95 lines
2.5 KiB
C++
95 lines
2.5 KiB
C++
#pragma once
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#include "ParticleMgr.h"
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class CEntity;
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class CParticle
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{
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public:
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enum
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{
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RAND_TABLE_SIZE = 20,
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SIN_COS_TABLE_SIZE = 1024
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};
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CVector m_vecPosition;
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CVector m_vecVelocity;
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CVector m_vecScreenPosition;
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uint32 m_nTimeWhenWillBeDestroyed;
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uint32 m_nTimeWhenColorWillBeChanged;
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float m_fZGround;
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CVector m_vecParticleMovementOffset;
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int16 m_nCurrentZRotation;
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uint16 m_nZRotationTimer;
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float m_fCurrentZRadius;
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uint16 m_nZRadiusTimer;
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float m_fSize;
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float m_fExpansionRate;
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uint16 m_nFadeToBlackTimer;
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uint16 m_nFadeAlphaTimer;
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uint8 m_nColorIntensity;
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uint8 m_nAlpha;
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uint16 m_nCurrentFrame;
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int16 m_nAnimationSpeedTimer;
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int16 m_nRotationStep;
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int16 m_nRotation;
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RwRGBA m_Color;
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CParticle *m_pNext;
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CParticle()
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{
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;
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}
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~CParticle()
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{
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;
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}
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static float ms_afRandTable[RAND_TABLE_SIZE];
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static CParticle *m_pUnusedListHead;
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static float m_SinTable[SIN_COS_TABLE_SIZE];
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static float m_CosTable[SIN_COS_TABLE_SIZE];
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static float Sin(int32 value) { return m_SinTable[value]; }
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static float Cos(int32 value) { return m_CosTable[value]; }
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static void ReloadConfig();
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static void Initialise();
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static void Shutdown();
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static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity = nil, float fSize = 0.0f, int32 nRotationSpeed = 0, int32 nRotation = 0, int32 nCurFrame = 0, int32 nLifeSpan = 0);
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static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, RwRGBA const &color, int32 nRotationSpeed = 0, int32 nRotation = 0, int32 nCurFrame = 0, int32 nLifeSpan = 0);
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static void Update();
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static void Render();
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static void RemovePSystem(tParticleType type);
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static void RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, tParticleSystemData *pPSystemData);
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static void _Next(CParticle *&pParticle, CParticle *&pPrevParticle, tParticleSystemData *pPSystemData, bool bRemoveParticle)
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{
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if ( bRemoveParticle )
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{
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RemoveParticle(pParticle, pPrevParticle, pPSystemData);
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if ( pPrevParticle )
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pParticle = pPrevParticle->m_pNext;
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else
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pParticle = pPSystemData->m_pParticles;
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}
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else
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{
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pPrevParticle = pParticle;
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pParticle = pParticle->m_pNext;
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}
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}
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static void AddJetExplosion(CVector const &vecPos, float fPower, float fSize);
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static void AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatrix);
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};
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VALIDATE_SIZE(CParticle, 0x68);
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