Re3/src/control/Record.cpp
2019-09-12 03:46:15 +03:00

10 lines
354 B
C++

#include "common.h"
#include "patcher.h"
#include "Record.h"
uint16 &CRecordDataForGame::RecordingState = *(uint16*)0x95CC24;
uint8 &CRecordDataForChase::Status = *(uint8*)0x95CDCE;
WRAPPER void CRecordDataForChase::ProcessControlCars(void) { EAXJMP(0x435540); }
WRAPPER void CRecordDataForChase::SaveOrRetrieveCarPositions(void) { EAXJMP(0x434B20); }