108 lines
4.0 KiB
C++
108 lines
4.0 KiB
C++
#include "common.h"
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#include "patcher.h"
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#include "Pools.h"
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#include "World.h"
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#include "ProjectileInfo.h"
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CCPtrNodePool *&CPools::ms_pPtrNodePool = *(CCPtrNodePool**)0x943044;
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CEntryInfoNodePool *&CPools::ms_pEntryInfoNodePool = *(CEntryInfoNodePool**)0x941448;
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CPedPool *&CPools::ms_pPedPool = *(CPedPool**)0x8F2C60;
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CVehiclePool *&CPools::ms_pVehiclePool = *(CVehiclePool**)0x9430DC;
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CBuildingPool *&CPools::ms_pBuildingPool = *(CBuildingPool**)0x8F2C04;
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CTreadablePool *&CPools::ms_pTreadablePool = *(CTreadablePool**)0x8F2568;
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CObjectPool *&CPools::ms_pObjectPool = *(CObjectPool**)0x880E28;
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CDummyPool *&CPools::ms_pDummyPool = *(CDummyPool**)0x8F2C18;
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CAudioScriptObjectPool *&CPools::ms_pAudioScriptObjectPool = *(CAudioScriptObjectPool**)0x8F1B6C;
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void
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CPools::Initialise(void)
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{
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ms_pPtrNodePool = new CCPtrNodePool(NUMPTRNODES);
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ms_pEntryInfoNodePool = new CEntryInfoNodePool(NUMENTRYINFOS);
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ms_pPedPool = new CPedPool(NUMPEDS);
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ms_pVehiclePool = new CVehiclePool(NUMVEHICLES);
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ms_pBuildingPool = new CBuildingPool(NUMBUILDINGS);
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ms_pTreadablePool = new CTreadablePool(NUMTREADABLES);
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ms_pObjectPool = new CObjectPool(NUMOBJECTS);
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ms_pDummyPool = new CDummyPool(NUMDUMMIES);
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ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS);
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}
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void
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CPools::ShutDown(void)
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{
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debug("PtrNodes left %d\n", ms_pPtrNodePool->GetNoOfUsedSpaces());
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debug("EntryInfoNodes left %d\n", ms_pEntryInfoNodePool->GetNoOfUsedSpaces());
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debug("Peds left %d\n", ms_pPedPool->GetNoOfUsedSpaces());
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debug("Vehicles left %d\n", ms_pVehiclePool->GetNoOfUsedSpaces());
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debug("Buildings left %d\n", ms_pBuildingPool->GetNoOfUsedSpaces());
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debug("Treadables left %d\n", ms_pTreadablePool->GetNoOfUsedSpaces());
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debug("Objects left %d\n", ms_pObjectPool->GetNoOfUsedSpaces());
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debug("Dummys left %d\n", ms_pDummyPool->GetNoOfUsedSpaces());
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debug("AudioScriptObjects left %d\n", ms_pAudioScriptObjectPool->GetNoOfUsedSpaces());
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printf("Shutdown pool started\n");
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delete ms_pPtrNodePool;
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delete ms_pEntryInfoNodePool;
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delete ms_pPedPool;
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delete ms_pVehiclePool;
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delete ms_pBuildingPool;
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delete ms_pTreadablePool;
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delete ms_pObjectPool;
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delete ms_pDummyPool;
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delete ms_pAudioScriptObjectPool;
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printf("Shutdown pool done\n");
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}
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int32 CPools::GetPedRef(CPed *ped) { return ms_pPedPool->GetIndex(ped); }
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CPed *CPools::GetPed(int32 handle) { return ms_pPedPool->GetAt(handle); }
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int32 CPools::GetVehicleRef(CVehicle *vehicle) { return ms_pVehiclePool->GetIndex(vehicle); }
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CVehicle *CPools::GetVehicle(int32 handle) { return ms_pVehiclePool->GetAt(handle); }
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int32 CPools::GetObjectRef(CObject *object) { return ms_pObjectPool->GetIndex(object); }
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CObject *CPools::GetObject(int32 handle) { return ms_pObjectPool->GetAt(handle); }
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void
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CPools::CheckPoolsEmpty()
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{
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assert(ms_pPedPool->GetNoOfUsedSpaces() == 0);
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assert(ms_pVehiclePool->GetNoOfUsedSpaces() == 0);
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printf("pools have beem cleared \n");
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}
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void
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CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
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{
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if (ms_pObjectPool->IsFreeSlot(slot)) return;
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CObject *object = ms_pObjectPool->GetSlot(slot);
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if (object->ObjectCreatedBy == TEMP_OBJECT) {
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CWorld::Remove(object);
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delete object;
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} else if (!CProjectileInfo::RemoveIfThisIsAProjectile(object)) {
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// relocate to another slot??
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CObject *newObject = new CObject();
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CWorld::Remove(object);
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memcpy(newObject, object, ms_pObjectPool->GetMaxEntrySize());
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CWorld::Add(newObject);
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object->m_rwObject = nil;
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delete object;
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newObject->m_pFirstReference = nil;
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}
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}
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STARTPATCHES
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InjectHook(0x4A1770, CPools::Initialise, PATCH_JUMP);
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InjectHook(0x4A1880, CPools::ShutDown, PATCH_JUMP);
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InjectHook(0x4A1A50, CPools::CheckPoolsEmpty, PATCH_JUMP);
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InjectHook(0x4A1A80, CPools::GetPedRef, PATCH_JUMP);
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InjectHook(0x4A1AA0, CPools::GetPed, PATCH_JUMP);
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InjectHook(0x4A1AC0, CPools::GetVehicleRef, PATCH_JUMP);
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InjectHook(0x4A1AE0, CPools::GetVehicle, PATCH_JUMP);
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InjectHook(0x4A1B00, CPools::GetObjectRef, PATCH_JUMP);
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InjectHook(0x4A1B20, CPools::GetObject, PATCH_JUMP);
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InjectHook(0x4A2DB0, CPools::MakeSureSlotInObjectPoolIsEmpty, PATCH_JUMP);
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ENDPATCHES
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