23 lines
823 B
C++
23 lines
823 B
C++
#include "common.h"
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#include "patcher.h"
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#include "ParticleObject.h"
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WRAPPER void CParticleObject::AddObject(uint16 type, const CVector &pos, bool remove) { EAXJMP(0x4BC4D0); }
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WRAPPER void CParticleObject::AddObject(uint16 type, const CVector &pos, float size, bool remove) { EAXJMP(0x4BC520); }
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WRAPPER void CParticleObject::AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, bool remove) { EAXJMP(0x4BC570); }
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// Converted from static void __cdecl CParticleObject::Initialise() 0x42C760
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void CParticleObject::Initialise()
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{
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((void (__cdecl *)())0x4BC440)();
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}
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// Converted from static void __cdecl CParticleObject::UpdateAll() 0x4BCA30
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void CParticleObject::UpdateAll()
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{
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((void (__cdecl *)())0x4BCA30)();
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}
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STARTPATCHES
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InjectHook(0x4BC420, &CParticleObject::dtor, PATCH_JUMP);
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ENDPATCHES |