#include "common.h" #include "CutsceneObject.h" CCutsceneObject::CCutsceneObject(void) { m_status = STATUS_SIMPLE; bUsesCollision = false; m_flagC20 = true; ObjectCreatedBy = CUTSCENE_OBJECT; m_fMass = 1.0f; m_fTurnMass = 1.0f; }