Re3/src/control/Record.cpp
2019-05-30 00:47:33 +02:00

7 lines
163 B
C++

#include "common.h"
#include "Record.h"
UInt16 &CRecordDataForGame::RecordingState = *(UInt16*)0x95CC24;
UInt8 &CRecordDataForChase::Status = *(UInt8*)0x95CDCE;