46 lines
851 B
C++
46 lines
851 B
C++
#pragma once
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class CDebug
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{
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enum
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{
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MAX_LINES = 15,
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MAX_STR_LEN = 80,
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MAX_SCREEN_STRS = 100,
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MAX_DEBUG_LINES = 100,
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};
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static int16 ms_nCurrentTextLine;
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static char ms_aTextBuffer[MAX_LINES][MAX_STR_LEN];
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// custom
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struct ScreenStr {
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int x, y;
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char str[256];
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};
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static ScreenStr ms_aScreenStrs[MAX_SCREEN_STRS];
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static int ms_nScreenStrs;
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struct Line {
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CVector p1, p2;
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uint32 c1, c2;
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};
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static Line ms_aLines[MAX_DEBUG_LINES];
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static int ms_nLines;
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public:
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static void DebugInitTextBuffer();
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static void DebugDisplayTextBuffer();
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static void DebugAddText(const char *str);
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// custom
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static void PrintAt(const char *str, int x, int y);
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static void DisplayScreenStrings();
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static void AddLine(CVector p1, CVector p2, uint32 c1, uint32 c2);
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static void DrawLines(void);
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};
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extern bool gbDebugStuffInRelease;
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