418 lines
13 KiB
C++
418 lines
13 KiB
C++
#include "common.h"
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#include "EmergencyPed.h"
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#include "DMAudio.h"
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#include "ModelIndices.h"
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#include "Vehicle.h"
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#include "Fire.h"
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#include "General.h"
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#include "CarCtrl.h"
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#include "Accident.h"
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CEmergencyPed::CEmergencyPed(uint32 type) : CPed(type)
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{
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switch (type){
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case PEDTYPE_EMERGENCY:
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SetModelIndex(MI_MEDIC);
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m_pRevivedPed = nil;
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field_1360 = 0;
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break;
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case PEDTYPE_FIREMAN:
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SetModelIndex(MI_FIREMAN);
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m_pRevivedPed = nil;
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break;
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default:
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break;
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}
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m_nEmergencyPedState = EMERGENCY_PED_READY;
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m_pAttendedAccident = nil;
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m_bStartedToCPR = false;
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}
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bool
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CEmergencyPed::InRange(CPed *victim)
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{
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if (!m_pMyVehicle)
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return true;
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if ((m_pMyVehicle->GetPosition() - victim->GetPosition()).Magnitude() > 30.0f)
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return false;
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return true;
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}
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void
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CEmergencyPed::ProcessControl(void)
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{
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if (m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory)
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return;
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CPed::ProcessControl();
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if (bWasPostponed)
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return;
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if(!DyingOrDead()) {
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GetWeapon()->Update(m_audioEntityId);
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if (IsPedInControl() && m_moved.Magnitude() > 0.0f)
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Avoid();
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switch (m_nPedState) {
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case PED_SEEK_POS:
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Seek();
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break;
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case PED_SEEK_ENTITY:
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if (m_pSeekTarget) {
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m_vecSeekPos = m_pSeekTarget->GetPosition();
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Seek();
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} else {
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ClearSeek();
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}
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break;
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default:
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break;
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}
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switch (m_nPedType) {
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case PEDTYPE_EMERGENCY:
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if (IsPedInControl() || m_nPedState == PED_DRIVING)
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MedicAI();
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break;
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case PEDTYPE_FIREMAN:
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if (IsPedInControl())
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FiremanAI();
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break;
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default:
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return;
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}
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}
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}
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// This function was buggy and incomplete in both III and VC, firemen had to be in 5.0m range of fire etc. etc.
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// Copied some code from MedicAI to make it work.
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void
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CEmergencyPed::FiremanAI(void)
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{
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float fireDist;
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CFire *nearestFire;
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switch (m_nEmergencyPedState) {
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case EMERGENCY_PED_READY:
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nearestFire = gFireManager.FindNearestFire(GetPosition(), &fireDist);
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if (nearestFire) {
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SetPedState(PED_NONE);
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SetSeek(nearestFire->m_vecPos, 1.0f);
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SetMoveState(PEDMOVE_RUN);
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m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
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m_pAttendedFire = nearestFire;
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#ifdef FIX_BUGS
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bIsRunning = true;
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++nearestFire->m_nFiremenPuttingOut;
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#endif
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}
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break;
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case EMERGENCY_PED_DETERMINE_NEXT_STATE:
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nearestFire = gFireManager.FindNearestFire(GetPosition(), &fireDist);
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if (nearestFire && nearestFire != m_pAttendedFire) {
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SetPedState(PED_NONE);
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SetSeek(nearestFire->m_vecPos, 1.0f);
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SetMoveState(PEDMOVE_RUN);
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#ifdef FIX_BUGS
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bIsRunning = true;
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if (m_pAttendedFire) {
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--m_pAttendedFire->m_nFiremenPuttingOut;
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}
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++nearestFire->m_nFiremenPuttingOut;
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m_pAttendedFire = nearestFire;
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} else if (!nearestFire) {
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#else
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m_pAttendedFire = nearestFire;
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} else {
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#endif
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m_nEmergencyPedState = EMERGENCY_PED_STOP;
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}
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// "Extinguish" the fire (Will overwrite the stop decision above if the attended and nearest fires are same)
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if (fireDist < 5.0f) {
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SetIdle();
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m_nEmergencyPedState = EMERGENCY_PED_STAND_STILL;
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}
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break;
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case EMERGENCY_PED_STAND_STILL:
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if (!m_pAttendedFire->m_bIsOngoing)
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m_nEmergencyPedState = EMERGENCY_PED_STOP;
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// Leftover
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// fireDist = 30.0f;
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nearestFire = gFireManager.FindNearestFire(GetPosition(), &fireDist);
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if (nearestFire) {
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#ifdef FIX_BUGS
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if(nearestFire != m_pAttendedFire && (nearestFire->m_vecPos - GetPosition()).Magnitude() < 30.0f)
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#endif
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m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
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}
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Say(SOUND_PED_EXTINGUISHING_FIRE);
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break;
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case EMERGENCY_PED_STOP:
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#ifdef FIX_BUGS
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bIsRunning = false;
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if (m_pAttendedFire)
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#endif
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--m_pAttendedFire->m_nFiremenPuttingOut;
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SetPedState(PED_NONE);
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SetWanderPath(CGeneral::GetRandomNumber() & 7);
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m_pAttendedFire = nil;
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m_nEmergencyPedState = EMERGENCY_PED_READY;
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SetMoveState(PEDMOVE_WALK);
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break;
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default: break;
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}
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}
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void
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CEmergencyPed::MedicAI(void)
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{
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float distToEmergency;
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if (!bInVehicle && IsPedInControl()) {
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ScanForThreats();
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if (m_threatEntity && m_threatEntity->IsPed() && ((CPed*)m_threatEntity)->IsPlayer()) {
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if (((CPed*)m_threatEntity)->GetWeapon()->IsTypeMelee()) {
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SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
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} else {
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SetFlee(m_threatEntity, 6000);
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Say(SOUND_PED_FLEE_SPRINT);
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}
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return;
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}
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}
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if (InVehicle()) {
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if (m_pMyVehicle->IsCar() && m_objective != OBJECTIVE_LEAVE_CAR) {
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if (gAccidentManager.FindNearestAccident(m_pMyVehicle->GetPosition(), &distToEmergency)
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&& distToEmergency < 25.0f && m_pMyVehicle->m_vecMoveSpeed.Magnitude() < 0.01f) {
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m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
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SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
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Say(SOUND_PED_LEAVE_VEHICLE);
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} else if (m_pMyVehicle->pDriver == this && m_nPedState == PED_DRIVING
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&& m_pMyVehicle->AutoPilot.m_nCarMission == MISSION_NONE && !(CGeneral::GetRandomNumber() & 31)) {
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bool waitUntilMedicEntersCar = false;
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for (int i = 0; i < m_numNearPeds; ++i) {
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CPed *nearPed = m_nearPeds[i];
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if (nearPed->m_nPedType == PEDTYPE_EMERGENCY) {
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if ((nearPed->m_nPedState == PED_SEEK_CAR || nearPed->m_nPedState == PED_ENTER_CAR)
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&& nearPed->m_pMyVehicle == m_pMyVehicle) {
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waitUntilMedicEntersCar = true;
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break;
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}
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}
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}
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if (!waitUntilMedicEntersCar) {
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CCarCtrl::JoinCarWithRoadSystem(m_pMyVehicle);
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m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
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m_pMyVehicle->m_bSirenOrAlarm = 0;
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m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 12;
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m_pMyVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_SLOW_DOWN_FOR_CARS;
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if (m_pMyVehicle->bIsAmbulanceOnDuty) {
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m_pMyVehicle->bIsAmbulanceOnDuty = false;
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--CCarCtrl::NumAmbulancesOnDuty;
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}
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}
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}
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}
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}
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CVector headPos, midPos;
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CAccident *nearestAccident;
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if (IsPedInControl()) {
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switch (m_nEmergencyPedState) {
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case EMERGENCY_PED_READY:
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nearestAccident = gAccidentManager.FindNearestAccident(GetPosition(), &distToEmergency);
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field_1360 = 0;
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if (nearestAccident) {
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m_pRevivedPed = nearestAccident->m_pVictim;
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m_pRevivedPed->RegisterReference((CEntity**)&m_pRevivedPed);
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m_pRevivedPed->m_pedIK.GetComponentPosition(midPos, PED_MID);
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m_pRevivedPed->m_pedIK.GetComponentPosition(headPos, PED_HEAD);
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SetSeek((headPos + midPos) * 0.5f, 1.0f);
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SetObjective(OBJECTIVE_NONE);
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bIsRunning = true;
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m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
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m_pAttendedAccident = nearestAccident;
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++m_pAttendedAccident->m_nMedicsAttending;
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} else {
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if (m_pMyVehicle) {
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if (!bInVehicle) {
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if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_pMyVehicle->pDriver || m_pMyVehicle->m_nGettingInFlags) {
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CPed* driver = m_pMyVehicle->pDriver;
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if (driver && driver->m_nPedType != PEDTYPE_EMERGENCY && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
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SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, driver);
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} else if (m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER
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&& m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER
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&& m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
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SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_pMyVehicle);
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}
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} else {
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SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, m_pMyVehicle);
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}
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}
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} else if (m_nPedState != PED_WANDER_PATH) {
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SetWanderPath(CGeneral::GetRandomNumber() & 7);
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}
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}
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break;
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case EMERGENCY_PED_DETERMINE_NEXT_STATE:
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nearestAccident = gAccidentManager.FindNearestAccident(GetPosition(), &distToEmergency);
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if (nearestAccident) {
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if (nearestAccident != m_pAttendedAccident || m_nPedState != PED_SEEK_POS) {
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m_pRevivedPed = nearestAccident->m_pVictim;
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m_pRevivedPed->RegisterReference((CEntity**)&m_pRevivedPed);
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if (!InRange(m_pRevivedPed)) {
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m_nEmergencyPedState = EMERGENCY_PED_STOP;
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break;
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}
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m_pRevivedPed->m_pedIK.GetComponentPosition(midPos, PED_MID);
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m_pRevivedPed->m_pedIK.GetComponentPosition(headPos, PED_HEAD);
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SetSeek((headPos + midPos) * 0.5f, nearestAccident->m_nMedicsPerformingCPR * 0.5f + 1.0f);
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SetObjective(OBJECTIVE_NONE);
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bIsRunning = true;
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--m_pAttendedAccident->m_nMedicsAttending;
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++nearestAccident->m_nMedicsAttending;
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m_pAttendedAccident = nearestAccident;
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}
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} else {
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m_nEmergencyPedState = EMERGENCY_PED_STOP;
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bIsRunning = false;
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}
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if (distToEmergency < 5.0f) {
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if (m_pRevivedPed->m_pFire) {
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bIsRunning = false;
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SetMoveState(PEDMOVE_STILL);
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} else if (distToEmergency < 4.5f) {
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bIsRunning = false;
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SetMoveState(PEDMOVE_WALK);
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if (distToEmergency < 1.0f
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|| distToEmergency < 4.5f && m_pAttendedAccident->m_nMedicsPerformingCPR) {
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m_nEmergencyPedState = EMERGENCY_PED_START_CPR;
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}
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}
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}
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break;
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case EMERGENCY_PED_START_CPR:
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if (!m_pRevivedPed || m_pRevivedPed->m_fHealth > 0.0f || m_pRevivedPed->bFadeOut) {
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m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
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} else {
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m_pRevivedPed->m_bloodyFootprintCountOrDeathTime = CTimer::GetTimeInMilliseconds();
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SetMoveState(PEDMOVE_STILL);
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SetPedState(PED_CPR);
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m_nLastPedState = PED_CPR;
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SetLookFlag(m_pRevivedPed, 0);
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SetLookTimer(500);
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Say(SOUND_PED_HEALING);
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if (m_pAttendedAccident->m_nMedicsPerformingCPR) {
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SetIdle();
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m_nEmergencyPedState = EMERGENCY_PED_STAND_STILL;
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} else {
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m_nEmergencyPedState = EMERGENCY_PED_FACE_TO_PATIENT;
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m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CPR, 4.0f);
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bIsDucking = true;
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}
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SetLookTimer(2000);
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++m_pAttendedAccident->m_nMedicsPerformingCPR;
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m_bStartedToCPR = true;
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}
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break;
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case EMERGENCY_PED_FACE_TO_PATIENT:
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if (!m_pRevivedPed || m_pRevivedPed->m_fHealth > 0.0f)
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m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
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else {
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m_pRevivedPed->m_pedIK.GetComponentPosition(midPos, PED_MID);
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m_pRevivedPed->m_pedIK.GetComponentPosition(headPos, PED_HEAD);
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midPos = (headPos + midPos) * 0.5f;
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m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
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midPos.x, midPos.y,
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GetPosition().x, GetPosition().y);
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m_fRotationDest = CGeneral::LimitAngle(m_fRotationDest);
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m_pLookTarget = m_pRevivedPed;
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m_pLookTarget->RegisterReference((CEntity**)&m_pLookTarget);
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TurnBody();
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if (Abs(m_fRotationCur - m_fRotationDest) < DEGTORAD(45.0f))
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m_nEmergencyPedState = EMERGENCY_PED_PERFORM_CPR;
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else
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m_fRotationCur = (m_fRotationCur + m_fRotationDest) * 0.5f;
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}
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break;
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case EMERGENCY_PED_PERFORM_CPR:
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if (!m_pRevivedPed || m_pRevivedPed->m_fHealth > 0.0f) {
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m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
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break;
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}
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m_pRevivedPed->m_pedIK.GetComponentPosition(midPos, PED_MID);
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m_pRevivedPed->m_pedIK.GetComponentPosition(headPos, PED_HEAD);
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midPos = (headPos + midPos) * 0.5f;
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m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
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midPos.x, midPos.y,
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GetPosition().x, GetPosition().y);
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m_fRotationDest = CGeneral::LimitAngle(m_fRotationDest);
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m_pLookTarget = m_pRevivedPed;
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m_pLookTarget->RegisterReference((CEntity**)&m_pLookTarget);
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TurnBody();
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if (CTimer::GetTimeInMilliseconds() <= m_lookTimer) {
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SetMoveState(PEDMOVE_STILL);
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break;
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}
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m_nEmergencyPedState = EMERGENCY_PED_STOP_CPR;
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SetPedState(PED_NONE);
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SetMoveState(PEDMOVE_WALK);
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m_pVehicleAnim = nil;
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if (!m_pRevivedPed->bBodyPartJustCameOff) {
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m_pRevivedPed->m_fHealth = 100.0f;
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m_pRevivedPed->SetPedState(PED_NONE);
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m_pRevivedPed->m_nLastPedState = PED_WANDER_PATH;
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m_pRevivedPed->SetGetUp();
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m_pRevivedPed->bUsesCollision = true;
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m_pRevivedPed->SetMoveState(PEDMOVE_WALK);
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m_pRevivedPed->RestartNonPartialAnims();
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m_pRevivedPed->bIsPedDieAnimPlaying = false;
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m_pRevivedPed->bKnockedUpIntoAir = false;
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m_pRevivedPed->m_pCollidingEntity = nil;
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}
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break;
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case EMERGENCY_PED_STOP_CPR:
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m_nEmergencyPedState = EMERGENCY_PED_STOP;
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bIsDucking = true;
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break;
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case EMERGENCY_PED_STAND_STILL:
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if (!m_pRevivedPed || m_pRevivedPed->m_fHealth > 0.0f)
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m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
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else {
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if (!m_pAttendedAccident->m_pVictim)
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m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
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if (!m_pAttendedAccident->m_nMedicsPerformingCPR)
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m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
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if (gAccidentManager.UnattendedAccidents())
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m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
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}
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break;
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case EMERGENCY_PED_STOP:
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m_bStartedToCPR = false;
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SetPedState(PED_NONE);
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if (m_pAttendedAccident) {
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m_pAttendedAccident->m_pVictim = nil;
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--m_pAttendedAccident->m_nMedicsAttending;
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m_pAttendedAccident = nil;
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}
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SetWanderPath(CGeneral::GetRandomNumber() & 7);
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m_pRevivedPed = nil;
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m_nEmergencyPedState = EMERGENCY_PED_READY;
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SetMoveState(PEDMOVE_WALK);
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break;
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default: break;
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}
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}
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}
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