205 lines
5.1 KiB
C++
205 lines
5.1 KiB
C++
#include "common.h"
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#include "patcher.h"
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#include "Game.h"
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#include "main.h"
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#include "Accident.h"
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#include "Antennas.h"
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#include "Bridge.h"
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#include "Camera.h"
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#include "CarCtrl.h"
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#include "CarGen.h"
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#include "CdStream.h"
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#include "Clock.h"
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#include "Clouds.h"
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#include "Collision.h"
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#include "Coronas.h"
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#include "Cranes.h"
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#include "CutsceneMgr.h"
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#include "Darkel.h"
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#include "EventList.h"
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#include "FileLoader.h"
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#include "FileMgr.h"
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#include "Fire.h"
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#include "Fluff.h"
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#include "Font.h"
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#include "Frontend.h"
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#include "GameLogic.h"
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#include "Garages.h"
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#include "Glass.h"
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#include "Heli.h"
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#include "Pad.h"
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#include "Particle.h"
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#include "Phones.h"
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#include "Pickups.h"
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#include "Plane.h"
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#include "Population.h"
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#include "Record.h"
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#include "Renderer.h"
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#include "Replay.h"
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#include "RoadBlocks.h"
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#include "Rubbish.h"
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#include "SceneEdit.h"
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#include "Script.h"
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#include "Shadows.h"
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#include "Skidmarks.h"
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#include "SpecialFX.h"
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#include "Sprite2d.h"
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#include "Streaming.h"
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#include "TimeCycle.h"
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#include "TrafficLights.h"
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#include "Train.h"
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#include "TxdStore.h"
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#include "User.h"
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#include "WaterCannon.h"
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#include "Weapon.h"
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#include "Weather.h"
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#include "World.h"
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#include "ZoneCull.h"
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#include "Zones.h"
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eLevelName &CGame::currLevel = *(eLevelName*)0x941514;
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bool &CGame::bDemoMode = *(bool*)0x5F4DD0;
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bool &CGame::nastyGame = *(bool*)0x5F4DD4;
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bool &CGame::frenchGame = *(bool*)0x95CDCB;
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bool &CGame::germanGame = *(bool*)0x95CD1E;
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bool &CGame::noProstitutes = *(bool*)0x95CDCF;
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bool &CGame::playingIntro = *(bool*)0x95CDC2;
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char *CGame::aDatFile = (char*)0x773A48;
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bool
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CGame::InitialiseOnceBeforeRW(void)
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{
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CFileMgr::Initialise();
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CdStreamInit(MAX_CDCHANNELS);
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ValidateVersion();
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return true;
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}
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WRAPPER void CGame::Initialise(const char *datFile) { EAXJMP(0x48BED0); }
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#if 0
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WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); }
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#else
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extern void (*DebugMenuProcess)(void);
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void CGame::Process(void)
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{
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CPad::UpdatePads();
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TheCamera.SetMotionBlurAlpha(0);
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if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL)
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TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
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DebugMenuProcess();
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CCutsceneMgr::Update();
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if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
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FrontEndMenuManager.Process();
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CStreaming::Update();
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if (!CTimer::GetIsPaused())
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{
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CTheZones::Update();
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CSprite2d::SetRecipNearClip();
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CSprite2d::InitPerFrame();
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CFont::InitPerFrame();
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CRecordDataForGame::SaveOrRetrieveDataForThisFrame();
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CRecordDataForChase::SaveOrRetrieveDataForThisFrame();
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CPad::DoCheats();
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CClock::Update();
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CWeather::Update();
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CTheScripts::Process();
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CCollision::Update();
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CTrain::UpdateTrains();
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CPlane::UpdatePlanes();
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CHeli::UpdateHelis();
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CDarkel::Update();
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CSkidmarks::Update();
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CAntennas::Update();
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CGlass::Update();
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CSceneEdit::Update();
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CEventList::Update();
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CParticle::Update();
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gFireManager.Update();
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CPopulation::Update();
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CWeapon::UpdateWeapons();
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if (!CCutsceneMgr::IsRunning())
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CTheCarGenerators::Process();
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if (!CReplay::IsPlayingBack())
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CCranes::UpdateCranes();
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CClouds::Update();
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CMovingThings::Update();
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CWaterCannons::Update();
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CUserDisplay::Process();
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CReplay::Update();
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CWorld::Process();
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gAccidentManager.Update();
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CPacManPickups::Update();
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CPickups::Update();
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CGarages::Update();
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CRubbish::Update();
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CSpecialFX::Update();
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CTimeCycle::Update();
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if (CReplay::ShouldStandardCameraBeProcessed())
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TheCamera.Process();
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CCullZones::Update();
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if (!CReplay::IsPlayingBack())
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CGameLogic::Update();
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CBridge::Update();
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CCoronas::DoSunAndMoon();
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CCoronas::Update();
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CShadows::UpdateStaticShadows();
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CShadows::UpdatePermanentShadows();
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gPhoneInfo.Update();
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if (!CReplay::IsPlayingBack())
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{
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CCarCtrl::GenerateRandomCars();
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CRoadBlocks::GenerateRoadBlocks();
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CCarCtrl::RemoveDistantCars();
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}
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}
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}
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#endif
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void CGame::ReloadIPLs(void)
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{
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CTimer::Stop();
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CWorld::RemoveStaticObjects();
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ThePaths.Init();
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CCullZones::Init();
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CFileLoader::ReloadPaths("GTA3.IDE");
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CFileLoader::LoadScene("INDUST.IPL");
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CFileLoader::LoadScene("COMMER.IPL");
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CFileLoader::LoadScene("SUBURBAN.IPL");
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CFileLoader::LoadScene("CULL.IPL");
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ThePaths.PreparePathData();
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CTrafficLights::ScanForLightsOnMap();
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CRoadBlocks::Init();
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CCranes::InitCranes();
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CGarages::Init();
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CWorld::RepositionCertainDynamicObjects();
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CCullZones::ResolveVisibilities();
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CRenderer::SortBIGBuildings();
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CTimer::Update();
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}
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#if 0
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WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); }
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#else
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void
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CGame::FinalShutdown(void)
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{
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CTxdStore::Shutdown();
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CPedStats::Shutdown();
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CdStreamShutdown();
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}
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#endif
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WRAPPER bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); }
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WRAPPER void CGame::ShutdownRenderWare(void) { EAXJMP(0x48BCB0); }
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WRAPPER void CGame::ShutDown(void) { EAXJMP(0x48C3A0); }
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WRAPPER void CGame::ShutDownForRestart(void) { EAXJMP(0x48C6B0); }
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WRAPPER void CGame::InitialiseWhenRestarting(void) { EAXJMP(0x48C740); }
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WRAPPER bool CGame::InitialiseOnceAfterRW(void) { EAXJMP(0x48BD50); }
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STARTPATCHES
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InjectHook(0x48C850, CGame::Process, PATCH_JUMP);
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InjectHook(0x48BEC0, CGame::FinalShutdown, PATCH_JUMP);
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ENDPATCHES
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