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Automobile.cpp
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CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
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2020-03-28 23:55:23 +03:00 |
Automobile.h
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script 600-699
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2019-10-27 12:51:09 +03:00 |
Boat.cpp
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remove include <new> from common.h
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2020-03-28 09:37:04 +01:00 |
Boat.h
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Partial CBoat
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2020-01-24 10:41:40 +02:00 |
DamageManager.cpp
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some fixes
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2020-02-23 01:48:21 +03:00 |
DamageManager.h
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CAutomobile::PreRender; whole class finished
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2019-07-28 13:14:08 +02:00 |
Door.cpp
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some fixes
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2020-02-23 01:48:21 +03:00 |
Door.h
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implemented CTrain
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2019-07-31 14:33:27 +02:00 |
Floater.cpp
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fixed buoyancy; implemented CAutomobile::ProcessBuoyancy
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2019-07-24 23:06:48 +02:00 |
Floater.h
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Peds&fixes
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2019-10-13 07:17:53 +03:00 |
HandlingMgr.cpp
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More more more audio
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2019-08-27 21:18:47 +02:00 |
HandlingMgr.h
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more CAutomobile::ProcessControl
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2019-07-17 23:58:06 +02:00 |
Heli.cpp
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CCopPed done and #include cleanup
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2020-03-28 18:52:25 +03:00 |
Heli.h
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implemented CHeli
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2019-08-04 00:31:00 +02:00 |
Plane.cpp
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CCopPed done and #include cleanup
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2020-03-28 18:52:25 +03:00 |
Plane.h
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Fixing some plane funcs declarations
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2020-01-23 17:43:19 +02:00 |
Train.cpp
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CCopPed done and #include cleanup
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2020-03-28 18:52:25 +03:00 |
Train.h
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implemented CHeli
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2019-08-04 00:31:00 +02:00 |
Transmission.cpp
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more CAutomobile::ProcessControl
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2019-07-17 23:58:06 +02:00 |
Transmission.h
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more CAutomobile::ProcessControl
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2019-07-17 23:58:06 +02:00 |
Vehicle.cpp
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CCopPed done and #include cleanup
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2020-03-28 18:52:25 +03:00 |
Vehicle.h
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added InflictDamage() declaration
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2020-03-25 22:58:20 +01:00 |