Librw = os.getenv("LIBRW") or "librw" workspace "re3" configurations { "Debug", "Release", "ReleaseFH", "DebugRW", "ReleaseRW" } location "build" files { "src/*.*" } files { "src/animation/*.*" } files { "src/audio/*.*" } files { "src/control/*.*" } files { "src/core/*.*" } files { "src/entities/*.*" } files { "src/math/*.*" } files { "src/modelinfo/*.*" } files { "src/objects/*.*" } files { "src/peds/*.*" } files { "src/render/*.*" } files { "src/rw/*.*" } files { "src/save/*.*" } files { "src/skel/*.*" } files { "src/skel/win/*.*" } files { "src/text/*.*" } files { "src/vehicles/*.*" } files { "src/weapons/*.*" } files { "eax/*.*" } includedirs { "src" } includedirs { "src/animation" } includedirs { "src/audio" } includedirs { "src/control" } includedirs { "src/core" } includedirs { "src/entities" } includedirs { "src/math" } includedirs { "src/modelinfo" } includedirs { "src/objects" } includedirs { "src/peds" } includedirs { "src/render" } includedirs { "src/rw" } includedirs { "src/save/" } includedirs { "src/skel/" } includedirs { "src/skel/win" } includedirs { "src/text" } includedirs { "src/vehicles" } includedirs { "src/weapons" } includedirs { "eax" } includedirs { "dxsdk/include" } includedirs { "milessdk/include" } includedirs { "eax" } libdirs { "dxsdk/lib" } libdirs { "milessdk/lib" } filter "configurations:Debug or Release" files { "src/fakerw/*.*" } includedirs { "src/fakerw" } includedirs { Librw } libdirs { path.join(Librw, "lib/win-x86-d3d9/%{cfg.buildcfg}") } links { "rw", "d3d9" } filter {} filter "configurations:DebugRW or ReleaseRW" defines { "RWLIBS" } includedirs { "rwsdk/include/d3d8" } libdirs { "rwsdk/lib/d3d8/release" } links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp" } filter {} pbcommands = { "setlocal EnableDelayedExpansion", "set file=$(TargetPath)", "FOR %%i IN (\"%file%\") DO (", "set filename=%%~ni", "set fileextension=%%~xi", "set target=!path!!filename!!fileextension!", "if exist \"!target!\" copy /y \"!file!\" \"!target!\"", ")" } function setpaths (gamepath, exepath, scriptspath) scriptspath = scriptspath or "" if (gamepath) then cmdcopy = { "set \"path=" .. gamepath .. scriptspath .. "\"" } table.insert(cmdcopy, pbcommands) postbuildcommands (cmdcopy) debugdir (gamepath) if (exepath) then debugcommand (gamepath .. exepath) dir, file = exepath:match'(.*/)(.*)' debugdir (gamepath .. (dir or "")) end end --targetdir ("bin/%{prj.name}/" .. scriptspath) end project "re3" kind "WindowedApp" language "C++" targetname "re3" targetdir "bin/%{cfg.buildcfg}" targetextension ".exe" characterset ("MBCS") linkoptions "/SAFESEH:NO" filter "configurations:Debug" defines { "DEBUG", "LIBRW", "RW_D3D9" } staticruntime "off" symbols "Full" setpaths("$(GTA_III_RE_DIR)/", "re3.exe", "") filter "configurations:Release" defines { "NDEBUG", "LIBRW", "RW_D3D9" } optimize "On" staticruntime "off" symbols "Full" setpaths("$(GTA_III_RE_DIR)/", "re3.exe", "") filter "configurations:ReleaseFH" defines { "NDEBUG" } symbols "Full" optimize "off" staticruntime "on" setpaths("$(GTA_III_RE_DIR)/", "re3.exe", "") filter "configurations:DebugRW" defines { "DEBUG" } staticruntime "on" symbols "On" setpaths("$(GTA_III_RE_DIR)/", "re3.exe", "") filter "configurations:ReleaseRW" defines { "NDEBUG" } optimize "On" staticruntime "on" setpaths("$(GTA_III_RE_DIR)/", "re3.exe", "")