869 lines
28 KiB
C++
869 lines
28 KiB
C++
#include "common.h"
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#include "main.h"
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#include "Entity.h"
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#include "Fluff.h"
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#include "Camera.h"
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#include "Sprite.h"
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#include "Coronas.h"
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#include "General.h"
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#include "Timer.h"
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#include "Clock.h"
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#include "Weather.h"
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#include "Stats.h"
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#include "maths.h"
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#include "Frontend.h"
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uint8 ScrollCharSet[59][5] = {
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{ 0x00, 0x00, 0x00, 0x00, 0x00 }, // ' '
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{ 0x00, 0x00, 0x1D, 0x00, 0x00 }, // '!'
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{ 0x00, 0x00, 0x00, 0x00, 0x00 }, // '"'
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{ 0x0A, 0x1F, 0x0A, 0x1F, 0x0A }, // '#'
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{ 0x00, 0x09, 0x1F, 0x12, 0x00 }, // '$'
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{ 0x18, 0x18, 0x00, 0x03, 0x03 }, // '%'
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{ 0x00, 0x00, 0x00, 0x00, 0x00 }, // '&'
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{ 0x00, 0x00, 0x00, 0x00, 0x00 }, // '''
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{ 0x01, 0x02, 0x04, 0x08, 0x10 }, // '('
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{ 0x00, 0x00, 0x18, 0x00, 0x00 }, // ')'
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{ 0x15, 0x04, 0x1F, 0x04, 0x15 }, // '*'
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{ 0x00, 0x04, 0x0E, 0x04, 0x00 }, // '+'
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{ 0x00, 0x00, 0x03, 0x00, 0x00 }, // ','
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{ 0x00, 0x04, 0x04, 0x04, 0x00 }, // '-'
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{ 0x00, 0x00, 0x01, 0x00, 0x00 }, // '.'
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{ 0x00, 0x00, 0x00, 0x00, 0x00 }, // '/'
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{ 0x0E, 0x11, 0x11, 0x11, 0x0E }, // '0'
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{ 0x01, 0x09, 0x1F, 0x01, 0x01 }, // '1'
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{ 0x03, 0x15, 0x15, 0x15, 0x09 }, // '2'
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{ 0x11, 0x11, 0x15, 0x15, 0x0A }, // '3'
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{ 0x02, 0x06, 0x0A, 0x1F, 0x02 }, // '4'
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{ 0x1D, 0x15, 0x15, 0x15, 0x12 }, // '5'
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{ 0x0E, 0x15, 0x15, 0x15, 0x12 }, // '6'
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{ 0x18, 0x10, 0x13, 0x14, 0x18 }, // '7'
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{ 0x0A, 0x15, 0x15, 0x15, 0x0A }, // '8'
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{ 0x08, 0x15, 0x15, 0x15, 0x0E }, // '9'
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{ 0x00, 0x00, 0x0A, 0x00, 0x00 }, // ':'
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{ 0x18, 0x18, 0x00, 0x03, 0x03 }, // ';'
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{ 0x04, 0x08, 0x1F, 0x08, 0x04 }, // '<'
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{ 0x00, 0x0A, 0x0A, 0x0A, 0x00 }, // '='
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{ 0x04, 0x02, 0x1F, 0x02, 0x04 }, // '>'
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{ 0x10, 0x10, 0x15, 0x14, 0x1D }, // '?'
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{ 0x00, 0x1C, 0x14, 0x1C, 0x00 }, // '@'
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{ 0x0F, 0x12, 0x12, 0x12, 0x0F }, // 'A'
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{ 0x1F, 0x15, 0x15, 0x15, 0x0A }, // 'B'
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{ 0x0E, 0x11, 0x11, 0x11, 0x0A }, // 'C'
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{ 0x1F, 0x11, 0x11, 0x11, 0x0E }, // 'D'
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{ 0x1F, 0x15, 0x15, 0x11, 0x11 }, // 'E'
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{ 0x1F, 0x14, 0x14, 0x10, 0x10 }, // 'F'
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{ 0x0E, 0x11, 0x15, 0x15, 0x06 }, // 'G'
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{ 0x1F, 0x04, 0x04, 0x04, 0x1F }, // 'H'
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{ 0x11, 0x11, 0x1F, 0x11, 0x11 }, // 'I'
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{ 0x02, 0x01, 0x01, 0x01, 0x1E }, // 'J'
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{ 0x1F, 0x04, 0x0C, 0x12, 0x01 }, // 'K'
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{ 0x1F, 0x01, 0x01, 0x01, 0x01 }, // 'L'
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{ 0x1F, 0x08, 0x06, 0x08, 0x1F }, // 'M'
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{ 0x1F, 0x08, 0x04, 0x02, 0x1F }, // 'N'
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{ 0x0E, 0x11, 0x11, 0x11, 0x0E }, // 'O'
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{ 0x1F, 0x12, 0x12, 0x12, 0x0C }, // 'P'
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{ 0x0C, 0x12, 0x12, 0x13, 0x0D }, // 'Q'
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{ 0x1F, 0x14, 0x14, 0x16, 0x09 }, // 'R'
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{ 0x09, 0x15, 0x15, 0x15, 0x02 }, // 'S'
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{ 0x10, 0x10, 0x1F, 0x10, 0x10 }, // 'T'
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{ 0x1E, 0x01, 0x01, 0x01, 0x1E }, // 'U'
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{ 0x1C, 0x02, 0x01, 0x02, 0x1C }, // 'V'
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{ 0x1E, 0x01, 0x06, 0x01, 0x1E }, // 'W'
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{ 0x11, 0x0A, 0x04, 0x0A, 0x11 }, // 'X'
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{ 0x18, 0x04, 0x03, 0x04, 0x18 }, // 'Y'
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{ 0x11, 0x13, 0x15, 0x19, 0x11 } // 'Z'
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};
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// ---------- CMovingThings ----------
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enum eScrollBarTypes
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{
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SCROLL_BUSINESS,
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SCROLL_TRAFFIC,
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SCROLL_ENTERTAINMENT,
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SCROLL_AIRPORT_DOORS,
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SCROLL_AIRPORT_FRONT,
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SCROLL_STORE,
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SCROLL_USED_CARS
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};
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CScrollBar aScrollBars[11];
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CTowerClock aTowerClocks[2];
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CDigitalClock aDigitalClocks[3];
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CMovingThing CMovingThings::StartCloseList;
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CMovingThing CMovingThings::EndCloseList;
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int16 CMovingThings::Num;
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CMovingThing CMovingThings::aMovingThings[NUMMOVINGTHINGS];
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void CMovingThings::Init()
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{
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StartCloseList.m_pNext = &CMovingThings::EndCloseList;
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StartCloseList.m_pPrev = nil;
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EndCloseList.m_pNext = nil;
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EndCloseList.m_pPrev = &CMovingThings::StartCloseList;
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Num = 0;
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// Initialize scroll bars
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aScrollBars[0].Init(CVector( 228.3f, -669.0f, 39.0f ), SCROLL_BUSINESS, 0.0f, 0.5f, 0.5f, 255, 128, 0, 0.3f);
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aScrollBars[1].Init(CVector( 772.0f, 164.0f, -9.5f ), SCROLL_TRAFFIC, 0.0f, 0.5f, 0.25f, 128, 255, 0, 0.3f);
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aScrollBars[2].Init(CVector(-1089.61f, -584.224f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0f, -0.1706f, 0.107f, 255, 0, 0, 0.11f);
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aScrollBars[3].Init(CVector(-1089.61f, -602.04602f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0f, -0.1706f, 0.107f, 0, 255, 0, 0.11f);
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aScrollBars[4].Init(CVector(-1089.61f, -619.81702f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0f, -0.1706f, 0.107f, 255, 128, 0, 0.11f);
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aScrollBars[5].Init(CVector(-754.578f, -633.50897f, 18.411f), SCROLL_AIRPORT_FRONT, 0.0f, 0.591f, 0.52f, 100, 100, 255, 0.3f);
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aScrollBars[6].Init(CVector( -754.578f, -586.672f, 18.411f), SCROLL_AIRPORT_FRONT, 0.0f, 0.591f, 0.52f, 100, 100, 255, 0.3f);
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aScrollBars[7].Init(CVector( 85.473f, -1069.512f, 30.5f ), SCROLL_STORE, 0.625f, -0.3125f, 0.727f, 100, 100, 255, 0.5f);
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aScrollBars[8].Init(CVector( 74.823f, -1086.879f, 31.495f), SCROLL_ENTERTAINMENT, -0.2083f, 0.1041f, 0.5f, 255, 255, 128, 0.3f);
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aScrollBars[9].Init(CVector( -36.459f, -1031.2371f, 32.534f), SCROLL_ENTERTAINMENT, -0.1442f, 0.0721f, 0.229f, 150, 255, 50, 0.3f);
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aScrollBars[10].Init(CVector( 1208.0f, -62.208f, 19.157f), SCROLL_USED_CARS, 0.0642f, -0.20365f, 0.229f, 255, 128, 0, 0.3f);
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// Initialize tower clocks
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aTowerClocks[0].Init(CVector(59.4f, -1081.3f, 54.15f), -1.0f, 0.0f, 0, 0, 0, 80.0f, 2.0f);
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aTowerClocks[1].Init(CVector(55.4f, -1083.6f, 54.15f), 0.0f, -1.0f, 0, 0, 0, 80.0f, 2.0f);
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// Initialize digital clocks
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CVector2D sz(3.7f, 2.144f);
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sz.Normalise();
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aDigitalClocks[0].Init(
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CVector(54.485f - sz.x * 0.05f + sz.y * 0.3f, -1081.679f - sz.y * 0.05f - sz.x * 0.3f, 32.803f),
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sz.y, -sz.x, 255, 0, 0, 100.0f, 0.8f
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);
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aDigitalClocks[1].Init(
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CVector(60.564f + sz.x * 0.05f - sz.y * 0.3f, -1083.089f + sz.y * 0.05f + sz.x * 0.3f, 32.803f),
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-sz.y, sz.x, 0, 0, 255, 100.0f, 0.8f
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);
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aDigitalClocks[2].Init(
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CVector(58.145f - sz.y * 0.05f - sz.x * 0.3f, -1079.268f + sz.x * 0.05f - sz.y * 0.3f, 32.803f),
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-sz.x, -sz.y, 0, 255, 0, 100.0f, 0.8f
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);
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}
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void CMovingThings::Shutdown()
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{
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int i;
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for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i)
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aScrollBars[i].SetVisibility(false);
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for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i)
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aTowerClocks[i].SetVisibility(false);
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for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i)
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aDigitalClocks[i].SetVisibility(false);
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}
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void CMovingThings::Update()
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{
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int16 i;
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#ifndef SQUEEZE_PERFORMANCE
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const int TIME_SPAN = 64; // frames to process all aMovingThings
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int block = CTimer::GetFrameCounter() % TIME_SPAN;
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for (i = (block * NUMMOVINGTHINGS) / TIME_SPAN; i < ((block + 1) * NUMMOVINGTHINGS) / TIME_SPAN; i++) {
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if (aMovingThings[i].m_nHidden == 1)
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aMovingThings[i].Update();
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}
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for (i = 0; i < CMovingThings::Num; i++) {
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if (aMovingThings[i].m_nHidden == 0)
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aMovingThings[i].Update();
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}
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#endif
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for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i)
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{
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if (aScrollBars[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0)
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aScrollBars[i].Update();
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}
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for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i)
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{
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if (aTowerClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0)
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aTowerClocks[i].Update();
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}
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for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i)
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{
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if (aDigitalClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0)
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aDigitalClocks[i].Update();
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}
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}
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void CMovingThings::Render()
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{
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int i;
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for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i)
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{
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if (aScrollBars[i].IsVisible())
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aScrollBars[i].Render();
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}
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for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i)
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{
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if (aTowerClocks[i].IsVisible())
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aTowerClocks[i].Render();
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}
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for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i)
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{
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if (aDigitalClocks[i].IsVisible())
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aDigitalClocks[i].Render();
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}
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}
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// ---------- CMovingThing ----------
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void CMovingThing::Update()
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{
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m_pEntity->GetMatrix().UpdateRW();
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m_pEntity->UpdateRwFrame();
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if (SQR(m_pEntity->GetPosition().x - TheCamera.GetPosition().x) + SQR(m_pEntity->GetPosition().y - TheCamera.GetPosition().y) < 40000.0f) {
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if (m_nHidden == 1) {
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AddToList(&CMovingThings::StartCloseList);
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m_nHidden = 0;
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}
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} else {
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if (m_nHidden == 0) {
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RemoveFromList();
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m_nHidden = 1;
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}
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}
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}
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void CMovingThing::AddToList(CMovingThing *pThing)
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{
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m_pNext = pThing->m_pNext;
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m_pPrev = pThing;
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pThing->m_pNext = this;
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m_pNext->m_pPrev = this;
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}
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void CMovingThing::RemoveFromList()
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{
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m_pNext->m_pPrev = m_pPrev;
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m_pPrev->m_pNext = m_pNext;
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}
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int16 CMovingThing::SizeList()
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{
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CMovingThing *next = m_pNext;
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int16 count = 0;
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while (next != nil) {
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next = next->m_pNext;
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count++;
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}
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return count;
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}
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// ---------- Find message functions ----------
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const char* FindTunnelMessage()
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{
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if (CStats::CommercialPassed)
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return "LIBERTY TUNNEL HAS BEEN OPENED TO ALL TRAFFIC . . . ";
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if (CStats::IndustrialPassed)
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return "FIRST PHASE LIBERTY TUNNEL HAS BEEN COMPLETED . . . ";
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return "FIRST PHASE LIBERTY TUNNEL ABOUT TO BE COMPLETED . . . ";
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}
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const char* FindBridgeMessage()
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{
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if (CStats::CommercialPassed)
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return "STAUNTON LIFT BRIDGE IS OPERATIONAL AGAIN ";
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if (CStats::IndustrialPassed)
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return "LONG DELAYS BEHIND US AS CALLAHAN BRIDGE IS FIXED . . . STAUNTON LIFT BRIDGE STUCK OPEN ";
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return "CHAOS AS CALLAHAN BRIDGE IS UNDER REPAIR. . . ";
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}
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char String_Time[] = "THE TIME IS 12:34 ";
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const char* FindTimeMessage()
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{
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String_Time[12] = '0' + CClock::GetHours() / 10;
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String_Time[13] = '0' + CClock::GetHours() % 10;
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String_Time[15] = '0' + CClock::GetMinutes() / 10;
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String_Time[16] = '0' + CClock::GetMinutes() % 10;
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return String_Time;
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}
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char String_DigitalClock[] = "12:34";
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const char* FindDigitalClockMessage()
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{
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if (((CTimer::GetTimeInMilliseconds() >> 10) & 7) < 6)
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{
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String_DigitalClock[0] = '0' + CClock::GetHours() / 10;
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String_DigitalClock[1] = '0' + CClock::GetHours() % 10;
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String_DigitalClock[2] = CTimer::GetTimeInMilliseconds() & 0x200 ? ':' : ' ';
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String_DigitalClock[3] = '0' + CClock::GetMinutes() / 10;
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String_DigitalClock[4] = '0' + CClock::GetMinutes() % 10;
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}
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else
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{
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// they didn't use rad2deg here because of 3.14
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int temperature = 13.0f - 6.0f * Cos((CClock::GetMinutes() + 60.0f * CClock::GetHours()) / (4.0f * 180.0f / 3.14f) - 1.0f);
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String_DigitalClock[0] = '0' + temperature / 10;
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if (String_DigitalClock[0] == '0')
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String_DigitalClock[0] = ' ';
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String_DigitalClock[1] = '0' + temperature % 10;
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String_DigitalClock[2] = ' ';
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String_DigitalClock[3] = '@';
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String_DigitalClock[4] = 'C';
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}
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return String_DigitalClock;
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}
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// ---------- CScrollBar ----------
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void CScrollBar::Init(CVector position, uint8 type, float sizeX, float sizeY, float sizeZ, uint8 red, uint8 green, uint8 blue, float scale)
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{
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for (int i = 0; i < ARRAY_SIZE(m_MessageBar); ++i)
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m_MessageBar[i] = 0;
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m_pMessage = ". ";
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m_MessageCurrentChar = 0;
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m_MessageLength = 2;
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m_Counter = 0;
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m_bVisible = false;
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m_Position = position;
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m_Type = type;
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m_Size.x = sizeX;
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m_Size.y = sizeY;
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m_Size.z = sizeZ;
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m_uRed = red;
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m_uGreen = green;
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m_uBlue = blue;
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m_fScale = scale;
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}
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void CScrollBar::Update()
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{
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float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude();
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if (distanceFromCamera > 100.0f)
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{
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m_bVisible = false;
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return;
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}
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m_bVisible = true;
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if (distanceFromCamera < 75.0f)
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m_fIntensity = 1.0f;
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else
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m_fIntensity = 1.0f - 4.0f * (distanceFromCamera - 75.0f) / 100.0f;
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m_Counter = (m_Counter + 1) % 8;
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// if message is fully printed, load up the next one
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if (m_Counter == 0 && ++m_MessageCurrentChar >= m_MessageLength)
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{
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const char* previousMessage = m_pMessage;
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switch (m_Type)
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{
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case SCROLL_BUSINESS:
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while (previousMessage == m_pMessage)
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{
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switch (CGeneral::GetRandomNumber() % 7)
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{
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case 0:
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m_pMessage = "SHARES UYE<10% DWD<20% NDWE>22% . . . ";
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break;
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case 1:
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m_pMessage = "CRIME WAVE HITS LIBERTY CITY . . . ";
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break;
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case 2:
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m_pMessage = "SHARES OBR>29% MADD<76% LEZ<11% ADAMSKI>53% AAG>110%. . . ";
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break;
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case 3:
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m_pMessage = FindTunnelMessage();
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break;
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case 4:
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m_pMessage = FindBridgeMessage();
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break;
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case 5:
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m_pMessage = FindTimeMessage();
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break;
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case 6:
|
|
if (CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH || CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_GERMAN)
|
|
m_pMessage = FindTimeMessage();
|
|
else
|
|
m_pMessage = "WWW.GRANDTHEFTAUTO3.COM ";
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case SCROLL_TRAFFIC:
|
|
while (previousMessage == m_pMessage)
|
|
{
|
|
switch (CGeneral::GetRandomNumber() % 8)
|
|
{
|
|
case 0:
|
|
m_pMessage = "DRIVE CAREFULLY . . . ";
|
|
break;
|
|
case 1:
|
|
m_pMessage = "RECENT WAVE OF CARJACKINGS. KEEP YOUR DOORS LOCKED !!! ";
|
|
break;
|
|
case 2:
|
|
m_pMessage = "CHECK YOUR SPEED . . . ";
|
|
break;
|
|
case 3:
|
|
m_pMessage = "KEEP YOUR EYES ON THE ROAD AND NOT ON THIS SIGN ";
|
|
break;
|
|
case 4:
|
|
if (CWeather::Foggyness > 0.5f)
|
|
m_pMessage = "POOR VISIBILITY ! ";
|
|
else if (CWeather::WetRoads > 0.5f)
|
|
m_pMessage = "ROADS ARE SLIPPERY ! ";
|
|
else
|
|
m_pMessage = "ENJOY YOUR TRIP ";
|
|
break;
|
|
case 5:
|
|
m_pMessage = FindTunnelMessage();
|
|
break;
|
|
case 6:
|
|
m_pMessage = FindBridgeMessage();
|
|
break;
|
|
case 7:
|
|
m_pMessage = FindTimeMessage();
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case SCROLL_ENTERTAINMENT:
|
|
while (previousMessage == m_pMessage)
|
|
{
|
|
switch (CGeneral::GetRandomNumber() % 12)
|
|
{
|
|
case 0:
|
|
m_pMessage = " )69TH STREET) STILL HOLDS TOP POSITION THIS MONTH AT THE BOX-OFFICE WITH )MY FAIR LADYBOY) JUST CREEPING UP BEHIND. ";
|
|
break;
|
|
case 1:
|
|
m_pMessage = " TALKING OF )FANNIE). THERE IS STILL TIME TO CATCH THIS LOVELY FAMILY MUSICAL, ABOUT THE ORPHAN WHO IS SO EASILY TAKEN IN BY ANY MAN WITH LOADS OF MONEY. ";
|
|
break;
|
|
case 2:
|
|
m_pMessage = " DO NOT MISS )GTA3, THE MUSICAL) . . . ";
|
|
break;
|
|
case 3:
|
|
m_pMessage =
|
|
" STILL RUNNING ARE )RATS) AND )GUYS AND DOGS), BETWEEN THEN THEY SHOULD HAVE THE LEGS TO LAST TILL THE AND OF THE YEAR. . . "
|
|
" ALSO FOR FOUR LEGGED FANS, THE STAGE VERSION OF THE GRITTY REALISTIC )SATERDAY NIGHT BEAVER) OPENED LAST WEEKEND,"
|
|
" AND I FOR ONE CERTAINLY ENJOYED THAT. ";
|
|
break;
|
|
case 4:
|
|
m_pMessage =
|
|
" NOW SHOWING STATE-WIDE, ARNOLD STEELONE, HOLLYWOODS BEST LIVING SPECIAL EFFECT, APPEARS AGAIN AS A HALF_MAN,"
|
|
" HALF ANDROID IN THE HALF-BAKED ROMP, )TOP DOWN CITY). AN HOMAGE TO HIS EARLIER TWO MULTI_MILLION MAKING MOVIES,"
|
|
" IN WHICH HE PLAYED TWO-DEE, AN OUT OF CONTROL MONSTER, INTENT ON CORRUPTING CIVILISATION! ";
|
|
break;
|
|
case 5:
|
|
m_pMessage =
|
|
" ALSO APPEARING THIS WEEK )HALF-COCKED) SEES CHUCK SCHWARTZ UP TO HIS USUAL NONSENSE AS HE TAKES ON HALF OF LIBERTY CITY"
|
|
" IN AN ATTEMPT TO SAVE HIS CROSS-DRESSING LADY-BOY SIDEKICK, )MISS PING-PONG), FROM A GANG OF RUTHLESS COSMETIC SURGEONS. ";
|
|
break;
|
|
case 6:
|
|
m_pMessage =
|
|
" STILL SHOWING: )SOLDIERS OF MISFORTUNE), ATTROCIOUS ACTING WHICH SEES BOYZ 2 GIRLZ) TRANSITION FROM THE CHARTS TO THE BIG SCREEN,"
|
|
" AT LEAST THEY ALL DIE AT THE END. . . ";
|
|
break;
|
|
case 7:
|
|
m_pMessage =
|
|
" )BADFELLAS) IS STILL GOING STRONG WITH CROWDS ALMOST BEING PUSHED INTO CINEMAS TO SEE THIS ONE."
|
|
" ANOTHER ONE WORTH LOOKING INTO IS )THE TUNNEL). ";
|
|
break;
|
|
case 8:
|
|
m_pMessage = FindTunnelMessage();
|
|
break;
|
|
case 9:
|
|
m_pMessage = FindBridgeMessage();
|
|
break;
|
|
case 10:
|
|
m_pMessage = FindTimeMessage();
|
|
break;
|
|
case 11:
|
|
m_pMessage = "WWW.ROCKSTARGAMES.COM ";
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case SCROLL_AIRPORT_DOORS:
|
|
while (previousMessage == m_pMessage)
|
|
{
|
|
switch (CGeneral::GetRandomNumber() % 4)
|
|
{
|
|
case 0:
|
|
m_pMessage = "WELCOME TO LIBERTY CITY . . . ";
|
|
break;
|
|
case 1:
|
|
m_pMessage = "PLEASE HAVE YOUR PASSPORT READY . . . ";
|
|
break;
|
|
case 2:
|
|
m_pMessage = "PLACE KEYS, FIREARMS, CHANGE AND OTHER METAL OBJECTS ON THE TRAY PLEASE . . . ";
|
|
break;
|
|
case 3:
|
|
m_pMessage = FindTimeMessage();
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case SCROLL_AIRPORT_FRONT:
|
|
while (previousMessage == m_pMessage)
|
|
{
|
|
switch (CGeneral::GetRandomNumber() % 4)
|
|
{
|
|
case 0:
|
|
m_pMessage = "WELCOME TO FRANCIS INTERNATIONAL AIRPORT . . . ";
|
|
break;
|
|
case 1:
|
|
m_pMessage = "PLEASE DO NOT LEAVE LUGGAGE UNATTENDED . . . ";
|
|
break;
|
|
case 2:
|
|
m_pMessage = "FOLLOW 1 FOR LONG AND SHORT TERM PARKING ";
|
|
break;
|
|
case 3:
|
|
m_pMessage = FindTimeMessage();
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case SCROLL_STORE:
|
|
while (previousMessage == m_pMessage)
|
|
{
|
|
switch (CGeneral::GetRandomNumber() % 10)
|
|
{
|
|
case 0:
|
|
m_pMessage = "WWW.ROCKSTARGAMES.COM ";
|
|
break;
|
|
case 1:
|
|
m_pMessage = "GTA3 OUT NOW . . . ";
|
|
break;
|
|
case 2:
|
|
m_pMessage = "OUR STUFF IS CHEAP CHEAP CHEAP ";
|
|
break;
|
|
case 3:
|
|
m_pMessage = "BUY 12 CDS GET ONE FREE . . . ";
|
|
break;
|
|
case 4:
|
|
m_pMessage = "APPEARING IN SHOP SOON, )THE BLOODY CHOPPERS), WITH THEIR NEW ALBUM, )IS THAT MY DAUGHTER?) ";
|
|
break;
|
|
case 5:
|
|
m_pMessage = "THIS MONTH IS OUR CRAZY CLEAROUT MONTH, EVERYTHING MUST GO, CDS, DVDS, STAFF, EVEN OUR CARPETS! ";
|
|
break;
|
|
case 6:
|
|
m_pMessage =
|
|
"OUT THIS WEEK: THE THEME TUNE TO )BOYS TO GIRLS) FIRST MOVIE )SOLDIERS OF MISFORTUNE), "
|
|
"THE SINGLE )LET ME IN YOU)RE BODY-BAG) IS TAKEN FROM THE SOUNDTRACK ALBUM, )BOOT CAMP BOYS). "
|
|
"ALSO INCLUDES THE SMASH SINGLE, )PRAY IT GOES OK). ";
|
|
break;
|
|
case 7:
|
|
m_pMessage =
|
|
"ALBUMS OUT THIS WEEK: MARYDANCING, )MUTHA O) CHRIST), FEATURING THE SINGLE )WASH HIM OFF), "
|
|
"ALSO CRAIG GRAYS) DEBUT, )FADE AWAY), INCLUDES THE SINGLE OF THE SAME NAME. . . ";
|
|
break;
|
|
case 8:
|
|
m_pMessage =
|
|
"ON THE FILM FRONT, A NELY COMPILED COMPILATION OF ARNOLD STEELONES GREATEST MOVIES ON DVD. "
|
|
"THE PACK INCLUDES THE EARLY )BY-CEP), THE CULT CLASSIC )FUTURE ANNHILATOR), AND THE HILARIOUS CROSS-DRESSING COMEDY )SISTERS). "
|
|
"ONE FOR ALL THE FAMILY. . . ";
|
|
break;
|
|
case 9:
|
|
m_pMessage = FindTimeMessage();
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case SCROLL_USED_CARS:
|
|
while (previousMessage == m_pMessage)
|
|
{
|
|
switch (CGeneral::GetRandomNumber() % 11)
|
|
{
|
|
case 0:
|
|
m_pMessage = "QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . ";
|
|
break;
|
|
case 1:
|
|
m_pMessage = "THAT)S RIGHT, HERE AT )CAPITAL AUTO SALES) OUR VEHICLES ARE SO GOOD THAT THEY PRACTICALLY DRIVE THEMSELVES OFF OUR LOT . . . ";
|
|
break;
|
|
case 2:
|
|
m_pMessage = "EASY CREDIT ON ALL CARS . . . ";
|
|
break;
|
|
case 3:
|
|
m_pMessage = "FEEL LIKE A STUD IN ONE OF OUR STALLIONS OR TEST-DRIVE OUR BANSHEE, IT)S A REAL STEAL!!! ";
|
|
break;
|
|
case 4:
|
|
m_pMessage = "TRY OUR HARDY PERENNIAL, IT)LL LAST YOU THE WHOLE YEAR. OUR BOBCATS AIN)T NO PUSSIES EITHER!!! ";
|
|
break;
|
|
case 5:
|
|
m_pMessage = "IF IT)S A GUARANTEE YOU'RE AFTER, GO SOMEWHERE ELSE, )CAPITAL) CARS ARE THAT GOOD THEY DON)T NEED GUARANTEES!!! ";
|
|
break;
|
|
case 6:
|
|
m_pMessage = "TOP DOLLAR OFFERED FOR YOUR OLD WHEELS, NOT YOUR CAR, JUST IT)S WHEELS. . . ";
|
|
break;
|
|
case 7:
|
|
m_pMessage = "THAT)S RIGHT WE)RE CAR SILLY. TEST DRIVE ANY CAR, YOU WON)T WANT TO BRING IT BACK!!! ";
|
|
break;
|
|
case 8:
|
|
m_pMessage = "FREE FLUFFY DICE WITH ALL PURCHASES. . .";
|
|
break;
|
|
case 9:
|
|
if (CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH || CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_GERMAN)
|
|
m_pMessage = "QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . ";
|
|
else
|
|
m_pMessage = "HTTP:((ROCKSTARGAMES.COM(GRANDTHEFTAUTO3(CAPITALAUTOS ";
|
|
break;
|
|
case 10:
|
|
m_pMessage = FindTimeMessage();
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
m_MessageLength = (uint32)strlen(m_pMessage);
|
|
m_MessageCurrentChar = 0;
|
|
}
|
|
|
|
// Scroll
|
|
for (int i = 0; i < ARRAY_SIZE(m_MessageBar)-1; i++)
|
|
m_MessageBar[i] = m_MessageBar[i + 1];
|
|
m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = m_Counter < 5 ? ScrollCharSet[m_pMessage[m_MessageCurrentChar] - ' '][m_Counter] : 0;
|
|
|
|
// Introduce some random displaying glitches; signs aren't supposed to be perfect :P
|
|
switch (CGeneral::GetRandomNumber() & 0xFF)
|
|
{
|
|
case 0x0D: m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = 0; break;
|
|
case 0xE3: m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = 0xE3; break;
|
|
case 0x64: m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = ~m_MessageBar[ARRAY_SIZE(m_MessageBar)-1]; break;
|
|
}
|
|
}
|
|
|
|
void CScrollBar::Render()
|
|
{
|
|
if (!TheCamera.IsSphereVisible(m_Position, 2.0f * 20.0f * (ABS(m_Size.x) + ABS(m_Size.y))))
|
|
return;
|
|
|
|
CSprite::InitSpriteBuffer();
|
|
|
|
// Calculate intensity of colours
|
|
uint8 r = m_fIntensity * m_uRed;
|
|
uint8 g = m_fIntensity * m_uGreen;
|
|
uint8 b = m_fIntensity * m_uBlue;
|
|
|
|
// Set render states
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
|
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
|
|
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
|
|
|
CVector coronaCoord, screenCoord;
|
|
float screenW, screenH;
|
|
for (int i = 1; i < ARRAY_SIZE(m_MessageBar); ++i)
|
|
{
|
|
for (int j = 0; j < 5; ++j)
|
|
{
|
|
coronaCoord.x = m_Position.x + m_Size.x * i;
|
|
coronaCoord.y = m_Position.y + m_Size.y * i;
|
|
coronaCoord.z = m_Position.z + m_Size.z * j;
|
|
|
|
// Render main coronas
|
|
if (m_MessageBar[i] & (1 << j))
|
|
{
|
|
if (CSprite::CalcScreenCoors(coronaCoord, &screenCoord, &screenW, &screenH, true))
|
|
{
|
|
CSprite::RenderBufferedOneXLUSprite(
|
|
screenCoord.x, screenCoord.y, screenCoord.z,
|
|
screenW * m_fScale, screenH * m_fScale,
|
|
r, g, b,
|
|
255, 1.0f / screenCoord.z, 255);
|
|
}
|
|
}
|
|
// Render smaller and faded coronas for a trailing effect
|
|
else if (m_MessageBar[i - 1] & (1 << j))
|
|
{
|
|
if (CSprite::CalcScreenCoors(coronaCoord, &screenCoord, &screenW, &screenH, true))
|
|
{
|
|
CSprite::RenderBufferedOneXLUSprite(
|
|
screenCoord.x, screenCoord.y, screenCoord.z,
|
|
screenW * m_fScale * 0.8f,
|
|
screenH * m_fScale * 0.8f,
|
|
r / 2,
|
|
g / 2,
|
|
b / 2,
|
|
255, 1.0f / screenCoord.z, 255);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CSprite::FlushSpriteBuffer();
|
|
}
|
|
|
|
// ---------- CTowerClock ----------
|
|
void CTowerClock::Init(CVector position, float sizeX, float sizeY, uint8 red, uint8 green, uint8 blue, float drawDistance, float scale)
|
|
{
|
|
m_bVisible = false;
|
|
m_Position = position;
|
|
m_Size.x = sizeX;
|
|
m_Size.y = sizeY;
|
|
m_Size.z = 0.0f;
|
|
m_uRed = red;
|
|
m_uGreen = green;
|
|
m_uBlue = blue;
|
|
m_fDrawDistance = drawDistance;
|
|
m_fScale = scale;
|
|
}
|
|
|
|
void CTowerClock::Update()
|
|
{
|
|
float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude();
|
|
if (distanceFromCamera < m_fDrawDistance)
|
|
{
|
|
m_bVisible = true;
|
|
if (distanceFromCamera < 0.75f * m_fDrawDistance)
|
|
m_fIntensity = 1.0f;
|
|
else
|
|
m_fIntensity = 1.0f - (distanceFromCamera - 0.75f * m_fDrawDistance) * 4.0f / m_fDrawDistance;
|
|
}
|
|
else
|
|
m_bVisible = false;
|
|
}
|
|
|
|
RwIm3DVertex TempV[4];
|
|
void CTowerClock::Render()
|
|
{
|
|
if (TheCamera.IsSphereVisible(m_Position, m_fScale))
|
|
{
|
|
// Calculate angle for each clock index
|
|
float angleHour = 2.0f * (float)PI * (CClock::GetMinutes() + 60.0f * CClock::GetHours()) / 720.0f;
|
|
float angleMinute = 2.0f * (float)PI * (CClock::GetSeconds() + 60.0f * CClock::GetMinutes()) / 3600.0f;
|
|
|
|
// Prepare render states
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
|
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
|
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
|
|
|
|
// Set vertices colors
|
|
RwIm3DVertexSetRGBA(&TempV[0], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f));
|
|
RwIm3DVertexSetRGBA(&TempV[1], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f));
|
|
RwIm3DVertexSetRGBA(&TempV[2], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f));
|
|
RwIm3DVertexSetRGBA(&TempV[3], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f));
|
|
|
|
// Set vertices position
|
|
RwIm3DVertexSetPos(&TempV[0], m_Position.x, m_Position.y, m_Position.z);
|
|
RwIm3DVertexSetPos(
|
|
&TempV[1],
|
|
m_Position.x + Sin(angleMinute) * m_fScale * m_Size.x,
|
|
m_Position.y + Sin(angleMinute) * m_fScale * m_Size.y,
|
|
m_Position.z + Cos(angleMinute) * m_fScale
|
|
);
|
|
RwIm3DVertexSetPos(&TempV[2], m_Position.x, m_Position.y, m_Position.z);
|
|
RwIm3DVertexSetPos(
|
|
&TempV[3],
|
|
m_Position.x + Sin(angleHour) * 0.75f * m_fScale * m_Size.x,
|
|
m_Position.y + Sin(angleHour) * 0.75f * m_fScale * m_Size.y,
|
|
m_Position.z + Cos(angleHour) * 0.75f * m_fScale
|
|
);
|
|
|
|
LittleTest();
|
|
|
|
// Draw lines
|
|
if (RwIm3DTransform(TempV, 4, nil, 0))
|
|
{
|
|
RwIm3DRenderLine(0, 1);
|
|
RwIm3DRenderLine(2, 3);
|
|
RwIm3DEnd();
|
|
}
|
|
}
|
|
}
|
|
|
|
// ---------- CDigitalClock ----------
|
|
void CDigitalClock::Init(CVector position, float sizeX, float sizeY, uint8 red, uint8 green, uint8 blue, float drawDistance, float scale)
|
|
{
|
|
m_bVisible = false;
|
|
m_Position = position;
|
|
m_Size.x = sizeX;
|
|
m_Size.y = sizeY;
|
|
m_Size.z = 0.0f;
|
|
m_uRed = red;
|
|
m_uGreen = green;
|
|
m_uBlue = blue;
|
|
m_fDrawDistance = drawDistance;
|
|
m_fScale = scale;
|
|
}
|
|
|
|
void CDigitalClock::Update()
|
|
{
|
|
float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude();
|
|
if (distanceFromCamera < m_fDrawDistance)
|
|
{
|
|
m_bVisible = true;
|
|
if (distanceFromCamera < 0.75f * m_fDrawDistance)
|
|
m_fIntensity = 1.0f;
|
|
else
|
|
m_fIntensity = 1.0f - (distanceFromCamera - 0.75f * m_fDrawDistance) * 4.0f / m_fDrawDistance;
|
|
}
|
|
else
|
|
m_bVisible = false;
|
|
}
|
|
|
|
void CDigitalClock::Render()
|
|
{
|
|
if (TheCamera.IsSphereVisible(m_Position, 5.0f * m_fScale))
|
|
{
|
|
CSprite::InitSpriteBuffer();
|
|
|
|
// Simulate flicker
|
|
float currentIntensity = m_fIntensity * CGeneral::GetRandomNumberInRange(0x300, 0x400) / 1024.0f;
|
|
|
|
uint8 r = currentIntensity * m_uRed;
|
|
uint8 g = currentIntensity * m_uGreen;
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|
uint8 b = currentIntensity * m_uBlue;
|
|
|
|
// Set render states
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|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
|
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
|
|
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
|
|
|
const char* clockMessage = FindDigitalClockMessage();
|
|
|
|
CVector coronaCoord, screenCoord;
|
|
float screenW, screenH;
|
|
for (int c = 0; c < 5; ++c) // for each char to be displayed
|
|
{
|
|
for (int i = 0; i < 5; ++i) // for each column of coronas
|
|
{
|
|
for (int j = 0; j < 5; ++j) // for each row of coronas
|
|
{
|
|
if (ScrollCharSet[clockMessage[c] - ' '][i] & (1 << j))
|
|
{
|
|
coronaCoord.x = m_Position.x + (8 * c + i) * m_Size.x * m_fScale / 8.0f;
|
|
coronaCoord.y = m_Position.y + (8 * c + i) * m_Size.y * m_fScale / 8.0f;
|
|
coronaCoord.z = m_Position.z + j * m_fScale / 8.0f;
|
|
|
|
if (CSprite::CalcScreenCoors(coronaCoord, &screenCoord, &screenW, &screenH, true))
|
|
{
|
|
CSprite::RenderBufferedOneXLUSprite(
|
|
screenCoord.x, screenCoord.y, screenCoord.z,
|
|
screenW * m_fScale * 0.12f,
|
|
screenW * m_fScale * 0.12f,
|
|
r, g, b,
|
|
255,
|
|
1.0f / screenCoord.z,
|
|
255);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CSprite::FlushSpriteBuffer();
|
|
}
|
|
}
|