536 lines
12 KiB
C++
536 lines
12 KiB
C++
#define WITH_D3D
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#include "common.h"
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#ifdef EXTENDED_PIPELINES
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#include "main.h"
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#include "RwHelper.h"
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#include "Lights.h"
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#include "Timecycle.h"
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#include "FileMgr.h"
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#include "Clock.h"
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#include "Weather.h"
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#include "TxdStore.h"
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#include "Renderer.h"
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#include "World.h"
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#include "custompipes.h"
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#ifndef LIBRW
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#error "Need librw for EXTENDED_PIPELINES"
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#endif
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namespace CustomPipes {
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rw::int32 CustomMatOffset;
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void*
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CustomMatCtor(void *object, int32, int32)
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{
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CustomMatExt *ext = GetCustomMatExt((rw::Material*)object);
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ext->glossTex = nil;
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ext->haveGloss = false;
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return object;
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}
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void*
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CustomMatCopy(void *dst, void *src, int32, int32)
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{
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CustomMatExt *srcext = GetCustomMatExt((rw::Material*)src);
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CustomMatExt *dstext = GetCustomMatExt((rw::Material*)dst);
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dstext->glossTex = srcext->glossTex;
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dstext->haveGloss = srcext->haveGloss;
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return dst;
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}
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static rw::TexDictionary *neoTxd;
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bool bRenderingEnvMap;
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int32 EnvMapSize = 128;
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rw::Camera *EnvMapCam;
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rw::Texture *EnvMapTex;
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rw::Texture *EnvMaskTex;
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static rw::RWDEVICE::Im2DVertex EnvScreenQuad[4];
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static int16 QuadIndices[6] = { 0, 1, 2, 0, 2, 3 };
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static rw::Camera*
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CreateEnvMapCam(rw::World *world)
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{
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rw::Raster *fbuf = rw::Raster::create(EnvMapSize, EnvMapSize, 0, rw::Raster::CAMERATEXTURE);
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if(fbuf){
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rw::Raster *zbuf = rw::Raster::create(EnvMapSize, EnvMapSize, 0, rw::Raster::ZBUFFER);
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if(zbuf){
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rw::Frame *frame = rw::Frame::create();
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if(frame){
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rw::Camera *cam = rw::Camera::create();
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if(cam){
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cam->frameBuffer = fbuf;
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cam->zBuffer = zbuf;
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cam->setFrame(frame);
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cam->setNearPlane(0.1f);
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cam->setFarPlane(250.0f);
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rw::V2d vw = { 2.0f, 2.0f };
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cam->setViewWindow(&vw);
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world->addCamera(cam);
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EnvMapTex = rw::Texture::create(fbuf);
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EnvMapTex->setFilter(rw::Texture::LINEAR);
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frame->matrix.right.x = -1.0f;
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frame->matrix.up.y = -1.0f;
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frame->matrix.update();
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return cam;
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}
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frame->destroy();
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}
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zbuf->destroy();
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}
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fbuf->destroy();
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}
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return nil;
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}
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static void
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DestroyCam(rw::Camera *cam)
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{
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if(cam == nil)
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return;
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if(cam->frameBuffer){
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cam->frameBuffer->destroy();
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cam->frameBuffer = nil;
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}
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if(cam->zBuffer){
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cam->zBuffer->destroy();
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cam->zBuffer = nil;
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}
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rw::Frame *f = cam->getFrame();
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if(f){
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cam->setFrame(nil);
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f->destroy();
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}
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cam->world->removeCamera(cam);
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cam->destroy();
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}
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void
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RenderEnvMapScene(void)
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{
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CRenderer::RenderRoads();
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CRenderer::RenderEverythingBarRoads();
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CRenderer::RenderFadingInEntities();
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}
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void
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EnvMapRender(void)
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{
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if(VehiclePipeSwitch != VEHICLEPIPE_NEO)
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return;
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RwCameraEndUpdate(Scene.camera);
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// Neo does this differently, but i'm not quite convinced it's much better
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rw::V3d camPos = FindPlayerCoors();
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EnvMapCam->getFrame()->matrix.pos = camPos;
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EnvMapCam->getFrame()->transform(&EnvMapCam->getFrame()->matrix, rw::COMBINEREPLACE);
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rw::RGBA skycol = { CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), 255 };
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EnvMapCam->clear(&skycol, rwCAMERACLEARZ|rwCAMERACLEARIMAGE);
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RwCameraBeginUpdate(EnvMapCam);
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bRenderingEnvMap = true;
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RenderEnvMapScene();
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bRenderingEnvMap = false;
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if(EnvMaskTex){
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rw::SetRenderState(rw::VERTEXALPHA, TRUE);
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rw::SetRenderState(rw::SRCBLEND, rw::BLENDZERO);
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rw::SetRenderState(rw::DESTBLEND, rw::BLENDSRCCOLOR);
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rw::SetRenderStatePtr(rw::TEXTURERASTER, EnvMaskTex->raster);
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rw::im2d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, EnvScreenQuad, 4, QuadIndices, 6);
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rw::SetRenderState(rw::SRCBLEND, rw::BLENDSRCALPHA);
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rw::SetRenderState(rw::DESTBLEND, rw::BLENDINVSRCALPHA);
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}
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RwCameraEndUpdate(EnvMapCam);
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RwCameraBeginUpdate(Scene.camera);
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// debug env map
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// rw::SetRenderStatePtr(rw::TEXTURERASTER, EnvMapTex->raster);
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// rw::im2d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, EnvScreenQuad, 4, QuadIndices, 6);
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}
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static void
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EnvMapInit(void)
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{
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if(neoTxd)
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EnvMaskTex = neoTxd->find("CarReflectionMask");
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EnvMapCam = CreateEnvMapCam(Scene.world);
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int width = EnvMapCam->frameBuffer->width;
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int height = EnvMapCam->frameBuffer->height;
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float screenZ = RwIm2DGetNearScreenZ();
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float recipZ = 1.0f/EnvMapCam->nearPlane;
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EnvScreenQuad[0].setScreenX(0.0f);
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EnvScreenQuad[0].setScreenY(0.0f);
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EnvScreenQuad[0].setScreenZ(screenZ);
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EnvScreenQuad[0].setCameraZ(EnvMapCam->nearPlane);
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EnvScreenQuad[0].setRecipCameraZ(recipZ);
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EnvScreenQuad[0].setColor(255, 255, 255, 255);
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EnvScreenQuad[0].setU(0.0f, recipZ);
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EnvScreenQuad[0].setV(0.0f, recipZ);
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EnvScreenQuad[1].setScreenX(0.0f);
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EnvScreenQuad[1].setScreenY(height);
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EnvScreenQuad[1].setScreenZ(screenZ);
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EnvScreenQuad[1].setCameraZ(EnvMapCam->nearPlane);
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EnvScreenQuad[1].setRecipCameraZ(recipZ);
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EnvScreenQuad[1].setColor(255, 255, 255, 255);
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EnvScreenQuad[1].setU(0.0f, recipZ);
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EnvScreenQuad[1].setV(1.0f, recipZ);
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EnvScreenQuad[2].setScreenX(width);
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EnvScreenQuad[2].setScreenY(height);
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EnvScreenQuad[2].setScreenZ(screenZ);
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EnvScreenQuad[2].setCameraZ(EnvMapCam->nearPlane);
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EnvScreenQuad[2].setRecipCameraZ(recipZ);
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EnvScreenQuad[2].setColor(255, 255, 255, 255);
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EnvScreenQuad[2].setU(1.0f, recipZ);
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EnvScreenQuad[2].setV(1.0f, recipZ);
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EnvScreenQuad[3].setScreenX(width);
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EnvScreenQuad[3].setScreenY(0.0f);
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EnvScreenQuad[3].setScreenZ(screenZ);
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EnvScreenQuad[3].setCameraZ(EnvMapCam->nearPlane);
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EnvScreenQuad[3].setRecipCameraZ(recipZ);
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EnvScreenQuad[3].setColor(255, 255, 255, 255);
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EnvScreenQuad[3].setU(1.0f, recipZ);
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EnvScreenQuad[3].setV(0.0f, recipZ);
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}
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static void
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EnvMapShutdown(void)
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{
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EnvMapTex->raster = nil;
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EnvMapTex->destroy();
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EnvMapTex = nil;
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DestroyCam(EnvMapCam);
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EnvMapCam = nil;
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}
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/*
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* Tweak values
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*/
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#define INTERP_SETUP \
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int h1 = CClock::GetHours(); \
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int h2 = (h1+1)%24; \
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int w1 = CWeather::OldWeatherType; \
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int w2 = CWeather::NewWeatherType; \
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float timeInterp = (CClock::GetSeconds()/60.0f + CClock::GetMinutes())/60.0f; \
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float c0 = (1.0f-timeInterp)*(1.0f-CWeather::InterpolationValue); \
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float c1 = timeInterp*(1.0f-CWeather::InterpolationValue); \
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float c2 = (1.0f-timeInterp)*CWeather::InterpolationValue; \
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float c3 = timeInterp*CWeather::InterpolationValue;
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#define INTERP(v) v[h1][w1]*c0 + v[h2][w1]*c1 + v[h1][w2]*c2 + v[h2][w2]*c3;
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#define INTERPF(v,f) v[h1][w1].f*c0 + v[h2][w1].f*c1 + v[h1][w2].f*c2 + v[h2][w2].f*c3;
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InterpolatedFloat::InterpolatedFloat(float init)
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{
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curInterpolator = 61; // compared against second
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for(int h = 0; h < 24; h++)
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for(int w = 0; w < NUMWEATHERS; w++)
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data[h][w] = init;
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}
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void
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InterpolatedFloat::Read(char *s, int line, int field)
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{
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sscanf(s, "%f", &data[line][field]);
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}
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float
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InterpolatedFloat::Get(void)
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{
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if(curInterpolator != CClock::GetSeconds()){
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INTERP_SETUP
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curVal = INTERP(data);
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curInterpolator = CClock::GetSeconds();
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}
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return curVal;
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}
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InterpolatedColor::InterpolatedColor(const Color &init)
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{
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curInterpolator = 61; // compared against second
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for(int h = 0; h < 24; h++)
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for(int w = 0; w < NUMWEATHERS; w++)
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data[h][w] = init;
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}
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void
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InterpolatedColor::Read(char *s, int line, int field)
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{
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int r, g, b, a;
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sscanf(s, "%i, %i, %i, %i", &r, &g, &b, &a);
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data[line][field] = Color(r/255.0f, g/255.0f, b/255.0f, a/255.0f);
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}
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Color
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InterpolatedColor::Get(void)
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{
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if(curInterpolator != CClock::GetSeconds()){
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INTERP_SETUP
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curVal.r = INTERPF(data, r);
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curVal.g = INTERPF(data, g);
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curVal.b = INTERPF(data, b);
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curVal.a = INTERPF(data, a);
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curInterpolator = CClock::GetSeconds();
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}
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return curVal;
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}
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void
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InterpolatedLight::Read(char *s, int line, int field)
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{
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int r, g, b, a;
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sscanf(s, "%i, %i, %i, %i", &r, &g, &b, &a);
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data[line][field] = Color(r/255.0f, g/255.0f, b/255.0f, a/100.0f);
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}
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char*
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ReadTweakValueTable(char *fp, InterpolatedValue &interp)
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{
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char buf[24], *p;
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int c;
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int line, field;
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line = 0;
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c = *fp++;
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while(c != '\0' && line < 24){
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field = 0;
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if(c != '\0' && c != '#'){
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while(c != '\0' && c != '\n' && field < NUMWEATHERS){
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p = buf;
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while(c != '\0' && c == '\t')
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c = *fp++;
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*p++ = c;
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while(c = *fp++, c != '\0' && c != '\t' && c != '\n')
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*p++ = c;
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*p++ = '\0';
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interp.Read(buf, line, field);
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field++;
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}
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line++;
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}
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while(c != '\0' && c != '\n')
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c = *fp++;
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c = *fp++;
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}
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return fp-1;
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}
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/*
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* Neo Vehicle pipe
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*/
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int32 VehiclePipeSwitch = VEHICLEPIPE_NEO;
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float VehicleShininess = 0.7f; // the default is a bit extreme
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float VehicleSpecularity = 1.0f;
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InterpolatedFloat Fresnel(0.4f);
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InterpolatedFloat Power(18.0f);
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InterpolatedLight DiffColor(Color(0.0f, 0.0f, 0.0f, 0.0f));
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InterpolatedLight SpecColor(Color(0.7f, 0.7f, 0.7f, 1.0f));
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rw::ObjPipeline *vehiclePipe;
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void
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AttachVehiclePipe(rw::Atomic *atomic)
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{
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atomic->pipeline = vehiclePipe;
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}
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void
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AttachVehiclePipe(rw::Clump *clump)
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{
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FORLIST(lnk, clump->atomics)
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AttachVehiclePipe(rw::Atomic::fromClump(lnk));
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}
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/*
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* Neo World pipe
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*/
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float LightmapMult = 1.0f;
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InterpolatedFloat WorldLightmapBlend(1.0f);
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rw::ObjPipeline *worldPipe;
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void
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AttachWorldPipe(rw::Atomic *atomic)
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{
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atomic->pipeline = worldPipe;
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}
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void
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AttachWorldPipe(rw::Clump *clump)
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{
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FORLIST(lnk, clump->atomics)
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AttachWorldPipe(rw::Atomic::fromClump(lnk));
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}
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/*
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* Neo Gloss pipe
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*/
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float GlossMult = 1.0f;
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rw::ObjPipeline *glossPipe;
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rw::Texture*
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GetGlossTex(rw::Material *mat)
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{
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if(neoTxd == nil)
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return nil;
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CustomMatExt *ext = GetCustomMatExt(mat);
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if(!ext->haveGloss){
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char glossname[128];
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strcpy(glossname, mat->texture->name);
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strcat(glossname, "_gloss");
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ext->glossTex = neoTxd->find(glossname);
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ext->haveGloss = true;
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}
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return ext->glossTex;
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}
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void
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AttachGlossPipe(rw::Atomic *atomic)
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{
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atomic->pipeline = glossPipe;
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}
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void
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AttachGlossPipe(rw::Clump *clump)
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{
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FORLIST(lnk, clump->atomics)
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AttachWorldPipe(rw::Atomic::fromClump(lnk));
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}
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/*
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* Neo Rim pipes
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*/
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float RimlightMult = 1.0f;
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InterpolatedColor RampStart(Color(0.0f, 0.0f, 0.0f, 1.0f));
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InterpolatedColor RampEnd(Color(1.0f, 1.0f, 1.0f, 1.0f));
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InterpolatedFloat Offset(0.5f);
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InterpolatedFloat Scale(1.5f);
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InterpolatedFloat Scaling(2.0f);
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rw::ObjPipeline *rimPipe;
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rw::ObjPipeline *rimSkinPipe;
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void
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AttachRimPipe(rw::Atomic *atomic)
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{
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if(rw::Skin::get(atomic->geometry))
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atomic->pipeline = rimSkinPipe;
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else
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atomic->pipeline = rimPipe;
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}
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void
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AttachRimPipe(rw::Clump *clump)
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{
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FORLIST(lnk, clump->atomics)
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AttachRimPipe(rw::Atomic::fromClump(lnk));
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}
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/*
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* High level stuff
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*/
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void
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CustomPipeInit(void)
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{
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RwStream *stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "neo/neo.txd");
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if(stream == nil)
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printf("Error: couldn't open 'neo/neo.txd'\n");
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else{
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if(RwStreamFindChunk(stream, rwID_TEXDICTIONARY, nil, nil))
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neoTxd = RwTexDictionaryGtaStreamRead(stream);
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RwStreamClose(stream, nil);
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}
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EnvMapInit();
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CreateVehiclePipe();
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CreateWorldPipe();
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CreateGlossPipe();
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CreateRimLightPipes();
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}
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void
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CustomPipeShutdown(void)
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{
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DestroyVehiclePipe();
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DestroyWorldPipe();
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DestroyGlossPipe();
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DestroyRimLightPipes();
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EnvMapShutdown();
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if(neoTxd){
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neoTxd->destroy();
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neoTxd = nil;
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}
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}
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void
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CustomPipeRegister(void)
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{
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#ifdef RW_OPENGL
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CustomPipeRegisterGL();
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#endif
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CustomMatOffset = rw::Material::registerPlugin(sizeof(CustomMatExt), MAKECHUNKID(rwVENDORID_ROCKSTAR, 0x80),
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CustomMatCtor, nil, CustomMatCopy);
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}
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// Load textures from generic as fallback
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rw::TexDictionary *genericTxd;
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rw::Texture *(*defaultFindCB)(const char *name);
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static rw::Texture*
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customFindCB(const char *name)
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{
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rw::Texture *res = defaultFindCB(name);
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if(res == nil)
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res = genericTxd->find(name);
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return res;
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}
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void
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SetTxdFindCallback(void)
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{
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int slot = CTxdStore::FindTxdSlot("generic");
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CTxdStore::AddRef(slot);
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// TODO: function for this
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genericTxd = CTxdStore::GetSlot(slot)->texDict;
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if(defaultFindCB == nil)
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defaultFindCB = rw::Texture::findCB;
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rw::Texture::findCB = customFindCB;
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}
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|
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}
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#endif
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