Re3/src/audio/AudioCollision.h
2020-04-28 14:00:38 +03:00

38 lines
783 B
C++

#pragma once
#define NUMAUDIOCOLLISIONS 10
class CEntity;
class cAudioCollision
{
public:
CEntity *m_pEntity1;
CEntity *m_pEntity2;
uint8 m_bSurface1;
uint8 m_bSurface2;
float m_fIntensity1;
float m_fIntensity2;
CVector m_vecPosition;
float m_fDistance;
int32 m_nBaseVolume;
// no methods
};
static_assert(sizeof(cAudioCollision) == 40, "cAudioCollision: error");
class cAudioCollisionManager
{
public:
cAudioCollision m_asCollisions1[NUMAUDIOCOLLISIONS];
cAudioCollision m_asCollisions2[NUMAUDIOCOLLISIONS];
uint8 m_bIndicesTable[NUMAUDIOCOLLISIONS];
uint8 m_bCollisionsInQueue;
cAudioCollision m_sQueue;
cAudioCollisionManager();
void AddCollisionToRequestedQueue();
};
static_assert(sizeof(cAudioCollisionManager) == 852, "cAudioCollisionManager: error");