODEDESC* pDesc:  If this is NULL, we will return the 
//                                     caps at the current display mode of 
//                                     the device.
//     [out] D3DDEVICEDESC7* pD3DDeviceDesc7: D3D Caps ( NULL to ignore 
//                                              parameter)
//     [out] DDCAPS7* pDDHalCaps: DDraw HAL Caps (NULL to ignore parameter)
//     [out] DDCAPS7* pDDHelCaps: DDraw HEL Caps (NULL to ignore  paramter)
//-------------------------------------------------------------------------
HRESULT WINAPI
    D3DXGetDeviceCaps(DWORD             deviceIndex, 
                      D3DX_VIDMODEDESC* pVidMode,
                      D3DDEVICEDESC7*   pD3DCaps,
                      DDCAPS*           pDDHALCaps,
                      DDCAPS*           pDDHELCaps);

//-------------------------------------------------------------------------
// D3DXCreateContext: Initializes the chosen device. It is the simplest init
// -----------------  function available.  Parameters are treated the same
//                    as the matching subset of parameters in 
//                    D3DXCreateContextEx, documented below.
//                    Remaining D3DXCreateContextEx parameters that are
//                    not present in D3DXCreateContext are treated as
//                    D3DX_DEFAULT.  Note that multimon is not supported
//                    with D3DXCreateContext.
//
// D3DXCreateContextEx: A more advanced function to initialize the device.
// -------------------  Also accepts D3DX_DEFAULT for most of the parameters
//                      and then will do what D3DXCreateContext did.
//
// Note: Do not expect D3DXCreateContext(Ex) to be fail-safe (as with any
//       API).  Supported device capablilites should be used as a guide
//       for choosing parameter values.  Keep in mind that there will 
//       inevitably be some combinations of parameters that just do not work.
// 
// Params:
//     [in]  DWORD deviceIndex: The device being referred to.   
//     [in]  DWORD flags: The valid flags are D3DX_CONTEXT_FULLSCREEN, and
//                        D3DX_CONTEXT_OFFSCREEN.  These flags cannot both
//                        be specified.  If no flags are specified, the
//                        context defaults to windowed mode.
//
//     [in]  HWND  hwnd: Device window.  See note.
//     [in]  HWND  hwndFocus: Window which receives keyboard messages from 
//                            the device window.  The device window should be 
//                            a child of focus window.  Useful for multimon 
//                            applications.  See note.
//     NOTE: 
//         windowed:   
//             hwnd must be a valid window.  hwndFocus must be NULL or 
//             D3DX_DEFAULT.
//
//         fullscreen: 
//             Either hwnd or hwndFocus must be a valid window.  (Both cannot
//             be NULL or D3DX_DEFAULT).  If hwnd is NULL or D3DX_DEFAULT, 
//             a default device window will be created as a child of hwndFocus.
//
//         offscreen:
//             Both hwnd and hwndFocus must be NULL or D3DX_DEFAULT
//
//     [in]  DWORD numColorBits: If D3DX_DEFAULT is passed for windowed mode,
//                               the current desktop's color depth is chosen.
//                               For full screen mode, D3DX_DEFAULT causes 16
//                               bit color to be used.                               
//     [in]  DWORD numAlphaBits: If D3DX_DEFAULT is passed, 0 is chosen.
//     [in]  DWORD numDepthbits: If D3DX_DEFAULT is passed,
//                               the highest available number of depth bits
//                               is chosen.  See note.
//     [in]  DWORD numStencilBits: If D3DX_DEFAULT is passed, the highest
//                                 available number of stencil bits is chosen.
//                                 See note.
//
//     NOTE: If both numDepthBits and numStencilBits are D3DX_DEFAULT,
//           D3DX first picks the highest available number of stencil
//           bits.  Then, for the chosen number of stencil bits, 
//           the highest available number of depth bits is chosen.
//           If only one of numStencilBits or numDepthBits 
//           is D3DX_DEFAULT, the highest number of bits available 
//           for this parameter is chosen out of only the formats
//           that support the number of bits requested for the
//           fixed parameter.
//
//     [in]  DWORD numBackBuffers: Number of back buffers, or D3DX_DEFAULT.
//                                 See note.
//
//     NOTE:
//        windowed: D3DX_DEFAULT means 1.  You must specify one back buffer.
//
//        fullscreen: D3DX_DEFAULT means 1.  Any number of back buffers can be
//            specified.
//
//        offscreen: D3DX_DEFAULT means 0.  You cannot specify additional back 
//            buffers.
//
//     [in]  DWORD width: Width, in pixels, or D3DX_DEFAULT.  See note.
//     [in]  DWORD height: Height, in pixels, or D3DX_DEFAULT.  See note.
//
//     NOTE: 
//        windowed: If either width or height is D3DX_DEFAULT, both values
//            default to the dimensions of the client area of hwnd.
//
//        fullscreen: If either width or height is D3DX_DEFAULT, width 
//            defaults to 640, and height defaults to 480.
//
//        offscreen: An error is returned if either width or height is 
//            D3DX_DEFAULT.
//
//     [in]  DWORD refreshRate: D3DX_DEFAULT means we let ddraw choose for 
//                              us.  Ignored for windowed and offscreen modes.
//     [out] LPD3DXCONTEXT* ppCtx: This is the Context object that is used for
//                                 rendering on that device.
//
//-------------------------------------------------------------------------
HRESULT WINAPI
    D3DXCreateContext(DWORD          deviceIndex,  
                      DWORD          flags,
                      HWND           hwnd,
                      DWORD          width, 
                      DWORD          height,
                      LPD3DXCONTEXT* ppCtx);

HRESULT WINAPI
    D3DXCreateContextEx(DWORD          deviceIndex,  
                        DWORD          flags,
                        HWND           hwnd,
                        HWND           hwndFocus, 
                        DWORD          numColorBits,
                        DWORD          numAlphaBits,
                        DWORD          numDepthbits,
                        DWORD          numStencilBits,
                        DWORD          numBackBuffers,
                        DWORD          width, 
                        DWORD          height,
                        DWORD          refreshRate,
                        LPD3DXCONTEXT* ppCtx);

// The D3DXCreateContext(Ex) flags are:
#define D3DX_CONTEXT_FULLSCREEN  0x00000001
#define D3DX_CONTEXT_OFFSCREEN   0x00000002

//-------------------------------------------------------------------------
// D3DXGetErrorString: Prints out the error string given an hresult. Prints
// ------------------  Win32 as well as DX6 error messages besides the D3DX
//                     messages.
//
// Params:
//     [in]  HRESULT hr: The error code to be deciphered.
//     [in]  DWORD strLength: Length of the string passed in.
//     [out] LPSTR pStr:  The string output. This string of appropriate
//                       size needs to be passed in.
//-------------------------------------------------------------------------
void WINAPI
    D3DXGetErrorString(HRESULT hr, 
                       DWORD   strLength, 
                       LPSTR   pStr);

//-------------------------------------------------------------------------
// D3DXMakeDDPixelFormat: Fills in a DDPIXELFORMAT structure based on the 
// ---------------------   D3DX surface format requested.
//
// Params:
//     [in]  D3DX_SURFACEFORMAT d3dxFormat: Surface format.
//     [out] DDPIXELFORMAT*     pddpf:      Pixel format matching the given
//                                          surface format.
//-------------------------------------------------------------------------
HRESULT WINAPI
    D3DXMakeDDPixelFormat(D3DX_SURFACEFORMAT d3dxFormat, 
                          DDPIXELFORMAT*     pddpf);

//-------------------------------------------------------------------------
// D3DXMakeSurfaceFormat: Determines the surface format corresponding to 
// ---------------------  a given DDPIXELFORMAT. 
//
// Params:
//     [in]  DDPIXELFORMAT* pddpf: Pixel format.
// Return Value:
//     D3DX_SURFACEFORMAT: Surface format matching the given pixel format.
//                         D3DX_SF_UNKNOWN if the format is not supported
//-------------------------------------------------------------------------
D3DX_SURFACEFORMAT WINAPI
    D3DXMakeSurfaceFormat(DDPIXELFORMAT* pddpf);

#ifdef __cplusplus
}
#endif //__cplusplus    

///////////////////////////////////////////////////////////////////////////
// Interfaces:
///////////////////////////////////////////////////////////////////////////

//-------------------------------------------------------------------------
// ID3DXContext interface: 
//
// This encapsulates all the stuff that the app might 
// want to do at initialization time and any global control over d3d and 
// ddraw.
//-------------------------------------------------------------------------


DECLARE_INTERFACE_(ID3DXContext, IUnknown)
{
    //
    // IUnknown methods 
    //
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* ppvObj) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;

    // Get the DDraw and Direct3D objects to call DirectDraw or
    // Direct3D Immediate Mode functions. 
    // If the objects don't exist (because they have not
    // been created for some reason) NULL is returned.
    // All the objects returned in the following Get* functions
    // are addref'ed. It is the application's responsibility to
    // release them when no longer needed.
    STDMETHOD_(LPDIRECTDRAW7,GetDD)(THIS) PURE;
    STDMETHOD_(LPDIRECT3D7,GetD3D)(THIS) PURE;
    STDMETHOD_(LPDIRECT3DDEVICE7,GetD3DDevice)(THIS) PURE;

    // Get the various buffers that get created at the init time
    // These are addref'ed as well. It is the application's responsibility
    // to release them before the app quits or when it needs a resize.
    STDMETHOD_(LPDIRECTDRAWSURFACE7,GetPrimary)(THIS) PURE;
    STDMETHOD_(LPDIRECTDRAWSURFACE7,GetZBuffer)(THIS) PURE;
    STDMETHOD_(LPDIRECTDRAWSURFACE7,GetBackBuffer)(THIS_ DWORD which) PURE;

    // Get the associated window handles 
    STDMETHOD_(HWND,GetWindow)(THIS) PURE;
    STDMETHOD_(HWND,GetFocusWindow)(THIS) PURE;

    // 
    // Various Get methods, in case the user had specified default
    // parameters
    //
    STDMETHOD(GetDeviceIndex)(THIS_ 
                              LPDWORD pDeviceIndex, 
                              LPDWORD pHwLevel) PURE;

    STDMETHOD_(DWORD, GetNumBackBuffers)(THIS) PURE;

    STDMETHOD(GetNumBits)(THIS_
                          LPDWORD pColorBits, 
                          LPDWORD pDepthBits,
                          LPDWORD pAlphaBits, 
                          LPDWORD pStencilBits) PURE;

    STDMETHOD(GetBufferSize)(THIS_ 
                             LPDWORD pWidth, 
                             LPDWORD pHeight) PURE;

    // Get the flags that were used to create this context
    STDMETHOD_(DWORD, GetCreationFlags)(THIS) PURE;
    STDMETHOD_(DWORD, GetRefreshRate)(THIS) PURE;
    
    // Restoring surfaces in case stuff is lost
    STDMETHOD(RestoreSurfaces)(THIS) PURE;
    
    // Resize all the buffers to the new width and height
    STDMETHOD(Resize)(THIS_ DWORD width, DWORD height) PURE;

    // Update the frame using a flip or a blit,
    // If the D3DX_UPDATE_NOVSYNC flag is set, blit is used if the 
    // driver cannot flip without waiting for vsync in full-screen mode.
    STDMETHOD(UpdateFrame)(THIS_ DWORD flags) PURE;

    // Render a string at the specified coordinates, with the specified 
    // colour. This is only provided as a convenience for 
    // debugging/information during development.
    // topLeftX and topLeftY represent the location of the top left corner
    // of the string, on the render target.  
    // The coordinate and color parameters each have a range of 0.0-1.0
    STDMETHOD(DrawDebugText)(THIS_
                             float topLeftX, 
                             float topLeftY,
                             D3DCOLOR color,
                             LPSTR pString) PURE;

    // Clears to the current viewport
    // The following are the valid flags:
    // D3DCLEAR_TARGET  (to clear the render target )
    // D3DCLEAR_ZBUFFER (to clear the depth-buffer )
    // D3DCLEAR_STENCIL (to clear the stencil-buffer )
    STDMETHOD(Clear)(THIS_ DWORD ClearFlags) PURE;

    STDMETHOD(SetClearColor)(THIS_ D3DCOLOR color ) PURE;
    STDMETHOD(SetClearDepth)(THIS_ float z) PURE;
    STDMETHOD(SetClearStencil)(THIS_ DWORD stencil) PURE;
};


//-------------------------------------------------------------------------
// Flags for Update member function:
//

// Flag to indicate that blit should be used instead of a flip
// for full-screen rendering.
#define D3DX_UPDATE_NOVSYNC (1<<0)

///////////////////////////////////////////////////////////////////////////
// Texturing APIs:
///////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
extern "C" {
#endif //__cplusplus
    
//-------------------------------------------------------------------------
// D3DXCheckTextureRequirements: Return information about texture creation 
// ----------------------------  (used by CreateTexture, CreateTextureFromFile
//                                and CreateCubeMapTexture)
//
// Parameters:
//
//  pd3dDevice
//      The D3D device with which the texture is going to be used.
//  pFlags   
//      allows specification of D3DX_TEXTURE_NOMIPMAP
//      D3DX_TEXTURE_NOMIPMAP may be returned in the case where mipmap creation 
//      is not supported.
//  pWidth
//      width in pixels or NULL 
//      returns corrected width
//  pHeight       
//      height in pixels or NULL
//      returns corrected height
//  pPixelFormat
//      surface format 
//      returns best match to input format
//
//  Notes: 1. Unless the flags is set to specifically prevent creating 
//            mipmaps, mipmaps are generated all the way till 1x1 surface.
//         2. width, height and pixelformat are altered based on available 
//            hardware. For example:
//              a. Texture dimensions may be required to be powers of 2
//              b. We may require width == height for some devices
//              c. If PixelFormat is unavailable, a best fit is made
//-------------------------------------------------------------------------
HRESULT WINAPI 
    D3DXCheckTextureRequirements( LPDIRECT3DDEVICE7     pd3dDevice,
                                  LPDWORD               pFlags, 
                                  LPDWORD               pWidth,  
                                  LPDWORD               pHeight,  
                                  D3DX_SURFACEFORMAT*   pPixelFormat);

//-------------------------------------------------------------------------
// D3DXCreateTexture: Create an empty texture object
// -----------------
//
// Parameters:
//
//  pd3dDevice
//      The D3D device with which the texture is going to be used.
//  pFlags   
//      allows specification of D3DX_TEXTURE_NOMIPMAP
//      D3DX_TEXTURE_NOMIPMAP may be returned in the case where mipmap creation 
//      is not supported. Additionally, D3DX_TEXTURE_STAGE<n> can be specified
//      to indicate which texture stage the texture is for e.g. 
//      D3D_TEXTURE_STAGE1 indicates that the texture is for use with texture 
//      stage one. Stage Zero is the default if no TEXTURE_STAGE flags are
//      set.
//  pWidth
//      width in pixels; 0 or NULL is unacceptable
//      returns corrected width
//  pHeight       
//      height in pixels; 0 or NULL is unacceptable
//      returns corrected height
//  pPixelFormat
//      surface format. D3DX_DEFAULT is unacceptable.
//      returns actual format that was used
//  pDDPal
//      DDraw palette that is set (if present) on paletted surfaces.
//      It is ignored even if it is set, for non-paletted surfaces.
//  ppDDSurf
//      The ddraw surface that will be created
//  pNumMipMaps
//      the number of mipmaps actually generated
//
//  Notes: See notes for D3DXCheckTextureRequirements. 
//-------------------------------------------------------------------------
HRESULT WINAPI 
    D3DXCreateTexture( LPDIRECT3DDEVICE7     pd3dDevice,
                       LPDWORD               pFlags, 
                       LPDWORD               pWidth,  
                       LPDWORD               pHeight,  
                       D3DX_SURFACEFORMAT*   pPixelFormat,
                       LPDIRECTDRAWPALETTE   pDDPal,
                       LPDIRECTDRAWSURFACE7* ppDDSurf,
                       LPDWORD               pNumMipMaps);

//-------------------------------------------------------------------------
// D3DXCreateCubeMapTexture: Create blank cube-map texture
// ------------------------
//
// Parameters:
//
//  pd3dDevice
//      The D3D device with which the texture is going to be used.
//  pFlags   
//      allows specification of D3DX_TEXTURE_NOMIPMAP
//      D3DX_TEXTURE_NOMIPMAP may be returned in the case where mipmap creation 
//      is not supported. Additionally, D3DX_TEXTURE_STAGE<n> can be specified
//      to indicate which texture stage the texture is for e.g. 
//      D3D_TEXTURE_STAGE1 indicates that the texture is for use with texture 
//      stage one. Stage Zero is the default if no TEXTURE_STAGE flags are
//      set.
//  cubefaces
//      allows specification of which faces of the cube-map to generate.
//      D3DX_DEFAULT, 0, and DDSCAPS2_CUBEMAP_ALLFACES all mean
//      "create all 6 faces of the cubemap". Any combination of
//      DDSCAPS2_CUBEMAP_POSITIVEX, DDSCAPS2_CUBEMAP_NEGATIVEX,
//      DDSCAPS2_CUBEMAP_POSITIVEY, DDSCAPS2_CUBEMAP_NEGATIVEY,
//      DDSCAPS2_CUBEMAP_POSITIVEZ, or DDSCAPS2_CUBEMAP_NEGATIVEZ, is
//      valid.
//  colorEmptyFaces
//      allows specification of the color to use for the faces that were not
//      specified in the cubefaces parameter.
//  pWidth
//      width in pixels; 0 or NULL is unacceptable
//      returns corrected width
//  pHeight       
//      height in pixels; 0 or NULL is unacceptable
//      returns corrected height
//  pPixelFormat
//      surface format. D3DX_DEFAULT is unacceptable.
//      returns actual format that was used
//  pDDPal
//      DDraw palette that is set (if present) on paletted surfaces.
//      It is ignored even if it is set, for non-paletted surfaces.
//  ppDDSurf
//      the ddraw surface that will be created
//  pNumMipMaps
//      the number of mipmaps generated for a particular face of the 
//      cubemap.
//
//  Notes: See notes for D3DXCheckTextureRequirements. 
//-------------------------------------------------------------------------
HRESULT WINAPI 
    D3DXCreateCubeMapTexture( LPDIRECT3DDEVICE7     pd3dDevice,
                              LPDWORD               pFlags, 
                              DWORD                 cubefaces,
                              D3DCOLOR              colorEmptyFaces,
                              LPDWORD               pWidth,  
                              LPDWORD               pHeight,  
                              D3DX_SURFACEFORMAT    *pPixelFormat,
                              LPDIRECTDRAWPALETTE   pDDPal,
                              LPDIRECTDRAWSURFACE7* ppDDSurf,
                              LPDWORD               pNumMipMaps);


//-------------------------------------------------------------------------
// D3DXCreateTextureFromFile: Create a texture object from a file or from the 
// -------------------------  resource. Only BMP and DIB are supported from the
//                            resource portion of the executable.
//
// Parameters:
//
//  pd3dDevice
//      The D3D device with which the texture is going to be used.
//  pFlags   
//      allows specification of D3DX_TEXTURE_NOMIPMAP
//      D3DX_TEXTURE_NOMIPMAP may be returned in the case where mipmap creation 
//      is not supported. Additionally, D3DX_TEXTURE_STAGE<n> can be specified
//      to indicate which texture stage the texture is for e.g. 
//      D3D_TEXTURE_STAGE1 indicates that the texture is for use with texture 
//      stage one. Stage Zero is the default if no TEXTURE_STAGE flags are
//      set.
//  pWidth  
//      Width in pixels. If 0 or D3DX_DEFAULT, the width will be taken 
//      from the file
//      returns corrected width
//  pHeight   
//      Height in pixels. If 0 or D3DX_DEFAULT, the height will be taken 
//      from the file
//      returns corrected height
//  pPixelFormat
//      If D3DX_SF_UNKNOWN is passed in, pixel format closest to the bitmap 
//      will be chosen
//      returns actual format that was used
//  pDDPal
//      DDraw palette that is set (if present) on paletted surfaces.
//      It is ignored even if it is set, for non-paletted surfaces.
//  ppDDSurf
//      The ddraw surface that will be created.
//  pNumMipMaps
//      The number of mipmaps generated.
//  pSrcName
//      File name. BMP, DIB, DDS, are supported. 
//      
//      TGA is supported for the following cases: 16, 24, 32bpp direct color and 8bpp palettized. 
//      Also, 8, 16bpp grayscale is supported. RLE versions of the above 
//      TGA formats are also supported. ColorKey and Premultiplied Alpha 
//      are not currently supported for TGA files.
//      returns created format
//
//  Notes: See notes for D3DXCheckTextureRequirements. 
//-------------------------------------------------------------------------
HRESULT WINAPI 
    D3DXCreateTextureFromFile( LPDIRECT3DDEVICE7     pd3dDevice,
                               LPDWORD               pFlags, 
                               LPDWORD               pWidth,  
                               LPDWORD               pHeight,  
                               D3DX_SURFACEFORMAT*   pPixelFormat,
                               LPDIRECTDRAWPALETTE   pDDPal,
                               LPDIRECTDRAWSURFACE7* ppDDSurf,
                               LPDWORD               pNumMipMaps,
                               LPSTR                 pSrcName,
                               D3DX_FILTERTYPE       filterType);

//-------------------------------------------------------------------------
// D3DXLoadTextureFromFile: Load from a file into a mipmap level. Doing the 
// -----------------------  necessary color conversion and rescaling. File
//                          format support is identical to 
//                          D3DXCreateTextureFromFile's.
//
//  pd3dDevice
//      The D3D device with which the texture is going to be used.
// pTexture
//      a pointer to a DD7Surface which was created with either 
//      CreateTextureFromFile or CreateTexture.
// mipMapLevel
//      indicates mipmap level
//      Note: 
//          1. Error if mipmap level doesn't exist
//          2. If D3DX_DEFAULT and equal number of mipmap levels exist
//             then all the source mip-levels are loaded
//          3. If the source has mipmaps and the dest doesn't, use the top one
//          4. If the dest has miplevels and source doesn't, we expand
//          5. If there are unequal numbers of miplevels, we expand
// pSrcName
//      File name. BMP, DIB, DDS, are supported. 
//      For details on TGA support, refer to the comments for 
//      D3DXCreateTextureFromFile
// pSrcRect
//      the source rectangle or null (whole surface)
// pDestRect
//      the destination rectangle or null (whole surface)
// filterType 
//      filter used for mipmap generation
//-------------------------------------------------------------------------
HRESULT WINAPI 
    D3DXLoadTextureFromFile( LPDIRECT3DDEVICE7    pd3dDevice,
                             LPDIRECTDRAWSURFACE7 pTexture,
                             DWORD                mipMapLevel,
                             LPSTR                pSrcName, 
                             RECT*                pSrcRect, 
                             RECT*                pDestRect,
                             D3DX_FILTERTYPE      filterType);

//-------------------------------------------------------------------------
// D3DXLoadTextureFromSurface: Load from a DDraw Surface into a mipmap level. 
// --------------------------  Doing the necessary color conversion.
//
//  pd3dDevice
//      The D3D device with which the texture is going to be used.
// pTexture
//      a pointer to a DD7Surface which was created with either 
//      CreateTextureFromFile or CreateTexture.
// mipMapLevel
//      indicates mipmap level
//      Note: 
//          1. Error if mipmap level doesn't exist
//          2. If D3DX_DEFAULT and equal number of mipmap levels exist
//             then all the source mip-levels are loaded
//          3. If the source has mipmaps and the dest doesn't, use the top one
//          4. If the dest has miplevels and source doesn't, we expand
//          5. If there are unequal numbers of miplevels, we expand
// pSurfaceSrc
//      the source surface
// pSrcRect
//      the source rectangle or null (whole surface)
// pDestRect
//      the destination rectangle or null (whole surface)
// filterType 
//      filter used for mipmap generation
//-------------------------------------------------------------------------
HRESULT WINAPI 
    D3DXLoadTextureFromSurface( LPDIRECT3DDEVICE7    pd3dDevice,
                                LPDIRECTDRAWSURFACE7 pTexture,
                                DWORD                mipMapLevel,
                                LPDIRECTDRAWSURFACE7 pSurfaceSrc, 
                                RECT*                pSrcRect, 
                                RECT*                pDestRect,
                                D3DX_FILTERTYPE      filterType);

//-------------------------------------------------------------------------
// D3DXLoadTextureFromMemory: Load a mip level from memory. Doing the necessary
// -------------------------  color conversion.
//
//  pd3dDevice
//      The D3D device with which the texture is going to be used.
// pTexture
//      a pointer to a DD7Surface which was created with either 
//      CreateTextureFromFile or CreateTexture.
// mipMapLevel
//      indicates mipmap level
//      Note: 
//          1. Error if mipmap level doesn't exist
//          2. If D3DX_DEFAULT and equal number of mipmap levels exist
//             then all the source mip-levels are loaded
//          3. If the source has mipmaps and the dest doesn't, use the top one
//          4. If the dest has miplevels and source doesn't, we expand
//          5. If there are unequal numbers of miplevels, we expand
// pMemory
//      pointer to source memory from which the texture will be loaded
// pDDPal
//      DirectDraw Palette, that the app passes in optionally if the memory is 
//      supposed to be paletteized.
// srcPixelFormat
//      PixelFormat of the source.
// srcPitch
//      The pitch of the memory or D3DX_DEFAULT (based on srcPixelFormat)
// pDestRect
//      The destination rectangle or null (whole surface)
// filterType 
//      filter used for mipmap generation
// 
// Assumptions: The source (memory) is loaded in full
//-------------------------------------------------------------------------
HRESULT WINAPI 
    D3DXLoadTextureFromMemory( LPDIRECT3DDEVICE7    pd3dDevice, 
                               LPDIRECTDRAWSURFACE7 pTexture,
                               DWORD                mipMapLevel, 
                               LPVOID               pMemory,
                               LPDIRECTDRAWPALETTE  pDDPal,
                               D3DX_SURFACEFORMAT   srcPixelFormat,
                               DWORD                srcPitch,
                               RECT*                pDestRect,
                               D3DX_FILTERTYPE      filterType);

#ifdef __cplusplus
}
#endif //__cplusplus    

//-------------------------------------------------------------------------
// Flags for texture create functions; applies to 
// D3DXCreateTexture, D3DXCreateCubeMapTexture and D3DXCreateTextureFromFile.
//

// Flag to indicate that mipmap generation is not desired.
#define D3DX_TEXTURE_NOMIPMAP  (1 << 8)

// Flags to indicate which texture stage the texture is
// intended for use with. Specifying the stage is necessary at
// texture creation time for HW devices that expose the
// D3DDEVCAPS_SEPARATETEXTUREMEMORIES bit in their D3DDEVICEDESC
// structure.
#define D3DX_TEXTURE_STAGE0    (0)
#define D3DX_TEXTURE_STAGE1    (1)
#define D3DX_TEXTURE_STAGE2    (2)
#define D3DX_TEXTURE_STAGE3    (3)
#define D3DX_TEXTURE_STAGE4    (4)
#define D3DX_TEXTURE_STAGE5    (5)
#define D3DX_TEXTURE_STAGE6    (6)
#define D3DX_TEXTURE_STAGE7    (7)

// Mask to extract the texture stage value out of the flags to
// the texture create functions.
#define D3DX_TEXTURE_STAGE_MASK (0x7)

#endif //__D3DXCORE_H__