1560 lines
46 KiB
C++
1560 lines
46 KiB
C++
#include "common.h"
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#include "main.h"
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#include "FileMgr.h"
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#include "FileLoader.h"
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#include "TxdStore.h"
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#include "Timer.h"
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#include "Weather.h"
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#include "Camera.h"
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#include "Vehicle.h"
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#include "Boat.h"
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#include "World.h"
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#include "General.h"
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#include "Timecycle.h"
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#include "ZoneCull.h"
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#include "Clock.h"
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#include "Particle.h"
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#include "ParticleMgr.h"
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#include "RwHelper.h"
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#include "Streaming.h"
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#include "CdStream.h"
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#include "Pad.h"
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#include "RenderBuffer.h"
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#include <rpworld.h>
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#include "WaterLevel.h"
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#include "MemoryHeap.h"
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float TEXTURE_ADDU;
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float TEXTURE_ADDV;
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int32 CWaterLevel::ms_nNoOfWaterLevels;
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float CWaterLevel::ms_aWaterZs[48];
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CRect CWaterLevel::ms_aWaterRects[48];
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int8 CWaterLevel::aWaterBlockList[MAX_LARGE_SECTORS][MAX_LARGE_SECTORS];
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int8 CWaterLevel::aWaterFineBlockList[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS];
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bool CWaterLevel::WavesCalculatedThisFrame;
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RpAtomic *CWaterLevel::ms_pWavyAtomic;
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RpGeometry *CWaterLevel::apGeomArray[8];
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int16 CWaterLevel::nGeomUsed;
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//"Custom" Don't Render Water Toggle
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bool gbDontRenderWater;
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//RwTexture *gpWaterTex;
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//RwRaster *gpWaterRaster;
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RwTexture *gpWaterTex;
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RwRaster *gpWaterRaster;
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const float fAdd1 = 180.0f;
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const float fAdd2 = 80.0f;
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const float fRedMult = 0.6f;
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const float fGreenMult = 1.0f;
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const float fBlueMult = 1.4f;
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void
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CWaterLevel::Initialise(Const char *pWaterDat)
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{
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ms_nNoOfWaterLevels = 0;
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#ifdef MASTER
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int32 hFile = -1;
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do
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{
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hFile = CFileMgr::OpenFile("DATA\\waterpro.dat", "rb");
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}
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while ( hFile < 0 );
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#else
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int32 hFile = CFileMgr::OpenFile("DATA\\waterpro.dat", "rb");
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#endif
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if (hFile > 0)
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{
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CFileMgr::Read(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels));
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CFileMgr::Read(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs));
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CFileMgr::Read(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects));
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CFileMgr::Read(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList));
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CFileMgr::Read(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList));
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CFileMgr::CloseFile(hFile);
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}
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#ifndef MASTER
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else
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{
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printf("Init waterlevels\n");
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CFileMgr::SetDir("");
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hFile = CFileMgr::OpenFile(pWaterDat, "r");
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char *line;
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while ((line = CFileLoader::LoadLine(hFile)))
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{
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#ifdef FIX_BUGS
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if (*line && *line != ';' && !strstr(line, "* ;end of file"))
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#else
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if (*line && *line != ';')
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#endif
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{
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float z, l, b, r, t;
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sscanf(line, "%f %f %f %f %f", &z, &l, &b, &r, &t);
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AddWaterLevel(l, b, r, t, z);
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}
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}
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CFileMgr::CloseFile(hFile);
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for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
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{
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for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
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{
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aWaterFineBlockList[x][y] = NO_WATER;
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}
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}
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// rasterize water rects read from file
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for (int32 i = 0; i < ms_nNoOfWaterLevels; i++)
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{
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int32 l = WATER_HUGE_X(ms_aWaterRects[i].left);
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int32 r = WATER_HUGE_X(ms_aWaterRects[i].right) + 1.0f;
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int32 t = WATER_HUGE_Y(ms_aWaterRects[i].top);
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int32 b = WATER_HUGE_Y(ms_aWaterRects[i].bottom) + 1.0f;
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#ifdef FIX_BUGS
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// water.dat has rects that go out of bounds
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// which causes memory corruption
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l = clamp(l, 0, MAX_SMALL_SECTORS - 1);
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r = clamp(r, 0, MAX_SMALL_SECTORS - 1);
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t = clamp(t, 0, MAX_SMALL_SECTORS - 1);
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b = clamp(b, 0, MAX_SMALL_SECTORS - 1);
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#endif
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for (int32 x = l; x <= r; x++)
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{
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for (int32 y = t; y <= b; y++)
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{
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aWaterFineBlockList[x][y] = i;
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}
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}
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}
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// remove tiles that are obscured by land
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for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
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{
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float worldX = WATER_START_X + x * SMALL_SECTOR_SIZE;
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for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
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{
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if (aWaterFineBlockList[x][y] >= 0)
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{
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float worldY = WATER_START_Y + y * SMALL_SECTOR_SIZE;
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int32 i;
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for (i = 0; i <= 8; i++)
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{
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for (int32 j = 0; j <= 8; j++)
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{
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CVector worldPos = CVector(worldX + i * (SMALL_SECTOR_SIZE / 8), worldY + j * (SMALL_SECTOR_SIZE / 8), ms_aWaterZs[aWaterFineBlockList[x][y]]);
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if ((worldPos.x > WORLD_MIN_X && worldPos.x < WORLD_MAX_X) && (worldPos.y > WORLD_MIN_Y && worldPos.y < WORLD_MAX_Y) &&
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(!WaterLevelAccordingToRectangles(worldPos.x, worldPos.y) || TestVisibilityForFineWaterBlocks(worldPos)))
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continue;
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// at least one point in the tile wasn't blocked, so don't remove water
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i = 1000;
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break;
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}
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}
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if (i < 1000)
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aWaterFineBlockList[x][y] = NO_WATER;
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}
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}
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}
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RemoveIsolatedWater();
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// calculate coarse tiles from fine tiles
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for (int32 x = 0; x < MAX_LARGE_SECTORS; x++)
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{
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for (int32 y = 0; y < MAX_LARGE_SECTORS; y++)
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{
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if (aWaterFineBlockList[x * 2][y * 2] >= 0)
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{
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aWaterBlockList[x][y] = aWaterFineBlockList[x * 2][y * 2];
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}
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else if (aWaterFineBlockList[x * 2 + 1][y * 2] >= 0)
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{
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aWaterBlockList[x][y] = aWaterFineBlockList[x * 2 + 1][y * 2];
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}
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else if (aWaterFineBlockList[x * 2][y * 2 + 1] >= 0)
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{
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aWaterBlockList[x][y] = aWaterFineBlockList[x * 2][y * 2 + 1];
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}
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else if (aWaterFineBlockList[x * 2 + 1][y * 2 + 1] >= 0)
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{
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aWaterBlockList[x][y] = aWaterFineBlockList[x * 2 + 1][y * 2 + 1];
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}
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else
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{
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aWaterBlockList[x][y] = NO_WATER;
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}
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}
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}
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hFile = CFileMgr::OpenFileForWriting("data\\waterpro.dat");
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if (hFile > 0)
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{
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CFileMgr::Write(hFile, (char *)&ms_nNoOfWaterLevels, sizeof(ms_nNoOfWaterLevels));
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CFileMgr::Write(hFile, (char *)ms_aWaterZs, sizeof(ms_aWaterZs));
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CFileMgr::Write(hFile, (char *)ms_aWaterRects, sizeof(ms_aWaterRects));
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CFileMgr::Write(hFile, (char *)aWaterBlockList, sizeof(aWaterBlockList));
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CFileMgr::Write(hFile, (char *)aWaterFineBlockList, sizeof(aWaterFineBlockList));
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CFileMgr::CloseFile(hFile);
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}
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}
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#endif
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CTxdStore::PushCurrentTxd();
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int32 slot = CTxdStore::FindTxdSlot("particle");
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CTxdStore::SetCurrentTxd(slot);
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if ( gpWaterTex == nil )
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gpWaterTex = RwTextureRead("water_old", nil);
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gpWaterRaster = RwTextureGetRaster(gpWaterTex);
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CTxdStore::PopCurrentTxd();
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CreateWavyAtomic();
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FreeBoatWakeArray();
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printf("Done Initing waterlevels\n");
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}
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void
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CWaterLevel::Shutdown()
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{
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FreeBoatWakeArray();
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DestroyWavyAtomic();
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if ( gpWaterTex != nil )
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{
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RwTextureDestroy(gpWaterTex);
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gpWaterTex = nil;
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}
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}
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void
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CWaterLevel::CreateWavyAtomic()
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{
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RpGeometry *wavyGeometry;
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RpMaterial *wavyMaterial;
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RpTriangle *wavyTriangles;
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RpMorphTarget *wavyMorphTarget;
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RwSphere boundingSphere;
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RwV3d *wavyVert;
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RwFrame *wavyFrame;
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{
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wavyGeometry = RpGeometryCreate(9*9, 8*8*2, rpGEOMETRYTRISTRIP
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|rpGEOMETRYTEXTURED
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|rpGEOMETRYPRELIT
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|rpGEOMETRYMODULATEMATERIALCOLOR);
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ASSERT(wavyGeometry != nil);
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}
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{
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wavyMaterial = RpMaterialCreate();
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ASSERT(wavyMaterial != nil);
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ASSERT(gpWaterTex != nil);
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RpMaterialSetTexture(wavyMaterial, gpWaterTex);
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}
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{
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wavyTriangles = RpGeometryGetTriangles(wavyGeometry);
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ASSERT(wavyTriangles != nil);
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/*
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[B] [C]
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***********
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* * *
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* * *
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* * *
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* * *
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***********
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[A] [D]
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*/
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for ( int32 i = 0; i < 8; i++ )
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{
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for ( int32 j = 0; j < 8; j++ )
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{
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RpGeometryTriangleSetVertexIndices(wavyGeometry,
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&wavyTriangles[2 * 8*i + 2*j + 0], /*A*/9*i+j+0, /*B*/9*i+j+1, /*C*/9*i+j+9+1);
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RpGeometryTriangleSetVertexIndices(wavyGeometry,
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&wavyTriangles[2 * 8*i + 2*j + 1], /*A*/9*i+j+0, /*C*/9*i+j+9+1, /*D*/9*i+j+9 );
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RpGeometryTriangleSetMaterial(wavyGeometry, &wavyTriangles[2 * 8*i + 2*j + 0], wavyMaterial);
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RpGeometryTriangleSetMaterial(wavyGeometry, &wavyTriangles[2 * 8*i + 2*j + 1], wavyMaterial);
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}
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}
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}
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{
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wavyMorphTarget = RpGeometryGetMorphTarget(wavyGeometry, 0);
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ASSERT(wavyMorphTarget != nil);
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wavyVert = RpMorphTargetGetVertices(wavyMorphTarget);
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ASSERT(wavyVert != nil);
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for ( int32 i = 0; i < 9; i++ )
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{
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for ( int32 j = 0; j < 9; j++ )
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{
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wavyVert[9*i+j].x = (float)i * 4.0f;
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wavyVert[9*i+j].y = (float)j * 4.0f;
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wavyVert[9*i+j].z = 0.0f;
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}
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}
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RpMorphTargetCalcBoundingSphere(wavyMorphTarget, &boundingSphere);
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RpMorphTargetSetBoundingSphere(wavyMorphTarget, &boundingSphere);
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RpGeometryUnlock(wavyGeometry);
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}
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{
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wavyFrame = RwFrameCreate();
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ASSERT( wavyFrame != nil );
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ms_pWavyAtomic = RpAtomicCreate();
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ASSERT( ms_pWavyAtomic != nil );
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RpAtomicSetGeometry(ms_pWavyAtomic, wavyGeometry, 0);
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RpAtomicSetFrame(ms_pWavyAtomic, wavyFrame);
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RpMaterialDestroy(wavyMaterial);
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RpGeometryDestroy(wavyGeometry);
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}
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}
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void
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CWaterLevel::DestroyWavyAtomic()
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{
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RwFrame *frame;
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frame = RpAtomicGetFrame(ms_pWavyAtomic);
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RpAtomicDestroy(ms_pWavyAtomic);
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RwFrameDestroy(frame);
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}
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#ifndef MASTER
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void
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CWaterLevel::AddWaterLevel(float fXLeft, float fYBottom, float fXRight, float fYTop, float fLevel)
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{
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ms_aWaterRects[ms_nNoOfWaterLevels] = CRect(fXLeft, fYBottom, fXRight, fYTop);
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ms_aWaterZs[ms_nNoOfWaterLevels] = fLevel;
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ms_nNoOfWaterLevels++;
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}
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bool
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CWaterLevel::WaterLevelAccordingToRectangles(float fX, float fY, float *pfOutLevel)
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{
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if (ms_nNoOfWaterLevels <= 0) return false;
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for (int32 i = 0; i < ms_nNoOfWaterLevels; i++)
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{
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if (fX >= ms_aWaterRects[i].left && fX <= ms_aWaterRects[i].right
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&& fY >= ms_aWaterRects[i].top && fY <= ms_aWaterRects[i].bottom)
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{
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if (pfOutLevel) *pfOutLevel = ms_aWaterZs[i];
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return true;
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}
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}
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return false;
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}
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bool
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CWaterLevel::TestVisibilityForFineWaterBlocks(const CVector &worldPos)
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{
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static CVector2D tab[] =
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{
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{ 50.0f, 50.0f },
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{ -50.0f, 50.0f },
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{ -50.0f, -50.0f },
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{ 50.0f, -50.0f },
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{ 50.0f, 0.0f },
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{ -50.0f, 0.0f },
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{ 0.0f, -50.0f },
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{ 0.0f, 50.0f },
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};
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CEntity *entity;
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CColPoint col;
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CVector lineStart, lineEnd;
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lineStart = worldPos;
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if (!CWorld::ProcessVerticalLine(lineStart, lineStart.z + 100.0f, col, entity, true, false, false, false, true, false, nil))
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{
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lineStart.x += 0.4f;
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lineStart.y += 0.4f;
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if (!CWorld::ProcessVerticalLine(lineStart, lineStart.z + 100.0f, col, entity, true, false, false, false, true, false, nil))
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{
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return false;
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}
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}
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for (int32 i = 0; i < ARRAY_SIZE(tab); i++)
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{
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lineStart = worldPos;
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lineEnd = worldPos;
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lineEnd.x += tab[i].x;
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lineEnd.y += tab[i].y;
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lineEnd.z += 100.0f;
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if ((lineEnd.x > WORLD_MIN_X && lineEnd.x < WORLD_MAX_X) && (lineEnd.y > WORLD_MIN_Y && lineEnd.y < WORLD_MAX_Y))
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{
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if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false))
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{
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lineStart.x += 0.4f;
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lineStart.y += 0.4f;
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lineEnd.x += 0.4f;
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lineEnd.y += 0.4f;
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if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false))
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{
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return false;
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}
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}
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}
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}
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return true;
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}
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void
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CWaterLevel::RemoveIsolatedWater()
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{
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bool (*isConnected)[MAX_SMALL_SECTORS] = new bool[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS];
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for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
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{
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for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
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{
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isConnected[x][y] = false;
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}
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}
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isConnected[0][0] = true;
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bool keepGoing;
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do
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{
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keepGoing = false;
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for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
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{
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for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
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{
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if (aWaterFineBlockList[x][y] < 0 || isConnected[x][y])
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continue;
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if (x > 0 && isConnected[x - 1][y])
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{
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isConnected[x][y] = true;
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keepGoing = true;
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}
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if (y > 0 && isConnected[x][y - 1])
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{
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isConnected[x][y] = true;
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keepGoing = true;
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}
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if (x + 1 < MAX_SMALL_SECTORS && isConnected[x + 1][y])
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{
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isConnected[x][y] = true;
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keepGoing = true;
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}
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if (y + 1 < MAX_SMALL_SECTORS && isConnected[x][y + 1])
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{
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isConnected[x][y] = true;
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keepGoing = true;
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}
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}
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}
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}
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while (keepGoing);
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int32 numRemoved = 0;
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|
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for (int32 x = 0; x < MAX_SMALL_SECTORS; x++)
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{
|
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for (int32 y = 0; y < MAX_SMALL_SECTORS; y++)
|
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{
|
|
if (aWaterFineBlockList[x][y] >= 0 && !isConnected[x][y] && ms_aWaterZs[aWaterFineBlockList[x][y]] == 0.0f)
|
|
{
|
|
numRemoved++;
|
|
aWaterFineBlockList[x][y] = NO_WATER;
|
|
}
|
|
}
|
|
}
|
|
|
|
printf("Removed %d isolated patches of water\n", numRemoved);
|
|
|
|
delete[] isConnected;
|
|
}
|
|
#endif
|
|
|
|
bool
|
|
CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ)
|
|
{
|
|
int32 x = WATER_HUGE_X(fX);
|
|
int32 y = WATER_HUGE_Y(fY);
|
|
|
|
ASSERT( x >= 0 && x < HUGE_SECTOR_SIZE );
|
|
ASSERT( y >= 0 && y < HUGE_SECTOR_SIZE );
|
|
|
|
int8 nBlock = aWaterFineBlockList[x][y];
|
|
|
|
if ( nBlock == NO_WATER )
|
|
return false;
|
|
|
|
ASSERT( pfOutLevel != nil );
|
|
*pfOutLevel = ms_aWaterZs[nBlock];
|
|
|
|
float fAngle = (CTimer::GetTimeInMilliseconds() & 4095) * (TWOPI / 4096.0f);
|
|
|
|
float fWave = Sin
|
|
(
|
|
/*( WATER_UNSIGN_Y(fY) - float(y) * MAX_HUGE_SECTORS + WATER_UNSIGN_X(fX) - float(x) * MAX_HUGE_SECTORS )*/ // VC
|
|
(float)( ((int32)fX & (MAX_HUGE_SECTORS-1)) + ((int32)fY & (MAX_HUGE_SECTORS-1)) )
|
|
* (TWOPI / MAX_HUGE_SECTORS ) + fAngle
|
|
);
|
|
|
|
float fWindFactor = CWeather::Wind * 0.7f + 0.3f;
|
|
|
|
*pfOutLevel += fWave * fWindFactor;
|
|
|
|
if ( bDontCheckZ == false && (*pfOutLevel - fZ) > 3.0f )
|
|
{
|
|
*pfOutLevel = 0.0f;
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
CWaterLevel::GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLevel)
|
|
{
|
|
int32 x = WATER_HUGE_X(fX);
|
|
int32 y = WATER_HUGE_Y(fY);
|
|
|
|
ASSERT( x >= 0 && x < HUGE_SECTOR_SIZE );
|
|
ASSERT( y >= 0 && y < HUGE_SECTOR_SIZE );
|
|
|
|
int8 nBlock = aWaterFineBlockList[x][y];
|
|
|
|
if ( nBlock == NO_WATER )
|
|
return false;
|
|
|
|
ASSERT( pfOutLevel != nil );
|
|
*pfOutLevel = ms_aWaterZs[nBlock];
|
|
|
|
return true;
|
|
}
|
|
|
|
inline float
|
|
_GetWaterDrawDist()
|
|
{
|
|
// if z less then 15.0f return 1200.0f
|
|
if ( TheCamera.GetPosition().z < 15.0f )
|
|
return 1200.0f;
|
|
|
|
// if z greater then 60.0f return 2000.0f;
|
|
if ( TheCamera.GetPosition().z > 60.0f )
|
|
return 2000.0f;
|
|
|
|
return (TheCamera.GetPosition().z + -15.0f) * 800.0f / 45.0f + 1200.0f;
|
|
}
|
|
|
|
inline float
|
|
_GetWavyDrawDist()
|
|
{
|
|
if ( FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() )
|
|
return 120.0f;
|
|
else
|
|
return 70.0f;
|
|
}
|
|
|
|
inline void
|
|
_GetCamBounds(bool *bUseCamStartY, bool *bUseCamEndY, bool *bUseCamStartX, bool *bUseCamEndX)
|
|
{
|
|
if ( TheCamera.GetForward().z > -0.8f )
|
|
{
|
|
if ( Abs(TheCamera.GetForward().x) > Abs(TheCamera.GetForward().y) )
|
|
{
|
|
if ( TheCamera.GetForward().x > 0.0f )
|
|
*bUseCamStartX = true;
|
|
else
|
|
*bUseCamEndX = true;
|
|
}
|
|
else
|
|
{
|
|
if ( TheCamera.GetForward().y > 0.0f )
|
|
*bUseCamStartY = true;
|
|
else
|
|
*bUseCamEndY = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
inline float
|
|
SectorRadius(float fSize)
|
|
{
|
|
return Sqrt(Pow(fSize, 2) + Pow(fSize, 2));
|
|
}
|
|
|
|
void
|
|
CWaterLevel::RenderWater()
|
|
{
|
|
//"Custom" Don't Render Water Toggle
|
|
#ifndef MASTER
|
|
if (gbDontRenderWater)
|
|
return;
|
|
#endif
|
|
PUSH_RENDERGROUP("CWaterLevel::RenderWater");
|
|
bool bUseCamEndX = false;
|
|
bool bUseCamStartY = false;
|
|
|
|
bool bUseCamStartX = false;
|
|
bool bUseCamEndY = false;
|
|
|
|
float fWavySectorMaxRenderDist = _GetWavyDrawDist();
|
|
float fWavySectorMaxRenderDistSqr = SQR(fWavySectorMaxRenderDist);
|
|
|
|
_GetCamBounds(&bUseCamStartY, &bUseCamEndY, &bUseCamStartX, &bUseCamEndX);
|
|
|
|
float fHugeSectorMaxRenderDist = _GetWaterDrawDist();
|
|
float fHugeSectorMaxRenderDistSqr = SQR(fHugeSectorMaxRenderDist);
|
|
|
|
float windAddUV = CWeather::Wind * 0.0015f + 0.0005f;
|
|
|
|
|
|
if ( !CTimer::GetIsPaused() )
|
|
{
|
|
#ifdef FIX_BUGS
|
|
TEXTURE_ADDU += (CGeneral::GetRandomNumberInRange(-0.0005f, 0.0005f) + windAddUV) * CTimer::GetTimeStepFix();
|
|
TEXTURE_ADDV += (CGeneral::GetRandomNumberInRange(-0.0005f, 0.0005f) + windAddUV) * CTimer::GetTimeStepFix();
|
|
#else
|
|
TEXTURE_ADDU += CGeneral::GetRandomNumberInRange(-0.0005f, 0.0005f) + windAddUV;
|
|
TEXTURE_ADDV += CGeneral::GetRandomNumberInRange(-0.0005f, 0.0005f) + windAddUV;
|
|
#endif
|
|
}
|
|
|
|
if ( TEXTURE_ADDU >= 1.0f )
|
|
TEXTURE_ADDU = 0.0f;
|
|
if ( TEXTURE_ADDV >= 1.0f )
|
|
TEXTURE_ADDV = 0.0f;
|
|
|
|
WavesCalculatedThisFrame = false;
|
|
|
|
RwRGBA color = { 0, 0, 0, 255 };
|
|
|
|
color.red = uint32((CTimeCycle::GetDirectionalRed() * 0.5f + CTimeCycle::GetAmbientRed() ) * 255.0f);
|
|
color.green = uint32((CTimeCycle::GetDirectionalGreen() * 0.5f + CTimeCycle::GetAmbientGreen()) * 255.0f);
|
|
color.blue = uint32((CTimeCycle::GetDirectionalBlue() * 0.5f + CTimeCycle::GetAmbientBlue() ) * 255.0f);
|
|
|
|
TempBufferVerticesStored = 0;
|
|
TempBufferIndicesStored = 0;
|
|
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpWaterRaster);
|
|
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE);
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDZERO);
|
|
|
|
CVector2D camPos
|
|
(
|
|
TheCamera.GetPosition().x,
|
|
TheCamera.GetPosition().y
|
|
);
|
|
|
|
int32 nStartX = WATER_TO_HUGE_SECTOR_X(camPos.x - fHugeSectorMaxRenderDist);
|
|
int32 nEndX = WATER_TO_HUGE_SECTOR_X(camPos.x + fHugeSectorMaxRenderDist) + 1;
|
|
int32 nStartY = WATER_TO_HUGE_SECTOR_Y(camPos.y - fHugeSectorMaxRenderDist);
|
|
int32 nEndY = WATER_TO_HUGE_SECTOR_Y(camPos.y + fHugeSectorMaxRenderDist) + 1;
|
|
|
|
if ( bUseCamStartX )
|
|
nStartX = WATER_TO_HUGE_SECTOR_X(camPos.x);
|
|
if ( bUseCamEndX )
|
|
nEndX = WATER_TO_HUGE_SECTOR_X(camPos.x);
|
|
if ( bUseCamStartY )
|
|
nStartY = WATER_TO_HUGE_SECTOR_Y(camPos.y);
|
|
if ( bUseCamEndY )
|
|
nEndY = WATER_TO_HUGE_SECTOR_Y(camPos.y);
|
|
|
|
nStartX = clamp(nStartX, 0, MAX_HUGE_SECTORS - 1);
|
|
nEndX = clamp(nEndX, 0, MAX_HUGE_SECTORS - 1);
|
|
nStartY = clamp(nStartY, 0, MAX_HUGE_SECTORS - 1);
|
|
nEndY = clamp(nEndY, 0, MAX_HUGE_SECTORS - 1);
|
|
|
|
for ( int32 x = nStartX; x <= nEndX; x++ )
|
|
{
|
|
for ( int32 y = nStartY; y <= nEndY; y++ )
|
|
{
|
|
if ( aWaterBlockList[2*x+0][2*y+0] >= 0
|
|
|| aWaterBlockList[2*x+1][2*y+0] >= 0
|
|
|| aWaterBlockList[2*x+0][2*y+1] >= 0
|
|
|| aWaterBlockList[2*x+1][2*y+1] >= 0 )
|
|
{
|
|
float fX = WATER_FROM_HUGE_SECTOR_X(x);
|
|
float fY = WATER_FROM_HUGE_SECTOR_Y(y);
|
|
|
|
CVector2D vecHugeSectorCentre
|
|
(
|
|
fX + HUGE_SECTOR_SIZE/2,
|
|
fY + HUGE_SECTOR_SIZE/2
|
|
);
|
|
|
|
float fHugeSectorDistToCamSqr = (camPos - vecHugeSectorCentre).MagnitudeSqr();
|
|
|
|
if ( fHugeSectorMaxRenderDistSqr > fHugeSectorDistToCamSqr )
|
|
{
|
|
if ( TheCamera.IsSphereVisible(CVector(vecHugeSectorCentre.x, vecHugeSectorCentre.y, 0.0f), SectorRadius(HUGE_SECTOR_SIZE),
|
|
&TheCamera.GetCameraMatrix()) )
|
|
{
|
|
if ( fHugeSectorDistToCamSqr >= SQR(500.0f) /*fHugeSectorNearDist*/ )
|
|
{
|
|
float fZ;
|
|
|
|
if ( aWaterBlockList[2*x+0][2*y+0] >= 0 )
|
|
fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+0] ];
|
|
|
|
if ( aWaterBlockList[2*x+1][2*y+0] >= 0 )
|
|
fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+0] ];
|
|
|
|
if ( aWaterBlockList[2*x+0][2*y+1] >= 0 )
|
|
fZ = ms_aWaterZs[ aWaterBlockList[2*x+0][2*y+1] ];
|
|
|
|
if ( aWaterBlockList[2*x+1][2*y+1] >= 0 )
|
|
fZ = ms_aWaterZs[ aWaterBlockList[2*x+1][2*y+1] ];
|
|
|
|
RenderOneFlatHugeWaterPoly(fX, fY, fZ, color);
|
|
}
|
|
else
|
|
{
|
|
for ( int32 x2 = 2*x; x2 <= 2*x+1; x2++ )
|
|
{
|
|
for ( int32 y2 = 2*y; y2 <= 2*y+1; y2++ )
|
|
{
|
|
if ( aWaterBlockList[x2][y2] >= 0 )
|
|
{
|
|
float fLargeX = WATER_FROM_LARGE_SECTOR_X(x2);
|
|
float fLargeY = WATER_FROM_LARGE_SECTOR_Y(y2);
|
|
|
|
CVector2D vecLargeSectorCentre
|
|
(
|
|
fLargeX + LARGE_SECTOR_SIZE/2,
|
|
fLargeY + LARGE_SECTOR_SIZE/2
|
|
);
|
|
|
|
float fLargeSectorDistToCamSqr = (camPos - vecLargeSectorCentre).MagnitudeSqr();
|
|
|
|
if ( fLargeSectorDistToCamSqr < fHugeSectorMaxRenderDistSqr )
|
|
{
|
|
if ( TheCamera.IsSphereVisible(CVector(vecLargeSectorCentre.x, vecLargeSectorCentre.y, 0.0f), SectorRadius(LARGE_SECTOR_SIZE), //90.879997f,
|
|
&TheCamera.GetCameraMatrix()) )
|
|
{
|
|
// Render four small(32x32) sectors, or one large(64x64).
|
|
|
|
//
|
|
// [N]
|
|
// ---------
|
|
// |0x1|1x1|
|
|
// [W] --------- [E]
|
|
// |0x0|1x0|
|
|
// ---------
|
|
// [S]
|
|
//
|
|
|
|
if ( fLargeSectorDistToCamSqr < SQR(176.0f) )
|
|
{
|
|
float fZ;
|
|
|
|
// WS
|
|
if ( aWaterFineBlockList[2*x2+0][2*y2+0] >= 0 )
|
|
{
|
|
float fSmallX = fLargeX;
|
|
float fSmallY = fLargeY;
|
|
|
|
CVector2D vecSmallSectorCentre
|
|
(
|
|
fSmallX + SMALL_SECTOR_SIZE/2,
|
|
fSmallY + SMALL_SECTOR_SIZE/2
|
|
);
|
|
|
|
float fSmallSectorDistToCamSqr = (camPos - vecSmallSectorCentre).MagnitudeSqr();
|
|
fZ = ms_aWaterZs[ aWaterFineBlockList[2*x2+0][2*y2+0] ];
|
|
|
|
if ( fSmallSectorDistToCamSqr < fWavySectorMaxRenderDistSqr )
|
|
RenderOneWavySector(fSmallX, fSmallY, fZ, color);
|
|
else
|
|
RenderOneFlatSmallWaterPoly(fSmallX, fSmallY, fZ, color);
|
|
}
|
|
|
|
// SE
|
|
if ( aWaterFineBlockList[2*x2+1][2*y2+0] >= 0 )
|
|
{
|
|
float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2);
|
|
float fSmallY = fLargeY;
|
|
|
|
CVector2D vecSmallSectorCentre
|
|
(
|
|
fSmallX + SMALL_SECTOR_SIZE/2,
|
|
fSmallY + SMALL_SECTOR_SIZE/2
|
|
);
|
|
|
|
float fSmallSectorDistToCamSqr = (camPos - vecSmallSectorCentre).MagnitudeSqr();
|
|
fZ = ms_aWaterZs[ aWaterFineBlockList[2*x2+1][2*y2+0] ];
|
|
|
|
if ( fSmallSectorDistToCamSqr < fWavySectorMaxRenderDistSqr )
|
|
RenderOneWavySector(fSmallX, fSmallY, fZ, color);
|
|
else
|
|
RenderOneFlatSmallWaterPoly(fSmallX, fSmallY, fZ, color);
|
|
}
|
|
|
|
// WN
|
|
if ( aWaterFineBlockList[2*x2+0][2*y2+1] >= 0 )
|
|
{
|
|
float fSmallX = fLargeX;
|
|
float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2);
|
|
|
|
CVector2D vecSmallSectorCentre
|
|
(
|
|
fSmallX + SMALL_SECTOR_SIZE/2,
|
|
fSmallY + SMALL_SECTOR_SIZE/2
|
|
);
|
|
|
|
float fSmallSectorDistToCamSqr = (camPos - vecSmallSectorCentre).MagnitudeSqr();
|
|
fZ = ms_aWaterZs[ aWaterFineBlockList[2*x2+0][2*y2+1] ];
|
|
|
|
if ( fSmallSectorDistToCamSqr < fWavySectorMaxRenderDistSqr )
|
|
RenderOneWavySector(fSmallX, fSmallY, fZ, color);
|
|
else
|
|
RenderOneFlatSmallWaterPoly(fSmallX, fSmallY, fZ, color);
|
|
}
|
|
|
|
//NE
|
|
if ( aWaterFineBlockList[2*x2+1][2*y2+1] >= 0 )
|
|
{
|
|
float fSmallX = fLargeX + (LARGE_SECTOR_SIZE/2);
|
|
float fSmallY = fLargeY + (LARGE_SECTOR_SIZE/2);
|
|
|
|
CVector2D vecSmallSectorCentre
|
|
(
|
|
fSmallX + SMALL_SECTOR_SIZE/2,
|
|
fSmallY + SMALL_SECTOR_SIZE/2
|
|
);
|
|
|
|
float fSmallSectorDistToCamSqr = (camPos - vecSmallSectorCentre).MagnitudeSqr();
|
|
fZ = ms_aWaterZs[ aWaterFineBlockList[2*x2+1][2*y2+1] ];
|
|
|
|
if ( fSmallSectorDistToCamSqr < fWavySectorMaxRenderDistSqr )
|
|
RenderOneWavySector(fSmallX, fSmallY, fZ, color);
|
|
else
|
|
RenderOneFlatSmallWaterPoly(fSmallX, fSmallY, fZ, color);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float fZ;
|
|
|
|
fZ = ms_aWaterZs[ aWaterBlockList[x2][y2] ];
|
|
|
|
RenderOneFlatLargeWaterPoly(fLargeX, fLargeY, fZ, color);
|
|
}
|
|
} // if ( TheCamera.IsSphereVisible
|
|
} // if ( fLargeSectorDistToCamSqr < fHugeSectorMaxRenderDistSqr )
|
|
} // if ( aWaterBlockList[x2][y2] >= 0 )
|
|
} // for ( int32 y2 = 2*y; y2 <= 2*y+1; y2++ )
|
|
} // for ( int32 x2 = 2*x; x2 <= 2*x+1; x2++ )
|
|
//
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
----------- ---------------------- ----------------------
|
|
| [N] | | [ EndY ] | | [ top ] |
|
|
| | | | | |
|
|
|[W] [0] [E]| |[StartX] [] [ EndX ]| |[ left ] [] [ right]|
|
|
| | | | | |
|
|
| [S] | | [StartY] | | [bottom] |
|
|
----------- ---------------------- ----------------------
|
|
|
|
|
|
[S] [StartY] [bottom]
|
|
[N] [EndY] [top]
|
|
[W] [StartX] [left]
|
|
[E] [EndX] [right]
|
|
|
|
[S] -> [N] && [W] -> [E]
|
|
bottom -> top && left -> right
|
|
*/
|
|
|
|
if ( !bUseCamStartY )
|
|
{
|
|
for ( int32 x = 0; x < 26; x++ )
|
|
{
|
|
for ( int32 y = 0; y < 5; y++ )
|
|
{
|
|
float fX = WATER_SIGN_X(float(x) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f;
|
|
float fY = WATER_SIGN_Y(float(y) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f;
|
|
|
|
CVector2D vecExtraHugeSectorCentre
|
|
(
|
|
fX + EXTRAHUGE_SECTOR_SIZE/2,
|
|
fY + EXTRAHUGE_SECTOR_SIZE/2
|
|
);
|
|
|
|
float fCamDistToSector = (vecExtraHugeSectorCentre - camPos).Magnitude();
|
|
|
|
if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr )
|
|
{
|
|
if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE),
|
|
&TheCamera.GetCameraMatrix()) )
|
|
{
|
|
RenderOneFlatExtraHugeWaterPoly(
|
|
vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2,
|
|
vecExtraHugeSectorCentre.y - EXTRAHUGE_SECTOR_SIZE/2,
|
|
0.0f,
|
|
color);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for ( int32 y = 5; y < 21; y++ )
|
|
{
|
|
for ( int32 x = 0; x < 5; x++ )
|
|
{
|
|
float fX = WATER_SIGN_X(float(x) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f;
|
|
float fX2 = WATER_SIGN_X(float(x) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f;
|
|
float fY = WATER_SIGN_Y(float(y) * EXTRAHUGE_SECTOR_SIZE) - 1280.0f;
|
|
|
|
if ( !bUseCamStartX )
|
|
{
|
|
CVector2D vecExtraHugeSectorCentre
|
|
(
|
|
fX + EXTRAHUGE_SECTOR_SIZE/2,
|
|
fY + EXTRAHUGE_SECTOR_SIZE/2
|
|
);
|
|
|
|
float fCamDistToSector = (vecExtraHugeSectorCentre - camPos).Magnitude();
|
|
|
|
if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr )
|
|
{
|
|
if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE),
|
|
&TheCamera.GetCameraMatrix()) )
|
|
{
|
|
RenderOneFlatExtraHugeWaterPoly(
|
|
vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2,
|
|
vecExtraHugeSectorCentre.y - EXTRAHUGE_SECTOR_SIZE/2,
|
|
0.0f,
|
|
color);
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( !bUseCamEndX )
|
|
{
|
|
CVector2D vecExtraHugeSectorCentre
|
|
(
|
|
-(fX2 + EXTRAHUGE_SECTOR_SIZE/2),
|
|
fY + EXTRAHUGE_SECTOR_SIZE/2
|
|
);
|
|
|
|
float fCamDistToSector = (vecExtraHugeSectorCentre - camPos).Magnitude();
|
|
|
|
if ( fCamDistToSector < fHugeSectorMaxRenderDistSqr )
|
|
{
|
|
if ( TheCamera.IsSphereVisible(CVector(vecExtraHugeSectorCentre.x, vecExtraHugeSectorCentre.y, 0.0f), SectorRadius(EXTRAHUGE_SECTOR_SIZE),
|
|
&TheCamera.GetCameraMatrix()) )
|
|
{
|
|
RenderOneFlatExtraHugeWaterPoly(
|
|
vecExtraHugeSectorCentre.x - EXTRAHUGE_SECTOR_SIZE/2,
|
|
vecExtraHugeSectorCentre.y - EXTRAHUGE_SECTOR_SIZE/2,
|
|
0.0f,
|
|
color);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
RenderAndEmptyRenderBuffer();
|
|
|
|
CVector cur_pos = TheCamera.GetPosition();
|
|
|
|
if ( !CCullZones::CamNoRain()
|
|
&& !CCullZones::PlayerNoRain()
|
|
&& CWeather::NewWeatherType == WEATHER_SUNNY
|
|
&& CClock::GetHours() > 6 && CClock::GetHours() < 20
|
|
&& WavesCalculatedThisFrame)
|
|
{
|
|
static CVector prev_pos(0.0f, 0.0f, 0.0f);
|
|
static CVector prev_front(0.0f, 0.0f, 0.0f);
|
|
static int32 timecounter;
|
|
|
|
if ( Abs(prev_pos.x - cur_pos.x) + Abs(prev_pos.y - cur_pos.y) + Abs(prev_pos.z - cur_pos.z) > 1.5f )
|
|
{
|
|
prev_pos = cur_pos;
|
|
timecounter = CTimer::GetTimeInMilliseconds();
|
|
}
|
|
else if ( CTimer::GetTimeInMilliseconds() - timecounter > 5000 )
|
|
{
|
|
static int32 birdgenTime = 0;
|
|
|
|
if ( CTimer::GetTimeInMilliseconds() - birdgenTime > 1000 )
|
|
{
|
|
birdgenTime = CTimer::GetTimeInMilliseconds();
|
|
|
|
CVector vecPos = cur_pos;
|
|
|
|
float fAngle = CGeneral::GetRandomNumberInRange(90.0f, 150.0f);
|
|
|
|
int32 nRot = CGeneral::GetRandomNumber() % CParticle::SIN_COS_TABLE_SIZE-1;
|
|
|
|
float fCos = CParticle::Cos(nRot);
|
|
float fSin = CParticle::Sin(nRot);
|
|
|
|
vecPos.x += (fCos - fSin) * fAngle;
|
|
vecPos.y += (fSin + fCos) * fAngle;
|
|
vecPos.z += CGeneral::GetRandomNumberInRange(10.0f, 30.0f);
|
|
|
|
CVector vecDir(CGeneral::GetRandomNumberInRange(-1.0f, 1.0f),
|
|
CGeneral::GetRandomNumberInRange(-1.0f, 1.0f),
|
|
0.0f);
|
|
|
|
CParticle::AddParticle(PARTICLE_BIRD_FRONT, vecPos, vecDir);
|
|
}
|
|
}
|
|
}
|
|
|
|
DefinedState();
|
|
|
|
POP_RENDERGROUP();
|
|
}
|
|
|
|
void
|
|
CWaterLevel::RenderOneFlatSmallWaterPoly(float fX, float fY, float fZ, RwRGBA const &color)
|
|
{
|
|
if ( TempBufferIndicesStored >= TEMPBUFFERINDEXSIZE-6 || TempBufferVerticesStored >= TEMPBUFFERVERTSIZE-4 )
|
|
RenderAndEmptyRenderBuffer();
|
|
|
|
int32 vidx = TempBufferVerticesStored;
|
|
|
|
RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 0], fX, fY, fZ - WATER_Z_OFFSET);
|
|
RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 0], TEXTURE_ADDU);
|
|
RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 0], TEXTURE_ADDV);
|
|
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 0], color.red, color.green, color.blue, color.alpha);
|
|
|
|
RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 1], fX, fY + SMALL_SECTOR_SIZE, fZ - WATER_Z_OFFSET);
|
|
RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 1], TEXTURE_ADDU);
|
|
RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 1], TEXTURE_ADDV + 1.0f);
|
|
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 1], color.red, color.green, color.blue, color.alpha);
|
|
|
|
RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 2], fX + SMALL_SECTOR_SIZE, fY + SMALL_SECTOR_SIZE, fZ - WATER_Z_OFFSET);
|
|
RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 2], TEXTURE_ADDU + 1.0f);
|
|
RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 2], TEXTURE_ADDV + 1.0f);
|
|
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 2], color.red, color.green, color.blue, color.alpha);
|
|
|
|
RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 3], fX + SMALL_SECTOR_SIZE, fY, fZ - WATER_Z_OFFSET);
|
|
RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 3], TEXTURE_ADDU + 1.0f);
|
|
RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 3], TEXTURE_ADDV);
|
|
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 3], color.red, color.green, color.blue, color.alpha);
|
|
|
|
|
|
int32 iidx = TempBufferIndicesStored;
|
|
|
|
TempBufferRenderIndexList[iidx + 0] = TempBufferVerticesStored + 0;
|
|
TempBufferRenderIndexList[iidx + 1] = TempBufferVerticesStored + 2;
|
|
TempBufferRenderIndexList[iidx + 2] = TempBufferVerticesStored + 1;
|
|
TempBufferRenderIndexList[iidx + 3] = TempBufferVerticesStored + 0;
|
|
TempBufferRenderIndexList[iidx + 4] = TempBufferVerticesStored + 3;
|
|
TempBufferRenderIndexList[iidx + 5] = TempBufferVerticesStored + 2;
|
|
|
|
TempBufferVerticesStored += 4;
|
|
TempBufferIndicesStored += 6;
|
|
}
|
|
|
|
void
|
|
CWaterLevel::RenderOneFlatLargeWaterPoly(float fX, float fY, float fZ, RwRGBA const &color)
|
|
{
|
|
if ( TempBufferIndicesStored >= TEMPBUFFERINDEXSIZE-6 || TempBufferVerticesStored >= TEMPBUFFERVERTSIZE-4 )
|
|
RenderAndEmptyRenderBuffer();
|
|
|
|
int32 vidx = TempBufferVerticesStored;
|
|
|
|
RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 0], fX, fY, fZ - WATER_Z_OFFSET);
|
|
RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 0], TEXTURE_ADDU);
|
|
RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 0], TEXTURE_ADDV);
|
|
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 0], color.red, color.green, color.blue, color.alpha);
|
|
|
|
RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 1], fX, fY + LARGE_SECTOR_SIZE, fZ - WATER_Z_OFFSET);
|
|
RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 1], TEXTURE_ADDU);
|
|
RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 1], TEXTURE_ADDV + 2.0f);
|
|
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 1], color.red, color.green, color.blue, color.alpha);
|
|
|
|
RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 2], fX + LARGE_SECTOR_SIZE, fY + LARGE_SECTOR_SIZE, fZ - WATER_Z_OFFSET);
|
|
RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 2], TEXTURE_ADDU + 2.0f);
|
|
RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 2], TEXTURE_ADDV + 2.0f);
|
|
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 2], color.red, color.green, color.blue, color.alpha);
|
|
|
|
RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 3], fX + LARGE_SECTOR_SIZE, fY, fZ - WATER_Z_OFFSET);
|
|
RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 3], TEXTURE_ADDU + 2.0f);
|
|
RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 3], TEXTURE_ADDV);
|
|
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 3], color.red, color.green, color.blue, color.alpha);
|
|
|
|
|
|
int32 iidx = TempBufferIndicesStored;
|
|
|
|
TempBufferRenderIndexList[iidx + 0] = TempBufferVerticesStored + 0;
|
|
TempBufferRenderIndexList[iidx + 1] = TempBufferVerticesStored + 2;
|
|
TempBufferRenderIndexList[iidx + 2] = TempBufferVerticesStored + 1;
|
|
TempBufferRenderIndexList[iidx + 3] = TempBufferVerticesStored + 0;
|
|
TempBufferRenderIndexList[iidx + 4] = TempBufferVerticesStored + 3;
|
|
TempBufferRenderIndexList[iidx + 5] = TempBufferVerticesStored + 2;
|
|
|
|
TempBufferVerticesStored += 4;
|
|
TempBufferIndicesStored += 6;
|
|
}
|
|
|
|
void
|
|
CWaterLevel::RenderOneFlatHugeWaterPoly(float fX, float fY, float fZ, RwRGBA const &color)
|
|
{
|
|
if ( TempBufferIndicesStored >= TEMPBUFFERINDEXSIZE-6 || TempBufferVerticesStored >= TEMPBUFFERVERTSIZE-4 )
|
|
RenderAndEmptyRenderBuffer();
|
|
|
|
int32 vidx = TempBufferVerticesStored;
|
|
|
|
|
|
RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 0], fX, fY, fZ - WATER_Z_OFFSET);
|
|
RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 0], TEXTURE_ADDU);
|
|
RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 0], TEXTURE_ADDV);
|
|
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 0], color.red, color.green, color.blue, 255);
|
|
|
|
RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 1], fX, fY + HUGE_SECTOR_SIZE, fZ - WATER_Z_OFFSET);
|
|
RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 1], TEXTURE_ADDU);
|
|
RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 1], TEXTURE_ADDV + 4.0f);
|
|
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 1], color.red, color.green, color.blue, 255);
|
|
|
|
RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 2], fX + HUGE_SECTOR_SIZE, fY + HUGE_SECTOR_SIZE, fZ - WATER_Z_OFFSET);
|
|
RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 2], TEXTURE_ADDU + 4.0f);
|
|
RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 2], TEXTURE_ADDV + 4.0f);
|
|
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 2], color.red, color.green, color.blue, 255);
|
|
|
|
RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 3], fX + HUGE_SECTOR_SIZE, fY, fZ - WATER_Z_OFFSET);
|
|
RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 3], TEXTURE_ADDU + 4.0f);
|
|
RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 3], TEXTURE_ADDV);
|
|
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 3], color.red, color.green, color.blue, 255);
|
|
|
|
|
|
int32 iidx = TempBufferIndicesStored;
|
|
|
|
TempBufferRenderIndexList[iidx + 0] = TempBufferVerticesStored + 0;
|
|
TempBufferRenderIndexList[iidx + 1] = TempBufferVerticesStored + 2;
|
|
TempBufferRenderIndexList[iidx + 2] = TempBufferVerticesStored + 1;
|
|
TempBufferRenderIndexList[iidx + 3] = TempBufferVerticesStored + 0;
|
|
TempBufferRenderIndexList[iidx + 4] = TempBufferVerticesStored + 3;
|
|
TempBufferRenderIndexList[iidx + 5] = TempBufferVerticesStored + 2;
|
|
|
|
TempBufferVerticesStored += 4;
|
|
TempBufferIndicesStored += 6;
|
|
}
|
|
|
|
void
|
|
CWaterLevel::RenderOneFlatExtraHugeWaterPoly(float fX, float fY, float fZ, RwRGBA const &color)
|
|
{
|
|
if ( TempBufferIndicesStored >= TEMPBUFFERINDEXSIZE-6 || TempBufferVerticesStored >= TEMPBUFFERVERTSIZE-4 )
|
|
RenderAndEmptyRenderBuffer();
|
|
|
|
int32 vidx = TempBufferVerticesStored;
|
|
|
|
|
|
RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 0], fX, fY, fZ - WATER_Z_OFFSET);
|
|
RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 0], TEXTURE_ADDU);
|
|
RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 0], TEXTURE_ADDV);
|
|
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 0], color.red, color.green, color.blue, 255);
|
|
|
|
RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 1], fX, fY + EXTRAHUGE_SECTOR_SIZE, fZ - WATER_Z_OFFSET);
|
|
RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 1], TEXTURE_ADDU);
|
|
RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 1], TEXTURE_ADDV + 8.0f);
|
|
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 1], color.red, color.green, color.blue, 255);
|
|
|
|
RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 2], fX + EXTRAHUGE_SECTOR_SIZE, fY + EXTRAHUGE_SECTOR_SIZE, fZ - WATER_Z_OFFSET);
|
|
RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 2], TEXTURE_ADDU + 8.0f);
|
|
RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 2], TEXTURE_ADDV + 8.0f);
|
|
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 2], color.red, color.green, color.blue, 255);
|
|
|
|
RwIm3DVertexSetPos (&TempBufferRenderVertices[vidx + 3], fX + EXTRAHUGE_SECTOR_SIZE, fY, fZ - WATER_Z_OFFSET);
|
|
RwIm3DVertexSetU (&TempBufferRenderVertices[vidx + 3], TEXTURE_ADDU + 8.0f);
|
|
RwIm3DVertexSetV (&TempBufferRenderVertices[vidx + 3], TEXTURE_ADDV);
|
|
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[vidx + 3], color.red, color.green, color.blue, 255);
|
|
|
|
|
|
int32 iidx = TempBufferIndicesStored;
|
|
|
|
TempBufferRenderIndexList[iidx + 0] = TempBufferVerticesStored + 0;
|
|
TempBufferRenderIndexList[iidx + 1] = TempBufferVerticesStored + 2;
|
|
TempBufferRenderIndexList[iidx + 2] = TempBufferVerticesStored + 1;
|
|
TempBufferRenderIndexList[iidx + 3] = TempBufferVerticesStored + 0;
|
|
TempBufferRenderIndexList[iidx + 4] = TempBufferVerticesStored + 3;
|
|
TempBufferRenderIndexList[iidx + 5] = TempBufferVerticesStored + 2;
|
|
|
|
TempBufferVerticesStored += 4;
|
|
TempBufferIndicesStored += 6;
|
|
}
|
|
|
|
void
|
|
CWaterLevel::RenderOneWavySector(float fX, float fY, float fZ, RwRGBA const &color, bool bUnk)
|
|
{
|
|
float fAngle = (CTimer::GetTimeInMilliseconds() & 4095) * (TWOPI / 4096.0f);
|
|
|
|
if ( !WavesCalculatedThisFrame )
|
|
{
|
|
nGeomUsed = 0;
|
|
|
|
WavesCalculatedThisFrame = true;
|
|
|
|
CBoat::FillBoatList();
|
|
|
|
ASSERT( ms_pWavyAtomic != nil );
|
|
|
|
RpGeometry *geometry = RpAtomicGetGeometry(ms_pWavyAtomic);
|
|
|
|
ASSERT( geometry != nil );
|
|
|
|
RwRGBA *wavyPreLights = RpGeometryGetPreLightColors(geometry);
|
|
RwTexCoords *wavyTexCoords = RpGeometryGetVertexTexCoords(geometry, rwTEXTURECOORDINATEINDEX0);
|
|
RwV3d *wavyVertices = RpMorphTargetGetVertices(RpGeometryGetMorphTarget(geometry, 0));
|
|
|
|
ASSERT( wavyPreLights != nil );
|
|
ASSERT( wavyTexCoords != nil );
|
|
ASSERT( wavyVertices != nil );
|
|
|
|
RpGeometryLock(geometry, rpGEOMETRYLOCKVERTICES
|
|
| rpGEOMETRYLOCKPRELIGHT
|
|
| rpGEOMETRYLOCKTEXCOORDS);
|
|
|
|
for ( int32 i = 0; i < 9; i++ )
|
|
{
|
|
for ( int32 j = 0; j < 9; j++ )
|
|
{
|
|
wavyTexCoords[9*i+j].u = float(i) / 8 + TEXTURE_ADDV;
|
|
wavyTexCoords[9*i+j].v = float(j) / 8 + TEXTURE_ADDU;
|
|
RwRGBAAssign(&wavyPreLights[9*i+j], &color);
|
|
|
|
wavyVertices[9*i+j].z = ( CWeather::Wind * 0.7f + 0.3f )
|
|
* ( Sin(float(i + j) * DEGTORAD(45.0f) + fAngle) )
|
|
+ ( CWeather::Wind * 0.2f * Sin(float(j - i) * PI + (2.0f * fAngle)) );
|
|
}
|
|
}
|
|
|
|
RpGeometryUnlock(geometry);
|
|
}
|
|
|
|
static CBoat *apBoatList[4] = { nil };
|
|
|
|
if ( apGeomArray[0]
|
|
&& nGeomUsed < MAX_BOAT_WAKES
|
|
&& CBoat::IsSectorAffectedByWake(
|
|
CVector2D(fX + (SMALL_SECTOR_SIZE / 2), fY + (SMALL_SECTOR_SIZE / 2)),
|
|
SMALL_SECTOR_SIZE / 2,
|
|
apBoatList) )
|
|
{
|
|
float fWakeColor = fAdd1 - Max(255.0f - float(color.blue + color.red + color.green) / 3, fAdd2);
|
|
|
|
RpGeometry *wavyGeometry = RpAtomicGetGeometry(ms_pWavyAtomic);
|
|
RpGeometry *geom = apGeomArray[nGeomUsed++];
|
|
|
|
ASSERT( wavyGeometry != nil );
|
|
ASSERT( geom != nil );
|
|
|
|
RpAtomic *atomic = RpAtomicCreate();
|
|
ASSERT( atomic != nil );
|
|
|
|
RpAtomicSetGeometry(atomic, geom, 0);
|
|
|
|
RwFrame *frame = RwFrameCreate();
|
|
ASSERT( frame != nil );
|
|
|
|
RwMatrixCopy(RwFrameGetMatrix(frame), RwFrameGetMatrix(RpAtomicGetFrame(ms_pWavyAtomic)));
|
|
RpAtomicSetFrame(atomic, frame);
|
|
|
|
RwTexCoords *geomTexCoords = RpGeometryGetVertexTexCoords(geom, rwTEXTURECOORDINATEINDEX0);
|
|
RwTexCoords *wavyTexCoord = RpGeometryGetVertexTexCoords(wavyGeometry, rwTEXTURECOORDINATEINDEX0);
|
|
RwRGBA *geomPreLights = RpGeometryGetPreLightColors(geom);
|
|
RwV3d *geomVertices = RpMorphTargetGetVertices(RpGeometryGetMorphTarget(geom, 0));
|
|
RwV3d *wavyVertices = RpMorphTargetGetVertices(RpGeometryGetMorphTarget(wavyGeometry, 0));
|
|
|
|
ASSERT( geomTexCoords != nil );
|
|
ASSERT( wavyTexCoord != nil );
|
|
ASSERT( geomPreLights != nil );
|
|
ASSERT( geomVertices != nil );
|
|
ASSERT( wavyVertices != nil );
|
|
|
|
RpGeometryLock(geom, rpGEOMETRYLOCKVERTICES | rpGEOMETRYLOCKPRELIGHT | rpGEOMETRYLOCKTEXCOORDS);
|
|
|
|
for ( int32 i = 0; i < 9; i++ )
|
|
{
|
|
for ( int32 j = 0; j < 9; j++ )
|
|
{
|
|
geomTexCoords[9*i+j] = wavyTexCoord[9*i+j];
|
|
|
|
float fVertexX = (float)i * 4.0f + fX;
|
|
float fVertexY = (float)j * 4.0f + fY;
|
|
|
|
float fDistMult = 0.0f;
|
|
|
|
for ( int32 k = 0; k < 4; k++ )
|
|
{
|
|
if ( apBoatList[k] != nil )
|
|
fDistMult += CBoat::IsVertexAffectedByWake(CVector(fVertexX, fVertexY, 0.0f), apBoatList[k]);
|
|
}
|
|
|
|
if ( fDistMult > 0.0f )
|
|
{
|
|
RwRGBA wakeColor;
|
|
|
|
RwRGBAAssign(&wakeColor, &color);
|
|
|
|
wakeColor.red = Min(color.red + int32(fWakeColor * fRedMult * fDistMult), 255);
|
|
wakeColor.green = Min(color.green + int32(fWakeColor * fGreenMult * fDistMult), 255);
|
|
wakeColor.blue = Min(color.blue + int32(fWakeColor * fBlueMult * fDistMult), 255);
|
|
|
|
RwRGBAAssign(&geomPreLights[9*i+j], &wakeColor);
|
|
|
|
}
|
|
else
|
|
RwRGBAAssign(&geomPreLights[9*i+j], &color);
|
|
|
|
|
|
geomVertices[9*i+j].z = wavyVertices[9*i+j].z;
|
|
}
|
|
}
|
|
|
|
RpGeometryUnlock(geom);
|
|
|
|
|
|
RwV3d pos = {0.0f, 0.0f, 0.0f};
|
|
|
|
pos.x = fX;
|
|
pos.z = fZ;
|
|
pos.y = fY;
|
|
|
|
RwFrameTranslate(RpAtomicGetFrame(atomic), &pos, rwCOMBINEREPLACE);
|
|
|
|
RpAtomicRender(atomic);
|
|
|
|
RpAtomicDestroy(atomic);
|
|
RwFrameDestroy(frame);
|
|
}
|
|
else
|
|
{
|
|
RwV3d pos = { 0.0f, 0.0f, 0.0f };
|
|
|
|
pos.x = fX;
|
|
pos.y = fY;
|
|
pos.z = fZ;
|
|
|
|
ASSERT( ms_pWavyAtomic != nil );
|
|
|
|
RwFrameTranslate(RpAtomicGetFrame(ms_pWavyAtomic), &pos, rwCOMBINEREPLACE);
|
|
|
|
RpAtomicRender(ms_pWavyAtomic);
|
|
}
|
|
}
|
|
|
|
float
|
|
CWaterLevel::CalcDistanceToWater(float fX, float fY)
|
|
{
|
|
const float fSectorMaxRenderDist = 75.0f;
|
|
|
|
int32 nStartX = WATER_TO_SMALL_SECTOR_X(fX - fSectorMaxRenderDist) - 1;
|
|
int32 nEndX = WATER_TO_SMALL_SECTOR_X(fX + fSectorMaxRenderDist) + 1;
|
|
int32 nStartY = WATER_TO_SMALL_SECTOR_Y(fY - fSectorMaxRenderDist) - 1;
|
|
int32 nEndY = WATER_TO_SMALL_SECTOR_Y(fY + fSectorMaxRenderDist) + 1;
|
|
|
|
nStartX = clamp(nStartX, 0, MAX_SMALL_SECTORS - 1);
|
|
nEndX = clamp(nEndX, 0, MAX_SMALL_SECTORS - 1);
|
|
nStartY = clamp(nStartY, 0, MAX_SMALL_SECTORS - 1);
|
|
nEndY = clamp(nEndY, 0, MAX_SMALL_SECTORS - 1);
|
|
|
|
float fDistSqr = 1.0e10f;
|
|
|
|
for ( int32 x = nStartX; x <= nEndX; x++ )
|
|
{
|
|
for ( int32 y = nStartY; y <= nEndY; y++ )
|
|
{
|
|
if ( aWaterFineBlockList[x][y] >= 0 )
|
|
{
|
|
float fSectorX = WATER_FROM_SMALL_SECTOR_X(x);
|
|
float fSectorY = WATER_FROM_SMALL_SECTOR_Y(y);
|
|
|
|
CVector2D vecDist
|
|
(
|
|
fSectorX + SMALL_SECTOR_SIZE - fX,
|
|
fSectorY + SMALL_SECTOR_SIZE - fY
|
|
);
|
|
|
|
fDistSqr = Min(vecDist.MagnitudeSqr(), fDistSqr);
|
|
}
|
|
}
|
|
}
|
|
|
|
return clamp(Sqrt(fDistSqr) - 23.0f, 0.0f, fSectorMaxRenderDist);
|
|
}
|
|
|
|
void
|
|
CWaterLevel::RenderAndEmptyRenderBuffer()
|
|
{
|
|
if ( TempBufferVerticesStored )
|
|
{
|
|
LittleTest();
|
|
|
|
if ( RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV) )
|
|
{
|
|
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored);
|
|
RwIm3DEnd();
|
|
}
|
|
}
|
|
|
|
TempBufferIndicesStored = 0;
|
|
TempBufferVerticesStored = 0;
|
|
}
|
|
|
|
void
|
|
CWaterLevel::AllocateBoatWakeArray()
|
|
{
|
|
CStreaming::MakeSpaceFor(14 * CDSTREAM_SECTOR_SIZE);
|
|
|
|
PUSH_MEMID(MEMID_STREAM);
|
|
|
|
ASSERT(ms_pWavyAtomic != nil );
|
|
|
|
RpGeometry *wavyGeometry = RpAtomicGetGeometry(ms_pWavyAtomic);
|
|
ASSERT(wavyGeometry != nil );
|
|
RpMorphTarget *wavyMorphTarget = RpGeometryGetMorphTarget(wavyGeometry, 0);
|
|
RpMaterial *wavyMaterial = RpGeometryGetMaterial(wavyGeometry, 0);
|
|
|
|
ASSERT(wavyMorphTarget != nil );
|
|
ASSERT(wavyMaterial != nil );
|
|
|
|
for ( int32 geom = 0; geom < MAX_BOAT_WAKES; geom++ )
|
|
{
|
|
if ( apGeomArray[geom] == nil )
|
|
{
|
|
apGeomArray[geom] = RpGeometryCreate(9*9, 8*8*2, rpGEOMETRYTRISTRIP
|
|
| rpGEOMETRYPRELIT
|
|
| rpGEOMETRYMODULATEMATERIALCOLOR
|
|
| rpGEOMETRYTEXTURED);
|
|
ASSERT(apGeomArray[geom] != nil);
|
|
|
|
RpTriangle *geomTriangles = RpGeometryGetTriangles(apGeomArray[geom]);
|
|
|
|
ASSERT( geomTriangles != nil );
|
|
|
|
for ( int32 i = 0; i < 8; i++ )
|
|
{
|
|
for ( int32 j = 0; j < 8; j++ )
|
|
{
|
|
|
|
/*
|
|
[B] [C]
|
|
***********
|
|
* * *
|
|
* * *
|
|
* * *
|
|
* * *
|
|
***********
|
|
[A] [D]
|
|
*/
|
|
|
|
|
|
RpGeometryTriangleSetVertexIndices(apGeomArray[geom],
|
|
&geomTriangles[2 * 8*i + 2*j + 0], /*A*/i*9+j+0, /*B*/i*9+j+1, /*C*/i*9+j+9+1);
|
|
|
|
RpGeometryTriangleSetVertexIndices(apGeomArray[geom],
|
|
&geomTriangles[2 * 8*i + 2*j + 1], /*A*/i*9+j+0, /*C*/i*9+j+9+1, /*D*/i*9+j+9 );
|
|
|
|
RpGeometryTriangleSetMaterial(apGeomArray[geom], &geomTriangles[2 * 8*i + 2*j + 0], wavyMaterial);
|
|
|
|
RpGeometryTriangleSetMaterial(apGeomArray[geom], &geomTriangles[2 * 8*i + 2*j + 1], wavyMaterial);
|
|
}
|
|
}
|
|
|
|
RpMorphTarget *geomMorphTarget = RpGeometryGetMorphTarget(apGeomArray[geom], 0);
|
|
RwV3d *geomVertices = RpMorphTargetGetVertices(geomMorphTarget);
|
|
|
|
ASSERT( geomMorphTarget != nil );
|
|
ASSERT( geomVertices != nil );
|
|
|
|
for ( int32 i = 0; i < 9; i++ )
|
|
{
|
|
for ( int32 j = 0; j < 9; j++ )
|
|
{
|
|
geomVertices[9*i+j].x = (float)i * 4.0f;
|
|
geomVertices[9*i+j].y = (float)j * 4.0f;
|
|
geomVertices[9*i+j].z = 0.0f;
|
|
}
|
|
}
|
|
|
|
RpMorphTargetSetBoundingSphere(geomMorphTarget, RpMorphTargetGetBoundingSphere(wavyMorphTarget));
|
|
RpGeometryUnlock(apGeomArray[geom]);
|
|
}
|
|
}
|
|
|
|
POP_MEMID();
|
|
}
|
|
|
|
void
|
|
CWaterLevel::FreeBoatWakeArray()
|
|
{
|
|
for ( int32 i = 0; i < MAX_BOAT_WAKES; i++ )
|
|
{
|
|
if ( apGeomArray[i] != nil )
|
|
{
|
|
RpGeometryDestroy(apGeomArray[i]);
|
|
apGeomArray[i] = nil;
|
|
}
|
|
}
|
|
|
|
nGeomUsed = 0;
|
|
}
|