.. |
animation
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make building with Codewarrior 7 possible
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2021-01-21 03:18:15 +01:00 |
audio
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small fix regarding codewarrior and AUDIO_MSS
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2021-01-22 21:10:49 +01:00 |
buildings
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buildings directory
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2020-12-20 12:39:44 +02:00 |
collision
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Fix CCollision::DistToLine
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2021-01-24 12:34:40 +01:00 |
control
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another backport
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2021-01-23 23:15:50 +03:00 |
core
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enable default resolution for vanilla defines
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2021-01-23 23:18:05 +01:00 |
entities
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Merge remote-tracking branch 'upstream/master' into cw
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2021-01-21 03:20:31 +01:00 |
extras
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wrong ifdef
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2021-01-18 20:03:24 +01:00 |
fakerw
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fixed anisotropic filtering; updated librw
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2021-01-21 22:30:20 +01:00 |
math
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Get rid of VuVector
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2021-01-19 18:38:10 +02:00 |
modelinfo
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Includes overhaul, fix some compiler warnings
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2021-01-17 21:32:54 +01:00 |
objects
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anim velocity union
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2021-01-13 13:06:31 +01:00 |
peds
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Peds reporting to phone changes for GTA3D
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2021-01-22 23:58:57 +03:00 |
render
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m_nWantedLevel -> GetWantedLevel()
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2021-01-22 00:19:44 +01:00 |
rw
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fixed anisotropic filtering; updated librw
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2021-01-21 22:30:20 +01:00 |
save
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make building with Codewarrior 7 possible
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2021-01-21 03:18:15 +01:00 |
skel
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whitespace fix
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2021-01-23 23:02:22 +01:00 |
text
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Fix build without FIX_BUGS, divide to 0 fixes
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2021-01-13 14:22:31 +03:00 |
vehicles
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m_nWantedLevel -> GetWantedLevel()
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2021-01-22 00:19:44 +01:00 |
weapons
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make building with Codewarrior 7 possible
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2021-01-21 03:18:15 +01:00 |
CMakeLists.txt
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Make cmake files more generic
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2021-01-13 12:15:22 +01:00 |