8491 lines
252 KiB
C++
8491 lines
252 KiB
C++
#include "common.h"
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#include "main.h"
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#include "Pools.h"
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#include "Particle.h"
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#include "RpAnimBlend.h"
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#include "Bones.h"
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#include "Ped.h"
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#include "AnimBlendAssociation.h"
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#include "Fire.h"
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#include "DMAudio.h"
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#include "General.h"
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#include "VisibilityPlugins.h"
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#include "HandlingMgr.h"
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#include "Replay.h"
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#include "Radar.h"
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#include "PedPlacement.h"
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#include "Shadows.h"
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#include "Weather.h"
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#include "ZoneCull.h"
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#include "Population.h"
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#include "Pad.h"
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#include "Phones.h"
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#include "TrafficLights.h"
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#include "CopPed.h"
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#include "Script.h"
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#include "CarCtrl.h"
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#include "Garages.h"
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#include "WaterLevel.h"
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#include "Timecycle.h"
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#include "ParticleObject.h"
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#include "Floater.h"
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#include "Range2D.h"
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#include "Wanted.h"
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CPed *gapTempPedList[50];
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uint16 gnNumTempPedList;
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static CColPoint aTempPedColPts[MAX_COLLISION_POINTS];
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uint16 CPed::nThreatReactionRangeMultiplier = 1;
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uint16 CPed::nEnterCarRangeMultiplier = 1;
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bool CPed::bNastyLimbsCheat;
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bool CPed::bPedCheat2;
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bool CPed::bPedCheat3;
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CVector2D CPed::ms_vec2DFleePosition;
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void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
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void *CPed::operator new(size_t sz, int handle) { return CPools::GetPedPool()->New(handle); }
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void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
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void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete((CPed*)p); }
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#ifdef DEBUGMENU
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bool CPed::bPopHeadsOnHeadshot = false;
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#endif
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CPed::CPed(uint32 pedType) : m_pedIK(this)
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{
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m_type = ENTITY_TYPE_PED;
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bPedPhysics = true;
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bUseCollisionRecords = true;
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m_vecAnimMoveDelta.x = 0.0f;
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m_vecAnimMoveDelta.y = 0.0f;
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m_fHealth = 100.0f;
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m_fArmour = 0.0f;
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m_nPedType = pedType;
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m_lastSoundStart = 0;
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m_soundStart = 0;
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m_lastQueuedSound = SOUND_NO_SOUND;
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m_queuedSound = SOUND_NO_SOUND;
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m_objective = OBJECTIVE_NONE;
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m_prevObjective = OBJECTIVE_NONE;
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#ifdef FIX_BUGS
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m_objectiveTimer = 0;
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#endif
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CharCreatedBy = RANDOM_CHAR;
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m_leader = nil;
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m_pedInObjective = nil;
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m_carInObjective = nil;
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bInVehicle = false;
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m_pMyVehicle = nil;
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m_pVehicleAnim = nil;
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m_vecOffsetSeek.x = 0.0f;
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m_vecOffsetSeek.y = 0.0f;
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m_vecOffsetSeek.z = 0.0f;
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m_pedFormation = FORMATION_UNDEFINED;
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m_collidingThingTimer = 0;
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m_nPedStateTimer = 0;
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m_actionX = 0.0f;
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m_actionY = 0.0f;
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m_phoneTalkTimer = 0;
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m_stateUnused = 0;
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m_leaveCarTimer = 0;
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m_getUpTimer = 0;
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m_attackTimer = 0;
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m_timerUnused = 0;
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m_lookTimer = 0;
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m_chatTimer = 0;
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m_shootTimer = 0;
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m_carJackTimer = 0;
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m_duckAndCoverTimer = 0;
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m_moved = CVector2D(0.0f, 0.0f);
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m_fRotationCur = 0.0f;
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m_headingRate = 15.0f;
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m_fRotationDest = 0.0f;
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m_vehDoor = CAR_DOOR_LF;
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m_walkAroundType = 0;
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m_pCurrentPhysSurface = nil;
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m_vecOffsetFromPhysSurface = CVector(0.0f, 0.0f, 0.0f);
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m_pSeekTarget = nil;
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m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
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m_wepSkills = 0;
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m_distanceToCountSeekDone = 1.0f;
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bRunningToPhone = false;
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m_phoneId = -1;
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m_lastAccident = 0;
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m_fleeFrom = nil;
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m_fleeFromPosX = 0;
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m_fleeFromPosY = 0;
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m_fleeTimer = 0;
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m_vecSeekPosEx = CVector(0.0f, 0.0f, 0.0f);
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m_distanceToCountSeekDoneEx = 0.0f;
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m_nWaitState = WAITSTATE_FALSE;
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m_nWaitTimer = 0;
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m_pCollidingEntity = nil;
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m_nPedState = PED_IDLE;
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m_nLastPedState = PED_NONE;
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m_nMoveState = PEDMOVE_STILL;
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#ifdef FIX_BUGS
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m_nPrevMoveState = PEDMOVE_NONE;
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#endif
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m_nStoredMoveState = PEDMOVE_NONE;
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m_pFire = nil;
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m_pPointGunAt = nil;
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m_pLookTarget = nil;
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m_fLookDirection = 0.0f;
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m_pCurSurface = nil;
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m_wanderRangeBounds = nil;
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m_nPathNodes = 0;
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m_nCurPathNode = 0;
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m_nPathDir = 0;
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m_pLastPathNode = nil;
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m_pNextPathNode = nil;
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m_routeLastPoint = -1;
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m_routeStartPoint = 0;
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m_routePointsPassed = 0;
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m_routeType = 0;
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m_bodyPartBleeding = -1;
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m_fMass = 70.0f;
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m_fTurnMass = 100.0f;
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m_fAirResistance = 0.4f / m_fMass;
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m_fElasticity = 0.05f;
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bIsStanding = false;
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bWasStanding = false;
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bIsAttacking = false;
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bIsPointingGunAt = false;
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bIsLooking = false;
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bKeepTryingToLook = false;
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bIsRestoringLook = false;
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bIsAimingGun = false;
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bIsRestoringGun = false;
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bCanPointGunAtTarget = false;
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bIsTalking = false;
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bIsInTheAir = false;
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bIsLanding = false;
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bIsRunning = false;
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bHitSomethingLastFrame = false;
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bVehEnterDoorIsBlocked = false;
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bCanPedEnterSeekedCar = false;
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bRespondsToThreats = true;
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bRenderPedInCar = true;
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bChangedSeat = false;
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bUpdateAnimHeading = false;
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bBodyPartJustCameOff = false;
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bIsShooting = false;
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bFindNewNodeAfterStateRestore = false;
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bGonnaInvestigateEvent = false;
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bPedIsBleeding = false;
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bStopAndShoot = false;
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bIsPedDieAnimPlaying = false;
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bUsePedNodeSeek = false;
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bObjectiveCompleted = false;
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bScriptObjectiveCompleted = false;
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bKindaStayInSamePlace = false;
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bBeingChasedByPolice = false;
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bNotAllowedToDuck = false;
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bCrouchWhenShooting = false;
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bIsDucking = false;
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bGetUpAnimStarted = false;
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bDoBloodyFootprints = false;
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bFleeAfterExitingCar = false;
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bWanderPathAfterExitingCar = false;
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bIsLeader = false;
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bDontDragMeOutCar = false;
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m_ped_flagF8 = false;
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bWillBeQuickJacked = false;
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bCancelEnteringCar = false;
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bObstacleShowedUpDuringKillObjective = false;
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bDuckAndCover = false;
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bStillOnValidPoly = false;
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bAllowMedicsToReviveMe = true;
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bResetWalkAnims = false;
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bStartWanderPathOnFoot = false;
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bOnBoat = false;
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bBusJacked = false;
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bGonnaKillTheCarJacker = false;
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bFadeOut = false;
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bKnockedUpIntoAir = false;
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bHitSteepSlope = false;
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bCullExtraFarAway = false;
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bClearObjective = false;
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bTryingToReachDryLand = false;
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bCollidedWithMyVehicle = false;
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bRichFromMugging = false;
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bChrisCriminal = false;
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bShakeFist = false;
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bNoCriticalHits = false;
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bVehExitWillBeInstant = false;
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bHasAlreadyBeenRecorded = false;
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bFallenDown = false;
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#ifdef KANGAROO_CHEAT
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m_ped_flagI80 = false;
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#endif
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#ifdef VC_PED_PORTS
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bSomeVCflag1 = false;
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#endif
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if (CGeneral::GetRandomNumber() & 3)
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bHasACamera = false;
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else
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bHasACamera = true;
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m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
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DMAudio.SetEntityStatus(m_audioEntityId, true);
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m_fearFlags = CPedType::GetThreats(m_nPedType);
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m_threatEntity = nil;
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m_eventOrThreat = CVector2D(0.0f, 0.0f);
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m_pEventEntity = nil;
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m_fAngleToEvent = 0.0f;
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m_numNearPeds = 0;
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for (int i = 0; i < ARRAY_SIZE(m_nearPeds); i++) {
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m_nearPeds[i] = nil;
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if (i < ARRAY_SIZE(m_pPathNodesStates)) {
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m_pPathNodesStates[i] = nil;
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}
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}
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m_maxWeaponTypeAllowed = WEAPONTYPE_UNARMED;
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m_currentWeapon = WEAPONTYPE_UNARMED;
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m_storedWeapon = WEAPONTYPE_UNIDENTIFIED;
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for(int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++) {
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CWeapon &weapon = GetWeapon(i);
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weapon.m_eWeaponType = WEAPONTYPE_UNARMED;
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weapon.m_eWeaponState = WEAPONSTATE_READY;
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weapon.m_nAmmoInClip = 0;
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weapon.m_nAmmoTotal = 0;
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weapon.m_nTimer = 0;
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}
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m_curFightMove = FIGHTMOVE_NULL;
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GiveWeapon(WEAPONTYPE_UNARMED, 0);
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m_wepAccuracy = 60;
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m_lastWepDam = -1;
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m_collPoly.valid = false;
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m_fCollisionSpeed = 0.0f;
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m_wepModelID = -1;
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#ifdef PED_SKIN
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m_pWeaponModel = nil;
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#endif
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CPopulation::UpdatePedCount((ePedType)m_nPedType, false);
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}
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CPed::~CPed(void)
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{
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CWorld::Remove(this);
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CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this));
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if (InVehicle()){
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uint8 door_flag = GetCarDoorFlag(m_vehDoor);
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if (m_pMyVehicle->pDriver == this)
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m_pMyVehicle->pDriver = nil;
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else {
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// FIX: Passenger counter now decreasing after removing ourself from vehicle.
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m_pMyVehicle->RemovePassenger(this);
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}
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if (m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR)
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m_pMyVehicle->m_nGettingOutFlags &= ~door_flag;
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bInVehicle = false;
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m_pMyVehicle = nil;
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} else if (EnteringCar()) {
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QuitEnteringCar();
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}
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if (m_pFire)
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m_pFire->Extinguish();
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CPopulation::UpdatePedCount((ePedType)m_nPedType, true);
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DMAudio.DestroyEntity(m_audioEntityId);
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}
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void
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CPed::Initialise(void)
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{
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debug("Initialising CPed...\n");
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CPedType::Initialise();
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LoadFightData();
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SetAnimOffsetForEnterOrExitVehicle();
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debug("CPed ready\n");
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}
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void
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CPed::SetModelIndex(uint32 mi)
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{
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CEntity::SetModelIndex(mi);
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RpAnimBlendClumpInit(GetClump());
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RpAnimBlendClumpFillFrameArray(GetClump(), m_pFrames);
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CPedModelInfo *modelInfo = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex());
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SetPedStats(modelInfo->m_pedStatType);
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m_headingRate = m_pedStats->m_headingChangeRate;
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m_animGroup = (AssocGroupId) modelInfo->m_animGroup;
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CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE);
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(*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity2d = &m_vecAnimMoveDelta;
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#ifdef PED_SKIN
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if(modelInfo->GetHitColModel() == nil)
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modelInfo->CreateHitColModelSkinned(GetClump());
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#endif
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}
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void
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CPed::SetPedStats(ePedStats pedStat)
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{
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m_pedStats = CPedStats::ms_apPedStats[pedStat];
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}
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void
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CPed::BuildPedLists(void)
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{
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if (((CTimer::GetFrameCounter() + m_randomSeed) % 16) == 0) {
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CVector centre = CEntity::GetBoundCentre();
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CRect rect(centre.x - 20.0f,
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centre.y - 20.0f,
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centre.x + 20.0f,
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centre.y + 20.0f);
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int xstart = CWorld::GetSectorIndexX(rect.left);
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int ystart = CWorld::GetSectorIndexY(rect.top);
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int xend = CWorld::GetSectorIndexX(rect.right);
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int yend = CWorld::GetSectorIndexY(rect.bottom);
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gnNumTempPedList = 0;
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for(int y = ystart; y <= yend; y++) {
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for(int x = xstart; x <= xend; x++) {
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for (CPtrNode *pedPtrNode = CWorld::GetSector(x,y)->m_lists[ENTITYLIST_PEDS].first; pedPtrNode; pedPtrNode = pedPtrNode->next) {
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CPed *ped = (CPed*)pedPtrNode->item;
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if (ped != this && !ped->bInVehicle) {
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float dist = (ped->GetPosition() - GetPosition()).Magnitude2D();
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if (nThreatReactionRangeMultiplier * 30.0f > dist) {
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gapTempPedList[gnNumTempPedList] = ped;
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gnNumTempPedList++;
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assert(gnNumTempPedList < ARRAY_SIZE(gapTempPedList));
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}
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}
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}
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}
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}
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gapTempPedList[gnNumTempPedList] = nil;
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SortPeds(gapTempPedList, 0, gnNumTempPedList - 1);
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for (m_numNearPeds = 0; m_numNearPeds < ARRAY_SIZE(m_nearPeds); m_numNearPeds++) {
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CPed *ped = gapTempPedList[m_numNearPeds];
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if (!ped)
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break;
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m_nearPeds[m_numNearPeds] = ped;
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}
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for (int pedToClear = m_numNearPeds; pedToClear < ARRAY_SIZE(m_nearPeds); pedToClear++)
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m_nearPeds[pedToClear] = nil;
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} else {
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for(int i = 0; i < ARRAY_SIZE(m_nearPeds); ) {
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bool removePed = false;
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if (m_nearPeds[i]) {
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if (m_nearPeds[i]->IsPointerValid()) {
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float distSqr = (GetPosition() - m_nearPeds[i]->GetPosition()).MagnitudeSqr2D();
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if (distSqr > 900.0f)
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removePed = true;
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} else
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removePed = true;
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}
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if (removePed) {
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// If we arrive here, the ped we're checking isn't "near", so we should remove it.
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for (int j = i; j < ARRAY_SIZE(m_nearPeds) - 1; j++) {
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m_nearPeds[j] = m_nearPeds[j + 1];
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m_nearPeds[j + 1] = nil;
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}
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// Above loop won't work on last slot, so we need to empty it.
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m_nearPeds[ARRAY_SIZE(m_nearPeds) - 1] = nil;
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m_numNearPeds--;
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} else
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i++;
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}
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}
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}
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bool
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CPed::OurPedCanSeeThisOne(CEntity *target)
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{
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CColPoint colpoint;
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CEntity *ent;
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CVector2D dist = CVector2D(target->GetPosition()) - CVector2D(GetPosition());
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// Check if target is behind ped
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if (DotProduct2D(dist, CVector2D(GetForward())) < 0.0f)
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return false;
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// Check if target is too far away
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if (dist.Magnitude() >= 40.0f)
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return false;
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// Check line of sight from head
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CVector headPos = this->GetPosition();
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headPos.z += 1.0f;
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return !CWorld::ProcessLineOfSight(headPos, target->GetPosition(), colpoint, ent, true, false, false, false, false, false);
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}
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// Some kind of binary sort
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void
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CPed::SortPeds(CPed **list, int min, int max)
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{
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if (min >= max)
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return;
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CVector leftDiff, rightDiff;
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CVector middleDiff = GetPosition() - list[(max + min) / 2]->GetPosition();
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float middleDist = middleDiff.Magnitude();
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int left = max;
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int right = min;
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while(right <= left){
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float rightDist, leftDist;
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do {
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rightDiff = GetPosition() - list[right]->GetPosition();
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rightDist = rightDiff.Magnitude();
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} while (middleDist > rightDist && ++right);
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do {
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leftDiff = GetPosition() - list[left]->GetPosition();
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leftDist = leftDiff.Magnitude();
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} while (middleDist < leftDist && left--);
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if (right <= left) {
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CPed *ped = list[right];
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list[right] = list[left];
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list[left] = ped;
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right++;
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left--;
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}
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}
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SortPeds(list, min, left);
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SortPeds(list, right, max);
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}
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void
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CPed::SetMoveState(eMoveState state)
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{
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m_nMoveState = state;
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}
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void
|
|
CPed::SetMoveAnim(void)
|
|
{
|
|
if (m_nStoredMoveState == m_nMoveState || !IsPedInControl())
|
|
return;
|
|
|
|
if (m_nMoveState == PEDMOVE_NONE) {
|
|
m_nStoredMoveState = PEDMOVE_NONE;
|
|
return;
|
|
}
|
|
|
|
AssocGroupId animGroupToUse;
|
|
if (m_leader && m_leader->IsPlayer())
|
|
animGroupToUse = ASSOCGRP_PLAYER;
|
|
else
|
|
animGroupToUse = m_animGroup;
|
|
|
|
CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_BLOCK);
|
|
if (!animAssoc) {
|
|
CAnimBlendAssociation *fightIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
|
|
animAssoc = fightIdleAssoc;
|
|
if (fightIdleAssoc && m_nPedState == PED_FIGHT)
|
|
return;
|
|
|
|
if (fightIdleAssoc) {
|
|
CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
|
|
if (!idleAssoc || idleAssoc->blendDelta <= 0.0f) {
|
|
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
|
animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_IDLE_STANCE, 8.0f);
|
|
}
|
|
}
|
|
}
|
|
if (!animAssoc) {
|
|
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
|
|
if (animAssoc)
|
|
if (m_nWaitState == WAITSTATE_STUCK || m_nWaitState == WAITSTATE_FINISH_FLEE)
|
|
return;
|
|
|
|
if (animAssoc) {
|
|
CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
|
|
if (!idleAssoc || idleAssoc->blendDelta <= 0.0f) {
|
|
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
|
animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_IDLE_STANCE, 4.0f);
|
|
}
|
|
}
|
|
}
|
|
if (!animAssoc) {
|
|
m_nStoredMoveState = m_nMoveState;
|
|
if (m_nMoveState == PEDMOVE_WALK || m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT) {
|
|
for (CAnimBlendAssociation *assoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_PARTIAL);
|
|
assoc; assoc = RpAnimBlendGetNextAssociation(assoc, ASSOC_PARTIAL)) {
|
|
|
|
if (!(assoc->flags & ASSOC_FADEOUTWHENDONE)) {
|
|
assoc->blendDelta = -2.0f;
|
|
assoc->flags |= ASSOC_DELETEFADEDOUT;
|
|
}
|
|
}
|
|
|
|
ClearAimFlag();
|
|
ClearLookFlag();
|
|
}
|
|
|
|
switch (m_nMoveState) {
|
|
case PEDMOVE_STILL:
|
|
animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_IDLE_STANCE, 4.0f);
|
|
break;
|
|
case PEDMOVE_WALK:
|
|
animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_WALK, 1.0f);
|
|
break;
|
|
case PEDMOVE_RUN:
|
|
if (m_nPedState == PED_FLEE_ENTITY) {
|
|
animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_RUN, 3.0f);
|
|
} else {
|
|
animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_RUN, 1.0f);
|
|
}
|
|
break;
|
|
case PEDMOVE_SPRINT:
|
|
animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_SPRINT, 1.0f);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (animAssoc) {
|
|
if (m_leader) {
|
|
CAnimBlendAssociation *walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_WALK);
|
|
if (!walkAssoc)
|
|
walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_RUN);
|
|
|
|
if (!walkAssoc)
|
|
walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_SPRINT);
|
|
|
|
if (walkAssoc) {
|
|
animAssoc->speed = walkAssoc->speed;
|
|
} else {
|
|
if (CharCreatedBy == MISSION_CHAR)
|
|
animAssoc->speed = 1.0f;
|
|
else
|
|
animAssoc->speed = 1.2f - m_randomSeed * 0.4f / MYRAND_MAX;
|
|
|
|
}
|
|
} else {
|
|
if (CharCreatedBy == MISSION_CHAR)
|
|
animAssoc->speed = 1.0f;
|
|
else
|
|
animAssoc->speed = 1.2f - m_randomSeed * 0.4f / MYRAND_MAX;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::StopNonPartialAnims(void)
|
|
{
|
|
CAnimBlendAssociation *assoc;
|
|
|
|
for (assoc = RpAnimBlendClumpGetFirstAssociation(GetClump()); assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) {
|
|
if (!assoc->IsPartial())
|
|
assoc->flags &= ~ASSOC_RUNNING;
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::RestartNonPartialAnims(void)
|
|
{
|
|
CAnimBlendAssociation *assoc;
|
|
|
|
for (assoc = RpAnimBlendClumpGetFirstAssociation(GetClump()); assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) {
|
|
if (!assoc->IsPartial())
|
|
assoc->SetRun();
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::SetStoredState(void)
|
|
{
|
|
if (m_nLastPedState != PED_NONE || !CanPedReturnToState())
|
|
return;
|
|
|
|
if (m_nPedState == PED_WANDER_PATH) {
|
|
bFindNewNodeAfterStateRestore = true;
|
|
if (m_nMoveState == PEDMOVE_NONE || m_nMoveState == PEDMOVE_STILL)
|
|
m_nMoveState = PEDMOVE_WALK;
|
|
}
|
|
#ifdef VC_PED_PORTS
|
|
if (m_nPedState != PED_IDLE)
|
|
#endif
|
|
{
|
|
m_nLastPedState = m_nPedState;
|
|
if (m_nMoveState >= m_nPrevMoveState)
|
|
m_nPrevMoveState = m_nMoveState;
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::RestorePreviousState(void)
|
|
{
|
|
if(!CanSetPedState() || m_nPedState == PED_FALL)
|
|
return;
|
|
|
|
if (m_nPedState == PED_GETUP && !bGetUpAnimStarted)
|
|
return;
|
|
|
|
if (InVehicle()) {
|
|
SetPedState(PED_DRIVING);
|
|
m_nLastPedState = PED_NONE;
|
|
} else {
|
|
if (m_nLastPedState == PED_NONE) {
|
|
if (!IsPlayer() && CharCreatedBy != MISSION_CHAR && m_objective == OBJECTIVE_NONE) {
|
|
if (SetWanderPath(CGeneral::GetRandomNumber() & 7) != 0)
|
|
return;
|
|
}
|
|
SetIdle();
|
|
return;
|
|
}
|
|
|
|
switch (m_nLastPedState) {
|
|
case PED_IDLE:
|
|
SetIdle();
|
|
break;
|
|
case PED_WANDER_PATH:
|
|
SetPedState(PED_WANDER_PATH);
|
|
bIsRunning = false;
|
|
if (bFindNewNodeAfterStateRestore) {
|
|
if (m_pNextPathNode) {
|
|
CVector diff = m_pNextPathNode->GetPosition() - GetPosition();
|
|
if (diff.MagnitudeSqr() < sq(7.0f)) {
|
|
SetMoveState(PEDMOVE_WALK);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
SetWanderPath(CGeneral::GetRandomNumber() & 7);
|
|
break;
|
|
default:
|
|
SetPedState(m_nLastPedState);
|
|
SetMoveState((eMoveState) m_nPrevMoveState);
|
|
break;
|
|
}
|
|
m_nLastPedState = PED_NONE;
|
|
}
|
|
}
|
|
|
|
uint32
|
|
CPed::ScanForThreats(void)
|
|
{
|
|
int fearFlags = m_fearFlags;
|
|
CVector ourPos = GetPosition();
|
|
float closestPedDist = 60.0f;
|
|
CVector2D explosionPos = GetPosition();
|
|
if (fearFlags & PED_FLAG_EXPLOSION && CheckForExplosions(explosionPos)) {
|
|
m_eventOrThreat = explosionPos;
|
|
return PED_FLAG_EXPLOSION;
|
|
}
|
|
|
|
CPed *shooter = nil;
|
|
if ((fearFlags & PED_FLAG_GUN) && (shooter = CheckForGunShots()) && (m_nPedType != shooter->m_nPedType || m_nPedType == PEDTYPE_CIVMALE || m_nPedType == PEDTYPE_CIVFEMALE)) {
|
|
if (!IsGangMember()) {
|
|
m_threatEntity = shooter;
|
|
m_threatEntity->RegisterReference((CEntity **) &m_threatEntity);
|
|
return PED_FLAG_GUN;
|
|
}
|
|
|
|
if (CPedType::GetFlag(shooter->m_nPedType) & fearFlags) {
|
|
m_threatEntity = shooter;
|
|
m_threatEntity->RegisterReference((CEntity **) &m_threatEntity);
|
|
return CPedType::GetFlag(shooter->m_nPedType);
|
|
}
|
|
}
|
|
|
|
CPed *deadPed;
|
|
if (fearFlags & PED_FLAG_DEADPEDS && CharCreatedBy != MISSION_CHAR
|
|
&& (deadPed = CheckForDeadPeds()) != nil && (deadPed->GetPosition() - ourPos).MagnitudeSqr() < sq(20.0f)
|
|
#ifdef FIX_BUGS
|
|
&& !deadPed->bIsInWater
|
|
#endif
|
|
) {
|
|
m_pEventEntity = deadPed;
|
|
m_pEventEntity->RegisterReference((CEntity **) &m_pEventEntity);
|
|
return PED_FLAG_DEADPEDS;
|
|
} else {
|
|
uint32 flagsOfNearPed = 0;
|
|
|
|
CPed *pedToFearFrom = nil;
|
|
#ifndef VC_PED_PORTS
|
|
for (int i = 0; i < m_numNearPeds; i++) {
|
|
if (CharCreatedBy != RANDOM_CHAR || m_nearPeds[i]->CharCreatedBy != MISSION_CHAR || m_nearPeds[i]->IsPlayer()) {
|
|
CPed *nearPed = m_nearPeds[i];
|
|
|
|
// BUG: WTF Rockstar?! Putting this here will result in returning the flags of farthest ped to us, since m_nearPeds is sorted by distance.
|
|
// Fixed at the bottom of the function.
|
|
flagsOfNearPed = CPedType::GetFlag(nearPed->m_nPedType);
|
|
|
|
if (flagsOfNearPed & fearFlags) {
|
|
if (nearPed->m_fHealth > 0.0f && OurPedCanSeeThisOne(m_nearPeds[i])) {
|
|
// FIX: Taken from VC
|
|
#ifdef FIX_BUGS
|
|
float nearPedDistSqr = (nearPed->GetPosition() - ourPos).MagnitudeSqr2D();
|
|
#else
|
|
float nearPedDistSqr = (CVector2D(ourPos) - explosionPos).MagnitudeSqr();
|
|
#endif
|
|
if (sq(closestPedDist) > nearPedDistSqr) {
|
|
closestPedDist = Sqrt(nearPedDistSqr);
|
|
pedToFearFrom = m_nearPeds[i];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#else
|
|
bool weSawOurEnemy = false;
|
|
bool weMaySeeOurEnemy = false;
|
|
float closestEnemyDist = 60.0f;
|
|
if ((CTimer::GetFrameCounter() + (uint8)m_randomSeed + 16) & 4) {
|
|
|
|
for (int i = 0; i < m_numNearPeds; ++i) {
|
|
if (CharCreatedBy == RANDOM_CHAR && m_nearPeds[i]->CharCreatedBy == MISSION_CHAR && !m_nearPeds[i]->IsPlayer()) {
|
|
continue;
|
|
}
|
|
|
|
// BUG: Explained at the same occurence of this bug above. Fixed at the bottom of the function.
|
|
flagsOfNearPed = CPedType::GetFlag(m_nearPeds[i]->m_nPedType);
|
|
|
|
if (flagsOfNearPed & fearFlags) {
|
|
if (m_nearPeds[i]->m_fHealth > 0.0f) {
|
|
|
|
// VC also has ability to include objects to line of sight check here (via last bit of flagsL)
|
|
if (OurPedCanSeeThisOne(m_nearPeds[i])) {
|
|
if (m_nearPeds[i]->m_nPedState == PED_ATTACK) {
|
|
if (m_nearPeds[i]->m_pedInObjective == this) {
|
|
|
|
float enemyDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D();
|
|
if (sq(closestEnemyDist) > enemyDistSqr) {
|
|
float enemyDist = Sqrt(enemyDistSqr);
|
|
weSawOurEnemy = true;
|
|
closestPedDist = enemyDist;
|
|
closestEnemyDist = enemyDist;
|
|
pedToFearFrom = m_nearPeds[i];
|
|
}
|
|
}
|
|
} else {
|
|
float nearPedDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D();
|
|
if (sq(closestPedDist) > nearPedDistSqr && !weSawOurEnemy) {
|
|
closestPedDist = Sqrt(nearPedDistSqr);
|
|
pedToFearFrom = m_nearPeds[i];
|
|
}
|
|
}
|
|
} else if (!weSawOurEnemy) {
|
|
CPed *nearPed = m_nearPeds[i];
|
|
if (nearPed->m_nPedState == PED_ATTACK) {
|
|
CColPoint foundCol;
|
|
CEntity *foundEnt;
|
|
|
|
// We don't see him yet but he's behind a ped, vehicle or object
|
|
// VC also has ability to include objects to line of sight check here (via last bit of flagsL)
|
|
if (!CWorld::ProcessLineOfSight(ourPos, nearPed->GetPosition(), foundCol, foundEnt,
|
|
true, false, false, false, false, false, false)) {
|
|
|
|
if (nearPed->m_pedInObjective == this) {
|
|
float enemyDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D();
|
|
if (sq(closestEnemyDist) > enemyDistSqr) {
|
|
float enemyDist = Sqrt(enemyDistSqr);
|
|
weMaySeeOurEnemy = true;
|
|
closestPedDist = enemyDist;
|
|
closestEnemyDist = enemyDist;
|
|
pedToFearFrom = m_nearPeds[i];
|
|
}
|
|
} else if (!nearPed->GetWeapon()->IsTypeMelee() && !weMaySeeOurEnemy) {
|
|
float nearPedDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D();
|
|
if (sq(closestPedDist) > nearPedDistSqr) {
|
|
weMaySeeOurEnemy = true;
|
|
closestPedDist = Sqrt(nearPedDistSqr);
|
|
pedToFearFrom = m_nearPeds[i];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
int16 lastVehicle;
|
|
CEntity* vehicles[8];
|
|
CWorld::FindObjectsInRange(ourPos, 20.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
|
|
CVehicle* foundVeh = nil;
|
|
for (int i = 0; i < lastVehicle; i++) {
|
|
CVehicle* nearVeh = (CVehicle*)vehicles[i];
|
|
|
|
CPed *driver = nearVeh->pDriver;
|
|
if (driver) {
|
|
|
|
// BUG: Same bug as above. Fixed at the bottom of function.
|
|
flagsOfNearPed = CPedType::GetFlag(driver->m_nPedType);
|
|
if (flagsOfNearPed & fearFlags) {
|
|
if (driver->m_fHealth > 0.0f && OurPedCanSeeThisOne(nearVeh->pDriver)) {
|
|
// FIX: Taken from VC
|
|
#ifdef FIX_BUGS
|
|
float driverDistSqr = (driver->GetPosition() - ourPos).MagnitudeSqr2D();
|
|
#else
|
|
float driverDistSqr = (CVector2D(ourPos) - explosionPos).MagnitudeSqr();
|
|
#endif
|
|
if (sq(closestPedDist) > driverDistSqr) {
|
|
closestPedDist = Sqrt(driverDistSqr);
|
|
pedToFearFrom = nearVeh->pDriver;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
m_threatEntity = pedToFearFrom;
|
|
if (m_threatEntity)
|
|
m_threatEntity->RegisterReference((CEntity **) &m_threatEntity);
|
|
|
|
#ifdef FIX_BUGS
|
|
if (pedToFearFrom)
|
|
flagsOfNearPed = CPedType::GetFlag(((CPed*)m_threatEntity)->m_nPedType);
|
|
else
|
|
flagsOfNearPed = 0;
|
|
#endif
|
|
|
|
return flagsOfNearPed;
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::SetLookFlag(float direction, bool keepTryingToLook)
|
|
{
|
|
if (m_lookTimer < CTimer::GetTimeInMilliseconds()) {
|
|
bIsLooking = true;
|
|
bIsRestoringLook = false;
|
|
m_pLookTarget = nil;
|
|
m_fLookDirection = direction;
|
|
m_lookTimer = 0;
|
|
bKeepTryingToLook = keepTryingToLook;
|
|
if (m_nPedState != PED_DRIVING) {
|
|
m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::SetLookFlag(CEntity *target, bool keepTryingToLook)
|
|
{
|
|
if (m_lookTimer < CTimer::GetTimeInMilliseconds()) {
|
|
bIsLooking = true;
|
|
bIsRestoringLook = false;
|
|
m_pLookTarget = target;
|
|
m_pLookTarget->RegisterReference((CEntity**)&m_pLookTarget);
|
|
m_fLookDirection = 999999.0f;
|
|
m_lookTimer = 0;
|
|
bKeepTryingToLook = keepTryingToLook;
|
|
if (m_nPedState != PED_DRIVING) {
|
|
m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::ClearLookFlag(void) {
|
|
if (bIsLooking) {
|
|
bIsLooking = false;
|
|
bIsRestoringLook = true;
|
|
bShakeFist = false;
|
|
|
|
m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY;
|
|
if (IsPlayer())
|
|
m_lookTimer = CTimer::GetTimeInMilliseconds() + 2000;
|
|
else
|
|
m_lookTimer = CTimer::GetTimeInMilliseconds() + 4000;
|
|
|
|
if (m_nPedState == PED_LOOK_HEADING || m_nPedState == PED_LOOK_ENTITY) {
|
|
ClearLook();
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
FinishFuckUCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|
{
|
|
CPed *ped = (CPed*)arg;
|
|
|
|
if (animAssoc->animId == ANIM_FUCKU && ped->GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED)
|
|
ped->RemoveWeaponModel(0);
|
|
}
|
|
|
|
void
|
|
CPed::MoveHeadToLook(void)
|
|
{
|
|
CVector lookPos;
|
|
|
|
if (m_lookTimer && CTimer::GetTimeInMilliseconds() > m_lookTimer) {
|
|
ClearLookFlag();
|
|
} else if (m_nPedState == PED_DRIVING) {
|
|
m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY;
|
|
}
|
|
|
|
if (m_pLookTarget) {
|
|
|
|
if (!bShakeFist && GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED) {
|
|
|
|
CAnimBlendAssociation *fuckUAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FUCKU);
|
|
if (fuckUAssoc) {
|
|
|
|
float animTime = fuckUAssoc->currentTime;
|
|
if (animTime > 4.0f / 30.0f && animTime - fuckUAssoc->timeStep > 4.0f / 30.0f) {
|
|
|
|
bool lookingToCop = false;
|
|
if (m_pLookTarget->GetModelIndex() == MI_POLICE
|
|
|| m_pLookTarget->IsPed() && ((CPed*)m_pLookTarget)->m_nPedType == PEDTYPE_COP) {
|
|
|
|
lookingToCop = true;
|
|
}
|
|
|
|
if (IsPlayer() && (m_pedStats->m_temper >= 52 || lookingToCop)) {
|
|
AddWeaponModel(MI_FINGERS);
|
|
((CPlayerPed*)this)->AnnoyPlayerPed(true);
|
|
|
|
} else if ((CGeneral::GetRandomNumber() & 3) == 0) {
|
|
AddWeaponModel(MI_FINGERS);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_pLookTarget->IsPed()) {
|
|
((CPed*)m_pLookTarget)->m_pedIK.GetComponentPosition(lookPos, PED_MID);
|
|
} else {
|
|
lookPos = m_pLookTarget->GetPosition();
|
|
}
|
|
|
|
if (!m_pedIK.LookAtPosition(lookPos)) {
|
|
if (!bKeepTryingToLook) {
|
|
ClearLookFlag();
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (!bShakeFist || bIsAimingGun || bIsRestoringGun)
|
|
return;
|
|
|
|
if (m_lookTimer - CTimer::GetTimeInMilliseconds() >= 1000)
|
|
return;
|
|
|
|
bool notRocketLauncher = false;
|
|
bool notTwoHanded = false;
|
|
AnimationId animToPlay = NUM_ANIMS;
|
|
|
|
if (!GetWeapon()->IsType2Handed())
|
|
notTwoHanded = true;
|
|
|
|
if (notTwoHanded && GetWeapon()->m_eWeaponType != WEAPONTYPE_ROCKETLAUNCHER)
|
|
notRocketLauncher = true;
|
|
|
|
if (IsPlayer() && notRocketLauncher) {
|
|
|
|
if (m_pLookTarget->IsPed()) {
|
|
|
|
if (m_pedStats->m_temper >= 49 && ((CPed*)m_pLookTarget)->m_nPedType != PEDTYPE_COP) {
|
|
|
|
// FIX: Unreachable and meaningless condition
|
|
#ifndef FIX_BUGS
|
|
if (m_pedStats->m_temper < 47)
|
|
#endif
|
|
animToPlay = ANIM_FIGHT_PPUNCH;
|
|
} else {
|
|
animToPlay = ANIM_FUCKU;
|
|
}
|
|
} else if (m_pedStats->m_temper > 49 || m_pLookTarget->GetModelIndex() == MI_POLICE) {
|
|
animToPlay = ANIM_FUCKU;
|
|
}
|
|
} else if (notRocketLauncher && (CGeneral::GetRandomNumber() & 1)) {
|
|
animToPlay = ANIM_FUCKU;
|
|
}
|
|
|
|
if (animToPlay != NUM_ANIMS) {
|
|
CAnimBlendAssociation *newAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToPlay, 4.0f);
|
|
|
|
if (newAssoc) {
|
|
newAssoc->flags |= ASSOC_FADEOUTWHENDONE;
|
|
newAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
|
if (newAssoc->animId == ANIM_FUCKU)
|
|
newAssoc->SetDeleteCallback(FinishFuckUCB, this);
|
|
}
|
|
}
|
|
bShakeFist = false;
|
|
return;
|
|
} else if (999999.0f == m_fLookDirection) {
|
|
ClearLookFlag();
|
|
} else if (!m_pedIK.LookInDirection(m_fLookDirection, 0.0f)) {
|
|
if (!bKeepTryingToLook)
|
|
ClearLookFlag();
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::RestoreHeadPosition(void)
|
|
{
|
|
if (m_pedIK.RestoreLookAt()) {
|
|
bIsRestoringLook = false;
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::SetAimFlag(float angle)
|
|
{
|
|
bIsAimingGun = true;
|
|
bIsRestoringGun = false;
|
|
m_fLookDirection = angle;
|
|
m_lookTimer = 0;
|
|
m_pLookTarget = nil;
|
|
m_pSeekTarget = nil;
|
|
if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM))
|
|
m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM;
|
|
else
|
|
m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM;
|
|
}
|
|
|
|
void
|
|
CPed::SetAimFlag(CEntity *to)
|
|
{
|
|
bIsAimingGun = true;
|
|
bIsRestoringGun = false;
|
|
m_pLookTarget = to;
|
|
m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
|
|
m_pSeekTarget = to;
|
|
m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
|
|
m_lookTimer = 0;
|
|
}
|
|
|
|
void
|
|
CPed::ClearAimFlag(void)
|
|
{
|
|
if (bIsAimingGun) {
|
|
bIsAimingGun = false;
|
|
bIsRestoringGun = true;
|
|
m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM;
|
|
#if defined VC_PED_PORTS || defined FIX_BUGS
|
|
m_lookTimer = 0;
|
|
#endif
|
|
}
|
|
|
|
if (IsPlayer())
|
|
((CPlayerPed*)this)->m_fFPSMoveHeading = 0.0f;
|
|
}
|
|
|
|
void
|
|
CPed::AimGun(void)
|
|
{
|
|
CVector vector;
|
|
|
|
if (m_pSeekTarget) {
|
|
if (m_pSeekTarget->IsPed()) {
|
|
((CPed*)m_pSeekTarget)->m_pedIK.GetComponentPosition(vector, PED_MID);
|
|
} else {
|
|
vector = m_pSeekTarget->GetPosition();
|
|
}
|
|
Say(SOUND_PED_ATTACK);
|
|
|
|
bCanPointGunAtTarget = m_pedIK.PointGunAtPosition(vector);
|
|
if (m_pLookTarget != m_pSeekTarget) {
|
|
SetLookFlag(m_pSeekTarget, true);
|
|
}
|
|
|
|
} else {
|
|
if (IsPlayer()) {
|
|
bCanPointGunAtTarget = m_pedIK.PointGunInDirection(m_fLookDirection, ((CPlayerPed*)this)->m_fFPSMoveHeading);
|
|
} else {
|
|
bCanPointGunAtTarget = m_pedIK.PointGunInDirection(m_fLookDirection, 0.0f);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::RestoreGunPosition(void)
|
|
{
|
|
if (bIsLooking) {
|
|
m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY;
|
|
bIsRestoringGun = false;
|
|
} else if (m_pedIK.RestoreGunPosn()) {
|
|
bIsRestoringGun = false;
|
|
} else {
|
|
if (IsPlayer())
|
|
((CPlayerPed*)this)->m_fFPSMoveHeading = 0.0f;
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::ScanForInterestingStuff(void)
|
|
{
|
|
if (!IsPedInControl())
|
|
return;
|
|
|
|
if (m_objective != OBJECTIVE_NONE)
|
|
return;
|
|
|
|
if (CharCreatedBy == MISSION_CHAR)
|
|
return;
|
|
|
|
LookForSexyPeds();
|
|
LookForSexyCars();
|
|
if (LookForInterestingNodes())
|
|
return;
|
|
|
|
if (m_nPedType == PEDTYPE_CRIMINAL && m_carJackTimer < CTimer::GetTimeInMilliseconds()) {
|
|
// Find a car to steal or a ped to mug if we haven't already decided to steal a car
|
|
if (CGeneral::GetRandomNumber() % 100 < 10) {
|
|
int mostExpensiveVehAround = -1;
|
|
int bestMonetaryValue = 0;
|
|
|
|
CVector pos = GetPosition();
|
|
int16 lastVehicle;
|
|
CEntity *vehicles[8];
|
|
CWorld::FindObjectsInRange(pos, 10.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
|
|
|
|
for (int i = 0; i < lastVehicle; i++) {
|
|
CVehicle* veh = (CVehicle*)vehicles[i];
|
|
|
|
if (veh->VehicleCreatedBy != MISSION_VEHICLE) {
|
|
if (veh->m_vecMoveSpeed.Magnitude() <= 0.1f && veh->IsVehicleNormal()
|
|
&& veh->IsCar() && bestMonetaryValue < veh->pHandling->nMonetaryValue) {
|
|
mostExpensiveVehAround = i;
|
|
bestMonetaryValue = veh->pHandling->nMonetaryValue;
|
|
}
|
|
}
|
|
}
|
|
if (bestMonetaryValue > 2000 && mostExpensiveVehAround != -1 && vehicles[mostExpensiveVehAround]) {
|
|
SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, vehicles[mostExpensiveVehAround]);
|
|
m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
|
return;
|
|
}
|
|
m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
|
} else if (m_objective != OBJECTIVE_MUG_CHAR && !(CGeneral::GetRandomNumber() & 7)) {
|
|
CPed *charToMug = nil;
|
|
for (int i = 0; i < m_numNearPeds; ++i) {
|
|
CPed *nearPed = m_nearPeds[i];
|
|
|
|
if ((nearPed->GetPosition() - GetPosition()).MagnitudeSqr() > sq(7.0f))
|
|
break;
|
|
|
|
if ((nearPed->m_nPedType == PEDTYPE_CIVFEMALE || nearPed->m_nPedType == PEDTYPE_CIVMALE
|
|
|| nearPed->m_nPedType == PEDTYPE_CRIMINAL || nearPed->m_nPedType == PEDTYPE_UNUSED1
|
|
|| nearPed->m_nPedType == PEDTYPE_PROSTITUTE)
|
|
&& nearPed->CharCreatedBy != MISSION_CHAR
|
|
&& nearPed->IsPedShootable()
|
|
&& nearPed->m_objective != OBJECTIVE_MUG_CHAR) {
|
|
charToMug = nearPed;
|
|
break;
|
|
}
|
|
}
|
|
if (charToMug)
|
|
SetObjective(OBJECTIVE_MUG_CHAR, charToMug);
|
|
|
|
m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
|
}
|
|
}
|
|
|
|
if (m_nPedState == PED_WANDER_PATH) {
|
|
#ifndef VC_PED_PORTS
|
|
if (CTimer::GetTimeInMilliseconds() > m_chatTimer) {
|
|
|
|
// += 2 is weird
|
|
for (int i = 0; i < m_numNearPeds; i += 2) {
|
|
if (m_nearPeds[i]->m_nPedState == PED_WANDER_PATH && WillChat(m_nearPeds[i])) {
|
|
if (CGeneral::GetRandomNumberInRange(0, 100) >= 100)
|
|
m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000;
|
|
else {
|
|
if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() >= 1.8f) {
|
|
m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000;
|
|
} else if (CanSeeEntity(m_nearPeds[i])) {
|
|
int time = CGeneral::GetRandomNumber() % 4000 + 10000;
|
|
SetChat(m_nearPeds[i], time);
|
|
m_nearPeds[i]->SetChat(this, time);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#else
|
|
if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.5f) {
|
|
if (CTimer::GetTimeInMilliseconds() > m_chatTimer) {
|
|
for (int i = 0; i < m_numNearPeds; i ++) {
|
|
if (m_nearPeds[i] && m_nearPeds[i]->m_nPedState == PED_WANDER_PATH) {
|
|
if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() < 1.8f
|
|
&& CanSeeEntity(m_nearPeds[i])
|
|
&& m_nearPeds[i]->CanSeeEntity(this)
|
|
&& WillChat(m_nearPeds[i])) {
|
|
|
|
int time = CGeneral::GetRandomNumber() % 4000 + 10000;
|
|
SetChat(m_nearPeds[i], time);
|
|
m_nearPeds[i]->SetChat(this, time);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
m_chatTimer = CTimer::GetTimeInMilliseconds() + 200;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// Parts below aren't there in VC, they're in somewhere else.
|
|
if (!CGame::noProstitutes && m_nPedType == PEDTYPE_PROSTITUTE && CharCreatedBy != MISSION_CHAR
|
|
&& m_objectiveTimer < CTimer::GetTimeInMilliseconds() && !CTheScripts::IsPlayerOnAMission()) {
|
|
|
|
CVector pos = GetPosition();
|
|
int16 lastVehicle;
|
|
CEntity* vehicles[8];
|
|
CWorld::FindObjectsInRange(pos, CHECK_NEARBY_THINGS_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
|
|
|
|
for (int i = 0; i < lastVehicle; i++) {
|
|
CVehicle* veh = (CVehicle*)vehicles[i];
|
|
|
|
if (veh->IsVehicleNormal()) {
|
|
if (veh->IsCar()) {
|
|
if ((GetPosition() - veh->GetPosition()).Magnitude() < 5.0f && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, nil)) {
|
|
SetObjective(OBJECTIVE_SOLICIT_VEHICLE, veh);
|
|
Say(SOUND_PED_SOLICIT);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (m_nPedType == PEDTYPE_CIVMALE || m_nPedType == PEDTYPE_CIVFEMALE) {
|
|
CVector pos = GetPosition();
|
|
int16 lastVehicle;
|
|
CEntity* vehicles[8];
|
|
CWorld::FindObjectsInRange(pos, CHECK_NEARBY_THINGS_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
|
|
|
|
for (int i = 0; i < lastVehicle; i++) {
|
|
CVehicle* veh = (CVehicle*)vehicles[i];
|
|
|
|
if (veh->GetModelIndex() == MI_MRWHOOP) {
|
|
if (veh->GetStatus() != STATUS_ABANDONED && veh->GetStatus() != STATUS_WRECKED) {
|
|
if ((GetPosition() - veh->GetPosition()).Magnitude() < 5.0f) {
|
|
SetObjective(OBJECTIVE_BUY_ICE_CREAM, veh);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool
|
|
CPed::WillChat(CPed *stranger)
|
|
{
|
|
if (m_pNextPathNode && m_pLastPathNode) {
|
|
if (m_pNextPathNode != m_pLastPathNode && ThePaths.TestCrossesRoad(m_pNextPathNode, m_pLastPathNode)) {
|
|
return false;
|
|
}
|
|
}
|
|
if (m_nSurfaceTouched == SURFACE_TARMAC)
|
|
return false;
|
|
if (stranger == this)
|
|
return false;
|
|
if (m_nPedType == stranger->m_nPedType)
|
|
return true;
|
|
if (m_nPedType == PEDTYPE_CRIMINAL)
|
|
return false;
|
|
if ((IsGangMember() || stranger->IsGangMember()) && m_nPedType != stranger->m_nPedType)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
void
|
|
CPed::CalculateNewVelocity(void)
|
|
{
|
|
if (IsPedInControl()) {
|
|
float headAmount = DEGTORAD(m_headingRate) * CTimer::GetTimeStep();
|
|
m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
|
|
float limitedRotDest = CGeneral::LimitRadianAngle(m_fRotationDest);
|
|
|
|
if (m_fRotationCur - PI > limitedRotDest) {
|
|
limitedRotDest += 2 * PI;
|
|
} else if(PI + m_fRotationCur < limitedRotDest) {
|
|
limitedRotDest -= 2 * PI;
|
|
}
|
|
|
|
if (IsPlayer() && m_nPedState == PED_ATTACK)
|
|
headAmount /= 4.0f;
|
|
|
|
float neededTurn = limitedRotDest - m_fRotationCur;
|
|
if (neededTurn <= headAmount) {
|
|
if (neededTurn > (-headAmount))
|
|
m_fRotationCur += neededTurn;
|
|
else
|
|
m_fRotationCur -= headAmount;
|
|
} else {
|
|
m_fRotationCur += headAmount;
|
|
}
|
|
}
|
|
|
|
CVector2D forward(Sin(m_fRotationCur), Cos(m_fRotationCur));
|
|
|
|
m_moved.x = CrossProduct2D(m_vecAnimMoveDelta, forward); // (m_vecAnimMoveDelta.x * Cos(m_fRotationCur)) + -Sin(m_fRotationCur) * m_vecAnimMoveDelta.y;
|
|
m_moved.y = DotProduct2D(m_vecAnimMoveDelta, forward); // m_vecAnimMoveDelta.y* Cos(m_fRotationCur) + (m_vecAnimMoveDelta.x * Sin(m_fRotationCur));
|
|
|
|
if (CTimer::GetTimeStep() >= 0.01f) {
|
|
m_moved = m_moved * (1 / CTimer::GetTimeStep());
|
|
} else {
|
|
m_moved = m_moved * (1 / 100.0f);
|
|
}
|
|
|
|
if ((!TheCamera.Cams[TheCamera.ActiveCam].GetWeaponFirstPersonOn() && !TheCamera.Cams[0].Using3rdPersonMouseCam())
|
|
|| FindPlayerPed() != this || !CanStrafeOrMouseControl())
|
|
return;
|
|
|
|
float walkAngle = WorkOutHeadingForMovingFirstPerson(m_fRotationCur);
|
|
float pedSpeed = m_moved.Magnitude();
|
|
float localWalkAngle = CGeneral::LimitRadianAngle(walkAngle - m_fRotationCur);
|
|
|
|
if (localWalkAngle < -0.5f * PI) {
|
|
localWalkAngle += PI;
|
|
} else if (localWalkAngle > 0.5f * PI) {
|
|
localWalkAngle -= PI;
|
|
}
|
|
|
|
// Interestingly this part is responsible for diagonal walking.
|
|
if (localWalkAngle > -DEGTORAD(50.0f) && localWalkAngle < DEGTORAD(50.0f)) {
|
|
TheCamera.Cams[TheCamera.ActiveCam].m_fPlayerVelocity = pedSpeed;
|
|
m_moved = CVector2D(-Sin(walkAngle), Cos(walkAngle)) * pedSpeed;
|
|
}
|
|
|
|
CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
|
|
CAnimBlendAssociation *fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
|
|
#ifdef VC_PED_PORTS
|
|
if ((!idleAssoc || idleAssoc->blendAmount < 0.5f) && !fightAssoc && !bIsDucking) {
|
|
#else
|
|
if ((!idleAssoc || idleAssoc->blendAmount < 0.5f) && !fightAssoc) {
|
|
#endif
|
|
LimbOrientation newUpperLegs;
|
|
newUpperLegs.yaw = localWalkAngle;
|
|
|
|
if (newUpperLegs.yaw < -DEGTORAD(100.0f)) {
|
|
newUpperLegs.yaw += PI;
|
|
} else if (newUpperLegs.yaw > DEGTORAD(100.0f)) {
|
|
newUpperLegs.yaw -= PI;
|
|
}
|
|
|
|
if (newUpperLegs.yaw > -DEGTORAD(50.0f) && newUpperLegs.yaw < DEGTORAD(50.0f)) {
|
|
#ifdef PED_SKIN
|
|
if(IsClumpSkinned(GetClump())){
|
|
/*
|
|
// this looks shit
|
|
newUpperLegs.pitch = 0.0f;
|
|
RwV3d axis = { -1.0f, 0.0f, 0.0f };
|
|
RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &axis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPRECONCAT);
|
|
RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &axis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPRECONCAT);
|
|
*/
|
|
newUpperLegs.pitch = 0.1f;
|
|
RwV3d Xaxis = { 1.0f, 0.0f, 0.0f };
|
|
RwV3d Zaxis = { 0.0f, 0.0f, 1.0f };
|
|
RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &Zaxis, RADTODEG(newUpperLegs.pitch), rwCOMBINEPOSTCONCAT);
|
|
RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &Xaxis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPOSTCONCAT);
|
|
RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &Zaxis, RADTODEG(newUpperLegs.pitch), rwCOMBINEPOSTCONCAT);
|
|
RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &Xaxis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPOSTCONCAT);
|
|
|
|
bDontAcceptIKLookAts = true;
|
|
}else
|
|
#endif
|
|
{
|
|
newUpperLegs.pitch = 0.0f;
|
|
m_pedIK.RotateTorso(m_pFrames[PED_UPPERLEGL], &newUpperLegs, false);
|
|
m_pedIK.RotateTorso(m_pFrames[PED_UPPERLEGR], &newUpperLegs, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
float
|
|
CPed::WorkOutHeadingForMovingFirstPerson(float offset)
|
|
{
|
|
if (!IsPlayer())
|
|
return 0.0f;
|
|
|
|
CPad *pad0 = CPad::GetPad(0);
|
|
float leftRight = pad0->GetPedWalkLeftRight();
|
|
float upDown = pad0->GetPedWalkUpDown();
|
|
float &angle = ((CPlayerPed*)this)->m_fWalkAngle;
|
|
|
|
if (upDown != 0.0f) {
|
|
angle = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown);
|
|
} else {
|
|
if (leftRight < 0.0f)
|
|
angle = 0.5f * PI;
|
|
else if (leftRight > 0.0f)
|
|
angle = -0.5f * PI;
|
|
}
|
|
|
|
return CGeneral::LimitRadianAngle(offset + angle);
|
|
}
|
|
|
|
void
|
|
CPed::UpdatePosition(void)
|
|
{
|
|
if (CReplay::IsPlayingBack() || !bIsStanding)
|
|
return;
|
|
|
|
CVector2D velocityChange;
|
|
|
|
SetHeading(m_fRotationCur);
|
|
if (m_pCurrentPhysSurface) {
|
|
CVector2D velocityOfSurface;
|
|
if (!IsPlayer() && m_pCurrentPhysSurface->IsVehicle() && ((CVehicle*)m_pCurrentPhysSurface)->IsBoat()) {
|
|
|
|
// It seems R* didn't like m_vecOffsetFromPhysSurface for boats
|
|
CVector offsetToSurface = GetPosition() - m_pCurrentPhysSurface->GetPosition();
|
|
offsetToSurface.z -= FEET_OFFSET;
|
|
|
|
CVector surfaceMoveVelocity = m_pCurrentPhysSurface->m_vecMoveSpeed;
|
|
CVector surfaceTurnVelocity = CrossProduct(m_pCurrentPhysSurface->m_vecTurnSpeed, offsetToSurface);
|
|
|
|
// Also we use that weird formula instead of friction if it's boat
|
|
float slideMult = -m_pCurrentPhysSurface->m_vecTurnSpeed.MagnitudeSqr();
|
|
velocityOfSurface = slideMult * offsetToSurface * CTimer::GetTimeStep() + (surfaceTurnVelocity + surfaceMoveVelocity);
|
|
m_vecMoveSpeed.z = slideMult * offsetToSurface.z * CTimer::GetTimeStep() + (surfaceTurnVelocity.z + surfaceMoveVelocity.z);
|
|
} else {
|
|
velocityOfSurface = m_pCurrentPhysSurface->GetSpeed(m_vecOffsetFromPhysSurface);
|
|
}
|
|
// Reminder: m_moved is displacement from walking/running.
|
|
velocityChange = m_moved + velocityOfSurface - m_vecMoveSpeed;
|
|
m_fRotationCur += m_pCurrentPhysSurface->m_vecTurnSpeed.z * CTimer::GetTimeStep();
|
|
m_fRotationDest += m_pCurrentPhysSurface->m_vecTurnSpeed.z * CTimer::GetTimeStep();
|
|
} else if (m_nSurfaceTouched == SURFACE_STEEP_CLIFF && (m_vecDamageNormal.x != 0.0f || m_vecDamageNormal.y != 0.0f)) {
|
|
// Ped got damaged by steep slope
|
|
m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f);
|
|
// some kind of
|
|
CVector2D reactionForce = m_vecDamageNormal;
|
|
reactionForce.Normalise();
|
|
|
|
velocityChange = 0.02f * reactionForce + m_moved;
|
|
|
|
float reactionAndVelocityDotProd = DotProduct2D(reactionForce, velocityChange);
|
|
// they're in same direction
|
|
if (reactionAndVelocityDotProd < 0.0f) {
|
|
velocityChange -= reactionAndVelocityDotProd * reactionForce;
|
|
}
|
|
} else {
|
|
velocityChange = m_moved - m_vecMoveSpeed;
|
|
}
|
|
|
|
// Take time step into account
|
|
if (m_pCurrentPhysSurface) {
|
|
float speedChange = velocityChange.Magnitude();
|
|
float changeMult = speedChange;
|
|
if (m_nPedState == PED_DIE && m_pCurrentPhysSurface->IsVehicle()) {
|
|
changeMult = 0.002f * CTimer::GetTimeStep();
|
|
} else if (!(m_pCurrentPhysSurface->IsVehicle() && ((CVehicle*)m_pCurrentPhysSurface)->IsBoat())) {
|
|
changeMult = 0.01f * CTimer::GetTimeStep();
|
|
}
|
|
|
|
if (speedChange > changeMult) {
|
|
velocityChange = velocityChange * (changeMult / speedChange);
|
|
}
|
|
}
|
|
m_vecMoveSpeed.x += velocityChange.x;
|
|
m_vecMoveSpeed.y += velocityChange.y;
|
|
}
|
|
|
|
void
|
|
CPed::CalculateNewOrientation(void)
|
|
{
|
|
if (CReplay::IsPlayingBack() || !IsPedInControl())
|
|
return;
|
|
|
|
SetHeading(m_fRotationCur);
|
|
}
|
|
|
|
void
|
|
CPed::ClearAll(void)
|
|
{
|
|
if (!IsPedInControl() && m_nPedState != PED_DEAD)
|
|
return;
|
|
|
|
SetPedState(PED_NONE);
|
|
SetMoveState(PEDMOVE_NONE);
|
|
m_pSeekTarget = nil;
|
|
m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
|
|
m_fleeFromPosX = 0.0f;
|
|
m_fleeFromPosY = 0.0f;
|
|
m_fleeFrom = nil;
|
|
m_fleeTimer = 0;
|
|
bUsesCollision = true;
|
|
#ifdef VC_PED_PORTS
|
|
ClearPointGunAt();
|
|
#else
|
|
ClearAimFlag();
|
|
ClearLookFlag();
|
|
#endif
|
|
bIsPointingGunAt = false;
|
|
bRenderPedInCar = true;
|
|
bKnockedUpIntoAir = false;
|
|
m_pCollidingEntity = nil;
|
|
}
|
|
|
|
void
|
|
CPed::ProcessBuoyancy(void)
|
|
{
|
|
static uint32 nGenerateRaindrops = 0;
|
|
static uint32 nGenerateWaterCircles = 0;
|
|
CRGBA color(((0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed()) * 127.5f),
|
|
((0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue()) * 127.5f),
|
|
((0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen()) * 127.5f),
|
|
CGeneral::GetRandomNumberInRange(48.0f, 96.0f));
|
|
|
|
if (bInVehicle)
|
|
return;
|
|
|
|
CVector buoyancyPoint;
|
|
CVector buoyancyImpulse;
|
|
|
|
#ifndef VC_PED_PORTS
|
|
float buoyancyLevel = (m_nPedState == PED_DEAD ? 1.5f : 1.3f);
|
|
#else
|
|
float buoyancyLevel = (m_nPedState == PED_DEAD ? 1.8f : 1.1f);
|
|
#endif
|
|
|
|
if (mod_Buoyancy.ProcessBuoyancy(this, GRAVITY * m_fMass * buoyancyLevel, &buoyancyPoint, &buoyancyImpulse)) {
|
|
bTouchingWater = true;
|
|
CEntity *entity;
|
|
CColPoint point;
|
|
if (CWorld::ProcessVerticalLine(GetPosition(), GetPosition().z - 3.0f, point, entity, false, true, false, false, false, false, nil)
|
|
&& entity->IsVehicle() && ((CVehicle*)entity)->IsBoat()) {
|
|
bIsInWater = false;
|
|
return;
|
|
}
|
|
bIsInWater = true;
|
|
ApplyMoveForce(buoyancyImpulse);
|
|
if (!DyingOrDead()) {
|
|
if (bTryingToReachDryLand) {
|
|
if (buoyancyImpulse.z / m_fMass > GRAVITY * 0.4f * CTimer::GetTimeStep()) {
|
|
bTryingToReachDryLand = false;
|
|
CVector pos = GetPosition();
|
|
if (PlacePedOnDryLand()) {
|
|
if (m_fHealth > 20.0f)
|
|
InflictDamage(nil, WEAPONTYPE_DROWNING, 15.0f, PEDPIECE_TORSO, false);
|
|
|
|
if (bIsInTheAir) {
|
|
RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f);
|
|
bIsInTheAir = false;
|
|
}
|
|
pos.z = pos.z - 0.8f;
|
|
#ifdef PC_PARTICLE
|
|
CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, pos, CVector(0.0f, 0.0f, 0.0f), 0.0f, 50, color, true);
|
|
#else
|
|
CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, pos, CVector(0.0f, 0.0f, 0.0f), 0.0f, 50, CRGBA(0, 0, 0, 0), true);
|
|
#endif
|
|
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
|
SetPedState(PED_IDLE);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
float speedMult = 0.0f;
|
|
if (buoyancyImpulse.z / m_fMass > GRAVITY * 0.75f * CTimer::GetTimeStep()
|
|
|| mod_Buoyancy.m_waterlevel > GetPosition().z) {
|
|
speedMult = pow(0.9f, CTimer::GetTimeStep());
|
|
m_vecMoveSpeed.x *= speedMult;
|
|
m_vecMoveSpeed.y *= speedMult;
|
|
m_vecMoveSpeed.z *= speedMult;
|
|
bIsStanding = false;
|
|
InflictDamage(nil, WEAPONTYPE_DROWNING, 3.0f * CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
|
|
}
|
|
if (buoyancyImpulse.z / m_fMass > GRAVITY * 0.25f * CTimer::GetTimeStep()) {
|
|
if (speedMult == 0.0f) {
|
|
speedMult = pow(0.9f, CTimer::GetTimeStep());
|
|
}
|
|
m_vecMoveSpeed.x *= speedMult;
|
|
m_vecMoveSpeed.y *= speedMult;
|
|
if (m_vecMoveSpeed.z >= -0.1f) {
|
|
if (m_vecMoveSpeed.z < -0.04f)
|
|
m_vecMoveSpeed.z = -0.02f;
|
|
} else {
|
|
m_vecMoveSpeed.z = -0.01f;
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLASH, 0.0f);
|
|
#ifdef PC_PARTICLE
|
|
CVector aBitForward = 2.2f * m_vecMoveSpeed + GetPosition();
|
|
float level = 0.0f;
|
|
if (CWaterLevel::GetWaterLevel(aBitForward, &level, false))
|
|
aBitForward.z = level;
|
|
|
|
CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, aBitForward, CVector(0.0f, 0.0f, 0.1f), 0.0f, 200, color, true);
|
|
nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 80;
|
|
nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 100;
|
|
#else
|
|
CVector aBitForward = 1.6f * m_vecMoveSpeed + GetPosition();
|
|
float level = 0.0f;
|
|
if (CWaterLevel::GetWaterLevel(aBitForward, &level, false))
|
|
aBitForward.z = level + 0.5f;
|
|
|
|
CVector vel = m_vecMoveSpeed * 0.1f;
|
|
vel.z = 0.18f;
|
|
CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, aBitForward, vel, 0.0f, 350, CRGBA(0, 0, 0, 0), true);
|
|
nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 300;
|
|
nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 60;
|
|
#endif
|
|
}
|
|
}
|
|
} else
|
|
return;
|
|
} else
|
|
bTouchingWater = false;
|
|
|
|
if (nGenerateWaterCircles && CTimer::GetTimeInMilliseconds() >= nGenerateWaterCircles) {
|
|
CVector pos = GetPosition();
|
|
float level = 0.0f;
|
|
if (CWaterLevel::GetWaterLevel(pos, &level, false))
|
|
pos.z = level;
|
|
|
|
if (pos.z != 0.0f) {
|
|
nGenerateWaterCircles = 0;
|
|
for(int i = 0; i < 4; i++) {
|
|
#ifdef PC_PARTICLE
|
|
pos.x += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f);
|
|
pos.y += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f);
|
|
CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, 0, 0, 0, 0);
|
|
#else
|
|
pos.x += CGeneral::GetRandomNumberInRange(-2.5f, 2.5f);
|
|
pos.y += CGeneral::GetRandomNumberInRange(-2.5f, 2.5f);
|
|
CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, pos+CVector(0.0f, 0.0f, 1.0f), CVector(0.0f, 0.0f, 0.0f));
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
if (nGenerateRaindrops && CTimer::GetTimeInMilliseconds() >= nGenerateRaindrops) {
|
|
CVector pos = GetPosition();
|
|
float level = 0.0f;
|
|
if (CWaterLevel::GetWaterLevel(pos, &level, false))
|
|
pos.z = level;
|
|
|
|
if (pos.z >= 0.0f) {
|
|
#ifdef PC_PARTICLE
|
|
pos.z += 0.25f;
|
|
#else
|
|
pos.z += 0.5f;
|
|
#endif
|
|
nGenerateRaindrops = 0;
|
|
#ifdef PC_PARTICLE
|
|
CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 4.5f, 1500, CRGBA(0,0,0,0), true);
|
|
#else
|
|
CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 4.5f, 2500, CRGBA(0,0,0,0), true);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::ProcessControl(void)
|
|
{
|
|
CColPoint foundCol;
|
|
CEntity *foundEnt = nil;
|
|
|
|
if (m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory)
|
|
return;
|
|
|
|
int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump());
|
|
if (!bFadeOut) {
|
|
if (alpha < 255) {
|
|
alpha += 16;
|
|
if (alpha > 255)
|
|
alpha = 255;
|
|
}
|
|
} else {
|
|
alpha -= 8;
|
|
if (alpha < 0)
|
|
alpha = 0;
|
|
}
|
|
|
|
CVisibilityPlugins::SetClumpAlpha(GetClump(), alpha);
|
|
bIsShooting = false;
|
|
BuildPedLists();
|
|
bIsInWater = false;
|
|
ProcessBuoyancy();
|
|
|
|
if (m_nPedState != PED_ARRESTED) {
|
|
if (m_nPedState == PED_DEAD) {
|
|
DeadPedMakesTyresBloody();
|
|
#ifndef VC_PED_PORTS
|
|
if (CGame::nastyGame) {
|
|
#else
|
|
if (CGame::nastyGame && !bIsInWater) {
|
|
#endif
|
|
uint32 remainingBloodyFpTime = CTimer::GetTimeInMilliseconds() - m_bloodyFootprintCountOrDeathTime;
|
|
float timeDependentDist;
|
|
if (remainingBloodyFpTime >= 2000) {
|
|
if (remainingBloodyFpTime <= 7000)
|
|
timeDependentDist = (remainingBloodyFpTime - 2000) / 5000.0f * 0.75f;
|
|
else
|
|
timeDependentDist = 0.75f;
|
|
} else {
|
|
timeDependentDist = 0.0f;
|
|
}
|
|
|
|
for (int i = 0; i < m_numNearPeds; ++i) {
|
|
CPed *nearPed = m_nearPeds[i];
|
|
if (!nearPed->DyingOrDead()) {
|
|
CVector dist = nearPed->GetPosition() - GetPosition();
|
|
if (dist.MagnitudeSqr() < sq(timeDependentDist)) {
|
|
nearPed->m_bloodyFootprintCountOrDeathTime = 200;
|
|
nearPed->bDoBloodyFootprints = true;
|
|
if (nearPed->IsPlayer()) {
|
|
if (!nearPed->bIsLooking && nearPed->m_nPedState != PED_ATTACK) {
|
|
int16 camMode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
|
|
if (camMode != CCam::MODE_SNIPER
|
|
&& camMode != CCam::MODE_ROCKETLAUNCHER
|
|
&& camMode != CCam::MODE_M16_1STPERSON
|
|
&& camMode != CCam::MODE_1STPERSON
|
|
&& camMode != CCam::MODE_HELICANNON_1STPERSON
|
|
&& !TheCamera.Cams[TheCamera.ActiveCam].GetWeaponFirstPersonOn()) {
|
|
|
|
nearPed->SetLookFlag(this, true);
|
|
nearPed->SetLookTimer(500);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (remainingBloodyFpTime > 2000) {
|
|
CVector bloodPos = GetPosition();
|
|
if (remainingBloodyFpTime - 2000 >= 5000) {
|
|
if (!m_deadBleeding) {
|
|
CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &bloodPos,
|
|
0.75f, 0.0f, 0.0f, -0.75f, 255, 255, 0, 0, 4.0f, 40000, 1.0f);
|
|
m_deadBleeding = true;
|
|
}
|
|
} else {
|
|
CShadows::StoreStaticShadow(
|
|
(uintptr)this + 17, SHADOWTYPE_DARK, gpBloodPoolTex, &bloodPos,
|
|
(remainingBloodyFpTime - 2000) / 5000.0f * 0.75f, 0.0f,
|
|
0.0f, (remainingBloodyFpTime - 2000) / 5000.0f * -0.75f,
|
|
255, 255, 0, 0, 4.0f, 1.0f, 40.0f, false, 0.0f);
|
|
}
|
|
}
|
|
}
|
|
if (ServiceTalkingWhenDead())
|
|
ServiceTalking();
|
|
|
|
#ifdef VC_PED_PORTS
|
|
if (bIsInWater) {
|
|
bIsStanding = false;
|
|
bWasStanding = false;
|
|
CPhysical::ProcessControl();
|
|
}
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
bWasStanding = false;
|
|
if (bIsStanding) {
|
|
if (!CWorld::bForceProcessControl) {
|
|
if (m_pCurrentPhysSurface && m_pCurrentPhysSurface->bIsInSafePosition) {
|
|
bWasPostponed = true;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!IsPedInControl() || m_nWaitState != WAITSTATE_FALSE || 0.01f * CTimer::GetTimeStep() <= m_fDistanceTravelled
|
|
|| (m_nStoredMoveState != PEDMOVE_WALK && m_nStoredMoveState != PEDMOVE_RUN && m_nStoredMoveState != PEDMOVE_SPRINT))
|
|
m_panicCounter = 0;
|
|
else if (m_panicCounter < 50)
|
|
++m_panicCounter;
|
|
|
|
if (m_fHealth <= 1.0f && m_nPedState <= PED_STATES_NO_AI && !bIsInTheAir && !bIsLanding)
|
|
SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
|
|
|
|
bCollidedWithMyVehicle = false;
|
|
|
|
CEntity *collidingEnt = m_pDamageEntity;
|
|
#ifndef VC_PED_PORTS
|
|
if (!bUsesCollision || m_fDamageImpulse <= 0.0f || m_nPedState == PED_DIE || !collidingEnt) {
|
|
#else
|
|
if (!bUsesCollision || ((!collidingEnt || m_fDamageImpulse <= 0.0f) && (!IsPlayer() || !bIsStuck)) || m_nPedState == PED_DIE) {
|
|
#endif
|
|
bHitSomethingLastFrame = false;
|
|
if (m_nPedStateTimer <= 500 && bIsInTheAir) {
|
|
if (m_nPedStateTimer)
|
|
m_nPedStateTimer--;
|
|
} else if (m_nPedStateTimer < 1001) {
|
|
m_nPedStateTimer = 0;
|
|
}
|
|
} else {
|
|
if (m_panicCounter == 50 && IsPedInControl()) {
|
|
SetWaitState(WAITSTATE_STUCK, nil);
|
|
// Leftover
|
|
/*
|
|
if (m_nPedType < PEDTYPE_COP) {
|
|
|
|
} else {
|
|
|
|
}
|
|
*/
|
|
#ifndef VC_PED_PORTS
|
|
} else {
|
|
#else
|
|
} else if (collidingEnt) {
|
|
#endif
|
|
switch (collidingEnt->GetType())
|
|
{
|
|
case ENTITY_TYPE_BUILDING:
|
|
case ENTITY_TYPE_OBJECT:
|
|
{
|
|
CBaseModelInfo *collidingModel = CModelInfo::GetModelInfo(collidingEnt->GetModelIndex());
|
|
CColModel *collidingCol = collidingModel->GetColModel();
|
|
if (collidingEnt->IsObject() && ((CObject*)collidingEnt)->m_nSpecialCollisionResponseCases != COLLRESPONSE_FENCEPART
|
|
|| collidingCol->boundingBox.max.x < 3.0f
|
|
&& collidingCol->boundingBox.max.y < 3.0f) {
|
|
|
|
if (!IsPlayer()) {
|
|
SetDirectionToWalkAroundObject(collidingEnt);
|
|
break;
|
|
}
|
|
}
|
|
if (IsPlayer()) {
|
|
bHitSomethingLastFrame = true;
|
|
break;
|
|
}
|
|
|
|
float angleToFaceWhenHit = CGeneral::GetRadianAngleBetweenPoints(
|
|
GetPosition().x,
|
|
GetPosition().y,
|
|
m_vecDamageNormal.x + GetPosition().x,
|
|
m_vecDamageNormal.y + GetPosition().y);
|
|
|
|
float neededTurn = Abs(m_fRotationCur - angleToFaceWhenHit);
|
|
|
|
if (neededTurn > PI)
|
|
neededTurn = TWOPI - neededTurn;
|
|
|
|
float oldDestRot = CGeneral::LimitRadianAngle(m_fRotationDest);
|
|
|
|
if (m_pedInObjective &&
|
|
(m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT)) {
|
|
|
|
if (m_pedInObjective->IsPlayer()
|
|
&& (neededTurn < DEGTORAD(20.0f) || m_panicCounter > 10)) {
|
|
if (CanPedJumpThis(collidingEnt)) {
|
|
SetJump();
|
|
} else if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT) {
|
|
SetWaitState(WAITSTATE_LOOK_ABOUT, nil);
|
|
} else {
|
|
SetWaitState(WAITSTATE_PLAYANIM_TAXI, nil);
|
|
m_headingRate = 0.0f;
|
|
SetLookFlag(m_pedInObjective, true);
|
|
SetLookTimer(3000);
|
|
Say(SOUND_PED_TAXI_CALL);
|
|
}
|
|
} else {
|
|
m_pLookTarget = m_pedInObjective;
|
|
m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
|
|
TurnBody();
|
|
}
|
|
} else {
|
|
if (m_nPedType != PEDTYPE_COP && neededTurn < DEGTORAD(15.0f) && m_nWaitState == WAITSTATE_FALSE) {
|
|
if ((m_nStoredMoveState == PEDMOVE_RUN || m_nStoredMoveState == PEDMOVE_SPRINT) && m_vecDamageNormal.z < 0.3f) {
|
|
CAnimBlendAssociation *runAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN);
|
|
if (!runAssoc)
|
|
runAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_SPRINT);
|
|
|
|
if (runAssoc && runAssoc->blendAmount > 0.9f && runAssoc->IsRunning()) {
|
|
SetWaitState(WAITSTATE_HITWALL, nil);
|
|
}
|
|
}
|
|
}
|
|
if (m_nPedState == PED_FLEE_POS) {
|
|
CVector2D fleePos = collidingEnt->GetPosition();
|
|
uint32 oldFleeTimer = m_fleeTimer;
|
|
SetFlee(fleePos, 5000);
|
|
if (oldFleeTimer != m_fleeTimer)
|
|
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 500;
|
|
|
|
} else {
|
|
if (m_nPedState == PED_FLEE_ENTITY && (neededTurn < DEGTORAD(25.0f) || m_panicCounter > 10)) {
|
|
m_collidingThingTimer = CTimer::GetTimeInMilliseconds() + 2500;
|
|
m_collidingEntityWhileFleeing = collidingEnt;
|
|
m_collidingEntityWhileFleeing->RegisterReference((CEntity **) &m_collidingEntityWhileFleeing);
|
|
|
|
uint8 currentDir = Floor((PI + m_fRotationCur) / DEGTORAD(45.0f));
|
|
uint8 nextDir;
|
|
ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode, currentDir, &nextDir);
|
|
|
|
} else {
|
|
if (neededTurn < DEGTORAD(60.0f)) {
|
|
CVector posToHead = m_vecDamageNormal * 4.0f;
|
|
posToHead.z = 0.0f;
|
|
posToHead += GetPosition();
|
|
int closestNodeId = ThePaths.FindNodeClosestToCoors(posToHead, PATH_PED,
|
|
999999.9f, false, false);
|
|
float angleToFace;
|
|
|
|
if (m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT && m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS) {
|
|
if (m_nPedState != PED_SEEK_POS && m_nPedState != PED_SEEK_CAR) {
|
|
if (m_nPedState == PED_WANDER_PATH) {
|
|
m_pNextPathNode = &ThePaths.m_pathNodes[closestNodeId];
|
|
angleToFace = CGeneral::GetRadianAngleBetweenPoints(
|
|
m_pNextPathNode->GetX(), m_pNextPathNode->GetY(),
|
|
GetPosition().x, GetPosition().y);
|
|
} else {
|
|
if (ThePaths.m_pathNodes[closestNodeId].GetX() == 0.0f
|
|
|| ThePaths.m_pathNodes[closestNodeId].GetY() == 0.0f) {
|
|
posToHead = (3.0f * m_vecDamageNormal) + GetPosition();
|
|
posToHead.x += (CGeneral::GetRandomNumber() % 512) / 250.0f - 1.0f;
|
|
posToHead.y += (CGeneral::GetRandomNumber() % 512) / 250.0f - 1.0f;
|
|
} else {
|
|
posToHead.x = ThePaths.m_pathNodes[closestNodeId].GetX();
|
|
posToHead.y = ThePaths.m_pathNodes[closestNodeId].GetY();
|
|
}
|
|
angleToFace = CGeneral::GetRadianAngleBetweenPoints(
|
|
posToHead.x, posToHead.y,
|
|
GetPosition().x, GetPosition().y);
|
|
|
|
if (m_nPedState != PED_FOLLOW_PATH)
|
|
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 500;
|
|
}
|
|
} else {
|
|
angleToFace = CGeneral::GetRadianAngleBetweenPoints(
|
|
ThePaths.m_pathNodes[closestNodeId].GetX(),
|
|
ThePaths.m_pathNodes[closestNodeId].GetY(),
|
|
GetPosition().x,
|
|
GetPosition().y);
|
|
|
|
CVector2D distToNode = ThePaths.m_pathNodes[closestNodeId].GetPosition() - GetPosition();
|
|
CVector2D distToSeekPos = m_vecSeekPos - GetPosition();
|
|
|
|
if (DotProduct2D(distToNode, distToSeekPos) < 0.0f) {
|
|
m_fRotationCur = m_fRotationDest;
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
float angleToFaceAwayDamage = CGeneral::GetRadianAngleBetweenPoints(
|
|
m_vecDamageNormal.x,
|
|
m_vecDamageNormal.y,
|
|
0.0f,
|
|
0.0f);
|
|
|
|
if (angleToFaceAwayDamage < m_fRotationCur)
|
|
angleToFaceAwayDamage += TWOPI;
|
|
|
|
float neededTurn = angleToFaceAwayDamage - m_fRotationCur;
|
|
|
|
if (neededTurn <= PI) {
|
|
angleToFace = 0.5f * neededTurn + m_fRotationCur;
|
|
m_fRotationCur += DEGTORAD(m_pedStats->m_headingChangeRate) * 2.0f;
|
|
} else {
|
|
angleToFace = m_fRotationCur - (TWOPI - neededTurn) * 0.5f;
|
|
m_fRotationCur -= DEGTORAD(m_pedStats->m_headingChangeRate) * 2.0f;
|
|
}
|
|
|
|
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 200;
|
|
if (m_nPedType == PEDTYPE_COP) {
|
|
if (m_pedInObjective) {
|
|
float angleToLookCriminal = CGeneral::GetRadianAngleBetweenPoints(
|
|
m_pedInObjective->GetPosition().x,
|
|
m_pedInObjective->GetPosition().y,
|
|
GetPosition().x,
|
|
GetPosition().y);
|
|
|
|
angleToLookCriminal = CGeneral::LimitRadianAngle(angleToLookCriminal);
|
|
angleToFace = CGeneral::LimitRadianAngle(angleToFace);
|
|
|
|
if (angleToLookCriminal < angleToFace)
|
|
angleToLookCriminal += TWOPI;
|
|
|
|
float neededTurnToCriminal = angleToLookCriminal - angleToFace;
|
|
|
|
if (neededTurnToCriminal > DEGTORAD(150.0f) && neededTurnToCriminal < DEGTORAD(210.0f)) {
|
|
((CCopPed*)this)->m_bStopAndShootDisabledZone = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
m_fRotationDest = CGeneral::LimitRadianAngle(angleToFace);
|
|
|
|
if (m_fRotationCur - PI > m_fRotationDest) {
|
|
m_fRotationDest += TWOPI;
|
|
} else if (PI + m_fRotationCur < m_fRotationDest) {
|
|
m_fRotationDest -= TWOPI;
|
|
}
|
|
|
|
if (oldDestRot == m_fRotationDest && CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) {
|
|
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 200;
|
|
m_fRotationDest += HALFPI;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_nPedState != PED_WANDER_PATH && m_nPedState != PED_FLEE_ENTITY)
|
|
m_pNextPathNode = nil;
|
|
|
|
bHitSomethingLastFrame = true;
|
|
break;
|
|
}
|
|
case ENTITY_TYPE_VEHICLE:
|
|
{
|
|
CVehicle* collidingVeh = ((CVehicle*)collidingEnt);
|
|
float collidingVehSpeedSqr = collidingVeh->m_vecMoveSpeed.MagnitudeSqr();
|
|
|
|
if (collidingVeh == m_pMyVehicle)
|
|
bCollidedWithMyVehicle = true;
|
|
#ifdef VC_PED_PORTS
|
|
float oldHealth = m_fHealth;
|
|
bool playerSufferSound = false;
|
|
|
|
if (collidingVehSpeedSqr <= 1.0f / 400.0f) {
|
|
if (IsPedInControl()
|
|
&& (!IsPlayer()
|
|
|| m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT
|
|
|| m_objective == OBJECTIVE_RUN_TO_AREA
|
|
|| m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)) {
|
|
|
|
if (collidingVeh != m_pCurrentPhysSurface || IsPlayer()) {
|
|
if (!bVehEnterDoorIsBlocked) {
|
|
if (collidingVeh->GetStatus() != STATUS_PLAYER || CharCreatedBy == MISSION_CHAR) {
|
|
|
|
// VC calls SetDirectionToWalkAroundVehicle instead if ped is in PED_SEEK_CAR.
|
|
SetDirectionToWalkAroundObject(collidingVeh);
|
|
CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer = m_nPedStateTimer;
|
|
} else {
|
|
if (CTimer::GetTimeInMilliseconds() >= CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer
|
|
|| m_nPedStateTimer >= CTimer::GetTimeInMilliseconds()) {
|
|
|
|
// VC calls SetDirectionToWalkAroundVehicle instead if ped is in PED_SEEK_CAR.
|
|
SetDirectionToWalkAroundObject(collidingVeh);
|
|
CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer = m_nPedStateTimer;
|
|
|
|
} else if (m_fleeFrom != collidingVeh) {
|
|
SetFlee(collidingVeh, 4000);
|
|
bUsePedNodeSeek = false;
|
|
SetMoveState(PEDMOVE_WALK);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
float angleLeftToCompleteTurn = Abs(m_fRotationCur - m_fRotationDest);
|
|
if (angleLeftToCompleteTurn < 0.01f && CanPedJumpThis(collidingVeh)) {
|
|
SetJump();
|
|
}
|
|
}
|
|
} else if (IsPlayer() && !bIsInTheAir) {
|
|
|
|
if (IsPedInControl() && ((CPlayerPed*)this)->m_fMoveSpeed == 0.0f
|
|
&& !bIsLooking && CTimer::GetTimeInMilliseconds() > m_lookTimer && collidingVeh->pDriver) {
|
|
|
|
((CPlayerPed*)this)->AnnoyPlayerPed(false);
|
|
SetLookFlag(collidingVeh, true);
|
|
SetLookTimer(1300);
|
|
|
|
eWeaponType weaponType = GetWeapon()->m_eWeaponType;
|
|
if (weaponType == WEAPONTYPE_UNARMED
|
|
|| weaponType == WEAPONTYPE_BASEBALLBAT
|
|
|| weaponType == WEAPONTYPE_COLT45
|
|
|| weaponType == WEAPONTYPE_UZI) {
|
|
bShakeFist = true;
|
|
}
|
|
} else {
|
|
SetLookFlag(collidingVeh, true);
|
|
SetLookTimer(500);
|
|
}
|
|
}
|
|
} else {
|
|
float adjustedImpulse = m_fDamageImpulse;
|
|
if (IsPlayer()) {
|
|
if (bIsStanding) {
|
|
float forwardVecAndDamageDirDotProd = DotProduct(m_vecAnimMoveDelta.y * GetForward(), m_vecDamageNormal);
|
|
if (forwardVecAndDamageDirDotProd < 0.0f) {
|
|
adjustedImpulse = forwardVecAndDamageDirDotProd * m_fMass + m_fDamageImpulse;
|
|
if (adjustedImpulse < 0.0f)
|
|
adjustedImpulse = 0.0f;
|
|
}
|
|
}
|
|
}
|
|
if (m_fMass / 20.0f < adjustedImpulse)
|
|
DMAudio.PlayOneShot(collidingVeh->m_audioEntityId, SOUND_CAR_PED_COLLISION, adjustedImpulse);
|
|
|
|
if (IsPlayer()) {
|
|
if (adjustedImpulse > 20.0f)
|
|
adjustedImpulse = 20.0f;
|
|
|
|
if (adjustedImpulse > 5.0f) {
|
|
if (adjustedImpulse <= 13.0f)
|
|
playerSufferSound = true;
|
|
else
|
|
Say(SOUND_PED_DAMAGE);
|
|
}
|
|
|
|
CColModel* collidingCol = CModelInfo::GetModelInfo(collidingVeh->m_modelIndex)->GetColModel();
|
|
CVector colMinVec = collidingCol->boundingBox.min;
|
|
CVector colMaxVec = collidingCol->boundingBox.max;
|
|
|
|
CVector vehColCenterDist = collidingVeh->GetMatrix() * ((colMinVec + colMaxVec) * 0.5f) - GetPosition();
|
|
|
|
// TLVC = To look vehicle center
|
|
|
|
float angleToVehFront = collidingVeh->GetForward().Heading();
|
|
float angleDiffFromLookingFrontTLVC = angleToVehFront - vehColCenterDist.Heading();
|
|
angleDiffFromLookingFrontTLVC = CGeneral::LimitRadianAngle(angleDiffFromLookingFrontTLVC);
|
|
|
|
// I don't know why do we use that
|
|
float vehTopRightHeading = Atan2(colMaxVec.x - colMinVec.x, colMaxVec.y - colMinVec.y);
|
|
|
|
CVector vehDist = GetPosition() - collidingVeh->GetPosition();
|
|
vehDist.Normalise();
|
|
|
|
float vehRightVecAndSpeedDotProd;
|
|
|
|
if (Abs(angleDiffFromLookingFrontTLVC) >= vehTopRightHeading && Abs(angleDiffFromLookingFrontTLVC) < PI - vehTopRightHeading) {
|
|
if (angleDiffFromLookingFrontTLVC <= 0.0f) {
|
|
vehRightVecAndSpeedDotProd = DotProduct(collidingVeh->GetRight(), collidingVeh->m_vecMoveSpeed);
|
|
|
|
// vehRightVecAndSpeedDotProd < 0.1f = Vehicle being overturned or spinning to it's right?
|
|
if (collidingVehSpeedSqr > 1.0f / 100.0f && vehRightVecAndSpeedDotProd < 0.1f) {
|
|
|
|
// Car's right faces towards us and isn't coming directly to us
|
|
if (DotProduct(collidingVeh->GetRight(), GetForward()) < 0.0f
|
|
&& DotProduct(vehDist, collidingVeh->m_vecMoveSpeed) > 0.0f) {
|
|
SetEvasiveStep(collidingVeh, 1);
|
|
}
|
|
}
|
|
} else {
|
|
vehRightVecAndSpeedDotProd = DotProduct(-1.0f * collidingVeh->GetRight(), collidingVeh->m_vecMoveSpeed);
|
|
|
|
if (collidingVehSpeedSqr > 1.0f / 100.0f && vehRightVecAndSpeedDotProd < 0.1f) {
|
|
if (DotProduct(collidingVeh->GetRight(), GetForward()) > 0.0f
|
|
&& DotProduct(vehDist, collidingVeh->m_vecMoveSpeed) > 0.0f) {
|
|
SetEvasiveStep(collidingVeh, 1);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
vehRightVecAndSpeedDotProd = DotProduct(vehDist, collidingVeh->m_vecMoveSpeed);
|
|
}
|
|
|
|
if (vehRightVecAndSpeedDotProd <= 0.1f) {
|
|
if (m_nPedState != PED_FIGHT) {
|
|
SetLookFlag(collidingVeh, true);
|
|
SetLookTimer(700);
|
|
}
|
|
} else {
|
|
bIsStanding = false;
|
|
CVector2D collidingEntMoveDir = -collidingVeh->m_vecMoveSpeed;
|
|
int dir = GetLocalDirection(collidingEntMoveDir);
|
|
SetFall(1000, (AnimationId)(dir + ANIM_KO_SKID_FRONT), false);
|
|
|
|
float damage;
|
|
if (collidingVeh->m_modelIndex == MI_TRAIN) {
|
|
damage = 50.0f;
|
|
} else {
|
|
damage = 20.0f;
|
|
}
|
|
|
|
InflictDamage(collidingVeh, WEAPONTYPE_RAMMEDBYCAR, damage, PEDPIECE_TORSO, dir);
|
|
Say(SOUND_PED_DAMAGE);
|
|
}
|
|
} else {
|
|
KillPedWithCar(collidingVeh, m_fDamageImpulse);
|
|
}
|
|
|
|
/* VC specific
|
|
if (m_pCollidingEntity != collidingEnt)
|
|
bPushedAlongByCar = true;
|
|
*/
|
|
}
|
|
if (m_fHealth < oldHealth && playerSufferSound)
|
|
Say(SOUND_PED_HIT);
|
|
#else
|
|
if (collidingVehSpeedSqr <= 1.0f / 400.0f) {
|
|
if (!IsPedInControl()
|
|
|| IsPlayer()
|
|
&& m_objective != OBJECTIVE_GOTO_AREA_ON_FOOT
|
|
&& m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER
|
|
&& m_objective != OBJECTIVE_RUN_TO_AREA) {
|
|
|
|
if (IsPlayer() && !bIsInTheAir) {
|
|
|
|
if (IsPedInControl()
|
|
&& ((CPlayerPed*)this)->m_fMoveSpeed == 0.0f
|
|
&& !bIsLooking
|
|
&& CTimer::GetTimeInMilliseconds() > m_lookTimer
|
|
&& collidingVeh->pDriver) {
|
|
|
|
((CPlayerPed*)this)->AnnoyPlayerPed(false);
|
|
SetLookFlag(collidingVeh, true);
|
|
SetLookTimer(1300);
|
|
|
|
eWeaponType weaponType = GetWeapon()->m_eWeaponType;
|
|
if (weaponType == WEAPONTYPE_UNARMED
|
|
|| weaponType == WEAPONTYPE_BASEBALLBAT
|
|
|| weaponType == WEAPONTYPE_COLT45
|
|
|| weaponType == WEAPONTYPE_UZI) {
|
|
bShakeFist = true;
|
|
}
|
|
} else {
|
|
SetLookFlag(collidingVeh, true);
|
|
SetLookTimer(500);
|
|
}
|
|
}
|
|
|
|
} else if (!bVehEnterDoorIsBlocked) {
|
|
if (collidingVeh->GetStatus() != STATUS_PLAYER || CharCreatedBy == MISSION_CHAR) {
|
|
|
|
SetDirectionToWalkAroundObject(collidingVeh);
|
|
|
|
} else if (CTimer::GetTimeInMilliseconds() >= CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer
|
|
|| m_nPedStateTimer >= CTimer::GetTimeInMilliseconds()) {
|
|
|
|
SetDirectionToWalkAroundObject(collidingVeh);
|
|
CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer = m_nPedStateTimer;
|
|
|
|
} else if (m_fleeFrom != collidingVeh) {
|
|
SetFlee(collidingVeh, 4000);
|
|
bUsePedNodeSeek = false;
|
|
SetMoveState(PEDMOVE_WALK);
|
|
}
|
|
}
|
|
} else {
|
|
DMAudio.PlayOneShot(collidingVeh->m_audioEntityId, SOUND_CAR_PED_COLLISION, m_fDamageImpulse);
|
|
if (IsPlayer()) {
|
|
CColModel *collidingCol = CModelInfo::GetModelInfo(collidingVeh->GetModelIndex())->GetColModel();
|
|
CVector colMinVec = collidingCol->boundingBox.min;
|
|
CVector colMaxVec = collidingCol->boundingBox.max;
|
|
|
|
CVector vehColCenterDist = collidingVeh->GetMatrix() * ((colMinVec + colMaxVec) * 0.5f) - GetPosition();
|
|
|
|
// TLVC = To look vehicle center
|
|
|
|
float angleToVehFront = collidingVeh->GetForward().Heading();
|
|
float angleDiffFromLookingFrontTLVC = angleToVehFront - vehColCenterDist.Heading();
|
|
angleDiffFromLookingFrontTLVC = CGeneral::LimitRadianAngle(angleDiffFromLookingFrontTLVC);
|
|
|
|
// I don't know why do we use that
|
|
float vehTopRightHeading = Atan2(colMaxVec.x - colMinVec.x, colMaxVec.y - colMinVec.y);
|
|
|
|
CVector vehDist = GetPosition() - collidingVeh->GetPosition();
|
|
vehDist.Normalise();
|
|
|
|
float vehRightVecAndSpeedDotProd;
|
|
|
|
if (Abs(angleDiffFromLookingFrontTLVC) >= vehTopRightHeading && Abs(angleDiffFromLookingFrontTLVC) < PI - vehTopRightHeading) {
|
|
if (angleDiffFromLookingFrontTLVC <= 0.0f) {
|
|
vehRightVecAndSpeedDotProd = DotProduct(collidingVeh->GetRight(), collidingVeh->m_vecMoveSpeed);
|
|
|
|
// vehRightVecAndSpeedDotProd < 0.1f = Vehicle being overturned or spinning to it's right?
|
|
if (collidingVehSpeedSqr > 1.0f / 100.0f && vehRightVecAndSpeedDotProd < 0.1f) {
|
|
|
|
// Car's right faces towards us and isn't coming directly to us
|
|
if (DotProduct(collidingVeh->GetRight(), GetForward()) < 0.0f
|
|
&& DotProduct(vehDist, collidingVeh->m_vecMoveSpeed) > 0.0f) {
|
|
SetEvasiveStep(collidingVeh, 1);
|
|
}
|
|
}
|
|
} else {
|
|
vehRightVecAndSpeedDotProd = DotProduct(-1.0f * collidingVeh->GetRight(), collidingVeh->m_vecMoveSpeed);
|
|
|
|
if (collidingVehSpeedSqr > 1.0f / 100.0f && vehRightVecAndSpeedDotProd < 0.1f) {
|
|
if (DotProduct(collidingVeh->GetRight(), GetForward()) > 0.0f
|
|
&& DotProduct(vehDist, collidingVeh->m_vecMoveSpeed) > 0.0f) {
|
|
SetEvasiveStep(collidingVeh, 1);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
vehRightVecAndSpeedDotProd = DotProduct(vehDist, collidingVeh->m_vecMoveSpeed);
|
|
}
|
|
|
|
if (vehRightVecAndSpeedDotProd <= 0.1f) {
|
|
if (m_nPedState != PED_FIGHT) {
|
|
SetLookFlag(collidingVeh, true);
|
|
SetLookTimer(700);
|
|
}
|
|
} else {
|
|
bIsStanding = false;
|
|
CVector2D collidingEntMoveDir = -collidingVeh->m_vecMoveSpeed;
|
|
int dir = GetLocalDirection(collidingEntMoveDir);
|
|
SetFall(1000, (AnimationId)(dir + ANIM_KO_SKID_FRONT), false);
|
|
CPed *driver = collidingVeh->pDriver;
|
|
|
|
float damage;
|
|
if (driver && driver->IsPlayer()) {
|
|
damage = vehRightVecAndSpeedDotProd * 1000.0f;
|
|
} else if (collidingVeh->GetModelIndex() == MI_TRAIN) {
|
|
damage = 50.0f;
|
|
} else {
|
|
damage = 20.0f;
|
|
}
|
|
|
|
InflictDamage(collidingVeh, WEAPONTYPE_RAMMEDBYCAR, damage, PEDPIECE_TORSO, dir);
|
|
Say(SOUND_PED_DAMAGE);
|
|
}
|
|
} else {
|
|
KillPedWithCar(collidingVeh, m_fDamageImpulse);
|
|
}
|
|
}
|
|
#endif
|
|
break;
|
|
}
|
|
case ENTITY_TYPE_PED:
|
|
{
|
|
CollideWithPed((CPed*)collidingEnt);
|
|
if (((CPed*)collidingEnt)->IsPlayer()) {
|
|
CPlayerPed *player = ((CPlayerPed*)collidingEnt);
|
|
Say(SOUND_PED_CHAT);
|
|
if (m_nMoveState > PEDMOVE_STILL && player->IsPedInControl()) {
|
|
if (player->m_fMoveSpeed < 1.0f) {
|
|
if (!player->bIsLooking) {
|
|
if (CTimer::GetTimeInMilliseconds() > player->m_lookTimer) {
|
|
player->AnnoyPlayerPed(false);
|
|
player->SetLookFlag(this, true);
|
|
player->SetLookTimer(1300);
|
|
eWeaponType weapon = player->GetWeapon()->m_eWeaponType;
|
|
if (weapon == WEAPONTYPE_UNARMED
|
|
|| weapon == WEAPONTYPE_BASEBALLBAT
|
|
|| weapon == WEAPONTYPE_COLT45
|
|
|| weapon == WEAPONTYPE_UZI) {
|
|
player->bShakeFist = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
CVector forceDir;
|
|
if (!bIsInTheAir && m_nPedState != PED_JUMP
|
|
#ifdef VC_PED_PORTS
|
|
&& m_fDamageImpulse > 0.0f
|
|
#endif
|
|
) {
|
|
|
|
forceDir = m_vecDamageNormal;
|
|
forceDir.z = 0.0f;
|
|
if (!bIsStanding) {
|
|
forceDir *= 4.0f;
|
|
} else {
|
|
forceDir *= 0.5f;
|
|
}
|
|
|
|
ApplyMoveForce(forceDir);
|
|
}
|
|
if ((bIsInTheAir && !DyingOrDead())
|
|
#ifdef VC_PED_PORTS
|
|
|| (!bIsStanding && !bWasStanding && m_nPedState == PED_FALL)
|
|
#endif
|
|
) {
|
|
if (m_nPedStateTimer > 0 && m_nPedStateTimer <= 1000) {
|
|
forceDir = GetPosition() - m_vecHitLastPos;
|
|
} else {
|
|
m_nPedStateTimer = 0;
|
|
m_vecHitLastPos = GetPosition();
|
|
forceDir = CVector(0.0f, 0.0f, 0.0f);
|
|
}
|
|
|
|
CVector offsetToCheck;
|
|
m_nPedStateTimer++;
|
|
|
|
float adjustedTs = Max(CTimer::GetTimeStep(), 0.01f);
|
|
|
|
CPad *pad0 = CPad::GetPad(0);
|
|
if ((m_nPedStateTimer <= 50.0f / (4.0f * adjustedTs) || m_nPedStateTimer * 0.01f <= forceDir.MagnitudeSqr())
|
|
&& (m_nCollisionRecords <= 1 || m_nPedStateTimer <= 50.0f / (2.0f * adjustedTs) || m_nPedStateTimer * 1.0f / 250.0f <= Abs(forceDir.z))) {
|
|
|
|
if (m_nCollisionRecords == 1 && m_aCollisionRecords[0] != nil && m_aCollisionRecords[0]->IsBuilding()
|
|
&& m_nPedStateTimer > 50.0f / (2.0f * adjustedTs) && m_nPedStateTimer * 1.0f / 250.0f > Abs(forceDir.z)) {
|
|
offsetToCheck.x = -forceDir.y;
|
|
#ifdef VC_PED_PORTS
|
|
offsetToCheck.z = 1.0f;
|
|
#else
|
|
offsetToCheck.z = 0.0f;
|
|
#endif
|
|
offsetToCheck.y = forceDir.x;
|
|
offsetToCheck.Normalise();
|
|
|
|
CVector posToCheck = GetPosition() + offsetToCheck;
|
|
|
|
// These are either obstacle or ground to land, I don't know which one.
|
|
float obstacleForFlyingZ, obstacleForFlyingOtherDirZ;
|
|
CColPoint obstacleForFlying, obstacleForFlyingOtherDir;
|
|
|
|
// Check is there any room for being knocked up in reverse direction of force
|
|
if (CWorld::ProcessVerticalLine(posToCheck, -20.0f, obstacleForFlying, foundEnt, true, false, false, false, false, false, nil)) {
|
|
obstacleForFlyingZ = obstacleForFlying.point.z;
|
|
} else {
|
|
obstacleForFlyingZ = 500.0f;
|
|
}
|
|
|
|
posToCheck = GetPosition() - offsetToCheck;
|
|
|
|
// Now check for direction of force this time
|
|
if (CWorld::ProcessVerticalLine(posToCheck, -20.0f, obstacleForFlyingOtherDir, foundEnt, true, false, false, false, false, false, nil)) {
|
|
obstacleForFlyingOtherDirZ = obstacleForFlyingOtherDir.point.z;
|
|
} else {
|
|
obstacleForFlyingOtherDirZ = 501.0f;
|
|
}
|
|
#ifdef VC_PED_PORTS
|
|
uint8 flyDir = 0;
|
|
float feetZ = GetPosition().z - FEET_OFFSET;
|
|
if ((obstacleForFlyingZ <= feetZ || obstacleForFlyingOtherDirZ >= 500.0f) && (obstacleForFlyingZ <= feetZ || obstacleForFlyingOtherDirZ <= feetZ)) {
|
|
if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingZ < 499.0f)
|
|
flyDir = 2;
|
|
} else {
|
|
flyDir = 1;
|
|
}
|
|
|
|
if (flyDir != 0 && !bSomeVCflag1) {
|
|
SetPosition((flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point));
|
|
GetMatrix().GetPosition().z += FEET_OFFSET;
|
|
GetMatrix().UpdateRW();
|
|
SetLanding();
|
|
bIsStanding = true;
|
|
}
|
|
#endif
|
|
if (obstacleForFlyingZ < obstacleForFlyingOtherDirZ) {
|
|
offsetToCheck *= -1.0f;
|
|
}
|
|
offsetToCheck.z = 1.0f;
|
|
forceDir = 4.0f * offsetToCheck;
|
|
forceDir.z = 4.0f;
|
|
ApplyMoveForce(forceDir);
|
|
|
|
GetMatrix().GetPosition() += 0.25f * offsetToCheck;
|
|
|
|
m_fRotationCur = CGeneral::GetRadianAngleBetweenPoints(offsetToCheck.x, offsetToCheck.y, 0.0f, 0.0f);
|
|
m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
|
|
m_fRotationDest = m_fRotationCur;
|
|
SetHeading(m_fRotationCur);
|
|
|
|
if (m_nPedState != PED_FALL && !bIsPedDieAnimPlaying) {
|
|
SetFall(1000, ANIM_KO_SKID_BACK, true);
|
|
}
|
|
bIsInTheAir = false;
|
|
} else if (m_vecDamageNormal.z > 0.4f) {
|
|
#ifndef VC_PED_PORTS
|
|
forceDir = m_vecDamageNormal;
|
|
forceDir.z = 0.0f;
|
|
forceDir.Normalise();
|
|
ApplyMoveForce(2.0f * forceDir);
|
|
#else
|
|
if (m_nPedState == PED_JUMP) {
|
|
if (m_nWaitTimer <= 2000) {
|
|
if (m_nWaitTimer < 1000)
|
|
m_nWaitTimer += CTimer::GetTimeStep() * 0.02f * 1000.0f;
|
|
} else {
|
|
m_nWaitTimer = 0;
|
|
}
|
|
}
|
|
forceDir = m_vecDamageNormal;
|
|
forceDir.z = 0.0f;
|
|
forceDir.Normalise();
|
|
if (m_nPedState != PED_JUMP || m_nWaitTimer >= 300) {
|
|
ApplyMoveForce(2.0f * forceDir);
|
|
} else {
|
|
ApplyMoveForce(-4.0f * forceDir);
|
|
}
|
|
#endif
|
|
}
|
|
} else if ((CTimer::GetFrameCounter() + m_randomSeed % 256 + 3) & 7) {
|
|
if (IsPlayer() && m_nPedState != PED_JUMP && pad0->JumpJustDown()) {
|
|
int16 padWalkX = pad0->GetPedWalkLeftRight();
|
|
int16 padWalkY = pad0->GetPedWalkUpDown();
|
|
if (Abs(padWalkX) > 0.0f || Abs(padWalkY) > 0.0f) {
|
|
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -padWalkX, padWalkY);
|
|
m_fRotationDest -= TheCamera.Orientation;
|
|
m_fRotationDest = CGeneral::LimitRadianAngle(m_fRotationDest);
|
|
m_fRotationCur = m_fRotationDest;
|
|
SetHeading(m_fRotationCur);
|
|
}
|
|
SetJump();
|
|
m_nPedStateTimer = 0;
|
|
m_vecHitLastPos = GetPosition();
|
|
|
|
// Why? forceDir is unused after this point.
|
|
forceDir = CVector(0.0f, 0.0f, 0.0f);
|
|
} else if (IsPlayer()) {
|
|
int16 padWalkX = pad0->GetPedWalkLeftRight();
|
|
int16 padWalkY = pad0->GetPedWalkUpDown();
|
|
if (Abs(padWalkX) > 0.0f || Abs(padWalkY) > 0.0f) {
|
|
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -padWalkX, padWalkY);
|
|
m_fRotationDest -= TheCamera.Orientation;
|
|
m_fRotationDest = CGeneral::LimitRadianAngle(m_fRotationDest);
|
|
m_fRotationCur = m_fRotationDest;
|
|
SetHeading(m_fRotationCur);
|
|
}
|
|
CAnimBlendAssociation *jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_JUMP_GLIDE);
|
|
|
|
if (!jumpAssoc)
|
|
jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_GLIDE);
|
|
|
|
if (jumpAssoc) {
|
|
jumpAssoc->blendDelta = -3.0f;
|
|
jumpAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
|
}
|
|
if (m_nPedState == PED_JUMP)
|
|
m_nPedState = PED_IDLE;
|
|
} else {
|
|
CAnimBlendAssociation *jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_JUMP_GLIDE);
|
|
|
|
if (!jumpAssoc)
|
|
jumpAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_GLIDE);
|
|
|
|
if (jumpAssoc) {
|
|
jumpAssoc->blendDelta = -3.0f;
|
|
jumpAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
|
}
|
|
}
|
|
} else {
|
|
offsetToCheck = GetPosition();
|
|
offsetToCheck.z += 0.5f;
|
|
|
|
if (CWorld::ProcessVerticalLine(offsetToCheck, GetPosition().z - FEET_OFFSET, foundCol, foundEnt, true, true, false, true, false, false, nil)) {
|
|
#ifdef VC_PED_PORTS
|
|
if (!bSomeVCflag1 || FEET_OFFSET + foundCol.point.z < GetPosition().z) {
|
|
GetMatrix().GetPosition().z = FEET_OFFSET + foundCol.point.z;
|
|
GetMatrix().UpdateRW();
|
|
if (bSomeVCflag1)
|
|
bSomeVCflag1 = false;
|
|
}
|
|
#else
|
|
GetMatrix().GetPosition().z = FEET_OFFSET + foundCol.point.z;
|
|
GetMatrix().UpdateRW();
|
|
#endif
|
|
SetLanding();
|
|
bIsStanding = true;
|
|
}
|
|
}
|
|
} else if (m_nPedStateTimer < 1001) {
|
|
m_nPedStateTimer = 0;
|
|
}
|
|
}
|
|
|
|
if (bIsDucking)
|
|
Duck();
|
|
|
|
if (bStartWanderPathOnFoot) {
|
|
if (IsPedInControl()) {
|
|
ClearAll();
|
|
SetWanderPath(m_nPathDir);
|
|
bStartWanderPathOnFoot = false;
|
|
} else if (m_nPedState == PED_DRIVING) {
|
|
bWanderPathAfterExitingCar = true;
|
|
SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
|
|
}
|
|
}
|
|
|
|
if (!bIsStanding && m_vecMoveSpeed.z > 0.25f) {
|
|
float airResistance = Pow(0.95f, CTimer::GetTimeStep());
|
|
|
|
m_vecMoveSpeed *= airResistance;
|
|
}
|
|
#ifdef VC_PED_PORTS
|
|
if (IsPlayer() || !bIsStanding || m_vecMoveSpeed.x != 0.0f || m_vecMoveSpeed.y != 0.0f || m_vecMoveSpeed.z != 0.0f
|
|
|| (m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL)
|
|
|| m_vecAnimMoveDelta.x != 0.0f || m_vecAnimMoveDelta.y != 0.0f
|
|
|| m_nPedState == PED_JUMP
|
|
|| bIsInTheAir
|
|
|| m_pCurrentPhysSurface) {
|
|
|
|
CPhysical::ProcessControl();
|
|
} else {
|
|
bHasContacted = false;
|
|
bIsInSafePosition = false;
|
|
bWasPostponed = false;
|
|
bHasHitWall = false;
|
|
m_nCollisionRecords = 0;
|
|
bHasCollided = false;
|
|
m_nDamagePieceType = 0;
|
|
m_fDamageImpulse = 0.0f;
|
|
m_pDamageEntity = nil;
|
|
m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f);
|
|
m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f);
|
|
}
|
|
#else
|
|
CPhysical::ProcessControl();
|
|
#endif
|
|
if (m_nPedState != PED_DIE || bIsPedDieAnimPlaying) {
|
|
if (m_nPedState != PED_DEAD) {
|
|
CalculateNewVelocity();
|
|
CalculateNewOrientation();
|
|
}
|
|
UpdatePosition();
|
|
PlayFootSteps();
|
|
if (IsPedInControl() && !bIsStanding && !m_pDamageEntity && CheckIfInTheAir()) {
|
|
SetInTheAir();
|
|
#ifdef VC_PED_PORTS
|
|
bSomeVCflag1 = false;
|
|
#endif
|
|
}
|
|
#ifdef VC_PED_PORTS
|
|
if (bSomeVCflag1) {
|
|
CVector posToCheck = GetPosition();
|
|
posToCheck.z += 0.9f;
|
|
if (!CWorld::TestSphereAgainstWorld(posToCheck, 0.2f, this, true, true, false, true, false, false))
|
|
bSomeVCflag1 = false;
|
|
}
|
|
#endif
|
|
ProcessObjective();
|
|
if (!bIsAimingGun) {
|
|
if (bIsRestoringGun)
|
|
RestoreGunPosition();
|
|
} else {
|
|
AimGun();
|
|
}
|
|
|
|
if (bIsLooking) {
|
|
MoveHeadToLook();
|
|
} else if (bIsRestoringLook) {
|
|
RestoreHeadPosition();
|
|
}
|
|
|
|
if (bIsInTheAir)
|
|
InTheAir();
|
|
|
|
if (bUpdateAnimHeading) {
|
|
if (m_nPedState != PED_GETUP && m_nPedState != PED_FALL) {
|
|
m_fRotationCur -= HALFPI;
|
|
m_fRotationDest = m_fRotationCur;
|
|
bUpdateAnimHeading = false;
|
|
}
|
|
}
|
|
|
|
if (m_nWaitState != WAITSTATE_FALSE)
|
|
Wait();
|
|
|
|
if (m_nPedState != PED_IDLE) {
|
|
CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_ARMED);
|
|
if(idleAssoc) {
|
|
idleAssoc->blendDelta = -8.0f;
|
|
idleAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
|
}
|
|
}
|
|
|
|
#ifdef CANCELLABLE_CAR_ENTER
|
|
static bool cancelJack = false;
|
|
if (IsPlayer()) {
|
|
if (EnteringCar() && m_pVehicleAnim) {
|
|
CPad *pad = CPad::GetPad(0);
|
|
|
|
if (!pad->ArePlayerControlsDisabled()) {
|
|
int vehAnim = m_pVehicleAnim->animId;
|
|
|
|
int16 padWalkX = pad->GetPedWalkLeftRight();
|
|
int16 padWalkY = pad->GetPedWalkUpDown();
|
|
if (Abs(padWalkX) > 0.0f || Abs(padWalkY) > 0.0f) {
|
|
if (vehAnim == ANIM_CAR_OPEN_LHS || vehAnim == ANIM_CAR_OPEN_RHS || vehAnim == ANIM_COACH_OPEN_L || vehAnim == ANIM_COACH_OPEN_R ||
|
|
vehAnim == ANIM_VAN_OPEN_L || vehAnim == ANIM_VAN_OPEN) {
|
|
|
|
if (!m_pMyVehicle->pDriver) {
|
|
cancelJack = false;
|
|
bCancelEnteringCar = true;
|
|
} else
|
|
cancelJack = true;
|
|
} else if (vehAnim == ANIM_CAR_QJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f) {
|
|
cancelJack = true;
|
|
} else if (vehAnim == ANIM_CAR_PULLOUT_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_RHS || vehAnim == ANIM_CAR_PULLOUT_RHS) {
|
|
bCancelEnteringCar = true;
|
|
cancelJack = false;
|
|
}
|
|
}
|
|
if (cancelJack && vehAnim == ANIM_CAR_QJACK && m_pVehicleAnim->GetTimeLeft() > 0.75f && m_pVehicleAnim->GetTimeLeft() < 0.78f) {
|
|
cancelJack = false;
|
|
QuitEnteringCar();
|
|
RestorePreviousObjective();
|
|
}
|
|
if (cancelJack && (vehAnim == ANIM_CAR_PULLOUT_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_LHS || vehAnim == ANIM_CAR_PULLOUT_LOW_RHS || vehAnim == ANIM_CAR_PULLOUT_RHS)) {
|
|
cancelJack = false;
|
|
bCancelEnteringCar = true;
|
|
}
|
|
}
|
|
} else
|
|
cancelJack = false;
|
|
}
|
|
#endif
|
|
|
|
switch (m_nPedState) {
|
|
case PED_IDLE:
|
|
Idle();
|
|
break;
|
|
case PED_LOOK_ENTITY:
|
|
case PED_LOOK_HEADING:
|
|
Look();
|
|
break;
|
|
case PED_WANDER_RANGE:
|
|
WanderRange();
|
|
CheckAroundForPossibleCollisions();
|
|
break;
|
|
case PED_WANDER_PATH:
|
|
WanderPath();
|
|
break;
|
|
case PED_ENTER_CAR:
|
|
case PED_CARJACK:
|
|
break;
|
|
case PED_FLEE_POS:
|
|
ms_vec2DFleePosition.x = m_fleeFromPosX;
|
|
ms_vec2DFleePosition.y = m_fleeFromPosY;
|
|
Flee();
|
|
break;
|
|
case PED_FLEE_ENTITY:
|
|
if (!m_fleeFrom) {
|
|
SetIdle();
|
|
break;
|
|
}
|
|
|
|
if (CTimer::GetTimeInMilliseconds() <= m_nPedStateTimer)
|
|
break;
|
|
|
|
ms_vec2DFleePosition = m_fleeFrom->GetPosition();
|
|
Flee();
|
|
break;
|
|
case PED_FOLLOW_PATH:
|
|
FollowPath();
|
|
break;
|
|
case PED_PAUSE:
|
|
Pause();
|
|
break;
|
|
case PED_ATTACK:
|
|
Attack();
|
|
break;
|
|
case PED_FIGHT:
|
|
Fight();
|
|
break;
|
|
case PED_CHAT:
|
|
Chat();
|
|
break;
|
|
case PED_AIM_GUN:
|
|
if (m_pPointGunAt && m_pPointGunAt->IsPed()
|
|
#ifdef FIX_BUGS
|
|
&& !GetWeapon()->IsTypeMelee()
|
|
#endif
|
|
&& ((CPed*)m_pPointGunAt)->CanSeeEntity(this, CAN_SEE_ENTITY_ANGLE_THRESHOLD * 2)) {
|
|
((CPed*)m_pPointGunAt)->ReactToPointGun(this);
|
|
}
|
|
PointGunAt();
|
|
break;
|
|
case PED_SEEK_CAR:
|
|
SeekCar();
|
|
break;
|
|
case PED_SEEK_IN_BOAT:
|
|
SeekBoatPosition();
|
|
break;
|
|
case PED_INVESTIGATE:
|
|
InvestigateEvent();
|
|
break;
|
|
case PED_ON_FIRE:
|
|
if (IsPlayer())
|
|
break;
|
|
|
|
if (CTimer::GetTimeInMilliseconds() <= m_fleeTimer) {
|
|
if (m_fleeFrom) {
|
|
ms_vec2DFleePosition = m_fleeFrom->GetPosition();
|
|
} else {
|
|
ms_vec2DFleePosition.x = m_fleeFromPosX;
|
|
ms_vec2DFleePosition.y = m_fleeFromPosY;
|
|
}
|
|
Flee();
|
|
} else {
|
|
if (m_pFire)
|
|
m_pFire->Extinguish();
|
|
}
|
|
break;
|
|
case PED_FALL:
|
|
Fall();
|
|
break;
|
|
case PED_GETUP:
|
|
SetGetUp();
|
|
break;
|
|
case PED_ENTER_TRAIN:
|
|
EnterTrain();
|
|
break;
|
|
case PED_EXIT_TRAIN:
|
|
ExitTrain();
|
|
break;
|
|
case PED_DRIVING:
|
|
{
|
|
if (!m_pMyVehicle) {
|
|
bInVehicle = false;
|
|
FlagToDestroyWhenNextProcessed();
|
|
return;
|
|
}
|
|
|
|
if (m_pMyVehicle->pDriver != this || m_pMyVehicle->IsBoat()) {
|
|
LookForSexyPeds();
|
|
LookForSexyCars();
|
|
break;
|
|
}
|
|
|
|
if (m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE || !m_pMyVehicle->pDriver->IsPlayer()) {
|
|
break;
|
|
}
|
|
|
|
CPad* pad = CPad::GetPad(0);
|
|
|
|
#ifdef CAR_AIRBREAK
|
|
if (!pad->ArePlayerControlsDisabled()) {
|
|
if (pad->GetHorn()) {
|
|
float c = Cos(m_fRotationCur);
|
|
float s = Sin(m_fRotationCur);
|
|
m_pMyVehicle->GetRight() = CVector(1.0f, 0.0f, 0.0f);
|
|
m_pMyVehicle->GetForward() = CVector(0.0f, 1.0f, 0.0f);
|
|
m_pMyVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f);
|
|
if (pad->GetAccelerate()) {
|
|
m_pMyVehicle->ApplyMoveForce(GetForward() * 30.0f);
|
|
} else if (pad->GetBrake()) {
|
|
m_pMyVehicle->ApplyMoveForce(-GetForward() * 30.0f);
|
|
} else {
|
|
int16 lr = pad->GetSteeringLeftRight();
|
|
if (lr < 0) {
|
|
//m_pMyVehicle->ApplyTurnForce(20.0f * -GetRight(), GetForward());
|
|
m_pMyVehicle->ApplyMoveForce(-GetRight() * 30.0f);
|
|
} else if (lr > 0) {
|
|
m_pMyVehicle->ApplyMoveForce(GetRight() * 30.0f);
|
|
} else {
|
|
m_pMyVehicle->ApplyMoveForce(0.0f, 0.0f, 50.0f);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
float steerAngle = m_pMyVehicle->m_fSteerAngle;
|
|
CAnimBlendAssociation *lDriveAssoc;
|
|
CAnimBlendAssociation *rDriveAssoc;
|
|
CAnimBlendAssociation *lbAssoc;
|
|
CAnimBlendAssociation *sitAssoc;
|
|
if (m_pMyVehicle->bLowVehicle) {
|
|
sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSIT);
|
|
|
|
if (!sitAssoc || sitAssoc->blendAmount < 1.0f) {
|
|
break;
|
|
}
|
|
|
|
lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_LOW_L);
|
|
lbAssoc = nil;
|
|
rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_LOW_R);
|
|
} else {
|
|
sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SIT);
|
|
|
|
if (!sitAssoc || sitAssoc->blendAmount < 1.0f) {
|
|
break;
|
|
}
|
|
|
|
lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_L);
|
|
rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_R);
|
|
lbAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LB);
|
|
|
|
if (lbAssoc &&
|
|
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON
|
|
&& TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_LEFT) {
|
|
lbAssoc->blendDelta = -1000.0f;
|
|
}
|
|
}
|
|
|
|
CAnimBlendAssociation *driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_L);
|
|
|
|
if (!driveByAssoc)
|
|
driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_R);
|
|
|
|
if (m_pMyVehicle->bLowVehicle || m_pMyVehicle->m_fGasPedal >= 0.0f || driveByAssoc) {
|
|
if (steerAngle == 0.0f || driveByAssoc) {
|
|
if (lDriveAssoc)
|
|
lDriveAssoc->blendAmount = 0.0f;
|
|
if (rDriveAssoc)
|
|
rDriveAssoc->blendAmount = 0.0f;
|
|
|
|
} else if (steerAngle <= 0.0f) {
|
|
if (lDriveAssoc)
|
|
lDriveAssoc->blendAmount = 0.0f;
|
|
|
|
if (rDriveAssoc)
|
|
rDriveAssoc->blendAmount = clamp(steerAngle * -100.0f / 61.0f, 0.0f, 1.0f);
|
|
else if (m_pMyVehicle->bLowVehicle)
|
|
CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_LOW_R);
|
|
else
|
|
CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_R);
|
|
|
|
} else {
|
|
if (rDriveAssoc)
|
|
rDriveAssoc->blendAmount = 0.0f;
|
|
|
|
if (lDriveAssoc)
|
|
lDriveAssoc->blendAmount = clamp(steerAngle * 100.0f / 61.0f, 0.0f, 1.0f);
|
|
else if (m_pMyVehicle->bLowVehicle)
|
|
CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_LOW_L);
|
|
else
|
|
CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_L);
|
|
}
|
|
|
|
if (lbAssoc)
|
|
lbAssoc->blendDelta = -4.0f;
|
|
} else {
|
|
|
|
if ((TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_1STPERSON
|
|
|| TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking != LOOKING_LEFT)
|
|
&& (!lbAssoc || lbAssoc->blendAmount < 1.0f)) {
|
|
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_LB, 4.0f);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case PED_DIE:
|
|
Die();
|
|
break;
|
|
case PED_HANDS_UP:
|
|
if (m_pedStats->m_temper <= 50) {
|
|
if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_HANDSCOWER)) {
|
|
CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSCOWER);
|
|
Say(SOUND_PED_HANDS_COWER);
|
|
}
|
|
} else if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_HANDSUP)) {
|
|
CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSUP);
|
|
Say(SOUND_PED_HANDS_UP);
|
|
}
|
|
break;
|
|
default: break;
|
|
}
|
|
SetMoveAnim();
|
|
if (bPedIsBleeding) {
|
|
if (CGame::nastyGame) {
|
|
if (!(CTimer::GetFrameCounter() & 3)) {
|
|
CVector cameraDist = GetPosition() - TheCamera.GetPosition();
|
|
if (cameraDist.MagnitudeSqr() < sq(50.0f)) {
|
|
|
|
float length = (CGeneral::GetRandomNumber() & 127) * 0.0015f + 0.15f;
|
|
CVector bloodPos(
|
|
((CGeneral::GetRandomNumber() & 127) - 64) * 0.007f,
|
|
((CGeneral::GetRandomNumber() & 127) - 64) * 0.007f,
|
|
1.0f);
|
|
bloodPos += GetPosition();
|
|
|
|
CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &bloodPos, length, 0.0f,
|
|
0.0f, -length, 255, 255, 0, 0, 4.0f, (CGeneral::GetRandomNumber() & 4095) + 2000, 1.0f);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ServiceTalking();
|
|
if (bInVehicle && !m_pMyVehicle)
|
|
bInVehicle = false;
|
|
#ifndef VC_PED_PORTS
|
|
m_pCurrentPhysSurface = nil;
|
|
#endif
|
|
} else {
|
|
if (bIsStanding && (!m_pCurrentPhysSurface || IsPlayer())
|
|
|| bIsInWater || !bUsesCollision) {
|
|
SetDead();
|
|
}
|
|
m_pCurrentPhysSurface = nil;
|
|
}
|
|
}
|
|
}
|
|
|
|
int32
|
|
CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
|
|
{
|
|
bool collidedWithBoat = false;
|
|
bool belowTorsoCollided = false;
|
|
float gravityEffect = -0.15f * CTimer::GetTimeStep();
|
|
CColPoint intersectionPoint;
|
|
CColLine ourLine;
|
|
|
|
CColModel *ourCol = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
|
|
CColModel *hisCol = CModelInfo::GetModelInfo(collidingEnt->GetModelIndex())->GetColModel();
|
|
|
|
if (!bUsesCollision)
|
|
return false;
|
|
|
|
if (collidingEnt->IsVehicle() && ((CVehicle*)collidingEnt)->IsBoat())
|
|
collidedWithBoat = true;
|
|
|
|
// ofc we're not vehicle
|
|
if (!m_bIsVehicleBeingShifted && !bSkipLineCol
|
|
#ifdef VC_PED_PORTS
|
|
&& !collidingEnt->IsPed()
|
|
#endif
|
|
) {
|
|
if (!bCollisionProcessed) {
|
|
#ifdef VC_PED_PORTS
|
|
m_pCurrentPhysSurface = nil;
|
|
#endif
|
|
if (bIsStanding) {
|
|
bIsStanding = false;
|
|
bWasStanding = true;
|
|
}
|
|
bCollisionProcessed = true;
|
|
m_fCollisionSpeed += m_vecMoveSpeed.Magnitude2D() * CTimer::GetTimeStep();
|
|
bStillOnValidPoly = false;
|
|
if (IsPlayer() || m_fCollisionSpeed >= 1.0f
|
|
&& (m_fCollisionSpeed >= 2.0f || m_nPedState != PED_WANDER_PATH)) {
|
|
m_collPoly.valid = false;
|
|
m_fCollisionSpeed = 0.0f;
|
|
bHitSteepSlope = false;
|
|
} else {
|
|
CVector pos = GetPosition();
|
|
float potentialGroundZ = GetPosition().z - FEET_OFFSET;
|
|
if (bWasStanding) {
|
|
pos.z += -0.25f;
|
|
potentialGroundZ += gravityEffect;
|
|
}
|
|
if (CCollision::IsStoredPolyStillValidVerticalLine(pos, potentialGroundZ, intersectionPoint, &m_collPoly)) {
|
|
bStillOnValidPoly = true;
|
|
#ifdef VC_PED_PORTS
|
|
if(!bSomeVCflag1 || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) {
|
|
GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
|
|
if (bSomeVCflag1)
|
|
bSomeVCflag1 = false;
|
|
}
|
|
#else
|
|
GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
|
|
#endif
|
|
|
|
m_vecMoveSpeed.z = 0.0f;
|
|
bIsStanding = true;
|
|
} else {
|
|
m_collPoly.valid = false;
|
|
m_fCollisionSpeed = 0.0f;
|
|
bHitSteepSlope = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!bStillOnValidPoly) {
|
|
CVector potentialCenter = GetPosition();
|
|
potentialCenter.z = GetPosition().z - 0.52f;
|
|
|
|
// 0.52f should be a ped's approx. radius
|
|
float totalRadiusWhenCollided = collidingEnt->GetBoundRadius() + 0.52f - gravityEffect;
|
|
if (bWasStanding) {
|
|
if (collidedWithBoat) {
|
|
potentialCenter.z += 2.0f * gravityEffect;
|
|
totalRadiusWhenCollided += Abs(gravityEffect);
|
|
} else {
|
|
potentialCenter.z += gravityEffect;
|
|
}
|
|
}
|
|
if (sq(totalRadiusWhenCollided) > (potentialCenter - collidingEnt->GetBoundCentre()).MagnitudeSqr()) {
|
|
ourLine.p0 = GetPosition();
|
|
ourLine.p1 = GetPosition();
|
|
ourLine.p1.z = GetPosition().z - FEET_OFFSET;
|
|
if (bWasStanding) {
|
|
ourLine.p1.z = ourLine.p1.z + gravityEffect;
|
|
ourLine.p0.z = ourLine.p0.z + -0.25f;
|
|
}
|
|
float minDist = 1.0f;
|
|
belowTorsoCollided = CCollision::ProcessVerticalLine(ourLine, collidingEnt->GetMatrix(), *hisCol,
|
|
intersectionPoint, minDist, false, &m_collPoly);
|
|
|
|
if (collidedWithBoat && bWasStanding && !belowTorsoCollided) {
|
|
ourLine.p0.z = ourLine.p1.z;
|
|
ourLine.p1.z = ourLine.p1.z + gravityEffect;
|
|
belowTorsoCollided = CCollision::ProcessVerticalLine(ourLine, collidingEnt->GetMatrix(), *hisCol,
|
|
intersectionPoint, minDist, false, &m_collPoly);
|
|
}
|
|
if (belowTorsoCollided) {
|
|
#ifndef VC_PED_PORTS
|
|
if (!collidingEnt->IsPed()) {
|
|
#endif
|
|
if (!bIsStanding
|
|
|| FEET_OFFSET + intersectionPoint.point.z > GetPosition().z
|
|
|| collidedWithBoat && 3.12f + intersectionPoint.point.z > GetPosition().z) {
|
|
|
|
if (!collidingEnt->IsVehicle() && !collidingEnt->IsObject()) {
|
|
m_pCurSurface = collidingEnt;
|
|
collidingEnt->RegisterReference((CEntity**)&m_pCurSurface);
|
|
bTryingToReachDryLand = false;
|
|
bOnBoat = false;
|
|
} else {
|
|
m_pCurrentPhysSurface = (CPhysical*)collidingEnt;
|
|
collidingEnt->RegisterReference((CEntity**)&m_pCurrentPhysSurface);
|
|
m_vecOffsetFromPhysSurface = intersectionPoint.point - collidingEnt->GetPosition();
|
|
m_pCurSurface = collidingEnt;
|
|
collidingEnt->RegisterReference((CEntity**)&m_pCurSurface);
|
|
m_collPoly.valid = false;
|
|
if (collidingEnt->IsVehicle() && ((CVehicle*)collidingEnt)->IsBoat()) {
|
|
bOnBoat = true;
|
|
} else {
|
|
bOnBoat = false;
|
|
}
|
|
}
|
|
#ifdef VC_PED_PORTS
|
|
if (!bSomeVCflag1 || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) {
|
|
GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
|
|
if (bSomeVCflag1)
|
|
bSomeVCflag1 = false;
|
|
}
|
|
#else
|
|
GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
|
|
#endif
|
|
m_nSurfaceTouched = intersectionPoint.surfaceB;
|
|
if (m_nSurfaceTouched == SURFACE_STEEP_CLIFF) {
|
|
bHitSteepSlope = true;
|
|
m_vecDamageNormal = intersectionPoint.normal;
|
|
}
|
|
}
|
|
#ifdef VC_PED_PORTS
|
|
float upperSpeedLimit = 0.33f;
|
|
float lowerSpeedLimit = -0.25f;
|
|
float speed = m_vecMoveSpeed.Magnitude2D();
|
|
if (m_nPedState == PED_IDLE) {
|
|
upperSpeedLimit *= 2.0f;
|
|
lowerSpeedLimit *= 1.5f;
|
|
}
|
|
CAnimBlendAssociation *fallAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL);
|
|
if (!bWasStanding && speed > upperSpeedLimit && (/*!bPushedAlongByCar ||*/ m_vecMoveSpeed.z < lowerSpeedLimit)
|
|
&& m_pCollidingEntity != collidingEnt) {
|
|
|
|
float damage = 100.0f * Max(speed - 0.25f, 0.0f);
|
|
float damage2 = damage;
|
|
if (m_vecMoveSpeed.z < -0.25f)
|
|
damage += (-0.25f - m_vecMoveSpeed.z) * 150.0f;
|
|
|
|
uint8 dir = 2; // from backward
|
|
if (m_vecMoveSpeed.x > 0.01f || m_vecMoveSpeed.x < -0.01f || m_vecMoveSpeed.y > 0.01f || m_vecMoveSpeed.y < -0.01f) {
|
|
CVector2D offset = -m_vecMoveSpeed;
|
|
dir = GetLocalDirection(offset);
|
|
}
|
|
|
|
InflictDamage(collidingEnt, WEAPONTYPE_FALL, damage, PEDPIECE_TORSO, dir);
|
|
if (IsPlayer() && damage2 > 5.0f)
|
|
Say(SOUND_PED_LAND);
|
|
|
|
} else if (!bWasStanding && fallAnim && -0.016f * CTimer::GetTimeStep() > m_vecMoveSpeed.z) {
|
|
InflictDamage(collidingEnt, WEAPONTYPE_FALL, 15.0f, PEDPIECE_TORSO, 2);
|
|
}
|
|
#else
|
|
float speedSqr = 0.0f;
|
|
CAnimBlendAssociation *fallAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL);
|
|
if (!bWasStanding && (m_vecMoveSpeed.z < -0.25f || (speedSqr = m_vecMoveSpeed.MagnitudeSqr()) > sq(0.5f))) {
|
|
if (speedSqr == 0.0f)
|
|
speedSqr = sq(m_vecMoveSpeed.z);
|
|
|
|
uint8 dir = 2; // from backward
|
|
if (m_vecMoveSpeed.x > 0.01f || m_vecMoveSpeed.x < -0.01f || m_vecMoveSpeed.y > 0.01f || m_vecMoveSpeed.y < -0.01f) {
|
|
CVector2D offset = -m_vecMoveSpeed;
|
|
dir = GetLocalDirection(offset);
|
|
}
|
|
InflictDamage(collidingEnt, WEAPONTYPE_FALL, 350.0f * sq(speedSqr), PEDPIECE_TORSO, dir);
|
|
|
|
} else if (!bWasStanding && fallAnim && -0.016f * CTimer::GetTimeStep() > m_vecMoveSpeed.z) {
|
|
InflictDamage(collidingEnt, WEAPONTYPE_FALL, 15.0f, PEDPIECE_TORSO, 2);
|
|
}
|
|
#endif
|
|
m_vecMoveSpeed.z = 0.0f;
|
|
bIsStanding = true;
|
|
#ifndef VC_PED_PORTS
|
|
} else {
|
|
bOnBoat = false;
|
|
}
|
|
#endif
|
|
} else {
|
|
bOnBoat = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int ourCollidedSpheres = CCollision::ProcessColModels(GetMatrix(), *ourCol, collidingEnt->GetMatrix(), *hisCol, collidingPoints, nil, nil);
|
|
if (ourCollidedSpheres > 0 || belowTorsoCollided) {
|
|
AddCollisionRecord(collidingEnt);
|
|
if (!collidingEnt->IsBuilding())
|
|
((CPhysical*)collidingEnt)->AddCollisionRecord(this);
|
|
|
|
if (ourCollidedSpheres > 0 && (collidingEnt->IsBuilding() || collidingEnt->GetIsStatic())) {
|
|
bHasHitWall = true;
|
|
}
|
|
}
|
|
if (collidingEnt->IsBuilding() || collidingEnt->GetIsStatic()) {
|
|
|
|
if (bWasStanding) {
|
|
CVector sphereNormal;
|
|
float normalLength;
|
|
for(int sphere = 0; sphere < ourCollidedSpheres; sphere++) {
|
|
sphereNormal = collidingPoints[sphere].normal;
|
|
#ifdef VC_PED_PORTS
|
|
if (sphereNormal.z >= -1.0f || !IsPlayer()) {
|
|
#endif
|
|
normalLength = sphereNormal.Magnitude2D();
|
|
if (normalLength != 0.0f) {
|
|
sphereNormal.x = sphereNormal.x / normalLength;
|
|
sphereNormal.y = sphereNormal.y / normalLength;
|
|
}
|
|
#ifdef VC_PED_PORTS
|
|
} else {
|
|
float speed = m_vecMoveSpeed.Magnitude2D();
|
|
sphereNormal.x = -m_vecMoveSpeed.x / Max(0.001f, speed);
|
|
sphereNormal.y = -m_vecMoveSpeed.y / Max(0.001f, speed);
|
|
GetMatrix().GetPosition().z -= 0.05f;
|
|
bSomeVCflag1 = true;
|
|
}
|
|
#endif
|
|
sphereNormal.Normalise();
|
|
collidingPoints[sphere].normal = sphereNormal;
|
|
if (collidingPoints[sphere].surfaceB == SURFACE_STEEP_CLIFF)
|
|
bHitSteepSlope = true;
|
|
}
|
|
}
|
|
}
|
|
return ourCollidedSpheres;
|
|
}
|
|
|
|
static void
|
|
particleProduceFootSplash(CPed *ped, CVector const &pos, float size, int times)
|
|
{
|
|
#ifdef PC_PARTICLE
|
|
for (int i = 0; i < times; i++) {
|
|
CVector adjustedPos = pos;
|
|
adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
|
|
adjustedPos.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
|
|
|
|
CVector direction = ped->GetForward() * -0.05f;
|
|
CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, adjustedPos, direction, nil, size, CRGBA(32, 32, 32, 32), 0, 0, CGeneral::GetRandomNumber() & 1, 200);
|
|
}
|
|
#else
|
|
for ( int32 i = 0; i < times; i++ )
|
|
{
|
|
CVector adjustedPos = pos;
|
|
adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f);
|
|
adjustedPos.y += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f);
|
|
|
|
CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, adjustedPos, CVector(0.0f, 0.0f, 0.0f), nil, size, CRGBA(0, 0, 0, 0), 0, 0, CGeneral::GetRandomNumber() & 1, 200);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static void
|
|
particleProduceFootDust(CPed *ped, CVector const &pos, float size, int times)
|
|
{
|
|
switch (ped->m_nSurfaceTouched)
|
|
{
|
|
case SURFACE_TARMAC:
|
|
case SURFACE_GRAVEL:
|
|
case SURFACE_PAVEMENT:
|
|
case SURFACE_SAND:
|
|
for (int i = 0; i < times; ++i) {
|
|
CVector adjustedPos = pos;
|
|
adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
|
|
adjustedPos.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
|
|
CParticle::AddParticle(PARTICLE_PEDFOOT_DUST, adjustedPos, CVector(0.0f, 0.0f, 0.0f), nil, size, CRGBA(0, 0, 0, 0), 0, 0, 0, 0);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::PlayFootSteps(void)
|
|
{
|
|
if (bDoBloodyFootprints) {
|
|
if (m_bloodyFootprintCountOrDeathTime > 0 && m_bloodyFootprintCountOrDeathTime < 300) {
|
|
m_bloodyFootprintCountOrDeathTime--;
|
|
|
|
if (m_bloodyFootprintCountOrDeathTime == 0)
|
|
bDoBloodyFootprints = false;
|
|
}
|
|
}
|
|
|
|
if (!bIsStanding)
|
|
return;
|
|
|
|
CAnimBlendAssociation *assoc = RpAnimBlendClumpGetFirstAssociation(GetClump());
|
|
CAnimBlendAssociation *walkRunAssoc = nil;
|
|
float walkRunAssocBlend = 0.0f, idleAssocBlend = 0.0f;
|
|
|
|
for (; assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) {
|
|
if (assoc->flags & ASSOC_WALK) {
|
|
walkRunAssoc = assoc;
|
|
walkRunAssocBlend += assoc->blendAmount;
|
|
} else if ((assoc->flags & ASSOC_NOWALK) == 0) {
|
|
idleAssocBlend += assoc->blendAmount;
|
|
}
|
|
}
|
|
|
|
#ifdef GTA_PS2_STUFF
|
|
CAnimBlendAssociation *runStopAsoc = NULL;
|
|
|
|
if ( IsPlayer() )
|
|
{
|
|
runStopAsoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP);
|
|
|
|
if ( runStopAsoc == NULL )
|
|
runStopAsoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP_R);
|
|
}
|
|
|
|
if ( runStopAsoc != NULL && runStopAsoc->blendAmount > 0.1f )
|
|
{
|
|
{
|
|
CVector pos(0.0f, 0.0f, 0.0f);
|
|
TransformToNode(pos, PED_FOOTL);
|
|
|
|
pos.z -= 0.1f;
|
|
pos += GetForward()*0.2f;
|
|
particleProduceFootDust(this, pos, 0.02f, 1);
|
|
}
|
|
|
|
{
|
|
CVector pos(0.0f, 0.0f, 0.0f);
|
|
TransformToNode(pos, PED_FOOTR);
|
|
|
|
pos.z -= 0.1f;
|
|
pos += GetForward()*0.2f;
|
|
particleProduceFootDust(this, pos, 0.02f, 1);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
if (walkRunAssoc && walkRunAssocBlend > 0.5f && idleAssocBlend < 1.0f) {
|
|
float stepStart = 1 / 15.0f;
|
|
float stepEnd = walkRunAssoc->hierarchy->totalLength / 2.0f + stepStart;
|
|
float currentTime = walkRunAssoc->currentTime;
|
|
int stepPart = 0;
|
|
|
|
if (currentTime >= stepStart && currentTime - walkRunAssoc->timeStep < stepStart)
|
|
stepPart = 1;
|
|
else if (currentTime >= stepEnd && currentTime - walkRunAssoc->timeStep < stepEnd)
|
|
stepPart = 2;
|
|
|
|
if (stepPart != 0) {
|
|
DMAudio.PlayOneShot(m_audioEntityId, stepPart == 1 ? SOUND_STEP_START : SOUND_STEP_END, 1.0f);
|
|
CVector footPos(0.0f, 0.0f, 0.0f);
|
|
TransformToNode(footPos, stepPart == 1 ? PED_FOOTL : PED_FOOTR);
|
|
|
|
CVector forward = GetForward();
|
|
|
|
footPos.z -= 0.1f;
|
|
footPos += 0.2f * forward;
|
|
|
|
if (bDoBloodyFootprints) {
|
|
CVector2D top(forward * 0.26f);
|
|
CVector2D right(GetRight() * 0.14f);
|
|
|
|
CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &footPos,
|
|
top.x, top.y,
|
|
right.x, right.y,
|
|
255, 255, 0, 0, 4.0f, 3000.0f, 1.0f);
|
|
|
|
if (m_bloodyFootprintCountOrDeathTime <= 20) {
|
|
m_bloodyFootprintCountOrDeathTime = 0;
|
|
bDoBloodyFootprints = false;
|
|
} else {
|
|
m_bloodyFootprintCountOrDeathTime -= 20;
|
|
}
|
|
}
|
|
if (CWeather::Rain <= 0.1f || CCullZones::CamNoRain() || CCullZones::PlayerNoRain()) {
|
|
if(IsPlayer())
|
|
particleProduceFootDust(this, footPos, 0.0f, 4);
|
|
}
|
|
#ifdef PC_PARTICLE
|
|
else if(stepPart == 2)
|
|
#else
|
|
else
|
|
#endif
|
|
{
|
|
particleProduceFootSplash(this, footPos, 0.15f, 4);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_nSurfaceTouched == SURFACE_WATER) {
|
|
float pedSpeed = CVector2D(m_vecMoveSpeed).Magnitude();
|
|
if (pedSpeed > 0.03f && CTimer::GetFrameCounter() % 2 == 0 && pedSpeed > 0.13f) {
|
|
#ifdef PC_PARTICLE
|
|
float particleSize = pedSpeed * 2.0f;
|
|
|
|
if (particleSize < 0.25f)
|
|
particleSize = 0.25f;
|
|
|
|
if (particleSize > 0.75f)
|
|
particleSize = 0.75f;
|
|
|
|
CVector particlePos = GetPosition() + GetForward() * 0.3f;
|
|
particlePos.z -= 1.2f;
|
|
|
|
CVector particleDir = m_vecMoveSpeed * -0.75f;
|
|
|
|
particleDir.z = CGeneral::GetRandomNumberInRange(0.01f, 0.03f);
|
|
CParticle::AddParticle(PARTICLE_PED_SPLASH, particlePos, particleDir, nil, 0.8f * particleSize, CRGBA(155,155,185,128), 0, 0, 0, 0);
|
|
|
|
particleDir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.05f);
|
|
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, particlePos, particleDir, nil, particleSize, CRGBA(255,255,255,255), 0, 0, 0, 0);
|
|
#else
|
|
CVector particlePos = (GetPosition() - 0.3f * GetUp()) + GetForward()*0.3f;
|
|
CVector particleDir = m_vecMoveSpeed * 0.45f;
|
|
particleDir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.05f);
|
|
CParticle::AddParticle(PARTICLE_PED_SPLASH, particlePos-CVector(0.0f, 0.0f, 1.2f), particleDir, nil, 0.0f, CRGBA(155, 185, 155, 255));
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
// Actually GetLocalDirectionTo(Turn/Look)
|
|
int
|
|
CPed::GetLocalDirection(const CVector2D &posOffset)
|
|
{
|
|
int direction;
|
|
float angle;
|
|
|
|
for (angle = posOffset.Heading() - m_fRotationCur + DEGTORAD(45.0f); angle < 0.0f; angle += TWOPI);
|
|
|
|
for (direction = RADTODEG(angle)/90.0f; direction > 3; direction -= 4);
|
|
|
|
// 0-forward, 1-left, 2-backward, 3-right.
|
|
return direction;
|
|
}
|
|
|
|
#ifdef NEW_WALK_AROUND_ALGORITHM
|
|
CVector
|
|
LocalPosForWalkAround(CVector2D colMin, CVector2D colMax, int walkAround, uint32 enterDoorNode, bool itsVan) {
|
|
switch (walkAround) {
|
|
case 0:
|
|
if (enterDoorNode == CAR_DOOR_LF)
|
|
return CVector(colMin.x, colMax.y - 1.0f, 0.0f);
|
|
case 1:
|
|
return CVector(colMin.x, colMax.y, 0.0f);
|
|
case 2:
|
|
case 3:
|
|
if (walkAround == 3 && enterDoorNode == CAR_DOOR_RF)
|
|
return CVector(colMax.x, colMax.y - 1.0f, 0.0f);
|
|
|
|
return CVector(colMax.x, colMax.y, 0.0f);
|
|
case 4:
|
|
if (enterDoorNode == CAR_DOOR_RR && !itsVan)
|
|
return CVector(colMax.x, colMin.y + 1.0f, 0.0f);
|
|
case 5:
|
|
return CVector(colMax.x, colMin.y, 0.0f);
|
|
case 6:
|
|
case 7:
|
|
if (walkAround == 7 && enterDoorNode == CAR_DOOR_LR && !itsVan)
|
|
return CVector(colMin.x, colMin.y + 1.0f, 0.0f);
|
|
|
|
return CVector(colMin.x, colMin.y, 0.0f);
|
|
default:
|
|
return CVector(0.0f, 0.0f, 0.0f);
|
|
}
|
|
}
|
|
|
|
bool
|
|
CanWeSeeTheCorner(CVector2D dist, CVector2D fwdOffset)
|
|
{
|
|
// because fov isn't important if dist is more then 5 unit, we want shortest way
|
|
if (dist.Magnitude() > 5.0f)
|
|
return true;
|
|
|
|
if (DotProduct2D(dist, fwdOffset) < 0.0f)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
// This function looks completely same on VC.
|
|
void
|
|
CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
|
{
|
|
float distLimitForTimer = 8.0f;
|
|
CColModel *objCol = CModelInfo::GetModelInfo(obj->GetModelIndex())->GetColModel();
|
|
CVector objColMin = objCol->boundingBox.min;
|
|
CVector objColMax = objCol->boundingBox.max;
|
|
CVector objColCenter = (objColMin + objColMax) / 2.0f;
|
|
CMatrix objMat(obj->GetMatrix());
|
|
float dirToSet = obj->GetForward().Heading();
|
|
bool goingToEnterCarAndItsVan = false;
|
|
bool goingToEnterCar = false;
|
|
bool objUpsideDown = false;
|
|
|
|
float checkIntervalInDist = (objColMax.y - objColMin.y) * 0.1f;
|
|
float checkIntervalInTime;
|
|
|
|
if (m_nMoveState == PEDMOVE_NONE || m_nMoveState == PEDMOVE_STILL)
|
|
return;
|
|
|
|
#ifndef PEDS_REPORT_CRIMES_ON_PHONE
|
|
if (CharCreatedBy != MISSION_CHAR && obj->GetModelIndex() == MI_PHONEBOOTH1) {
|
|
bool isRunning = m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT;
|
|
SetFindPathAndFlee(obj, 5000, !isRunning);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
CVector2D adjustedColMin(objColMin.x - 0.35f, objColMin.y - 0.35f);
|
|
CVector2D adjustedColMax(objColMax.x + 0.35f, objColMax.y + 0.35f);
|
|
|
|
checkIntervalInDist = Max(checkIntervalInDist, 0.5f);
|
|
checkIntervalInDist = Min(checkIntervalInDist, (objColMax.z - objColMin.z) / 2.0f);
|
|
checkIntervalInDist = Min(checkIntervalInDist, (adjustedColMax.x - adjustedColMin.x) / 2.0f);
|
|
|
|
if (objMat.GetUp().z < 0.0f)
|
|
objUpsideDown = true;
|
|
|
|
if (obj->GetModelIndex() != MI_TRAFFICLIGHTS && obj->GetModelIndex() != MI_SINGLESTREETLIGHTS1 && obj->GetModelIndex() != MI_SINGLESTREETLIGHTS2) {
|
|
objColCenter = obj->GetMatrix() * objColCenter;
|
|
} else {
|
|
checkIntervalInDist = 0.4f;
|
|
if (objMat.GetUp().z <= 0.57f) {
|
|
|
|
// Specific calculations for traffic lights, didn't get a bit.
|
|
adjustedColMin.x = 1.2f * (adjustedColMin.x < adjustedColMin.y ? adjustedColMin.x : adjustedColMin.y);
|
|
adjustedColMax.x = 1.2f * (adjustedColMax.x > adjustedColMax.y ? adjustedColMax.x : adjustedColMax.y);
|
|
adjustedColMin.y = 1.2f * objColMin.z;
|
|
adjustedColMax.y = 1.2f * objColMax.z;
|
|
dirToSet = objMat.GetUp().Heading();
|
|
objMat.SetUnity();
|
|
objMat.RotateZ(dirToSet);
|
|
objMat.GetPosition() += obj->GetPosition();
|
|
objColCenter = obj->GetPosition();
|
|
} else {
|
|
objColCenter.x = adjustedColMax.x - 0.25f;
|
|
objColCenter = obj->GetMatrix() * objColCenter;
|
|
distLimitForTimer = 0.75f;
|
|
}
|
|
objUpsideDown = false;
|
|
}
|
|
float oldRotDest = m_fRotationDest;
|
|
#ifndef NEW_WALK_AROUND_ALGORITHM
|
|
float angleToFaceObjCenter = (objColCenter - GetPosition()).Heading();
|
|
float angleDiffBtwObjCenterAndForward = CGeneral::LimitRadianAngle(dirToSet - angleToFaceObjCenter);
|
|
float objTopRightHeading = Atan2(adjustedColMax.x - adjustedColMin.x, adjustedColMax.y - adjustedColMin.y);
|
|
#endif
|
|
|
|
if (IsPlayer()) {
|
|
if (FindPlayerPed()->m_fMoveSpeed <= 0.0f)
|
|
checkIntervalInTime = 0.0f;
|
|
else
|
|
checkIntervalInTime = 2.0f / FindPlayerPed()->m_fMoveSpeed;
|
|
} else {
|
|
switch (m_nMoveState) {
|
|
case PEDMOVE_WALK:
|
|
checkIntervalInTime = 2.0f;
|
|
break;
|
|
case PEDMOVE_RUN:
|
|
checkIntervalInTime = 0.5f;
|
|
break;
|
|
case PEDMOVE_SPRINT:
|
|
checkIntervalInTime = 0.5f;
|
|
break;
|
|
default:
|
|
checkIntervalInTime = 0.0f;
|
|
break;
|
|
}
|
|
}
|
|
if (m_pSeekTarget == obj && obj->IsVehicle()) {
|
|
if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER
|
|
|| m_objective == OBJECTIVE_SOLICIT_VEHICLE) {
|
|
goingToEnterCar = true;
|
|
if (IsPlayer())
|
|
checkIntervalInTime = 0.0f;
|
|
|
|
if (((CVehicle*)obj)->bIsVan)
|
|
goingToEnterCarAndItsVan = true;
|
|
}
|
|
}
|
|
|
|
int entityOnTopLeftOfObj = 0;
|
|
int entityOnBottomLeftOfObj = 0;
|
|
int entityOnTopRightOfObj = 0;
|
|
int entityOnBottomRightOfObj = 0;
|
|
|
|
if (CTimer::GetTimeInMilliseconds() > m_collidingThingTimer || m_collidingEntityWhileFleeing != obj) {
|
|
bool collidingThingChanged = true;
|
|
CEntity *obstacle;
|
|
|
|
#ifndef NEW_WALK_AROUND_ALGORITHM
|
|
if (!obj->IsVehicle() || objUpsideDown) {
|
|
collidingThingChanged = false;
|
|
} else {
|
|
#else
|
|
CVector cornerToGo = CVector(10.0f, 10.0f, 10.0f);
|
|
int dirToGo;
|
|
m_walkAroundType = 0;
|
|
int iWouldPreferGoingBack = 0; // 1:left 2:right
|
|
#endif
|
|
float adjustedCheckInterval = 0.7f * checkIntervalInDist;
|
|
CVector posToCheck;
|
|
|
|
// Top left of obj
|
|
posToCheck.x = adjustedColMin.x + adjustedCheckInterval;
|
|
posToCheck.y = adjustedColMax.y - adjustedCheckInterval;
|
|
posToCheck.z = 0.0f;
|
|
posToCheck = objMat * posToCheck;
|
|
posToCheck.z += 0.6f;
|
|
obstacle = CWorld::TestSphereAgainstWorld(posToCheck, checkIntervalInDist, obj,
|
|
true, true, false, true, false, false);
|
|
if (obstacle) {
|
|
if (obstacle->IsBuilding()) {
|
|
entityOnTopLeftOfObj = 1;
|
|
} else if (obstacle->IsVehicle()) {
|
|
entityOnTopLeftOfObj = 2;
|
|
} else {
|
|
entityOnTopLeftOfObj = 3;
|
|
}
|
|
}
|
|
#ifdef NEW_WALK_AROUND_ALGORITHM
|
|
else {
|
|
CVector tl = obj->GetMatrix() * CVector(adjustedColMin.x, adjustedColMax.y, 0.0f) - GetPosition();
|
|
if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) {
|
|
cornerToGo = tl;
|
|
m_walkAroundType = 1;
|
|
|
|
if (m_vehDoor == CAR_DOOR_LR)
|
|
iWouldPreferGoingBack = 1;
|
|
} else if(CanWeSeeTheCorner(tl, GetForward())){
|
|
cornerToGo = tl;
|
|
dirToGo = GetLocalDirection(tl);
|
|
if (dirToGo == 1)
|
|
m_walkAroundType = 0; // ALL of the next turns will be right turn
|
|
else if (dirToGo == 3)
|
|
m_walkAroundType = 1; // ALL of the next turns will be left turn
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// Top right of obj
|
|
posToCheck.x = adjustedColMax.x - adjustedCheckInterval;
|
|
posToCheck.y = adjustedColMax.y - adjustedCheckInterval;
|
|
posToCheck.z = 0.0f;
|
|
posToCheck = objMat * posToCheck;
|
|
posToCheck.z += 0.6f;
|
|
obstacle = CWorld::TestSphereAgainstWorld(posToCheck, checkIntervalInDist, obj,
|
|
true, true, false, true, false, false);
|
|
if (obstacle) {
|
|
if (obstacle->IsBuilding()) {
|
|
entityOnTopRightOfObj = 1;
|
|
} else if (obstacle->IsVehicle()) {
|
|
entityOnTopRightOfObj = 2;
|
|
} else {
|
|
entityOnTopRightOfObj = 3;
|
|
}
|
|
}
|
|
#ifdef NEW_WALK_AROUND_ALGORITHM
|
|
else {
|
|
CVector tr = obj->GetMatrix() * CVector(adjustedColMax.x, adjustedColMax.y, 0.0f) - GetPosition();
|
|
if (tr.Magnitude2D() < cornerToGo.Magnitude2D()) {
|
|
if (goingToEnterCar && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) {
|
|
cornerToGo = tr;
|
|
m_walkAroundType = 2;
|
|
|
|
if (m_vehDoor == CAR_DOOR_RR)
|
|
iWouldPreferGoingBack = 2;
|
|
} else if (CanWeSeeTheCorner(tr, GetForward())) {
|
|
cornerToGo = tr;
|
|
dirToGo = GetLocalDirection(tr);
|
|
if (dirToGo == 1)
|
|
m_walkAroundType = 2; // ALL of the next turns will be right turn
|
|
else if (dirToGo == 3)
|
|
m_walkAroundType = 3; // ALL of the next turns will be left turn
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// Bottom right of obj
|
|
posToCheck.x = adjustedColMax.x - adjustedCheckInterval;
|
|
posToCheck.y = adjustedColMin.y + adjustedCheckInterval;
|
|
posToCheck.z = 0.0f;
|
|
posToCheck = objMat * posToCheck;
|
|
posToCheck.z += 0.6f;
|
|
obstacle = CWorld::TestSphereAgainstWorld(posToCheck, checkIntervalInDist, obj,
|
|
true, true, false, true, false, false);
|
|
if (obstacle) {
|
|
if (obstacle->IsBuilding()) {
|
|
entityOnBottomRightOfObj = 1;
|
|
} else if (obstacle->IsVehicle()) {
|
|
entityOnBottomRightOfObj = 2;
|
|
} else {
|
|
entityOnBottomRightOfObj = 3;
|
|
}
|
|
}
|
|
#ifdef NEW_WALK_AROUND_ALGORITHM
|
|
else {
|
|
CVector br = obj->GetMatrix() * CVector(adjustedColMax.x, adjustedColMin.y, 0.0f) - GetPosition();
|
|
if (iWouldPreferGoingBack == 2)
|
|
m_walkAroundType = 4;
|
|
else if (br.Magnitude2D() < cornerToGo.Magnitude2D()) {
|
|
if (goingToEnterCar && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) {
|
|
cornerToGo = br;
|
|
m_walkAroundType = 5;
|
|
} else if (CanWeSeeTheCorner(br, GetForward())) {
|
|
cornerToGo = br;
|
|
dirToGo = GetLocalDirection(br);
|
|
if (dirToGo == 1)
|
|
m_walkAroundType = 4; // ALL of the next turns will be right turn
|
|
else if (dirToGo == 3)
|
|
m_walkAroundType = 5; // ALL of the next turns will be left turn
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// Bottom left of obj
|
|
posToCheck.x = adjustedColMin.x + adjustedCheckInterval;
|
|
posToCheck.y = adjustedColMin.y + adjustedCheckInterval;
|
|
posToCheck.z = 0.0f;
|
|
posToCheck = objMat * posToCheck;
|
|
posToCheck.z += 0.6f;
|
|
obstacle = CWorld::TestSphereAgainstWorld(posToCheck, checkIntervalInDist, obj,
|
|
true, true, false, true, false, false);
|
|
if (obstacle) {
|
|
if (obstacle->IsBuilding()) {
|
|
entityOnBottomLeftOfObj = 1;
|
|
} else if (obstacle->IsVehicle()) {
|
|
entityOnBottomLeftOfObj = 2;
|
|
} else {
|
|
entityOnBottomLeftOfObj = 3;
|
|
}
|
|
}
|
|
#ifdef NEW_WALK_AROUND_ALGORITHM
|
|
else {
|
|
CVector bl = obj->GetMatrix() * CVector(adjustedColMin.x, adjustedColMin.y, 0.0f) - GetPosition();
|
|
if (iWouldPreferGoingBack == 1)
|
|
m_walkAroundType = 7;
|
|
else if (bl.Magnitude2D() < cornerToGo.Magnitude2D()) {
|
|
if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) {
|
|
cornerToGo = bl;
|
|
m_walkAroundType = 6;
|
|
} else if (CanWeSeeTheCorner(bl, GetForward())) {
|
|
cornerToGo = bl;
|
|
dirToGo = GetLocalDirection(bl);
|
|
if (dirToGo == 1)
|
|
m_walkAroundType = 6; // ALL of the next turns will be right turn
|
|
else if (dirToGo == 3)
|
|
m_walkAroundType = 7; // ALL of the next turns will be left turn
|
|
}
|
|
}
|
|
}
|
|
#else
|
|
}
|
|
|
|
if (entityOnTopLeftOfObj && entityOnTopRightOfObj && entityOnBottomRightOfObj && entityOnBottomLeftOfObj) {
|
|
collidingThingChanged = false;
|
|
entityOnTopLeftOfObj = 0;
|
|
entityOnBottomLeftOfObj = 0;
|
|
entityOnTopRightOfObj = 0;
|
|
entityOnBottomRightOfObj = 0;
|
|
}
|
|
|
|
if (!collidingThingChanged) {
|
|
m_walkAroundType = 0;
|
|
} else {
|
|
if (Abs(angleDiffBtwObjCenterAndForward) >= objTopRightHeading) {
|
|
if (PI - objTopRightHeading >= Abs(angleDiffBtwObjCenterAndForward)) {
|
|
if ((angleDiffBtwObjCenterAndForward <= 0.0f || objUpsideDown) && (angleDiffBtwObjCenterAndForward < 0.0f || !objUpsideDown)) {
|
|
if (goingToEnterCar && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) {
|
|
m_walkAroundType = 0;
|
|
} else {
|
|
if (CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) >= 0.0f) {
|
|
if (entityOnBottomRightOfObj == 1 || entityOnBottomRightOfObj && !entityOnTopLeftOfObj && !entityOnTopRightOfObj) {
|
|
m_walkAroundType = 1;
|
|
} else if (entityOnBottomLeftOfObj == 1 || entityOnBottomLeftOfObj && !entityOnTopLeftOfObj && !entityOnTopRightOfObj) {
|
|
m_walkAroundType = 1;
|
|
}
|
|
} else {
|
|
if (entityOnTopRightOfObj == 1 || entityOnTopRightOfObj && !entityOnBottomRightOfObj && !entityOnBottomLeftOfObj) {
|
|
m_walkAroundType = 4;
|
|
} else if (entityOnTopLeftOfObj == 1 || entityOnTopLeftOfObj && !entityOnBottomRightOfObj && !entityOnBottomLeftOfObj) {
|
|
m_walkAroundType = 4;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) {
|
|
m_walkAroundType = 0;
|
|
} else {
|
|
if (CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) <= 0.0f) {
|
|
if (entityOnBottomLeftOfObj == 1 || entityOnBottomLeftOfObj && !entityOnTopLeftOfObj && !entityOnTopRightOfObj) {
|
|
m_walkAroundType = 2;
|
|
} else if (entityOnBottomRightOfObj == 1 || entityOnBottomRightOfObj && !entityOnTopLeftOfObj && !entityOnTopRightOfObj) {
|
|
m_walkAroundType = 2;
|
|
}
|
|
} else {
|
|
if (entityOnTopLeftOfObj == 1 || entityOnTopLeftOfObj && !entityOnBottomRightOfObj && !entityOnBottomLeftOfObj) {
|
|
m_walkAroundType = 3;
|
|
} else if (entityOnTopRightOfObj == 1 || entityOnTopRightOfObj && !entityOnBottomRightOfObj && !entityOnBottomLeftOfObj) {
|
|
m_walkAroundType = 3;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)
|
|
|| CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) < 0.0f) {
|
|
if (entityOnTopLeftOfObj == 1 || entityOnTopLeftOfObj && !entityOnTopRightOfObj && !entityOnBottomRightOfObj) {
|
|
m_walkAroundType = 3;
|
|
}
|
|
} else if (entityOnTopRightOfObj == 1 || entityOnTopRightOfObj && !entityOnTopLeftOfObj && !entityOnBottomLeftOfObj) {
|
|
m_walkAroundType = 4;
|
|
}
|
|
} else if (goingToEnterCar && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)
|
|
|| CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) > 0.0f) {
|
|
if (entityOnBottomLeftOfObj == 1 || entityOnBottomLeftOfObj && !entityOnTopRightOfObj && !entityOnBottomRightOfObj) {
|
|
m_walkAroundType = 2;
|
|
}
|
|
} else if (entityOnBottomRightOfObj == 1 || entityOnBottomRightOfObj && !entityOnTopLeftOfObj && !entityOnBottomLeftOfObj) {
|
|
m_walkAroundType = 1;
|
|
} else {
|
|
m_walkAroundType = 0;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
m_collidingEntityWhileFleeing = obj;
|
|
m_collidingEntityWhileFleeing->RegisterReference((CEntity**) &m_collidingEntityWhileFleeing);
|
|
|
|
// TODO: This random may need to be changed.
|
|
m_collidingThingTimer = CTimer::GetTimeInMilliseconds() + 512 + CGeneral::GetRandomNumber();
|
|
|
|
CVector localPosToHead;
|
|
|
|
#ifdef NEW_WALK_AROUND_ALGORITHM
|
|
int nextWalkAround = m_walkAroundType;
|
|
if (m_walkAroundType % 2 == 0) {
|
|
nextWalkAround += 2;
|
|
if (nextWalkAround > 6)
|
|
nextWalkAround = 0;
|
|
} else {
|
|
nextWalkAround -= 2;
|
|
if (nextWalkAround < 0)
|
|
nextWalkAround = 7;
|
|
}
|
|
|
|
CVector nextPosToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, nextWalkAround, goingToEnterCar ? m_vehDoor : 0, goingToEnterCarAndItsVan);
|
|
bool nextRouteIsClear = CWorld::GetIsLineOfSightClear(GetPosition(), nextPosToHead, true, true, true, true, true, true, false);
|
|
|
|
if(nextRouteIsClear)
|
|
m_walkAroundType = nextWalkAround;
|
|
else {
|
|
CVector posToHead = objMat * LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehDoor : 0, goingToEnterCarAndItsVan);
|
|
bool currentRouteIsClear = CWorld::GetIsLineOfSightClear(GetPosition(), posToHead,
|
|
true, true, true, true, true, true, false);
|
|
|
|
/* Either;
|
|
* - Some obstacle came in and it's impossible to reach current destination
|
|
* - We reached to the destination, but since next route is not clear, we're turning around us
|
|
*/
|
|
if (!currentRouteIsClear ||
|
|
((posToHead - GetPosition()).Magnitude2D() < 0.8f &&
|
|
!CWorld::GetIsLineOfSightClear(GetPosition() + GetForward(), nextPosToHead,
|
|
true, true, true, true, true, true, false))) {
|
|
|
|
// Change both target and direction (involves changing even/oddness)
|
|
if (m_walkAroundType % 2 == 0) {
|
|
m_walkAroundType -= 2;
|
|
if (m_walkAroundType < 0)
|
|
m_walkAroundType = 7;
|
|
else
|
|
m_walkAroundType += 1;
|
|
} else {
|
|
m_walkAroundType += 2;
|
|
if (m_walkAroundType > 7)
|
|
m_walkAroundType = 0;
|
|
else
|
|
m_walkAroundType -= 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
localPosToHead = LocalPosForWalkAround(adjustedColMin, adjustedColMax, m_walkAroundType, goingToEnterCar ? m_vehDoor : 0, goingToEnterCarAndItsVan);
|
|
#else
|
|
if (Abs(angleDiffBtwObjCenterAndForward) < objTopRightHeading) {
|
|
if (goingToEnterCar) {
|
|
if (goingToEnterCarAndItsVan) {
|
|
if (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR)
|
|
return;
|
|
}
|
|
if (m_vehDoor != CAR_DOOR_LF && m_vehDoor != CAR_DOOR_LR && (!entityOnBottomRightOfObj || entityOnBottomLeftOfObj)) {
|
|
m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI);
|
|
localPosToHead.x = adjustedColMax.x;
|
|
localPosToHead.z = 0.0f;
|
|
localPosToHead.y = adjustedColMin.y;
|
|
} else {
|
|
m_fRotationDest = CGeneral::LimitRadianAngle(HALFPI + dirToSet);
|
|
localPosToHead.x = adjustedColMin.x;
|
|
localPosToHead.z = 0.0f;
|
|
localPosToHead.y = adjustedColMin.y;
|
|
}
|
|
} else {
|
|
if (m_walkAroundType != 1 && m_walkAroundType != 4
|
|
&& (m_walkAroundType || CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) <= 0.0f)) {
|
|
|
|
m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI);
|
|
localPosToHead.x = adjustedColMax.x;
|
|
localPosToHead.z = 0.0f;
|
|
localPosToHead.y = adjustedColMin.y;
|
|
} else {
|
|
m_fRotationDest = CGeneral::LimitRadianAngle(HALFPI + dirToSet);
|
|
localPosToHead.x = adjustedColMin.x;
|
|
localPosToHead.z = 0.0f;
|
|
localPosToHead.y = adjustedColMin.y;
|
|
}
|
|
}
|
|
} else {
|
|
if (PI - objTopRightHeading >= Abs(angleDiffBtwObjCenterAndForward)) {
|
|
if (angleDiffBtwObjCenterAndForward <= 0.0f) {
|
|
if (!goingToEnterCar || !goingToEnterCarAndItsVan || m_vehDoor != CAR_DOOR_LR && m_vehDoor != CAR_DOOR_RR) {
|
|
if (goingToEnterCar) {
|
|
if (m_vehDoor == CAR_DOOR_RF || (m_vehDoor == CAR_DOOR_RR && !goingToEnterCarAndItsVan))
|
|
return;
|
|
}
|
|
if (m_walkAroundType == 4 || m_walkAroundType == 3
|
|
|| !m_walkAroundType && CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) > 0.0f) {
|
|
|
|
m_fRotationDest = CGeneral::LimitRadianAngle(PI + dirToSet);
|
|
localPosToHead.x = adjustedColMax.x;
|
|
localPosToHead.z = 0.0f;
|
|
localPosToHead.y = adjustedColMin.y;
|
|
} else {
|
|
m_fRotationDest = dirToSet;
|
|
localPosToHead.x = adjustedColMax.x;
|
|
localPosToHead.z = 0.0f;
|
|
localPosToHead.y = adjustedColMax.y;
|
|
}
|
|
} else {
|
|
m_fRotationDest = CGeneral::LimitRadianAngle(PI + dirToSet);
|
|
localPosToHead.x = adjustedColMax.x;
|
|
localPosToHead.z = 0.0f;
|
|
localPosToHead.y = adjustedColMin.y;
|
|
}
|
|
} else if (goingToEnterCar && goingToEnterCarAndItsVan && (m_vehDoor == CAR_DOOR_LR || m_vehDoor == CAR_DOOR_RR)) {
|
|
m_fRotationDest = CGeneral::LimitRadianAngle(PI + dirToSet);
|
|
localPosToHead.x = adjustedColMin.x;
|
|
localPosToHead.z = 0.0f;
|
|
localPosToHead.y = adjustedColMin.y;
|
|
} else {
|
|
if (goingToEnterCar) {
|
|
if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR && !goingToEnterCarAndItsVan)
|
|
return;
|
|
}
|
|
if (m_walkAroundType == 1 || m_walkAroundType == 2
|
|
|| !m_walkAroundType && CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) > 0.0f) {
|
|
|
|
m_fRotationDest = dirToSet;
|
|
localPosToHead.x = adjustedColMin.x;
|
|
localPosToHead.z = 0.0f;
|
|
localPosToHead.y = adjustedColMax.y;
|
|
} else {
|
|
m_fRotationDest = CGeneral::LimitRadianAngle(PI + dirToSet);
|
|
localPosToHead.x = adjustedColMin.x;
|
|
localPosToHead.z = 0.0f;
|
|
localPosToHead.y = adjustedColMin.y;
|
|
}
|
|
}
|
|
} else {
|
|
if (goingToEnterCar && (!goingToEnterCarAndItsVan || m_vehDoor != CAR_DOOR_LR && m_vehDoor != CAR_DOOR_RR)) {
|
|
if (m_vehDoor != CAR_DOOR_LF && m_vehDoor != CAR_DOOR_LR && (!entityOnTopRightOfObj || entityOnTopLeftOfObj)) {
|
|
|
|
m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI);
|
|
localPosToHead.x = adjustedColMax.x;
|
|
localPosToHead.z = 0.0f;
|
|
localPosToHead.y = adjustedColMax.y;
|
|
} else {
|
|
m_fRotationDest = CGeneral::LimitRadianAngle(HALFPI + dirToSet);
|
|
localPosToHead.x = adjustedColMin.x;
|
|
localPosToHead.z = 0.0f;
|
|
localPosToHead.y = adjustedColMax.y;
|
|
}
|
|
} else {
|
|
if (m_walkAroundType == 2 || m_walkAroundType == 3
|
|
|| !m_walkAroundType && CGeneral::LimitRadianAngle(m_fRotationDest - angleToFaceObjCenter) > 0.0f) {
|
|
|
|
m_fRotationDest = CGeneral::LimitRadianAngle(dirToSet - HALFPI);
|
|
localPosToHead.x = adjustedColMax.x;
|
|
localPosToHead.z = 0.0f;
|
|
localPosToHead.y = adjustedColMax.y;
|
|
} else {
|
|
m_fRotationDest = CGeneral::LimitRadianAngle(HALFPI + dirToSet);
|
|
localPosToHead.x = adjustedColMin.x;
|
|
localPosToHead.z = 0.0f;
|
|
localPosToHead.y = adjustedColMax.y;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
if (objUpsideDown)
|
|
localPosToHead.x = localPosToHead.x * -1.0f;
|
|
|
|
localPosToHead = objMat * localPosToHead;
|
|
m_actionX = localPosToHead.x;
|
|
m_actionY = localPosToHead.y;
|
|
localPosToHead -= GetPosition();
|
|
m_fRotationDest = CGeneral::LimitRadianAngle(localPosToHead.Heading());
|
|
|
|
if (m_fRotationDest != m_fRotationCur && bHitSomethingLastFrame) {
|
|
if (m_fRotationDest == oldRotDest) {
|
|
m_fRotationDest = oldRotDest;
|
|
} else {
|
|
m_fRotationDest = CGeneral::LimitRadianAngle(PI + dirToSet);
|
|
}
|
|
}
|
|
|
|
float dist = localPosToHead.Magnitude2D();
|
|
if (dist < 0.5f)
|
|
dist = 0.5f;
|
|
|
|
if (dist > distLimitForTimer)
|
|
dist = distLimitForTimer;
|
|
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 280.0f * dist * checkIntervalInTime;
|
|
}
|
|
|
|
bool
|
|
CPed::IsPedInControl(void)
|
|
{
|
|
return m_nPedState <= PED_STATES_NO_AI
|
|
&& !bIsInTheAir && !bIsLanding
|
|
&& m_fHealth > 0.0f;
|
|
}
|
|
|
|
bool
|
|
CPed::IsPedShootable(void)
|
|
{
|
|
return m_nPedState <= PED_STATES_NO_ST;
|
|
}
|
|
|
|
bool
|
|
CPed::UseGroundColModel(void)
|
|
{
|
|
return m_nPedState == PED_FALL ||
|
|
m_nPedState == PED_DIVE_AWAY ||
|
|
m_nPedState == PED_DIE ||
|
|
m_nPedState == PED_DEAD;
|
|
}
|
|
|
|
bool
|
|
CPed::CanPedReturnToState(void)
|
|
{
|
|
return m_nPedState <= PED_STATES_NO_AI && m_nPedState != PED_AIM_GUN && m_nPedState != PED_ATTACK &&
|
|
m_nPedState != PED_FIGHT && m_nPedState != PED_STEP_AWAY && m_nPedState != PED_SNIPER_MODE && m_nPedState != PED_LOOK_ENTITY;
|
|
}
|
|
|
|
bool
|
|
CPed::CanSetPedState(void)
|
|
{
|
|
return !DyingOrDead() && m_nPedState != PED_ARRESTED && !EnteringCar() && m_nPedState != PED_STEAL_CAR;
|
|
}
|
|
|
|
bool
|
|
CPed::CanStrafeOrMouseControl(void)
|
|
{
|
|
#ifdef FREE_CAM
|
|
if (CCamera::bFreeCam)
|
|
return false;
|
|
#endif
|
|
return m_nPedState == PED_NONE || m_nPedState == PED_IDLE || m_nPedState == PED_FLEE_POS || m_nPedState == PED_FLEE_ENTITY ||
|
|
m_nPedState == PED_ATTACK || m_nPedState == PED_FIGHT || m_nPedState == PED_AIM_GUN || m_nPedState == PED_JUMP;
|
|
}
|
|
|
|
void
|
|
CPed::PedGetupCB(CAnimBlendAssociation* animAssoc, void* arg)
|
|
{
|
|
CPed* ped = (CPed*)arg;
|
|
|
|
if (ped->m_nPedState == PED_GETUP)
|
|
RpAnimBlendClumpSetBlendDeltas(ped->GetClump(), ASSOC_PARTIAL, -1000.0f);
|
|
|
|
ped->bFallenDown = false;
|
|
animAssoc->blendDelta = -1000.0f;
|
|
if (ped->m_nPedState == PED_GETUP)
|
|
ped->RestorePreviousState();
|
|
|
|
if (ped->m_nPedState != PED_FLEE_POS && ped->m_nPedState != PED_FLEE_ENTITY)
|
|
ped->SetMoveState(PEDMOVE_STILL);
|
|
else
|
|
ped->SetMoveState(PEDMOVE_RUN);
|
|
|
|
ped->SetMoveAnim();
|
|
ped->bGetUpAnimStarted = false;
|
|
}
|
|
|
|
void
|
|
CPed::PedLandCB(CAnimBlendAssociation* animAssoc, void* arg)
|
|
{
|
|
CPed* ped = (CPed*)arg;
|
|
|
|
animAssoc->blendDelta = -1000.0f;
|
|
ped->bIsLanding = false;
|
|
|
|
if (ped->m_nPedState == PED_JUMP)
|
|
ped->RestorePreviousState();
|
|
}
|
|
|
|
void
|
|
CPed::PedStaggerCB(CAnimBlendAssociation* animAssoc, void* arg)
|
|
{
|
|
/*
|
|
CPed *ped = (CPed*)arg;
|
|
|
|
if (ped->m_nPedState == PED_STAGGER)
|
|
// nothing
|
|
*/
|
|
}
|
|
|
|
void
|
|
CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|
{
|
|
CPed *ped = (CPed*)arg;
|
|
|
|
CVehicle *veh = ped->m_pMyVehicle;
|
|
|
|
bool startedToRun = false;
|
|
ped->bUsesCollision = true;
|
|
ped->m_actionX = 0.0f;
|
|
ped->m_actionY = 0.0f;
|
|
ped->bVehExitWillBeInstant = false;
|
|
if (veh && veh->IsBoat())
|
|
ped->ApplyMoveSpeed();
|
|
|
|
if (ped->m_objective == OBJECTIVE_LEAVE_CAR)
|
|
ped->RestorePreviousObjective();
|
|
#ifdef VC_PED_PORTS
|
|
else if (ped->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) {
|
|
ped->m_fHealth = 0.0f;
|
|
ped->SetDie(ANIM_FLOOR_HIT, 4.0f, 0.5f);
|
|
}
|
|
#endif
|
|
|
|
ped->bInVehicle = false;
|
|
if (veh && veh->IsCar() && !veh->IsRoomForPedToLeaveCar(ped->m_vehDoor, nil)) {
|
|
ped->PositionPedOutOfCollision();
|
|
}
|
|
|
|
if (ped->m_nPedState == PED_EXIT_CAR) {
|
|
if (ped->m_nPedType == PEDTYPE_COP)
|
|
ped->SetIdle();
|
|
else
|
|
ped->RestorePreviousState();
|
|
|
|
veh = ped->m_pMyVehicle;
|
|
if (ped->bFleeAfterExitingCar && veh) {
|
|
ped->bFleeAfterExitingCar = false;
|
|
ped->SetFlee(veh->GetPosition(), 12000);
|
|
ped->bUsePedNodeSeek = true;
|
|
ped->m_pNextPathNode = nil;
|
|
if (CGeneral::GetRandomNumber() & 1 || ped->m_pedStats->m_fear > 70) {
|
|
ped->SetMoveState(PEDMOVE_SPRINT);
|
|
ped->Say(SOUND_PED_FLEE_SPRINT);
|
|
} else {
|
|
ped->SetMoveState(PEDMOVE_RUN);
|
|
ped->Say(SOUND_PED_FLEE_RUN);
|
|
}
|
|
startedToRun = true;
|
|
|
|
// This is not a good way to do this...
|
|
ped->m_nLastPedState = PED_WANDER_PATH;
|
|
|
|
} else if (ped->bWanderPathAfterExitingCar) {
|
|
ped->SetWanderPath(CGeneral::GetRandomNumberInRange(0.0f, 8.0f));
|
|
ped->bWanderPathAfterExitingCar = false;
|
|
if (ped->m_nPedType == PEDTYPE_PROSTITUTE)
|
|
ped->SetObjectiveTimer(30000);
|
|
ped->m_nLastPedState = PED_NONE;
|
|
|
|
} else if (ped->bGonnaKillTheCarJacker) {
|
|
|
|
// Kill objective is already given at this point.
|
|
ped->bGonnaKillTheCarJacker = false;
|
|
if (ped->m_pedInObjective) {
|
|
if (!(CGeneral::GetRandomNumber() & 1)
|
|
&& ped->m_nPedType != PEDTYPE_COP
|
|
&& (!ped->m_pedInObjective->IsPlayer() || !CTheScripts::IsPlayerOnAMission())) {
|
|
ped->ClearObjective();
|
|
ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, veh);
|
|
}
|
|
ped->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 1500;
|
|
}
|
|
int waitTime = 1500;
|
|
ped->SetWaitState(WAITSTATE_PLAYANIM_COWER, &waitTime);
|
|
ped->SetMoveState(PEDMOVE_RUN);
|
|
startedToRun = true;
|
|
} else if (ped->m_objective == OBJECTIVE_NONE && ped->CharCreatedBy != MISSION_CHAR && ped->m_nPedState == PED_IDLE && !ped->IsPlayer()) {
|
|
ped->SetWanderPath(CGeneral::GetRandomNumberInRange(0.0f, 8.0f));
|
|
}
|
|
}
|
|
#ifdef VC_PED_PORTS
|
|
else {
|
|
ped->m_nPedState = PED_IDLE;
|
|
}
|
|
#endif
|
|
|
|
if (animAssoc)
|
|
animAssoc->blendDelta = -1000.0f;
|
|
|
|
ped->RestartNonPartialAnims();
|
|
ped->m_pVehicleAnim = nil;
|
|
CVector posFromZ = ped->GetPosition();
|
|
CPedPlacement::FindZCoorForPed(&posFromZ);
|
|
ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
|
ped->SetPosition(posFromZ);
|
|
veh = ped->m_pMyVehicle;
|
|
if (veh) {
|
|
if (ped->m_nPedType == PEDTYPE_PROSTITUTE) {
|
|
if (veh->pDriver) {
|
|
if (veh->pDriver->IsPlayer() && ped->CharCreatedBy == RANDOM_CHAR) {
|
|
CWorld::Players[CWorld::PlayerInFocus].m_nNextSexMoneyUpdateTime = 0;
|
|
CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = 0;
|
|
CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
|
|
CWorld::Players[CWorld::PlayerInFocus].m_nMoney -= 100;
|
|
if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney < 0)
|
|
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = 0;
|
|
}
|
|
}
|
|
}
|
|
veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehDoor);
|
|
if (veh->pDriver == ped) {
|
|
veh->RemoveDriver();
|
|
#ifndef FIX_BUGS // RemoveDriver does it anyway
|
|
veh->SetStatus(STATUS_ABANDONED);
|
|
#endif
|
|
if (veh->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
|
|
veh->m_nDoorLock = CARLOCK_UNLOCKED;
|
|
if (ped->m_nPedType == PEDTYPE_COP && veh->IsLawEnforcementVehicle())
|
|
veh->ChangeLawEnforcerState(false);
|
|
} else {
|
|
veh->RemovePassenger(ped);
|
|
}
|
|
|
|
if (veh->bIsBus && !veh->IsUpsideDown() && !veh->IsOnItsSide()) {
|
|
float angleAfterExit;
|
|
if (ped->m_vehDoor == CAR_DOOR_LF) {
|
|
angleAfterExit = HALFPI + veh->GetForward().Heading();
|
|
} else {
|
|
angleAfterExit = veh->GetForward().Heading() - HALFPI;
|
|
}
|
|
ped->SetHeading(angleAfterExit);
|
|
ped->m_fRotationDest = angleAfterExit;
|
|
ped->m_fRotationCur = angleAfterExit;
|
|
if (!ped->bBusJacked)
|
|
ped->SetMoveState(PEDMOVE_WALK);
|
|
}
|
|
if (CGarages::IsPointWithinAnyGarage(ped->GetPosition()))
|
|
veh->bLightsOn = false;
|
|
}
|
|
|
|
if (ped->IsPlayer())
|
|
AudioManager.PlayerJustLeftCar();
|
|
|
|
ped->ReplaceWeaponWhenExitingVehicle();
|
|
|
|
ped->bOnBoat = false;
|
|
if (ped->bBusJacked) {
|
|
ped->SetFall(1500, ANIM_KO_SKID_BACK, false);
|
|
ped->bBusJacked = false;
|
|
}
|
|
ped->m_nStoredMoveState = PEDMOVE_NONE;
|
|
if (!ped->IsPlayer()) {
|
|
// It's a shame...
|
|
#ifdef FIX_BUGS
|
|
int createdBy = ped->CharCreatedBy;
|
|
#else
|
|
int createdBy = !ped->CharCreatedBy;
|
|
#endif
|
|
|
|
if (createdBy == MISSION_CHAR && !startedToRun)
|
|
ped->SetMoveState(PEDMOVE_WALK);
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
|
|
{
|
|
CAnimBlendAssociation *quickJackedAssoc;
|
|
CVehicle *vehicle;
|
|
CPed *ped = (CPed*)arg;
|
|
|
|
quickJackedAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_CAR_QJACKED);
|
|
if (ped->m_nPedState != PED_ARRESTED) {
|
|
ped->m_nLastPedState = PED_NONE;
|
|
if (dragAssoc)
|
|
dragAssoc->blendDelta = -1000.0f;
|
|
}
|
|
ped->RestartNonPartialAnims();
|
|
ped->m_pVehicleAnim = nil;
|
|
ped->m_pSeekTarget = nil;
|
|
vehicle = ped->m_pMyVehicle;
|
|
|
|
if (vehicle) {
|
|
vehicle->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehDoor);
|
|
|
|
if (vehicle->pDriver == ped) {
|
|
vehicle->RemoveDriver();
|
|
if (vehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
|
|
vehicle->m_nDoorLock = CARLOCK_UNLOCKED;
|
|
|
|
if (ped->m_nPedType == PEDTYPE_COP && vehicle->IsLawEnforcementVehicle())
|
|
vehicle->ChangeLawEnforcerState(false);
|
|
} else {
|
|
vehicle->RemovePassenger(ped);
|
|
}
|
|
}
|
|
ped->bInVehicle = false;
|
|
if (ped->IsPlayer())
|
|
AudioManager.PlayerJustLeftCar();
|
|
|
|
#ifdef VC_PED_PORTS
|
|
if (ped->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) {
|
|
dragAssoc->SetDeleteCallback(PedSetDraggedOutCarPositionCB, ped);
|
|
ped->m_fHealth = 0.0f;
|
|
ped->SetDie(ANIM_FLOOR_HIT, 1000.0f, 0.5f);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
#ifdef FIX_BUGS
|
|
if(dragAssoc)
|
|
#endif
|
|
if(quickJackedAssoc) {
|
|
dragAssoc->SetDeleteCallback(PedSetQuickDraggedOutCarPositionCB, ped);
|
|
} else {
|
|
dragAssoc->SetDeleteCallback(PedSetDraggedOutCarPositionCB, ped);
|
|
if(ped->CanSetPedState()) CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_GETUP1, 1000.0f);
|
|
}
|
|
|
|
ped->ReplaceWeaponWhenExitingVehicle();
|
|
|
|
ped->m_nStoredMoveState = PEDMOVE_NONE;
|
|
ped->bVehExitWillBeInstant = false;
|
|
}
|
|
|
|
void
|
|
CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|
{
|
|
CPed *ped = (CPed*)arg;
|
|
|
|
CVehicle *veh = ped->m_pMyVehicle;
|
|
|
|
// Pointless code
|
|
if (!veh)
|
|
return;
|
|
|
|
#ifdef VC_PED_PORTS
|
|
// Situation of entering car as a driver while there is already a driver exiting atm.
|
|
CPed *driver = veh->pDriver;
|
|
if (driver && driver->m_nPedState == PED_DRIVING && !veh->bIsBus && driver->m_objective == OBJECTIVE_LEAVE_CAR
|
|
&& (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK)) {
|
|
|
|
if (!ped->IsPlayer() && (ped->CharCreatedBy != MISSION_CHAR || driver->IsPlayer())) {
|
|
ped->QuitEnteringCar();
|
|
return;
|
|
}
|
|
if (driver->CharCreatedBy == MISSION_CHAR) {
|
|
PedSetOutCarCB(nil, veh->pDriver);
|
|
if (driver->m_pMyVehicle) {
|
|
driver->PositionPedOutOfCollision();
|
|
} else {
|
|
driver->m_pMyVehicle = veh;
|
|
driver->PositionPedOutOfCollision();
|
|
driver->m_pMyVehicle = nil;
|
|
}
|
|
veh->pDriver = nil;
|
|
} else {
|
|
driver->SetDead();
|
|
driver->FlagToDestroyWhenNextProcessed();
|
|
veh->pDriver = nil;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (!ped->IsNotInWreckedVehicle() || ped->DyingOrDead())
|
|
return;
|
|
|
|
ped->bInVehicle = true;
|
|
if (ped->m_nPedType == PEDTYPE_PROSTITUTE) {
|
|
if (veh->pDriver) {
|
|
if (veh->pDriver->IsPlayer() && ped->CharCreatedBy == RANDOM_CHAR) {
|
|
CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = 1000;
|
|
CWorld::Players[CWorld::PlayerInFocus].m_nNextSexMoneyUpdateTime = CTimer::GetTimeInMilliseconds() + 1000;
|
|
CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000;
|
|
CWorld::Players[CWorld::PlayerInFocus].m_pHooker = (CCivilianPed*)ped;
|
|
}
|
|
}
|
|
}
|
|
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER
|
|
#if defined VC_PED_PORTS || defined FIX_BUGS
|
|
|| ped->m_nPedState == PED_CARJACK
|
|
#endif
|
|
)
|
|
veh->bIsBeingCarJacked = false;
|
|
|
|
if (veh->m_nNumGettingIn)
|
|
--veh->m_nNumGettingIn;
|
|
|
|
if (ped->IsPlayer() && ((CPlayerPed*)ped)->m_bAdrenalineActive)
|
|
((CPlayerPed*)ped)->ClearAdrenaline();
|
|
|
|
if (veh->IsBoat()) {
|
|
if (ped->IsPlayer()) {
|
|
#if defined VC_PED_PORTS || defined FIX_BUGS
|
|
CCarCtrl::RegisterVehicleOfInterest(veh);
|
|
#endif
|
|
if (veh->GetStatus() == STATUS_SIMPLE) {
|
|
veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.00001f);
|
|
veh->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
|
|
}
|
|
veh->SetStatus(STATUS_PLAYER);
|
|
AudioManager.PlayerJustGotInCar();
|
|
}
|
|
veh->SetDriver(ped);
|
|
if (!veh->bEngineOn)
|
|
veh->bEngineOn = true;
|
|
|
|
ped->SetPedState(PED_DRIVING);
|
|
ped->StopNonPartialAnims();
|
|
return;
|
|
}
|
|
|
|
if (ped->m_pVehicleAnim)
|
|
ped->m_pVehicleAnim->blendDelta = -1000.0f;
|
|
|
|
ped->bDoBloodyFootprints = false;
|
|
if (veh->m_nAlarmState == -1)
|
|
veh->m_nAlarmState = 15000;
|
|
|
|
if (ped->IsPlayer()) {
|
|
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
|
|
if (veh->GetStatus() == STATUS_SIMPLE) {
|
|
veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
|
veh->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
|
|
}
|
|
veh->SetStatus(STATUS_PLAYER);
|
|
}
|
|
AudioManager.PlayerJustGotInCar();
|
|
} else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
|
|
if (veh->GetStatus() == STATUS_SIMPLE) {
|
|
veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
|
veh->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
|
|
}
|
|
veh->SetStatus(STATUS_PHYSICS);
|
|
}
|
|
|
|
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
|
|
for (int i = 0; i < veh->m_nNumMaxPassengers; ++i) {
|
|
CPed *passenger = veh->pPassengers[i];
|
|
if (passenger && passenger->CharCreatedBy == RANDOM_CHAR) {
|
|
passenger->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
|
|
#ifdef VC_PED_PORTS
|
|
passenger->m_leaveCarTimer = CTimer::GetTimeInMilliseconds();
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
// This shouldn't happen at all. Passengers can't enter with PED_CARJACK. Even though they did, we shouldn't call AddPassenger in here and SetDriver in below.
|
|
#if !defined VC_PED_PORTS && !defined FIX_BUGS
|
|
else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
|
|
if (ped->m_nPedState == PED_CARJACK) {
|
|
veh->AddPassenger(ped, 0);
|
|
ped->SetPedState(PED_DRIVING);
|
|
ped->RestorePreviousObjective();
|
|
ped->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
|
|
} else if (veh->pDriver && ped->CharCreatedBy == RANDOM_CHAR) {
|
|
veh->AutoPilot.m_nCruiseSpeed = 17;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK) {
|
|
veh->SetDriver(ped);
|
|
if (veh->VehicleCreatedBy == PARKED_VEHICLE) {
|
|
veh->VehicleCreatedBy = RANDOM_VEHICLE;
|
|
++CCarCtrl::NumRandomCars;
|
|
--CCarCtrl::NumParkedCars;
|
|
}
|
|
if (veh->bIsAmbulanceOnDuty) {
|
|
veh->bIsAmbulanceOnDuty = false;
|
|
--CCarCtrl::NumAmbulancesOnDuty;
|
|
}
|
|
if (veh->bIsFireTruckOnDuty) {
|
|
veh->bIsFireTruckOnDuty = false;
|
|
--CCarCtrl::NumFiretrucksOnDuty;
|
|
}
|
|
if (ped->m_nPedType == PEDTYPE_COP && veh->IsLawEnforcementVehicle())
|
|
veh->ChangeLawEnforcerState(true);
|
|
|
|
if (!veh->bEngineOn) {
|
|
veh->bEngineOn = true;
|
|
DMAudio.PlayOneShot(ped->m_audioEntityId, SOUND_CAR_ENGINE_START, 1.0f);
|
|
}
|
|
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && ped->CharCreatedBy == RANDOM_CHAR
|
|
&& ped != FindPlayerPed() && ped->m_nPedType != PEDTYPE_EMERGENCY) {
|
|
|
|
CCarCtrl::JoinCarWithRoadSystem(veh);
|
|
veh->AutoPilot.m_nCarMission = MISSION_CRUISE;
|
|
veh->AutoPilot.m_nTempAction = TEMPACT_NONE;
|
|
veh->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
|
|
veh->AutoPilot.m_nCruiseSpeed = 25;
|
|
}
|
|
ped->SetPedState(PED_DRIVING);
|
|
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
|
|
|
|
if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT)
|
|
ped->m_prevObjective = OBJECTIVE_NONE;
|
|
|
|
ped->RestorePreviousObjective();
|
|
}
|
|
|
|
} else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
|
|
if (veh->bIsBus) {
|
|
veh->AddPassenger(ped);
|
|
} else {
|
|
switch (ped->m_vehDoor) {
|
|
case CAR_DOOR_RF:
|
|
veh->AddPassenger(ped, 0);
|
|
break;
|
|
case CAR_DOOR_RR:
|
|
veh->AddPassenger(ped, 2);
|
|
break;
|
|
case CAR_DOOR_LR:
|
|
veh->AddPassenger(ped, 1);
|
|
break;
|
|
default:
|
|
veh->AddPassenger(ped);
|
|
break;
|
|
}
|
|
}
|
|
ped->SetPedState(PED_DRIVING);
|
|
if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT)
|
|
ped->m_prevObjective = OBJECTIVE_NONE;
|
|
|
|
ped->RestorePreviousObjective();
|
|
#ifdef VC_PED_PORTS
|
|
if(veh->pDriver && ped->CharCreatedBy == RANDOM_CHAR)
|
|
veh->AutoPilot.m_nCruiseSpeed = 17;
|
|
#endif
|
|
}
|
|
|
|
veh->m_nGettingInFlags &= ~GetCarDoorFlag(ped->m_vehDoor);
|
|
|
|
if (veh->bIsBus && !veh->m_nGettingInFlags)
|
|
((CAutomobile*)veh)->SetBusDoorTimer(1000, 1);
|
|
|
|
switch (ped->m_objective) {
|
|
case OBJECTIVE_KILL_CHAR_ON_FOOT:
|
|
case OBJECTIVE_KILL_CHAR_ANY_MEANS:
|
|
case OBJECTIVE_LEAVE_CAR:
|
|
case OBJECTIVE_FOLLOW_CAR_IN_CAR:
|
|
case OBJECTIVE_GOTO_AREA_ANY_MEANS:
|
|
case OBJECTIVE_GOTO_AREA_ON_FOOT:
|
|
case OBJECTIVE_RUN_TO_AREA:
|
|
break;
|
|
default:
|
|
ped->SetObjective(OBJECTIVE_NONE);
|
|
}
|
|
|
|
if (veh->pDriver == ped) {
|
|
if (veh->bLowVehicle) {
|
|
ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_LSIT, 100.0f);
|
|
} else {
|
|
ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
|
|
}
|
|
} else if (veh->bLowVehicle) {
|
|
ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SITPLO, 100.0f);
|
|
} else {
|
|
ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SITP, 100.0f);
|
|
}
|
|
|
|
ped->StopNonPartialAnims();
|
|
if (veh->bIsBus)
|
|
ped->bRenderPedInCar = false;
|
|
|
|
// FIX: RegisterVehicleOfInterest not just registers the vehicle, but also updates register time. So remove the IsThisVehicleInteresting check.
|
|
#ifndef FIX_BUGS
|
|
if (ped->IsPlayer() && !CCarCtrl::IsThisVehicleInteresting(veh) && veh->VehicleCreatedBy != MISSION_VEHICLE) {
|
|
#else
|
|
if (ped->IsPlayer() && veh->VehicleCreatedBy != MISSION_VEHICLE) {
|
|
#endif
|
|
CCarCtrl::RegisterVehicleOfInterest(veh);
|
|
|
|
if (!veh->bHasBeenOwnedByPlayer && veh->VehicleCreatedBy != MISSION_VEHICLE)
|
|
CEventList::RegisterEvent(EVENT_STEAL_CAR, EVENT_ENTITY_VEHICLE, veh, ped, 1500);
|
|
|
|
veh->bHasBeenOwnedByPlayer = true;
|
|
}
|
|
ped->bChangedSeat = true;
|
|
}
|
|
|
|
bool
|
|
CPed::CanBeDeleted(void)
|
|
{
|
|
if (bInVehicle)
|
|
return false;
|
|
|
|
switch (CharCreatedBy) {
|
|
case RANDOM_CHAR:
|
|
return true;
|
|
case MISSION_CHAR:
|
|
return false;
|
|
default:
|
|
return true;
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::AddWeaponModel(int id)
|
|
{
|
|
RpAtomic *atm;
|
|
|
|
if (id != -1) {
|
|
#ifdef PED_SKIN
|
|
if (IsClumpSkinned(GetClump())) {
|
|
if (m_pWeaponModel)
|
|
RemoveWeaponModel(-1);
|
|
|
|
m_pWeaponModel = (RpAtomic*)CModelInfo::GetModelInfo(id)->CreateInstance();
|
|
} else
|
|
#endif
|
|
{
|
|
atm = (RpAtomic*)CModelInfo::GetModelInfo(id)->CreateInstance();
|
|
RwFrameDestroy(RpAtomicGetFrame(atm));
|
|
RpAtomicSetFrame(atm, m_pFrames[PED_HANDR]->frame);
|
|
RpClumpAddAtomic(GetClump(), atm);
|
|
}
|
|
m_wepModelID = id;
|
|
}
|
|
}
|
|
|
|
static RwObject*
|
|
RemoveAllModelCB(RwObject *object, void *data)
|
|
{
|
|
RpAtomic *atomic = (RpAtomic*)object;
|
|
if (CVisibilityPlugins::GetAtomicModelInfo(atomic)) {
|
|
RpClumpRemoveAtomic(RpAtomicGetClump(atomic), atomic);
|
|
RpAtomicDestroy(atomic);
|
|
}
|
|
return object;
|
|
}
|
|
|
|
void
|
|
CPed::RemoveWeaponModel(int modelId)
|
|
{
|
|
// modelId is not used!! This function just removes the current weapon.
|
|
#ifdef PED_SKIN
|
|
if(IsClumpSkinned(GetClump())){
|
|
if(m_pWeaponModel){
|
|
RwFrame *frm = RpAtomicGetFrame(m_pWeaponModel);
|
|
RpAtomicDestroy(m_pWeaponModel);
|
|
RwFrameDestroy(frm);
|
|
m_pWeaponModel = nil;
|
|
}
|
|
}else
|
|
#endif
|
|
RwFrameForAllObjects(m_pFrames[PED_HANDR]->frame,RemoveAllModelCB,nil);
|
|
m_wepModelID = -1;
|
|
}
|
|
|
|
uint32
|
|
CPed::GiveWeapon(eWeaponType weaponType, uint32 ammo)
|
|
{
|
|
CWeapon &weapon = GetWeapon(weaponType);
|
|
|
|
if (HasWeapon(weaponType)) {
|
|
if (weapon.m_nAmmoTotal + ammo > 99999)
|
|
weapon.m_nAmmoTotal = 99999;
|
|
else
|
|
weapon.m_nAmmoTotal += ammo;
|
|
|
|
weapon.Reload();
|
|
} else {
|
|
weapon.Initialise(weaponType, ammo);
|
|
// TODO: It seems game uses this as both weapon count and max WeaponType we have, which is ofcourse erroneous.
|
|
m_maxWeaponTypeAllowed++;
|
|
}
|
|
if (weapon.m_eWeaponState == WEAPONSTATE_OUT_OF_AMMO)
|
|
weapon.m_eWeaponState = WEAPONSTATE_READY;
|
|
|
|
return weaponType;
|
|
}
|
|
|
|
// Some kind of VC leftover I think
|
|
int
|
|
CPed::GetWeaponSlot(eWeaponType weaponType)
|
|
{
|
|
if (HasWeapon(weaponType))
|
|
return weaponType;
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
void
|
|
CPed::SetCurrentWeapon(uint32 weaponType)
|
|
{
|
|
CWeaponInfo *weaponInfo;
|
|
if (HasWeapon(weaponType)) {
|
|
weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
|
|
RemoveWeaponModel(weaponInfo->m_nModelId);
|
|
|
|
m_currentWeapon = weaponType;
|
|
|
|
weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
|
|
AddWeaponModel(weaponInfo->m_nModelId);
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::GrantAmmo(eWeaponType weaponType, uint32 ammo)
|
|
{
|
|
if (HasWeapon(weaponType)) {
|
|
GetWeapon(weaponType).m_nAmmoTotal += ammo;
|
|
} else {
|
|
GetWeapon(weaponType).Initialise(weaponType, ammo);
|
|
m_maxWeaponTypeAllowed++;
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::SetAmmo(eWeaponType weaponType, uint32 ammo)
|
|
{
|
|
if (HasWeapon(weaponType)) {
|
|
GetWeapon(weaponType).m_nAmmoTotal = ammo;
|
|
} else {
|
|
GetWeapon(weaponType).Initialise(weaponType, ammo);
|
|
m_maxWeaponTypeAllowed++;
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::ClearWeapons(void)
|
|
{
|
|
CWeaponInfo *currentWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
|
|
RemoveWeaponModel(currentWeapon->m_nModelId);
|
|
|
|
m_maxWeaponTypeAllowed = WEAPONTYPE_BASEBALLBAT;
|
|
m_currentWeapon = WEAPONTYPE_UNARMED;
|
|
|
|
currentWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
|
|
AddWeaponModel(currentWeapon->m_nModelId);
|
|
for(int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++) {
|
|
CWeapon &weapon = GetWeapon(i);
|
|
weapon.m_eWeaponType = WEAPONTYPE_UNARMED;
|
|
weapon.m_eWeaponState = WEAPONSTATE_READY;
|
|
weapon.m_nAmmoInClip = 0;
|
|
weapon.m_nAmmoTotal = 0;
|
|
weapon.m_nTimer = 0;
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::PreRender(void)
|
|
{
|
|
CShadows::StoreShadowForPed(this,
|
|
CTimeCycle::m_fShadowDisplacementX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowDisplacementY[CTimeCycle::m_CurrentStoredValue],
|
|
CTimeCycle::m_fShadowFrontX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowFrontY[CTimeCycle::m_CurrentStoredValue],
|
|
CTimeCycle::m_fShadowSideX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowSideY[CTimeCycle::m_CurrentStoredValue]);
|
|
|
|
#ifdef PED_SKIN
|
|
if(IsClumpSkinned(GetClump())){
|
|
UpdateRpHAnim();
|
|
|
|
if(bBodyPartJustCameOff && m_bodyPartBleeding == PED_HEAD){
|
|
// scale head to 0 if shot off
|
|
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
|
|
int32 idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_HEAD));
|
|
RwMatrix *head = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
|
|
RwV3d zero = { 0.0f, 0.0f, 0.0f };
|
|
RwMatrixScale(head, &zero, rwCOMBINEPRECONCAT);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (bBodyPartJustCameOff && bIsPedDieAnimPlaying && m_bodyPartBleeding != -1 && (CTimer::GetFrameCounter() & 7) > 3) {
|
|
CVector bloodDir(0.0f, 0.0f, 0.0f);
|
|
CVector bloodPos(0.0f, 0.0f, 0.0f);
|
|
|
|
TransformToNode(bloodPos, m_bodyPartBleeding);
|
|
|
|
switch (m_bodyPartBleeding) {
|
|
case PED_HEAD:
|
|
bloodDir = 0.1f * GetUp();
|
|
break;
|
|
case PED_UPPERARML:
|
|
bloodDir = 0.04f * GetUp() - 0.04f * GetRight();
|
|
break;
|
|
case PED_UPPERARMR:
|
|
bloodDir = 0.04f * GetUp() - 0.04f * GetRight();
|
|
break;
|
|
case PED_UPPERLEGL:
|
|
bloodDir = 0.04f * GetUp() + 0.05f * GetForward();
|
|
break;
|
|
case PED_UPPERLEGR:
|
|
bloodDir = 0.04f * GetUp() + 0.05f * GetForward();
|
|
break;
|
|
default:
|
|
bloodDir = CVector(0.0f, 0.0f, 0.0f);
|
|
break;
|
|
}
|
|
|
|
for(int i = 0; i < 4; i++)
|
|
CParticle::AddParticle(PARTICLE_BLOOD_SPURT, bloodPos, bloodDir, nil, 0.0f, 0, 0, 0, 0);
|
|
}
|
|
if (CWeather::Rain > 0.3f && TheCamera.SoundDistUp > 15.0f) {
|
|
if ((TheCamera.GetPosition() - GetPosition()).Magnitude() < 25.0f) {
|
|
bool doSplashUp = true;
|
|
CColModel *ourCol = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
|
|
CVector speed = FindPlayerSpeed();
|
|
|
|
if (Abs(speed.x) <= 0.05f && Abs(speed.y) <= 0.05f) {
|
|
if (!OnGround() && m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT) {
|
|
if (!IsPedHeadAbovePos(0.3f) || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED)) {
|
|
doSplashUp = false;
|
|
}
|
|
} else
|
|
doSplashUp = false;
|
|
} else
|
|
doSplashUp = false;
|
|
|
|
if (doSplashUp && ourCol->numSpheres > 0) {
|
|
for(int i = 0; i < ourCol->numSpheres; i++) {
|
|
CColSphere *sphere = &ourCol->spheres[i];
|
|
CVector splashPos;
|
|
switch (sphere->piece) {
|
|
case PEDPIECE_LEFTARM:
|
|
case PEDPIECE_RIGHTARM:
|
|
case PEDPIECE_HEAD:
|
|
splashPos = GetMatrix() * ourCol->spheres[i].center;
|
|
splashPos.z += 0.7f * sphere->radius;
|
|
splashPos.x += CGeneral::GetRandomNumberInRange(-0.15f, 0.15f);
|
|
splashPos.y += CGeneral::GetRandomNumberInRange(-0.15f, 0.15f);
|
|
CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, splashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, CGeneral::GetRandomNumber() & 1, 0);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::Render(void)
|
|
{
|
|
if (bInVehicle && m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR) {
|
|
if (!bRenderPedInCar)
|
|
return;
|
|
|
|
float camDistSq = (TheCamera.GetPosition() - GetPosition()).MagnitudeSqr();
|
|
if (camDistSq > SQR(25.0f * TheCamera.LODDistMultiplier))
|
|
return;
|
|
}
|
|
|
|
CEntity::Render();
|
|
|
|
#ifdef PED_SKIN
|
|
if(IsClumpSkinned(GetClump())){
|
|
renderLimb(PED_HEAD);
|
|
renderLimb(PED_HANDL);
|
|
renderLimb(PED_HANDR);
|
|
}
|
|
if(m_pWeaponModel && IsClumpSkinned(GetClump())){
|
|
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
|
|
int idx = RpHAnimIDGetIndex(hier, m_pFrames[PED_HANDR]->nodeID);
|
|
RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
|
|
RwFrame *frame = RpAtomicGetFrame(m_pWeaponModel);
|
|
*RwFrameGetMatrix(frame) = *mat;
|
|
RwFrameUpdateObjects(frame);
|
|
RpAtomicRender(m_pWeaponModel);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void
|
|
CPed::CheckAroundForPossibleCollisions(void)
|
|
{
|
|
CVector ourCentre, objCentre;
|
|
CEntity *objects[8];
|
|
int16 maxObject;
|
|
|
|
if (CTimer::GetTimeInMilliseconds() <= m_nPedStateTimer)
|
|
return;
|
|
|
|
GetBoundCentre(ourCentre);
|
|
|
|
CWorld::FindObjectsInRange(ourCentre, 10.0f, true, &maxObject, 6, objects, false, true, false, true, false);
|
|
for (int i = 0; i < maxObject; i++) {
|
|
CEntity *object = objects[i];
|
|
if (bRunningToPhone) {
|
|
if (gPhoneInfo.PhoneAtThisPosition(object->GetPosition()))
|
|
break;
|
|
}
|
|
object->GetBoundCentre(objCentre);
|
|
float radius = object->GetBoundRadius();
|
|
if (radius > 4.5f || radius < 1.0f)
|
|
radius = 1.0f;
|
|
|
|
// Developers gave up calculating Z diff. later according to asm.
|
|
float diff = CVector(ourCentre - objCentre).MagnitudeSqr2D();
|
|
|
|
if (sq(radius + 1.0f) > diff)
|
|
m_fRotationDest += DEGTORAD(22.5f);
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::SetIdle(void)
|
|
{
|
|
if (m_nPedState != PED_IDLE && m_nPedState != PED_MUG && m_nPedState != PED_FLEE_ENTITY) {
|
|
#ifdef VC_PED_PORTS
|
|
if (m_nPedState == PED_AIM_GUN)
|
|
ClearPointGunAt();
|
|
|
|
m_nLastPedState = PED_NONE;
|
|
#endif
|
|
SetPedState(PED_IDLE);
|
|
SetMoveState(PEDMOVE_STILL);
|
|
}
|
|
if (m_nWaitState == WAITSTATE_FALSE) {
|
|
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2000, 4000);
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::Idle(void)
|
|
{
|
|
CVehicle *veh = m_pMyVehicle;
|
|
if (veh && veh->m_nGettingOutFlags && m_vehDoor) {
|
|
|
|
if (veh->m_nGettingOutFlags & GetCarDoorFlag(m_vehDoor)) {
|
|
|
|
if (m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
|
|
|
|
CVector doorPos = GetPositionToOpenCarDoor(veh, m_vehDoor);
|
|
CVector doorDist = GetPosition() - doorPos;
|
|
|
|
if (doorDist.MagnitudeSqr() < sq(0.5f)) {
|
|
SetMoveState(PEDMOVE_WALK);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CAnimBlendAssociation *armedIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_ARMED);
|
|
CAnimBlendAssociation *unarmedIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
|
|
int waitTime;
|
|
|
|
if (m_nMoveState == PEDMOVE_STILL) {
|
|
|
|
eWeaponType curWeapon = GetWeapon()->m_eWeaponType;
|
|
if (!armedIdleAssoc ||
|
|
CTimer::GetTimeInMilliseconds() <= m_nWaitTimer && curWeapon != WEAPONTYPE_UNARMED && curWeapon != WEAPONTYPE_MOLOTOV && curWeapon != WEAPONTYPE_GRENADE) {
|
|
|
|
if ((!GetWeapon()->IsType2Handed() || curWeapon == WEAPONTYPE_SHOTGUN) && curWeapon != WEAPONTYPE_BASEBALLBAT
|
|
|| !unarmedIdleAssoc || unarmedIdleAssoc->blendAmount <= 0.95f || m_nWaitState != WAITSTATE_FALSE || CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) {
|
|
|
|
m_moved = CVector2D(0.0f, 0.0f);
|
|
return;
|
|
}
|
|
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_ARMED, 3.0f);
|
|
waitTime = CGeneral::GetRandomNumberInRange(4000, 7500);
|
|
} else {
|
|
armedIdleAssoc->blendDelta = -2.0f;
|
|
armedIdleAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
|
waitTime = CGeneral::GetRandomNumberInRange(3000, 8500);
|
|
}
|
|
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + waitTime;
|
|
} else {
|
|
if (armedIdleAssoc) {
|
|
armedIdleAssoc->blendDelta = -8.0f;
|
|
armedIdleAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
|
m_nWaitTimer = 0;
|
|
}
|
|
if (!IsPlayer())
|
|
SetMoveState(PEDMOVE_STILL);
|
|
}
|
|
m_moved = CVector2D(0.0f, 0.0f);
|
|
}
|
|
|
|
void
|
|
CPed::ClearPause(void)
|
|
{
|
|
RestorePreviousState();
|
|
}
|
|
|
|
void
|
|
CPed::Pause(void)
|
|
{
|
|
m_moved = CVector2D(0.0f, 0.0f);
|
|
if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer)
|
|
ClearPause();
|
|
}
|
|
|
|
void
|
|
CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl)
|
|
{
|
|
if (!IsPedInControl() && (!evenIfNotInControl || DyingOrDead()))
|
|
return;
|
|
|
|
ClearLookFlag();
|
|
ClearAimFlag();
|
|
SetStoredState();
|
|
SetPedState(PED_FALL);
|
|
CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), animId);
|
|
|
|
if (fallAssoc) {
|
|
fallAssoc->SetCurrentTime(0.0f);
|
|
fallAssoc->blendAmount = 0.0f;
|
|
fallAssoc->blendDelta = 8.0f;
|
|
fallAssoc->SetRun();
|
|
} else {
|
|
fallAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animId, 8.0f);
|
|
}
|
|
|
|
if (extraTime == -1) {
|
|
m_getUpTimer = UINT32_MAX;
|
|
} else if (fallAssoc) {
|
|
if (IsPlayer()) {
|
|
m_getUpTimer = 1000.0f * fallAssoc->hierarchy->totalLength
|
|
+ CTimer::GetTimeInMilliseconds()
|
|
+ 500.0f;
|
|
} else {
|
|
m_getUpTimer = 1000.0f * fallAssoc->hierarchy->totalLength
|
|
+ CTimer::GetTimeInMilliseconds()
|
|
+ extraTime
|
|
+ ((m_randomSeed + CTimer::GetFrameCounter()) % 1000);
|
|
}
|
|
} else {
|
|
m_getUpTimer = extraTime
|
|
+ CTimer::GetTimeInMilliseconds()
|
|
+ 1000
|
|
+ ((m_randomSeed + CTimer::GetFrameCounter()) % 1000);
|
|
}
|
|
bFallenDown = true;
|
|
}
|
|
|
|
void
|
|
CPed::ClearFall(void)
|
|
{
|
|
SetGetUp();
|
|
}
|
|
|
|
void
|
|
CPed::Fall(void)
|
|
{
|
|
if (m_getUpTimer != UINT32_MAX && CTimer::GetTimeInMilliseconds() > m_getUpTimer
|
|
#ifdef VC_PED_PORTS
|
|
&& bIsStanding
|
|
#endif
|
|
)
|
|
ClearFall();
|
|
|
|
// VC plays animations ANIM_STD_FALL_ONBACK and ANIM_STD_FALL_ONFRONT in here, which doesn't exist in III.
|
|
}
|
|
|
|
bool
|
|
CPed::CheckIfInTheAir(void)
|
|
{
|
|
if (bInVehicle)
|
|
return false;
|
|
|
|
CVector pos = GetPosition();
|
|
CColPoint foundColPoint;
|
|
CEntity *foundEntity;
|
|
|
|
float startZ = pos.z - 1.54f;
|
|
bool foundGround = CWorld::ProcessVerticalLine(pos, startZ, foundColPoint, foundEntity, true, true, false, true, false, false, nil);
|
|
if (!foundGround && m_nPedState != PED_JUMP)
|
|
{
|
|
pos.z -= FEET_OFFSET;
|
|
if (CWorld::TestSphereAgainstWorld(pos, 0.15f, this, true, false, false, false, false, false))
|
|
foundGround = true;
|
|
}
|
|
return !foundGround;
|
|
}
|
|
|
|
void
|
|
CPed::SetInTheAir(void)
|
|
{
|
|
if (bIsInTheAir)
|
|
return;
|
|
|
|
bIsInTheAir = true;
|
|
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_GLIDE, 4.0f);
|
|
|
|
if (m_nPedState == PED_ATTACK) {
|
|
ClearAttack();
|
|
ClearPointGunAt();
|
|
} else if (m_nPedState == PED_FIGHT) {
|
|
EndFight(ENDFIGHT_FAST);
|
|
}
|
|
|
|
}
|
|
|
|
void
|
|
CPed::InTheAir(void)
|
|
{
|
|
CColPoint foundCol;
|
|
CEntity *foundEnt;
|
|
|
|
CVector ourPos = GetPosition();
|
|
CVector bitBelow = GetPosition();
|
|
bitBelow.z -= 4.04f;
|
|
|
|
if (m_vecMoveSpeed.z < 0.0f && !bIsPedDieAnimPlaying) {
|
|
if (!DyingOrDead()) {
|
|
if (CWorld::ProcessLineOfSight(ourPos, bitBelow, foundCol, foundEnt, true, true, false, true, false, false, false)) {
|
|
if (GetPosition().z - foundCol.point.z < 1.3f
|
|
#ifdef VC_PED_PORTS
|
|
|| bIsStanding
|
|
#endif
|
|
)
|
|
SetLanding();
|
|
} else {
|
|
if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL)) {
|
|
if (m_vecMoveSpeed.z < -0.1f)
|
|
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_FALL, 4.0f);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::SetLanding(void)
|
|
{
|
|
if (DyingOrDead())
|
|
return;
|
|
|
|
CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL);
|
|
CAnimBlendAssociation *landAssoc;
|
|
|
|
RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f);
|
|
if (fallAssoc) {
|
|
landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_COLLAPSE);
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_FALL_COLLAPSE, 1.0f);
|
|
|
|
if (IsPlayer())
|
|
Say(SOUND_PED_LAND);
|
|
|
|
} else {
|
|
landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND);
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_FALL_LAND, 1.0f);
|
|
}
|
|
|
|
landAssoc->SetFinishCallback(PedLandCB, this);
|
|
bIsInTheAir = false;
|
|
bIsLanding = true;
|
|
}
|
|
|
|
void
|
|
CPed::SetGetUp(void)
|
|
{
|
|
if (m_nPedState == PED_GETUP && bGetUpAnimStarted)
|
|
return;
|
|
|
|
if (!CanSetPedState())
|
|
return;
|
|
|
|
if (m_fHealth >= 1.0f || IsPedHeadAbovePos(-0.3f)) {
|
|
if (bUpdateAnimHeading) {
|
|
m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
|
|
m_fRotationCur -= HALFPI;
|
|
bUpdateAnimHeading = false;
|
|
}
|
|
if (m_nPedState != PED_GETUP) {
|
|
SetStoredState();
|
|
SetPedState(PED_GETUP);
|
|
}
|
|
|
|
CVehicle *collidingVeh = (CVehicle*)m_pCollidingEntity;
|
|
CVehicle *veh = (CVehicle*)CPedPlacement::IsPositionClearOfCars(&GetPosition());
|
|
if (veh && veh->m_vehType != VEHICLE_TYPE_BIKE ||
|
|
collidingVeh && collidingVeh->IsVehicle() && collidingVeh->m_vehType != VEHICLE_TYPE_BIKE
|
|
&& ((uint8)(CTimer::GetFrameCounter() + m_randomSeed + 5) % 8 ||
|
|
CCollision::ProcessColModels(GetMatrix(), *GetColModel(), collidingVeh->GetMatrix(), *collidingVeh->GetColModel(),
|
|
aTempPedColPts, nil, nil) > 0)) {
|
|
|
|
bGetUpAnimStarted = false;
|
|
if (IsPlayer())
|
|
InflictDamage(nil, WEAPONTYPE_RUNOVERBYCAR, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
|
|
else {
|
|
if (!CPad::GetPad(0)->ArePlayerControlsDisabled())
|
|
return;
|
|
|
|
InflictDamage(nil, WEAPONTYPE_RUNOVERBYCAR, 1000.0f, PEDPIECE_TORSO, 0);
|
|
}
|
|
return;
|
|
}
|
|
bGetUpAnimStarted = true;
|
|
m_pCollidingEntity = nil;
|
|
bKnockedUpIntoAir = false;
|
|
CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_SPRINT);
|
|
if (animAssoc) {
|
|
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN)) {
|
|
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_RUN, 8.0f);
|
|
} else {
|
|
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 8.0f);
|
|
}
|
|
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
|
}
|
|
|
|
if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL))
|
|
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_GETUP_FRONT, 1000.0f);
|
|
else
|
|
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_GETUP1, 1000.0f);
|
|
|
|
animAssoc->SetFinishCallback(PedGetupCB,this);
|
|
} else {
|
|
m_fHealth = 0.0f;
|
|
SetDie(NUM_ANIMS, 4.0f, 0.0f);
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::Mug(void)
|
|
{
|
|
if (m_pSeekTarget && m_pSeekTarget->IsPed()) {
|
|
|
|
if (CTimer::GetTimeInMilliseconds() <= m_attackTimer - 2000) {
|
|
if ((m_pSeekTarget->GetPosition() - GetPosition()).Magnitude() > 3.0f)
|
|
m_wepSkills = 50;
|
|
|
|
Say(SOUND_PED_MUGGING);
|
|
((CPed*)m_pSeekTarget)->Say(SOUND_PED_ROBBED);
|
|
} else {
|
|
SetWanderPath(CGeneral::GetRandomNumber() & 7);
|
|
SetFlee(m_pSeekTarget, 20000);
|
|
}
|
|
|
|
} else {
|
|
SetIdle();
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::SetLookTimer(int time)
|
|
{
|
|
if (CTimer::GetTimeInMilliseconds() > m_lookTimer) {
|
|
m_lookTimer = CTimer::GetTimeInMilliseconds() + time;
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::SetAttackTimer(uint32 time)
|
|
{
|
|
if (CTimer::GetTimeInMilliseconds() > m_attackTimer)
|
|
m_attackTimer = Max(m_shootTimer, CTimer::GetTimeInMilliseconds()) + time;
|
|
}
|
|
|
|
void
|
|
CPed::SetShootTimer(uint32 time)
|
|
{
|
|
if (CTimer::GetTimeInMilliseconds() > m_shootTimer) {
|
|
m_shootTimer = CTimer::GetTimeInMilliseconds() + time;
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::ClearLook(void)
|
|
{
|
|
RestorePreviousState();
|
|
ClearLookFlag();
|
|
}
|
|
|
|
void
|
|
CPed::Look(void)
|
|
{
|
|
// UNUSED: This is a perfectly empty function.
|
|
}
|
|
|
|
bool
|
|
CPed::TurnBody(void)
|
|
{
|
|
bool turnDone = true;
|
|
|
|
if (m_pLookTarget)
|
|
m_fLookDirection = CGeneral::GetRadianAngleBetweenPoints(
|
|
m_pLookTarget->GetPosition().x,
|
|
m_pLookTarget->GetPosition().y,
|
|
GetPosition().x,
|
|
GetPosition().y);
|
|
|
|
float limitedLookDir = CGeneral::LimitRadianAngle(m_fLookDirection);
|
|
float currentRot = m_fRotationCur;
|
|
|
|
if (currentRot - PI > limitedLookDir)
|
|
limitedLookDir += 2 * PI;
|
|
else if (PI + currentRot < limitedLookDir)
|
|
limitedLookDir -= 2 * PI;
|
|
|
|
float neededTurn = currentRot - limitedLookDir;
|
|
m_fRotationDest = limitedLookDir;
|
|
|
|
if (Abs(neededTurn) > 0.05f) {
|
|
turnDone = false;
|
|
currentRot -= neededTurn * 0.2f;
|
|
}
|
|
|
|
m_fRotationCur = currentRot;
|
|
m_fLookDirection = limitedLookDir;
|
|
return turnDone;
|
|
}
|
|
|
|
void
|
|
CPed::SetSeek(CVector pos, float distanceToCountDone)
|
|
{
|
|
if (!IsPedInControl()
|
|
|| (m_nPedState == PED_SEEK_POS && m_vecSeekPos.x == pos.x && m_vecSeekPos.y == pos.y))
|
|
return;
|
|
|
|
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_M16
|
|
|| GetWeapon()->m_eWeaponType == WEAPONTYPE_AK47
|
|
|| GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE
|
|
|| GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER
|
|
|| GetWeapon()->m_eWeaponType == WEAPONTYPE_SHOTGUN) {
|
|
ClearPointGunAt();
|
|
}
|
|
|
|
if (m_nPedState != PED_SEEK_POS)
|
|
SetStoredState();
|
|
|
|
SetPedState(PED_SEEK_POS);
|
|
m_distanceToCountSeekDone = distanceToCountDone;
|
|
m_vecSeekPos = pos;
|
|
}
|
|
|
|
void
|
|
CPed::SetSeek(CEntity *seeking, float distanceToCountDone)
|
|
{
|
|
if (!IsPedInControl())
|
|
return;
|
|
|
|
if (m_nPedState == PED_SEEK_ENTITY && m_pSeekTarget == seeking)
|
|
return;
|
|
|
|
if (!seeking)
|
|
return;
|
|
|
|
if (m_nPedState != PED_SEEK_ENTITY)
|
|
SetStoredState();
|
|
|
|
SetPedState(PED_SEEK_ENTITY);
|
|
m_distanceToCountSeekDone = distanceToCountDone;
|
|
m_pSeekTarget = seeking;
|
|
m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
|
|
SetMoveState(PEDMOVE_STILL);
|
|
}
|
|
|
|
void
|
|
CPed::ClearSeek(void)
|
|
{
|
|
SetIdle();
|
|
bRunningToPhone = false;
|
|
}
|
|
|
|
bool
|
|
CPed::Seek(void)
|
|
{
|
|
float distanceToCountItDone = m_distanceToCountSeekDone;
|
|
eMoveState nextMove = PEDMOVE_NONE;
|
|
|
|
if (m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
|
|
|
|
if (m_nPedState != PED_EXIT_TRAIN && m_nPedState != PED_ENTER_TRAIN && m_nPedState != PED_SEEK_IN_BOAT &&
|
|
m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_SOLICIT_VEHICLE && !bDuckAndCover) {
|
|
|
|
if ((!m_pedInObjective || !m_pedInObjective->bInVehicle)
|
|
&& !((CTimer::GetFrameCounter() + (m_randomSeed % 256) + 17) & 7)) {
|
|
|
|
CEntity *obstacle = CWorld::TestSphereAgainstWorld(m_vecSeekPos, 0.4f, nil,
|
|
false, true, false, false, false, false);
|
|
|
|
if (obstacle) {
|
|
if (!obstacle->IsVehicle() || ((CVehicle*)obstacle)->m_vehType == VEHICLE_TYPE_CAR) {
|
|
distanceToCountItDone = 2.5f;
|
|
} else {
|
|
CVehicleModelInfo *vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(obstacle->GetModelIndex());
|
|
float yLength = vehModel->GetColModel()->boundingBox.max.y
|
|
- vehModel->GetColModel()->boundingBox.min.y;
|
|
distanceToCountItDone = yLength * 0.55f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!m_pSeekTarget && m_nPedState == PED_SEEK_ENTITY)
|
|
ClearSeek();
|
|
|
|
float seekPosDist = (m_vecSeekPos - GetPosition()).Magnitude2D();
|
|
if (seekPosDist < 2.0f || m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT) {
|
|
|
|
if (m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) {
|
|
|
|
if (m_pedInObjective->m_nMoveState != PEDMOVE_STILL)
|
|
nextMove = m_pedInObjective->m_nMoveState;
|
|
} else
|
|
nextMove = PEDMOVE_WALK;
|
|
|
|
} else if (m_objective != OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) {
|
|
|
|
if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS || m_objective == OBJECTIVE_RUN_TO_AREA || bIsRunning)
|
|
nextMove = PEDMOVE_RUN;
|
|
else
|
|
nextMove = PEDMOVE_WALK;
|
|
|
|
} else if (seekPosDist <= 2.0f) {
|
|
|
|
if (m_pedInObjective->m_nMoveState != PEDMOVE_STILL)
|
|
nextMove = m_pedInObjective->m_nMoveState;
|
|
|
|
} else {
|
|
nextMove = PEDMOVE_RUN;
|
|
}
|
|
|
|
if (m_nPedState == PED_SEEK_ENTITY) {
|
|
if (m_pSeekTarget->IsPed()) {
|
|
if (((CPed*)m_pSeekTarget)->bInVehicle)
|
|
distanceToCountItDone += 2.0f;
|
|
}
|
|
}
|
|
|
|
if (seekPosDist >= distanceToCountItDone) {
|
|
if (bIsRunning)
|
|
nextMove = PEDMOVE_RUN;
|
|
|
|
if (CTimer::GetTimeInMilliseconds() <= m_nPedStateTimer) {
|
|
|
|
if (m_actionX != 0.0f && m_actionY != 0.0f) {
|
|
|
|
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
|
|
m_actionX, m_actionY,
|
|
GetPosition().x, GetPosition().y);
|
|
|
|
float neededTurn = Abs(m_fRotationDest - m_fRotationCur);
|
|
|
|
if (neededTurn > PI)
|
|
neededTurn = TWOPI - neededTurn;
|
|
|
|
if (neededTurn > HALFPI) {
|
|
if (seekPosDist >= 1.0f) {
|
|
if (seekPosDist < 2.0f) {
|
|
if (bIsRunning)
|
|
nextMove = PEDMOVE_RUN;
|
|
else
|
|
nextMove = PEDMOVE_WALK;
|
|
}
|
|
} else {
|
|
nextMove = PEDMOVE_STILL;
|
|
}
|
|
}
|
|
|
|
CVector2D moveDist(GetPosition().x - m_actionX, GetPosition().y - m_actionY);
|
|
if (moveDist.Magnitude() < 0.5f) {
|
|
m_nPedStateTimer = 0;
|
|
m_actionX = 0;
|
|
m_actionY = 0;
|
|
}
|
|
}
|
|
} else {
|
|
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
|
|
m_vecSeekPos.x, m_vecSeekPos.y,
|
|
GetPosition().x, GetPosition().y);
|
|
|
|
float neededTurn = Abs(m_fRotationDest - m_fRotationCur);
|
|
|
|
if (neededTurn > PI)
|
|
neededTurn = TWOPI - neededTurn;
|
|
|
|
if (neededTurn > HALFPI) {
|
|
if (seekPosDist >= 1.0 && neededTurn <= DEGTORAD(135.0f)) {
|
|
if (seekPosDist < 2.0f)
|
|
nextMove = PEDMOVE_WALK;
|
|
} else {
|
|
nextMove = PEDMOVE_STILL;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (((m_nPedState == PED_FLEE_POS || m_nPedState == PED_FLEE_ENTITY) && m_nMoveState < nextMove)
|
|
|| (m_nPedState != PED_FLEE_POS && m_nPedState != PED_FLEE_ENTITY && m_objective != OBJECTIVE_GOTO_CHAR_ON_FOOT && m_nWaitState == WAITSTATE_FALSE)) {
|
|
|
|
SetMoveState(nextMove);
|
|
}
|
|
|
|
SetMoveAnim();
|
|
return false;
|
|
}
|
|
|
|
if ((m_objective != OBJECTIVE_FOLLOW_CHAR_IN_FORMATION || m_pedInObjective->m_nMoveState == PEDMOVE_STILL) && m_nMoveState != PEDMOVE_STILL) {
|
|
m_nPedStateTimer = 0;
|
|
m_actionX = 0;
|
|
m_actionY = 0;
|
|
}
|
|
|
|
if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_GOTO_AREA_ANY_MEANS) {
|
|
if (m_pNextPathNode)
|
|
m_pNextPathNode = nil;
|
|
else
|
|
bScriptObjectiveCompleted = true;
|
|
|
|
bUsePedNodeSeek = true;
|
|
}
|
|
|
|
if (SeekFollowingPath(nil))
|
|
m_nCurPathNode++;
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
CPed::SetFlee(CVector2D const &from, int time)
|
|
{
|
|
if (CTimer::GetTimeInMilliseconds() < m_nPedStateTimer || !IsPedInControl() || bKindaStayInSamePlace)
|
|
return;
|
|
|
|
if (m_nPedState != PED_FLEE_ENTITY) {
|
|
SetStoredState();
|
|
SetPedState(PED_FLEE_POS);
|
|
SetMoveState(PEDMOVE_RUN);
|
|
m_fleeFromPosX = from.x;
|
|
m_fleeFromPosY = from.y;
|
|
}
|
|
|
|
bUsePedNodeSeek = true;
|
|
m_pNextPathNode = nil;
|
|
m_fleeTimer = CTimer::GetTimeInMilliseconds() + time;
|
|
|
|
float angleToFace = CGeneral::GetRadianAngleBetweenPoints(
|
|
GetPosition().x, GetPosition().y,
|
|
from.x, from.y);
|
|
|
|
m_fRotationDest = CGeneral::LimitRadianAngle(angleToFace);
|
|
if (m_fRotationCur - PI > m_fRotationDest) {
|
|
m_fRotationDest += 2 * PI;
|
|
} else if (PI + m_fRotationCur < m_fRotationDest) {
|
|
m_fRotationDest -= 2 * PI;
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::SetFlee(CEntity *fleeFrom, int time)
|
|
{
|
|
if (!IsPedInControl() || bKindaStayInSamePlace || !fleeFrom)
|
|
return;
|
|
|
|
SetStoredState();
|
|
SetPedState(PED_FLEE_ENTITY);
|
|
bUsePedNodeSeek = true;
|
|
SetMoveState(PEDMOVE_RUN);
|
|
m_fleeFrom = fleeFrom;
|
|
m_fleeFrom->RegisterReference((CEntity **) &m_fleeFrom);
|
|
|
|
if (time <= 0)
|
|
m_fleeTimer = 0;
|
|
else
|
|
m_fleeTimer = CTimer::GetTimeInMilliseconds() + time;
|
|
|
|
float angleToFace = CGeneral::GetRadianAngleBetweenPoints(
|
|
GetPosition().x, GetPosition().y,
|
|
fleeFrom->GetPosition().x, fleeFrom->GetPosition().y);
|
|
|
|
m_fRotationDest = CGeneral::LimitRadianAngle(angleToFace);
|
|
if (m_fRotationCur - PI > m_fRotationDest) {
|
|
m_fRotationDest += 2 * PI;
|
|
} else if (PI + m_fRotationCur < m_fRotationDest) {
|
|
m_fRotationDest -= 2 * PI;
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::ClearFlee(void)
|
|
{
|
|
RestorePreviousState();
|
|
bUsePedNodeSeek = false;
|
|
m_chatTimer = 0;
|
|
m_fleeTimer = 0;
|
|
}
|
|
|
|
void
|
|
CPed::Flee(void)
|
|
{
|
|
if (CTimer::GetTimeInMilliseconds() > m_fleeTimer && m_fleeTimer) {
|
|
bool mayFinishFleeing = true;
|
|
if (m_nPedState == PED_FLEE_ENTITY) {
|
|
if ((CVector2D(GetPosition()) - ms_vec2DFleePosition).MagnitudeSqr() < sq(30.0f))
|
|
mayFinishFleeing = false;
|
|
}
|
|
|
|
if (mayFinishFleeing) {
|
|
eMoveState moveState = m_nMoveState;
|
|
ClearFlee();
|
|
|
|
if (m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE || m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS)
|
|
RestorePreviousObjective();
|
|
|
|
if ((m_nPedState == PED_IDLE || m_nPedState == PED_WANDER_PATH) && CGeneral::GetRandomNumber() & 1) {
|
|
SetWaitState(moveState <= PEDMOVE_WALK ? WAITSTATE_CROSS_ROAD_LOOK : WAITSTATE_FINISH_FLEE, nil);
|
|
}
|
|
return;
|
|
}
|
|
m_fleeTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
|
}
|
|
|
|
if (bUsePedNodeSeek) {
|
|
CPathNode *realLastNode = nil;
|
|
uint8 nextDirection = 0;
|
|
uint8 curDirectionShouldBe = 9; // means not defined yet
|
|
|
|
if (m_nPedStateTimer < CTimer::GetTimeInMilliseconds()
|
|
&& m_collidingThingTimer < CTimer::GetTimeInMilliseconds()) {
|
|
|
|
if (m_pNextPathNode && CTimer::GetTimeInMilliseconds() > m_chatTimer) {
|
|
|
|
curDirectionShouldBe = CGeneral::GetNodeHeadingFromVector(GetPosition().x - ms_vec2DFleePosition.x, GetPosition().y - ms_vec2DFleePosition.y);
|
|
if (m_nPathDir < curDirectionShouldBe)
|
|
m_nPathDir += 8;
|
|
|
|
int dirDiff = m_nPathDir - curDirectionShouldBe;
|
|
if (dirDiff > 2 && dirDiff < 6) {
|
|
realLastNode = nil;
|
|
m_pLastPathNode = m_pNextPathNode;
|
|
m_pNextPathNode = nil;
|
|
}
|
|
}
|
|
|
|
if (m_pNextPathNode) {
|
|
m_vecSeekPos = m_pNextPathNode->GetPosition();
|
|
if (m_nMoveState == PEDMOVE_RUN)
|
|
bIsRunning = true;
|
|
|
|
eMoveState moveState = m_nMoveState;
|
|
if (Seek()) {
|
|
realLastNode = m_pLastPathNode;
|
|
m_pLastPathNode = m_pNextPathNode;
|
|
m_pNextPathNode = nil;
|
|
}
|
|
bIsRunning = false;
|
|
SetMoveState(moveState);
|
|
}
|
|
}
|
|
|
|
if (!m_pNextPathNode) {
|
|
if (curDirectionShouldBe == 9) {
|
|
curDirectionShouldBe = CGeneral::GetNodeHeadingFromVector(GetPosition().x - ms_vec2DFleePosition.x, GetPosition().y - ms_vec2DFleePosition.y);
|
|
}
|
|
ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode,
|
|
curDirectionShouldBe,
|
|
&nextDirection);
|
|
|
|
if (curDirectionShouldBe < nextDirection)
|
|
curDirectionShouldBe += 8;
|
|
|
|
if (m_pNextPathNode && m_pNextPathNode != realLastNode && m_pNextPathNode != m_pLastPathNode && curDirectionShouldBe - nextDirection != 4) {
|
|
m_nPathDir = nextDirection;
|
|
m_chatTimer = CTimer::GetTimeInMilliseconds() + 2000;
|
|
} else {
|
|
bUsePedNodeSeek = false;
|
|
SetMoveState(PEDMOVE_RUN);
|
|
Flee();
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
if ((m_nPedState == PED_FLEE_ENTITY || m_nPedState == PED_ON_FIRE) && m_nPedStateTimer < CTimer::GetTimeInMilliseconds()) {
|
|
|
|
float angleToFleeFromPos = CGeneral::GetRadianAngleBetweenPoints(
|
|
GetPosition().x,
|
|
GetPosition().y,
|
|
ms_vec2DFleePosition.x,
|
|
ms_vec2DFleePosition.y);
|
|
|
|
m_fRotationDest = CGeneral::LimitRadianAngle(angleToFleeFromPos);
|
|
|
|
if (m_fRotationCur - PI > m_fRotationDest)
|
|
m_fRotationDest += TWOPI;
|
|
else if (PI + m_fRotationCur < m_fRotationDest)
|
|
m_fRotationDest -= TWOPI;
|
|
}
|
|
|
|
if (CTimer::GetTimeInMilliseconds() & 0x20) {
|
|
//CVector forwardPos = GetPosition();
|
|
CMatrix forwardMat(GetMatrix());
|
|
forwardMat.GetPosition() += Multiply3x3(forwardMat, CVector(0.0f, 4.0f, 0.0f));
|
|
CVector forwardPos = forwardMat.GetPosition();
|
|
|
|
CEntity *foundEnt;
|
|
CColPoint foundCol;
|
|
bool found = CWorld::ProcessVerticalLine(forwardPos, forwardMat.GetPosition().z - 100.0f, foundCol, foundEnt, 1, 0, 0, 0, 1, 0, 0);
|
|
|
|
if (!found || Abs(forwardPos.z - forwardMat.GetPosition().z) > 1.0f) {
|
|
m_fRotationDest += DEGTORAD(112.5f);
|
|
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 2000;
|
|
}
|
|
}
|
|
|
|
if (CTimer::GetTimeInMilliseconds() >= m_collidingThingTimer)
|
|
return;
|
|
|
|
if (!m_collidingEntityWhileFleeing)
|
|
return;
|
|
|
|
double collidingThingPriorityMult = (double)(m_collidingThingTimer - CTimer::GetTimeInMilliseconds()) * 2.0 / 2500;
|
|
|
|
if (collidingThingPriorityMult <= 1.5) {
|
|
|
|
double angleToFleeEntity = CGeneral::GetRadianAngleBetweenPoints(
|
|
GetPosition().x,
|
|
GetPosition().y,
|
|
m_collidingEntityWhileFleeing->GetPosition().x,
|
|
m_collidingEntityWhileFleeing->GetPosition().y);
|
|
angleToFleeEntity = CGeneral::LimitRadianAngle(angleToFleeEntity);
|
|
|
|
double angleToFleeCollidingThing = CGeneral::GetRadianAngleBetweenPoints(
|
|
m_vecDamageNormal.x,
|
|
m_vecDamageNormal.y,
|
|
0.0f,
|
|
0.0f);
|
|
angleToFleeCollidingThing = CGeneral::LimitRadianAngle(angleToFleeCollidingThing);
|
|
|
|
if (angleToFleeEntity - PI > angleToFleeCollidingThing)
|
|
angleToFleeCollidingThing += TWOPI;
|
|
else if (PI + angleToFleeEntity < angleToFleeCollidingThing)
|
|
angleToFleeCollidingThing -= TWOPI;
|
|
|
|
if (collidingThingPriorityMult <= 1.0f) {
|
|
// Range [0.0, 1.0]
|
|
|
|
float angleToFleeBoth = (angleToFleeCollidingThing + angleToFleeEntity) * 0.5f;
|
|
|
|
if (m_fRotationDest - PI > angleToFleeBoth)
|
|
angleToFleeBoth += TWOPI;
|
|
else if (PI + m_fRotationDest < angleToFleeBoth)
|
|
angleToFleeBoth -= TWOPI;
|
|
|
|
m_fRotationDest = (1.0f - collidingThingPriorityMult) * m_fRotationDest + collidingThingPriorityMult * angleToFleeBoth;
|
|
} else {
|
|
// Range (1.0, 1.5]
|
|
|
|
double adjustedMult = (collidingThingPriorityMult - 1.0f) * 2.0f;
|
|
m_fRotationDest = angleToFleeEntity * (1.0 - adjustedMult) + adjustedMult * angleToFleeCollidingThing;
|
|
}
|
|
} else {
|
|
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
|
|
m_vecDamageNormal.x,
|
|
m_vecDamageNormal.y,
|
|
0.0f,
|
|
0.0f);
|
|
m_fRotationDest = CGeneral::LimitRadianAngle(m_fRotationDest);
|
|
}
|
|
|
|
m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
|
|
|
|
if (m_fRotationCur - PI > m_fRotationDest)
|
|
m_fRotationDest += TWOPI;
|
|
else if (PI + m_fRotationCur < m_fRotationDest)
|
|
m_fRotationDest -= TWOPI;
|
|
|
|
}
|
|
|
|
// "Wander range" state is unused in game, and you can't use it without SetWanderRange anyway
|
|
void
|
|
CPed::WanderRange(void)
|
|
{
|
|
bool arrived = Seek();
|
|
if (arrived) {
|
|
Idle();
|
|
if ((m_randomSeed + 3 * CTimer::GetFrameCounter()) % 1000 > 997) {
|
|
CVector2D newCoords2D = m_wanderRangeBounds->GetRandomPointInRange();
|
|
SetSeek(CVector(newCoords2D.x, newCoords2D.y, GetPosition().z), 2.5f);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool
|
|
CPed::SetWanderPath(int8 pathStateDest)
|
|
{
|
|
uint8 nextPathState;
|
|
|
|
if (IsPedInControl()) {
|
|
if (bKindaStayInSamePlace) {
|
|
SetIdle();
|
|
return false;
|
|
} else {
|
|
m_nPathDir = pathStateDest;
|
|
if (pathStateDest == 0)
|
|
pathStateDest = CGeneral::GetRandomNumberInRange(1, 7);
|
|
|
|
ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode,
|
|
m_nPathDir, &nextPathState);
|
|
|
|
// Circular loop until we find a node for current m_nPathDir
|
|
while (!m_pNextPathNode) {
|
|
m_nPathDir = (m_nPathDir+1) % 8;
|
|
|
|
// We're at where we started and couldn't find any node
|
|
if (m_nPathDir == pathStateDest) {
|
|
ClearAll();
|
|
SetIdle();
|
|
return false;
|
|
}
|
|
ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode,
|
|
m_nPathDir, &nextPathState);
|
|
}
|
|
|
|
// We did it, save next path state and return true
|
|
m_nPathDir = nextPathState;
|
|
SetPedState(PED_WANDER_PATH);
|
|
SetMoveState(PEDMOVE_WALK);
|
|
bIsRunning = false;
|
|
return true;
|
|
}
|
|
} else {
|
|
m_nPathDir = pathStateDest;
|
|
bStartWanderPathOnFoot = true;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::WanderPath(void)
|
|
{
|
|
if (!m_pNextPathNode) {
|
|
printf("THIS SHOULDN@T HAPPEN TOO OFTEN\n");
|
|
SetIdle();
|
|
return;
|
|
}
|
|
if (m_nWaitState == WAITSTATE_FALSE) {
|
|
if (m_nMoveState == PEDMOVE_STILL || m_nMoveState == PEDMOVE_NONE)
|
|
SetMoveState(PEDMOVE_WALK);
|
|
}
|
|
m_vecSeekPos = m_pNextPathNode->GetPosition();
|
|
m_vecSeekPos.z += 1.0f;
|
|
|
|
// Only returns true when ped is stuck(not stopped) I think, then we should assign new direction or wait state to him.
|
|
if (!Seek())
|
|
return;
|
|
|
|
CPathNode *previousLastNode = m_pLastPathNode;
|
|
uint8 randVal = (m_randomSeed + 3 * CTimer::GetFrameCounter()) % 100;
|
|
|
|
// We don't prefer 180-degree turns in normal situations
|
|
uint8 dirWeWouldntPrefer = m_nPathDir;
|
|
if (dirWeWouldntPrefer <= 3)
|
|
dirWeWouldntPrefer += 4;
|
|
else
|
|
dirWeWouldntPrefer -= 4;
|
|
|
|
CPathNode *nodeWeWouldntPrefer = nil;
|
|
uint8 dirToSet = 9; // means undefined
|
|
uint8 dirWeWouldntPrefer2 = 9; // means undefined
|
|
if (randVal <= 90) {
|
|
if (randVal > 80) {
|
|
m_nPathDir += 2;
|
|
m_nPathDir %= 8;
|
|
}
|
|
} else {
|
|
m_nPathDir -= 2;
|
|
if (m_nPathDir < 0)
|
|
m_nPathDir += 8;
|
|
}
|
|
|
|
m_pLastPathNode = m_pNextPathNode;
|
|
ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode,
|
|
m_nPathDir, &dirToSet);
|
|
|
|
uint8 tryCount = 0;
|
|
|
|
// NB: SetWanderPath checks for m_nPathDir == dirToStartWith, this one checks for tryCount > 7
|
|
while (!m_pNextPathNode) {
|
|
tryCount++;
|
|
m_nPathDir = (m_nPathDir + 1) % 8;
|
|
|
|
// We're at where we started and couldn't find any node
|
|
if (tryCount > 7) {
|
|
if (!nodeWeWouldntPrefer) {
|
|
ClearAll();
|
|
SetIdle();
|
|
// Probably this text carried over here after copy-pasting this loop from early version of SetWanderPath.
|
|
Error("Can't find valid path node, SetWanderPath, Ped.cpp");
|
|
return;
|
|
}
|
|
m_pNextPathNode = nodeWeWouldntPrefer;
|
|
dirToSet = dirWeWouldntPrefer2;
|
|
} else {
|
|
ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode,
|
|
m_nPathDir, &dirToSet);
|
|
if (m_pNextPathNode) {
|
|
if (dirToSet == dirWeWouldntPrefer) {
|
|
nodeWeWouldntPrefer = m_pNextPathNode;
|
|
dirWeWouldntPrefer2 = dirToSet;
|
|
m_pNextPathNode = nil;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
m_nPathDir = dirToSet;
|
|
if (m_pLastPathNode == m_pNextPathNode) {
|
|
m_pNextPathNode = previousLastNode;
|
|
SetWaitState(WAITSTATE_DOUBLEBACK, nil);
|
|
Say(SOUND_PED_WAIT_DOUBLEBACK);
|
|
} else if (ThePaths.TestForPedTrafficLight(m_pLastPathNode, m_pNextPathNode)) {
|
|
SetWaitState(WAITSTATE_TRAFFIC_LIGHTS, nil);
|
|
} else if (ThePaths.TestCrossesRoad(m_pLastPathNode, m_pNextPathNode)) {
|
|
SetWaitState(WAITSTATE_CROSS_ROAD, nil);
|
|
} else if (m_pNextPathNode == previousLastNode) {
|
|
SetWaitState(WAITSTATE_DOUBLEBACK, nil);
|
|
Say(SOUND_PED_WAIT_DOUBLEBACK);
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::Avoid(void)
|
|
{
|
|
CPed *nearestPed;
|
|
|
|
if(m_pedStats->m_temper > m_pedStats->m_fear && m_pedStats->m_temper > 50)
|
|
return;
|
|
|
|
if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) {
|
|
|
|
if (m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL) {
|
|
nearestPed = m_nearPeds[0];
|
|
|
|
if (nearestPed && nearestPed->m_nPedState != PED_DEAD && nearestPed != m_pSeekTarget && nearestPed != m_pedInObjective) {
|
|
|
|
// Check if this ped wants to avoid the nearest one
|
|
if (CPedType::GetAvoid(m_nPedType) & CPedType::GetFlag(nearestPed->m_nPedType)) {
|
|
|
|
// Further codes checks whether the distance between us and ped will be equal or below 1.0, if we walk up to him by 1.25 meters.
|
|
// If so, we want to avoid it, so we turn our body 45 degree and look to somewhere else.
|
|
|
|
// Game converts from radians to degress and back again here, doesn't make much sense
|
|
CVector2D forward(-Sin(m_fRotationCur), Cos(m_fRotationCur));
|
|
forward.Normalise(); // this is kinda pointless
|
|
|
|
// Move forward 1.25 meters
|
|
CVector2D testPosition = CVector2D(GetPosition()) + forward*1.25f;
|
|
|
|
// Get distance to ped we want to avoid
|
|
CVector2D distToPed = CVector2D(nearestPed->GetPosition()) - testPosition;
|
|
|
|
if (distToPed.Magnitude() <= 1.0f && OurPedCanSeeThisOne((CEntity*)nearestPed)) {
|
|
m_nPedStateTimer = CTimer::GetTimeInMilliseconds()
|
|
+ 500 + (m_randomSeed + 3 * CTimer::GetFrameCounter())
|
|
% 1000 / 5;
|
|
|
|
m_fRotationDest += DEGTORAD(45.0f);
|
|
if (!bIsLooking) {
|
|
SetLookFlag(nearestPed, false);
|
|
SetLookTimer(CGeneral::GetRandomNumberInRange(500, 800));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool
|
|
CPed::SeekFollowingPath(CVector *unused)
|
|
{
|
|
return m_nCurPathNode <= m_nPathNodes && m_nPathNodes;
|
|
}
|
|
|
|
bool
|
|
CPed::SetFollowPath(CVector dest)
|
|
{
|
|
if (m_nPedState == PED_FOLLOW_PATH)
|
|
return false;
|
|
|
|
if (FindPlayerPed() != this)
|
|
return false;
|
|
|
|
if ((dest - GetPosition()).Magnitude() <= 2.0f)
|
|
return false;
|
|
|
|
CVector pointPoses[7];
|
|
int16 pointsFound;
|
|
CPedPath::CalcPedRoute(0, GetPosition(), dest, pointPoses, &pointsFound, 7);
|
|
for(int i = 0; i < pointsFound; i++) {
|
|
m_stPathNodeStates[i].x = pointPoses[i].x;
|
|
m_stPathNodeStates[i].y = pointPoses[i].y;
|
|
}
|
|
|
|
m_nCurPathNode = 0;
|
|
m_nPathNodes = pointsFound;
|
|
if (m_nPathNodes < 1)
|
|
return false;
|
|
|
|
SetStoredState();
|
|
SetPedState(PED_FOLLOW_PATH);
|
|
SetMoveState(PEDMOVE_WALK);
|
|
return true;
|
|
}
|
|
|
|
void
|
|
CPed::FollowPath(void)
|
|
{
|
|
m_vecSeekPos.x = m_stPathNodeStates[m_nCurPathNode].x;
|
|
m_vecSeekPos.y = m_stPathNodeStates[m_nCurPathNode].y;
|
|
m_vecSeekPos.z = GetPosition().z;
|
|
|
|
// Mysterious code
|
|
/* int v4 = 0;
|
|
int maxNodeIndex = m_nPathNodes - 1;
|
|
if (maxNodeIndex > 0) {
|
|
if (maxNodeIndex > 8) {
|
|
while (v4 < maxNodeIndex - 8)
|
|
v4 += 8;
|
|
}
|
|
|
|
while (v4 < maxNodeIndex)
|
|
v4++;
|
|
|
|
}
|
|
*/
|
|
if (Seek()) {
|
|
m_nCurPathNode++;
|
|
if (m_nCurPathNode == m_nPathNodes)
|
|
RestorePreviousState();
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::SetEvasiveStep(CEntity *reason, uint8 animType)
|
|
{
|
|
AnimationId stepAnim;
|
|
|
|
if (m_nPedState == PED_STEP_AWAY || !IsPedInControl() || ((IsPlayer() || !bRespondsToThreats) && animType == 0))
|
|
return;
|
|
|
|
float angleToFace = CGeneral::GetRadianAngleBetweenPoints(
|
|
reason->GetPosition().x, reason->GetPosition().y,
|
|
GetPosition().x, GetPosition().y);
|
|
angleToFace = CGeneral::LimitRadianAngle(angleToFace);
|
|
m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
|
|
float neededTurn = Abs(angleToFace - m_fRotationCur);
|
|
bool vehPressedHorn = false;
|
|
|
|
if (neededTurn > PI)
|
|
neededTurn = TWOPI - neededTurn;
|
|
|
|
CVehicle *veh = (CVehicle*)reason;
|
|
if (reason->IsVehicle() && veh->m_vehType == VEHICLE_TYPE_CAR) {
|
|
if (veh->m_nCarHornTimer != 0) {
|
|
vehPressedHorn = true;
|
|
if (!IsPlayer())
|
|
animType = 1;
|
|
}
|
|
}
|
|
if (neededTurn <= DEGTORAD(90.0f) || veh->GetModelIndex() == MI_RCBANDIT || vehPressedHorn || animType != 0) {
|
|
SetLookFlag(veh, true);
|
|
if ((CGeneral::GetRandomNumber() & 1) && veh->GetModelIndex() != MI_RCBANDIT && animType == 0) {
|
|
stepAnim = ANIM_IDLE_TAXI;
|
|
} else {
|
|
|
|
float vehDirection = CGeneral::GetRadianAngleBetweenPoints(
|
|
veh->m_vecMoveSpeed.x, veh->m_vecMoveSpeed.y,
|
|
0.0f, 0.0f);
|
|
|
|
// Let's turn our back to the "reason"
|
|
angleToFace += PI;
|
|
|
|
if (angleToFace > PI)
|
|
angleToFace -= TWOPI;
|
|
|
|
// We don't want to run towards car's direction
|
|
float dangerZone = angleToFace - vehDirection;
|
|
dangerZone = CGeneral::LimitRadianAngle(dangerZone);
|
|
|
|
// So, add or subtract 90deg (jump to left/right) according to that
|
|
if (dangerZone > 0.0f)
|
|
angleToFace = vehDirection - HALFPI;
|
|
else
|
|
angleToFace = vehDirection + HALFPI;
|
|
|
|
stepAnim = NUM_ANIMS;
|
|
if (animType == 0 || animType == 1)
|
|
stepAnim = ANIM_EV_STEP;
|
|
else if (animType == 2)
|
|
stepAnim = ANIM_HANDSCOWER;
|
|
}
|
|
if (!RpAnimBlendClumpGetAssociation(GetClump(), stepAnim)) {
|
|
CAnimBlendAssociation *stepAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, stepAnim, 8.0f);
|
|
stepAssoc->flags &= ~ASSOC_DELETEFADEDOUT;
|
|
stepAssoc->SetFinishCallback(PedEvadeCB, this);
|
|
|
|
if (animType == 0)
|
|
Say(SOUND_PED_EVADE);
|
|
|
|
m_fRotationCur = CGeneral::LimitRadianAngle(angleToFace);
|
|
ClearAimFlag();
|
|
SetStoredState();
|
|
SetPedState(PED_STEP_AWAY);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump)
|
|
{
|
|
if (!IsPedInControl() || !bRespondsToThreats)
|
|
return;
|
|
|
|
CAnimBlendAssociation *animAssoc;
|
|
float angleToFace, neededTurn;
|
|
bool handsUp = false;
|
|
|
|
angleToFace = m_fRotationCur;
|
|
CVehicle *veh = (CVehicle*) reason;
|
|
if (reason->IsVehicle() && veh->m_vehType == VEHICLE_TYPE_CAR && veh->m_nCarHornTimer != 0 && !IsPlayer()) {
|
|
onlyRandomJump = true;
|
|
}
|
|
|
|
if (onlyRandomJump) {
|
|
if (reason) {
|
|
// Simple version of my bug fix below. Doesn't calculate "danger zone", selects jump direction randomly.
|
|
// Also doesn't include random hands up, sound etc. Only used on player ped and peds running from gun shots.
|
|
|
|
float vehDirection = CGeneral::GetRadianAngleBetweenPoints(
|
|
veh->m_vecMoveSpeed.x, veh->m_vecMoveSpeed.y,
|
|
0.0f, 0.0f);
|
|
angleToFace = (CGeneral::GetRandomNumber() & 1) * PI + (-0.5f*PI) + vehDirection;
|
|
angleToFace = CGeneral::LimitRadianAngle(angleToFace);
|
|
}
|
|
} else {
|
|
if (IsPlayer()) {
|
|
((CPlayerPed*)this)->m_nEvadeAmount = 5;
|
|
((CPlayerPed*)this)->m_pEvadingFrom = reason;
|
|
reason->RegisterReference((CEntity**) &((CPlayerPed*)this)->m_pEvadingFrom);
|
|
return;
|
|
}
|
|
|
|
angleToFace = CGeneral::GetRadianAngleBetweenPoints(
|
|
reason->GetPosition().x, reason->GetPosition().y,
|
|
GetPosition().x, GetPosition().y);
|
|
angleToFace = CGeneral::LimitRadianAngle(angleToFace);
|
|
m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
|
|
|
|
// FIX: Peds no more dive into cars. Taken from SetEvasiveStep, last if statement inverted
|
|
#ifdef FIX_BUGS
|
|
float vehDirection = CGeneral::GetRadianAngleBetweenPoints(
|
|
veh->m_vecMoveSpeed.x, veh->m_vecMoveSpeed.y,
|
|
0.0f, 0.0f);
|
|
|
|
// Let's turn our back to the "reason"
|
|
angleToFace += PI;
|
|
|
|
if (angleToFace > PI)
|
|
angleToFace -= 2 * PI;
|
|
|
|
// We don't want to dive towards car's direction
|
|
float dangerZone = angleToFace - vehDirection;
|
|
dangerZone = CGeneral::LimitRadianAngle(dangerZone);
|
|
|
|
// So, add or subtract 90deg (jump to left/right) according to that
|
|
if (dangerZone > 0.0f)
|
|
angleToFace = 0.5f * PI + vehDirection;
|
|
else
|
|
angleToFace = vehDirection - 0.5f * PI;
|
|
#endif
|
|
|
|
neededTurn = Abs(angleToFace - m_fRotationCur);
|
|
|
|
if (neededTurn > PI)
|
|
neededTurn = 2 * PI - neededTurn;
|
|
|
|
if (neededTurn <= 0.5f*PI) {
|
|
if (CGeneral::GetRandomNumber() & 1)
|
|
handsUp = true;
|
|
} else {
|
|
if (CGeneral::GetRandomNumber() & 7)
|
|
return;
|
|
}
|
|
Say(SOUND_PED_EVADE);
|
|
}
|
|
|
|
if (handsUp || !IsPlayer() && m_pedStats->m_flags & STAT_NO_DIVE) {
|
|
m_fRotationCur = angleToFace;
|
|
ClearLookFlag();
|
|
ClearAimFlag();
|
|
SetLookFlag(reason, true);
|
|
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_HANDSUP);
|
|
if (animAssoc)
|
|
return;
|
|
|
|
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSUP, 8.0f);
|
|
animAssoc->flags &= ~ASSOC_DELETEFADEDOUT;
|
|
animAssoc->SetFinishCallback(PedEvadeCB, this);
|
|
SetStoredState();
|
|
SetPedState(PED_STEP_AWAY);
|
|
} else {
|
|
m_fRotationCur = angleToFace;
|
|
ClearLookFlag();
|
|
ClearAimFlag();
|
|
SetStoredState();
|
|
SetPedState(PED_DIVE_AWAY);
|
|
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_EV_DIVE, 8.0f);
|
|
animAssoc->SetFinishCallback(PedEvadeCB, this);
|
|
}
|
|
|
|
if (reason->IsVehicle() && m_nPedType == PEDTYPE_COP) {
|
|
if (veh->pDriver && veh->pDriver->IsPlayer()) {
|
|
CWanted *wanted = FindPlayerPed()->m_pWanted;
|
|
wanted->RegisterCrime_Immediately(CRIME_RECKLESS_DRIVING, GetPosition(), (uintptr)this, false);
|
|
wanted->RegisterCrime_Immediately(CRIME_SPEEDING, GetPosition(), (uintptr)this, false);
|
|
}
|
|
}
|
|
#ifdef PEDS_REPORT_CRIMES_ON_PHONE
|
|
else if (reason->IsVehicle()) {
|
|
if (veh->pDriver && veh->pDriver->IsPlayer()) {
|
|
CWanted* wanted = FindPlayerPed()->m_pWanted;
|
|
wanted->RegisterCrime(CRIME_RECKLESS_DRIVING, GetPosition(), (uintptr)this, false);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void
|
|
CPed::PedEvadeCB(CAnimBlendAssociation* animAssoc, void* arg)
|
|
{
|
|
CPed* ped = (CPed*)arg;
|
|
|
|
if (!animAssoc) {
|
|
ped->ClearLookFlag();
|
|
if (ped->m_nPedState == PED_DIVE_AWAY || ped->m_nPedState == PED_STEP_AWAY)
|
|
ped->RestorePreviousState();
|
|
|
|
} else if (animAssoc->animId == ANIM_EV_DIVE) {
|
|
ped->bUpdateAnimHeading = true;
|
|
ped->ClearLookFlag();
|
|
if (ped->m_nPedState == PED_DIVE_AWAY)
|
|
{
|
|
ped->m_getUpTimer = CTimer::GetTimeInMilliseconds() + 1;
|
|
ped->SetPedState(PED_FALL);
|
|
}
|
|
animAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
|
|
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
|
|
|
} else if (animAssoc->flags & ASSOC_FADEOUTWHENDONE) {
|
|
ped->ClearLookFlag();
|
|
if (ped->m_nPedState == PED_DIVE_AWAY || ped->m_nPedState == PED_STEP_AWAY)
|
|
ped->RestorePreviousState();
|
|
|
|
} else if (ped->m_nPedState != PED_ARRESTED) {
|
|
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
|
if (animAssoc->blendDelta >= 0.0f)
|
|
animAssoc->blendDelta = -4.0f;
|
|
|
|
ped->ClearLookFlag();
|
|
if (ped->m_nPedState == PED_DIVE_AWAY || ped->m_nPedState == PED_STEP_AWAY) {
|
|
ped->RestorePreviousState();
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::SetDie(AnimationId animId, float delta, float speed)
|
|
{
|
|
CPlayerPed *player = FindPlayerPed();
|
|
if (player == this) {
|
|
if (!player->m_bCanBeDamaged)
|
|
return;
|
|
}
|
|
|
|
m_threatEntity = nil;
|
|
if (DyingOrDead())
|
|
return;
|
|
|
|
if (m_nPedState == PED_FALL || m_nPedState == PED_GETUP)
|
|
delta *= 0.5f;
|
|
|
|
SetStoredState();
|
|
ClearAll();
|
|
m_fHealth = 0.0f;
|
|
if (m_nPedState == PED_DRIVING) {
|
|
if (!IsPlayer())
|
|
FlagToDestroyWhenNextProcessed();
|
|
} else if (bInVehicle) {
|
|
if (m_pVehicleAnim)
|
|
m_pVehicleAnim->blendDelta = -1000.0f;
|
|
} else if (EnteringCar()) {
|
|
QuitEnteringCar();
|
|
}
|
|
|
|
SetPedState(PED_DIE);
|
|
if (animId == NUM_ANIMS) {
|
|
bIsPedDieAnimPlaying = false;
|
|
} else {
|
|
CAnimBlendAssociation *dieAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animId, delta);
|
|
if (speed > 0.0f)
|
|
dieAssoc->speed = speed;
|
|
|
|
dieAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
|
|
if (dieAssoc->IsRunning()) {
|
|
dieAssoc->SetFinishCallback(FinishDieAnimCB, this);
|
|
bIsPedDieAnimPlaying = true;
|
|
}
|
|
}
|
|
|
|
Say(SOUND_PED_DEATH);
|
|
if (m_nLastPedState == PED_ENTER_CAR || m_nLastPedState == PED_CARJACK)
|
|
QuitEnteringCar();
|
|
if (!bInVehicle)
|
|
StopNonPartialAnims();
|
|
|
|
m_bloodyFootprintCountOrDeathTime = CTimer::GetTimeInMilliseconds();
|
|
}
|
|
|
|
void
|
|
CPed::FinishDieAnimCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|
{
|
|
CPed *ped = (CPed*)arg;
|
|
|
|
if (ped->bIsPedDieAnimPlaying)
|
|
ped->bIsPedDieAnimPlaying = false;
|
|
}
|
|
|
|
void
|
|
CPed::SetDead(void)
|
|
{
|
|
bUsesCollision = false;
|
|
|
|
m_fHealth = 0.0f;
|
|
if (m_nPedState == PED_DRIVING)
|
|
bIsVisible = false;
|
|
|
|
SetPedState(PED_DEAD);
|
|
m_pVehicleAnim = nil;
|
|
m_pCollidingEntity = nil;
|
|
|
|
CWeaponInfo *weapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
|
|
RemoveWeaponModel(weapon->m_nModelId);
|
|
|
|
m_currentWeapon = WEAPONTYPE_UNARMED;
|
|
CEventList::RegisterEvent(EVENT_INJURED_PED, EVENT_ENTITY_PED, this, nil, 250);
|
|
if (this != FindPlayerPed()) {
|
|
CreateDeadPedWeaponPickups();
|
|
CreateDeadPedMoney();
|
|
}
|
|
|
|
m_bloodyFootprintCountOrDeathTime = CTimer::GetTimeInMilliseconds();
|
|
m_deadBleeding = false;
|
|
bDoBloodyFootprints = false;
|
|
bVehExitWillBeInstant = false;
|
|
CEventList::RegisterEvent(EVENT_DEAD_PED, EVENT_ENTITY_PED, this, nil, 1000);
|
|
}
|
|
|
|
void
|
|
CPed::Die(void)
|
|
{
|
|
// UNUSED: This is a perfectly empty function.
|
|
}
|
|
|
|
void
|
|
CPed::SetChat(CEntity *chatWith, uint32 time)
|
|
{
|
|
if(m_nPedState != PED_CHAT)
|
|
SetStoredState();
|
|
|
|
SetPedState(PED_CHAT);
|
|
SetMoveState(PEDMOVE_STILL);
|
|
#if defined VC_PED_PORTS || defined FIX_BUGS
|
|
m_lookTimer = 0;
|
|
#endif
|
|
SetLookFlag(chatWith, true);
|
|
m_chatTimer = CTimer::GetTimeInMilliseconds() + time;
|
|
m_lookTimer = CTimer::GetTimeInMilliseconds() + 3000;
|
|
}
|
|
|
|
void
|
|
CPed::Chat(void)
|
|
{
|
|
// We're already looking to our partner
|
|
if (bIsLooking && TurnBody())
|
|
ClearLookFlag();
|
|
|
|
if (!m_pLookTarget || !m_pLookTarget->IsPed()) {
|
|
ClearChat();
|
|
return;
|
|
}
|
|
|
|
CPed *partner = (CPed*) m_pLookTarget;
|
|
|
|
if (partner->m_nPedState != PED_CHAT) {
|
|
ClearChat();
|
|
if (partner->m_pedInObjective) {
|
|
if (partner->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT ||
|
|
partner->m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE)
|
|
ReactToAttack(partner->m_pedInObjective);
|
|
}
|
|
return;
|
|
}
|
|
if (bIsTalking) {
|
|
if (CGeneral::GetRandomNumber() < 512) {
|
|
CAnimBlendAssociation *chatAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_CHAT);
|
|
if (chatAssoc) {
|
|
chatAssoc->blendDelta = -4.0f;
|
|
chatAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
|
}
|
|
bIsTalking = false;
|
|
} else
|
|
Say(SOUND_PED_CHAT);
|
|
|
|
} else {
|
|
|
|
if (CGeneral::GetRandomNumber() < 20 && !RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_IDLE)) {
|
|
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f);
|
|
}
|
|
if (!bIsTalking && !RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_IDLE)) {
|
|
CAnimBlendAssociation *chatAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_CHAT, 4.0f);
|
|
float chatTime = CGeneral::GetRandomNumberInRange(0.0f, 3.0f);
|
|
chatAssoc->SetCurrentTime(chatTime);
|
|
|
|
bIsTalking = true;
|
|
Say(SOUND_PED_CHAT);
|
|
}
|
|
}
|
|
if (m_chatTimer && CTimer::GetTimeInMilliseconds() > m_chatTimer) {
|
|
ClearChat();
|
|
m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000;
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::ClearChat(void)
|
|
{
|
|
CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_CHAT);
|
|
if (animAssoc) {
|
|
animAssoc->blendDelta = -8.0f;
|
|
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
|
}
|
|
bIsTalking = false;
|
|
ClearLookFlag();
|
|
RestorePreviousState();
|
|
}
|
|
|
|
#ifdef PEDS_REPORT_CRIMES_ON_PHONE
|
|
void
|
|
ReportPhonePickUpCB(CAnimBlendAssociation* assoc, void* arg)
|
|
{
|
|
CPed* ped = (CPed*)arg;
|
|
ped->m_nMoveState = PEDMOVE_STILL;
|
|
CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_IDLE_STANCE, 8.0f);
|
|
|
|
if (assoc->blendAmount > 0.5f && ped) {
|
|
CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_PHONE_TALK, 8.0f);
|
|
}
|
|
}
|
|
|
|
void
|
|
ReportPhonePutDownCB(CAnimBlendAssociation* assoc, void* arg)
|
|
{
|
|
assoc->flags |= ASSOC_DELETEFADEDOUT;
|
|
assoc->blendDelta = -1000.0f;
|
|
CPed* ped = (CPed*)arg;
|
|
|
|
if (ped->m_phoneId != -1 && crimeReporters[ped->m_phoneId] == ped) {
|
|
crimeReporters[ped->m_phoneId] = nil;
|
|
gPhoneInfo.m_aPhones[ped->m_phoneId].m_nState = PHONE_STATE_FREE;
|
|
ped->m_phoneId = -1;
|
|
}
|
|
|
|
if (assoc->blendAmount > 0.5f)
|
|
ped->bUpdateAnimHeading = true;
|
|
|
|
ped->SetWanderPath(CGeneral::GetRandomNumber() & 7);
|
|
}
|
|
#endif
|
|
|
|
bool
|
|
CPed::FacePhone(void)
|
|
{
|
|
// This function was broken since it's left unused early in development.
|
|
#ifdef PEDS_REPORT_CRIMES_ON_PHONE
|
|
float phoneDir = CGeneral::GetRadianAngleBetweenPoints(
|
|
gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.x, gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.y,
|
|
GetPosition().x, GetPosition().y);
|
|
|
|
if (m_facePhoneStart) {
|
|
m_lookTimer = 0;
|
|
SetLookFlag(phoneDir, true);
|
|
m_lookTimer = CTimer::GetTimeInMilliseconds() + 3000;
|
|
m_facePhoneStart = false;
|
|
}
|
|
|
|
if (bIsLooking && TurnBody()) {
|
|
ClearLookFlag();
|
|
SetIdle();
|
|
m_phoneTalkTimer = CTimer::GetTimeInMilliseconds() + 10000;
|
|
CAnimBlendAssociation* assoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_PHONE_IN, 4.0f);
|
|
assoc->SetFinishCallback(ReportPhonePickUpCB, this);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
#else
|
|
float currentRot = RADTODEG(m_fRotationCur);
|
|
float phoneDir = CGeneral::GetRadianAngleBetweenPoints(
|
|
gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.x,
|
|
gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.y,
|
|
GetPosition().x,
|
|
GetPosition().y);
|
|
|
|
SetLookFlag(phoneDir, false);
|
|
phoneDir = CGeneral::LimitAngle(phoneDir);
|
|
m_moved = CVector2D(0.0f, 0.0f);
|
|
|
|
if (currentRot - 180.0f > phoneDir)
|
|
phoneDir += 2 * 180.0f;
|
|
else if (180.0f + currentRot < phoneDir)
|
|
phoneDir -= 2 * 180.0f;
|
|
|
|
float neededTurn = currentRot - phoneDir;
|
|
|
|
if (Abs(neededTurn) <= 0.75f) {
|
|
SetIdle();
|
|
ClearLookFlag();
|
|
m_phoneTalkTimer = CTimer::GetTimeInMilliseconds() + 10000;
|
|
return true;
|
|
} else {
|
|
m_fRotationCur = DEGTORAD(currentRot - neededTurn * 0.2f);
|
|
return false;
|
|
}
|
|
#endif
|
|
}
|
|
bool
|
|
CPed::MakePhonecall(void)
|
|
{
|
|
#ifdef PEDS_REPORT_CRIMES_ON_PHONE
|
|
if (!IsPlayer() && CTimer::GetTimeInMilliseconds() > m_phoneTalkTimer - 7000 && bRunningToPhone) {
|
|
|
|
FindPlayerPed()->m_pWanted->RegisterCrime_Immediately(m_crimeToReportOnPhone, GetPosition(),
|
|
(m_crimeToReportOnPhone == CRIME_POSSESSION_GUN ? (uintptr)m_threatEntity : (uintptr)m_victimOfPlayerCrime), false);
|
|
|
|
if (m_crimeToReportOnPhone != CRIME_POSSESSION_GUN)
|
|
FindPlayerPed()->m_pWanted->SetWantedLevelNoDrop(1);
|
|
|
|
bRunningToPhone = false;
|
|
}
|
|
#endif
|
|
if (CTimer::GetTimeInMilliseconds() <= m_phoneTalkTimer)
|
|
return false;
|
|
|
|
#ifdef PEDS_REPORT_CRIMES_ON_PHONE
|
|
CAnimBlendAssociation* talkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_PHONE_TALK);
|
|
if (talkAssoc && talkAssoc->blendAmount > 0.5f) {
|
|
CAnimBlendAssociation* endAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_PHONE_OUT, 8.0f);
|
|
endAssoc->flags &= ~ASSOC_DELETEFADEDOUT;
|
|
endAssoc->SetFinishCallback(ReportPhonePutDownCB, this);
|
|
}
|
|
#endif
|
|
SetIdle();
|
|
|
|
gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_FREE;
|
|
#ifndef PEDS_REPORT_CRIMES_ON_PHONE
|
|
m_phoneId = -1;
|
|
#endif
|
|
|
|
// Because SetWanderPath is now done async in ReportPhonePutDownCB
|
|
#ifdef PEDS_REPORT_CRIMES_ON_PHONE
|
|
return false;
|
|
#else
|
|
return true;
|
|
#endif
|
|
}
|
|
|
|
void
|
|
CPed::Teleport(CVector pos)
|
|
{
|
|
CWorld::Remove(this);
|
|
SetPosition(pos);
|
|
bIsStanding = false;
|
|
m_nPedStateTimer = 0;
|
|
m_actionX = 0.0f;
|
|
m_actionY = 0.0f;
|
|
m_pDamageEntity = nil;
|
|
CWorld::Add(this);
|
|
}
|
|
|
|
void
|
|
CPed::SetSeekCar(CVehicle *car, uint32 doorNode)
|
|
{
|
|
if (m_nPedState == PED_SEEK_CAR)
|
|
return;
|
|
|
|
#ifdef VC_PED_PORTS
|
|
if (!CanSetPedState() || m_nPedState == PED_DRIVING)
|
|
return;
|
|
#endif
|
|
|
|
SetStoredState();
|
|
m_pSeekTarget = car;
|
|
m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
|
|
m_carInObjective = car;
|
|
m_carInObjective->RegisterReference((CEntity**) &m_carInObjective);
|
|
m_pMyVehicle = car;
|
|
m_pMyVehicle->RegisterReference((CEntity**) &m_pMyVehicle);
|
|
// m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
|
|
m_vehDoor = doorNode;
|
|
m_distanceToCountSeekDone = 0.5f;
|
|
SetPedState(PED_SEEK_CAR);
|
|
|
|
}
|
|
|
|
void
|
|
CPed::SeekCar(void)
|
|
{
|
|
CVehicle *vehToSeek = m_carInObjective;
|
|
CVector dest(0.0f, 0.0f, 0.0f);
|
|
if (!vehToSeek) {
|
|
RestorePreviousState();
|
|
return;
|
|
}
|
|
|
|
if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
|
|
if (m_vehDoor && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
|
|
if (IsRoomToBeCarJacked()) {
|
|
dest = GetPositionToOpenCarDoor(vehToSeek, m_vehDoor);
|
|
} else if (m_nPedType == PEDTYPE_COP) {
|
|
dest = GetPositionToOpenCarDoor(vehToSeek, CAR_DOOR_RF);
|
|
} else {
|
|
SetMoveState(PEDMOVE_STILL);
|
|
}
|
|
} else
|
|
GetNearestDoor(vehToSeek, dest);
|
|
} else {
|
|
if (m_carJackTimer > CTimer::GetTimeInMilliseconds()) {
|
|
SetMoveState(PEDMOVE_STILL);
|
|
return;
|
|
}
|
|
if (vehToSeek->GetModelIndex() == MI_COACH) {
|
|
GetNearestDoor(vehToSeek, dest);
|
|
} else {
|
|
if (vehToSeek->IsTrain()) {
|
|
if (vehToSeek->GetStatus() != STATUS_TRAIN_NOT_MOVING) {
|
|
RestorePreviousObjective();
|
|
RestorePreviousState();
|
|
return;
|
|
}
|
|
if (!GetNearestTrainDoor(vehToSeek, dest)) {
|
|
RestorePreviousObjective();
|
|
RestorePreviousState();
|
|
return;
|
|
}
|
|
} else {
|
|
if (!GetNearestPassengerDoor(vehToSeek, dest)) {
|
|
if (vehToSeek->m_nNumPassengers == vehToSeek->m_nNumMaxPassengers) {
|
|
RestorePreviousObjective();
|
|
RestorePreviousState();
|
|
} else {
|
|
SetMoveState(PEDMOVE_STILL);
|
|
}
|
|
bVehEnterDoorIsBlocked = true;
|
|
return;
|
|
}
|
|
bVehEnterDoorIsBlocked = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (dest.x == 0.0f && dest.y == 0.0f) {
|
|
#ifdef FIX_BUGS
|
|
if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver || !vehToSeek->CanPedOpenLocks(this)) {
|
|
#else
|
|
if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver) {
|
|
#endif
|
|
RestorePreviousState();
|
|
if (IsPlayer()) {
|
|
ClearObjective();
|
|
} else if (CharCreatedBy == RANDOM_CHAR) {
|
|
m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000;
|
|
}
|
|
SetMoveState(PEDMOVE_STILL);
|
|
TheCamera.ClearPlayerWeaponMode();
|
|
CCarCtrl::RemoveFromInterestingVehicleList(vehToSeek);
|
|
return;
|
|
}
|
|
dest = vehToSeek->GetPosition();
|
|
if (bCollidedWithMyVehicle) {
|
|
WarpPedIntoCar(m_pMyVehicle);
|
|
return;
|
|
}
|
|
}
|
|
bool foundBetterPosToSeek = PossiblyFindBetterPosToSeekCar(&dest, vehToSeek);
|
|
m_vecSeekPos = dest;
|
|
float distToDestSqr = (m_vecSeekPos - GetPosition()).MagnitudeSqr();
|
|
#ifndef VC_PED_PORTS
|
|
if (bIsRunning)
|
|
SetMoveState(PEDMOVE_RUN);
|
|
#else
|
|
if (bIsRunning ||
|
|
vehToSeek->pDriver && distToDestSqr > sq(2.0f) && (Abs(vehToSeek->m_vecMoveSpeed.x) > 0.01f || Abs(vehToSeek->m_vecMoveSpeed.y) > 0.01f))
|
|
SetMoveState(PEDMOVE_RUN);
|
|
#endif
|
|
else if (distToDestSqr < sq(2.0f))
|
|
SetMoveState(PEDMOVE_WALK);
|
|
|
|
if (distToDestSqr >= 1.0f)
|
|
bCanPedEnterSeekedCar = false;
|
|
else if (2.0f * vehToSeek->GetColModel()->boundingBox.max.x > distToDestSqr)
|
|
bCanPedEnterSeekedCar = true;
|
|
|
|
if (vehToSeek->m_nGettingInFlags & GetCarDoorFlag(m_vehDoor))
|
|
bVehEnterDoorIsBlocked = true;
|
|
else
|
|
bVehEnterDoorIsBlocked = false;
|
|
|
|
// Arrived to the car
|
|
if (Seek()) {
|
|
if (!foundBetterPosToSeek) {
|
|
if (1.5f + GetPosition().z > dest.z && GetPosition().z - 0.5f < dest.z) {
|
|
if (vehToSeek->IsTrain()) {
|
|
SetEnterTrain(vehToSeek, m_vehDoor);
|
|
} else {
|
|
m_fRotationCur = m_fRotationDest;
|
|
if (!bVehEnterDoorIsBlocked) {
|
|
vehToSeek->SetIsStatic(false);
|
|
if (m_objective == OBJECTIVE_SOLICIT_VEHICLE) {
|
|
SetSolicit(1000);
|
|
} else if (m_objective == OBJECTIVE_BUY_ICE_CREAM) {
|
|
SetBuyIceCream();
|
|
} else if (vehToSeek->m_nNumGettingIn < vehToSeek->m_nNumMaxPassengers + 1
|
|
&& vehToSeek->CanPedEnterCar()) {
|
|
|
|
switch (vehToSeek->GetStatus()) {
|
|
case STATUS_PLAYER:
|
|
case STATUS_SIMPLE:
|
|
case STATUS_PHYSICS:
|
|
case STATUS_PLAYER_DISABLED:
|
|
if (!vehToSeek->bIsBus && (!m_leader || m_leader != vehToSeek->pDriver) &&
|
|
(m_vehDoor == CAR_DOOR_LF && vehToSeek->pDriver || m_vehDoor == CAR_DOOR_RF && vehToSeek->pPassengers[0] || m_vehDoor == CAR_DOOR_LR && vehToSeek->pPassengers[1] || m_vehDoor == CAR_DOOR_RR && vehToSeek->pPassengers[2])) {
|
|
SetCarJack(vehToSeek);
|
|
if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && m_vehDoor != CAR_DOOR_LF)
|
|
vehToSeek->pDriver->bFleeAfterExitingCar = true;
|
|
} else {
|
|
SetEnterCar(vehToSeek, m_vehDoor);
|
|
}
|
|
break;
|
|
case STATUS_ABANDONED:
|
|
if (m_vehDoor == CAR_DOOR_RF && vehToSeek->pPassengers[0]) {
|
|
if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) {
|
|
if (IsPlayer())
|
|
SetEnterCar(vehToSeek, m_vehDoor);
|
|
} else {
|
|
SetCarJack(vehToSeek);
|
|
}
|
|
} else {
|
|
SetEnterCar(vehToSeek, m_vehDoor);
|
|
}
|
|
break;
|
|
case STATUS_WRECKED:
|
|
SetIdle();
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
} else {
|
|
RestorePreviousState();
|
|
}
|
|
} else {
|
|
SetMoveState(PEDMOVE_STILL);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool
|
|
CPed::CheckForExplosions(CVector2D &area)
|
|
{
|
|
int event = 0;
|
|
if (CEventList::FindClosestEvent(EVENT_EXPLOSION, GetPosition(), &event)) {
|
|
area.x = gaEvent[event].posn.x;
|
|
area.y = gaEvent[event].posn.y;
|
|
CEntity *actualEntity = nil;
|
|
|
|
switch (gaEvent[event].entityType) {
|
|
case EVENT_ENTITY_PED:
|
|
actualEntity = CPools::GetPed(gaEvent[event].entityRef);
|
|
break;
|
|
case EVENT_ENTITY_VEHICLE:
|
|
actualEntity = CPools::GetVehicle(gaEvent[event].entityRef);
|
|
break;
|
|
case EVENT_ENTITY_OBJECT:
|
|
actualEntity = CPools::GetObject(gaEvent[event].entityRef);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (actualEntity) {
|
|
m_pEventEntity = actualEntity;
|
|
m_pEventEntity->RegisterReference((CEntity **) &m_pEventEntity);
|
|
bGonnaInvestigateEvent = true;
|
|
} else
|
|
bGonnaInvestigateEvent = false;
|
|
|
|
CEventList::ClearEvent(event);
|
|
return true;
|
|
} else if (CEventList::FindClosestEvent(EVENT_FIRE, GetPosition(), &event)) {
|
|
area.x = gaEvent[event].posn.x;
|
|
area.y = gaEvent[event].posn.y;
|
|
CEventList::ClearEvent(event);
|
|
bGonnaInvestigateEvent = false;
|
|
return true;
|
|
}
|
|
|
|
bGonnaInvestigateEvent = false;
|
|
return false;
|
|
}
|
|
|
|
CPed *
|
|
CPed::CheckForGunShots(void)
|
|
{
|
|
int event;
|
|
if (CEventList::FindClosestEvent(EVENT_GUNSHOT, GetPosition(), &event)) {
|
|
if (gaEvent[event].entityType == EVENT_ENTITY_PED) {
|
|
// Probably due to we don't want peds to go gunshot area? (same on VC)
|
|
bGonnaInvestigateEvent = false;
|
|
return CPools::GetPed(gaEvent[event].entityRef);
|
|
}
|
|
}
|
|
bGonnaInvestigateEvent = false;
|
|
return nil;
|
|
}
|
|
|
|
CPed *
|
|
CPed::CheckForDeadPeds(void)
|
|
{
|
|
int event;
|
|
if (CEventList::FindClosestEvent(EVENT_DEAD_PED, GetPosition(), &event)) {
|
|
int pedHandle = gaEvent[event].entityRef;
|
|
if (pedHandle && gaEvent[event].entityType == EVENT_ENTITY_PED) {
|
|
bGonnaInvestigateEvent = true;
|
|
return CPools::GetPed(pedHandle);
|
|
}
|
|
}
|
|
bGonnaInvestigateEvent = false;
|
|
return nil;
|
|
}
|
|
|
|
bool
|
|
CPed::IsPlayer(void) const
|
|
{
|
|
return m_nPedType == PEDTYPE_PLAYER1 || m_nPedType == PEDTYPE_PLAYER2 ||
|
|
m_nPedType == PEDTYPE_PLAYER3 || m_nPedType == PEDTYPE_PLAYER4;
|
|
}
|
|
|
|
bool
|
|
CPed::IsGangMember(void) const
|
|
{
|
|
return m_nPedType >= PEDTYPE_GANG1 && m_nPedType <= PEDTYPE_GANG9;
|
|
}
|
|
|
|
bool
|
|
CPed::IsPointerValid(void)
|
|
{
|
|
int pedIndex = CPools::GetPedPool()->GetIndex(this) >> 8;
|
|
if (pedIndex < 0 || pedIndex >= NUMPEDS)
|
|
return false;
|
|
|
|
if (m_entryInfoList.first || FindPlayerPed() == this)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void
|
|
CPed::SetPedPositionInCar(void)
|
|
{
|
|
if (CReplay::IsPlayingBack())
|
|
return;
|
|
|
|
if (bChangedSeat) {
|
|
bool notYet = false;
|
|
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_GETIN_LHS)
|
|
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_GETIN_LOW_LHS)
|
|
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_CLOSEDOOR_LHS)
|
|
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_CLOSEDOOR_LOW_LHS)
|
|
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SHUFFLE_RHS)
|
|
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSHUFFLE_RHS)
|
|
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_CLOSE_L)
|
|
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_CLOSE)
|
|
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_GETIN_L)
|
|
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_GETIN)
|
|
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_COACH_IN_L)
|
|
|| RpAnimBlendClumpGetAssociation(GetClump(), ANIM_COACH_IN_R)) {
|
|
notYet = true;
|
|
}
|
|
if (notYet) {
|
|
LineUpPedWithCar(LINE_UP_TO_CAR_START);
|
|
bChangedSeat = false;
|
|
return;
|
|
}
|
|
}
|
|
CVehicleModelInfo *vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(m_pMyVehicle->GetModelIndex());
|
|
CMatrix newMat(m_pMyVehicle->GetMatrix());
|
|
CVector seatPos;
|
|
if (m_pMyVehicle->pDriver == this) {
|
|
seatPos = vehModel->GetFrontSeatPosn();
|
|
if (!m_pMyVehicle->IsBoat() && m_pMyVehicle->m_vehType != VEHICLE_TYPE_BIKE)
|
|
seatPos.x = -seatPos.x;
|
|
|
|
} else if (m_pMyVehicle->pPassengers[0] == this) {
|
|
seatPos = vehModel->GetFrontSeatPosn();
|
|
} else if (m_pMyVehicle->pPassengers[1] == this) {
|
|
seatPos = vehModel->m_positions[CAR_POS_BACKSEAT];
|
|
seatPos.x = -seatPos.x;
|
|
} else {
|
|
if (m_pMyVehicle->pPassengers[2] == this) {
|
|
seatPos = vehModel->m_positions[CAR_POS_BACKSEAT];
|
|
} else {
|
|
seatPos = vehModel->GetFrontSeatPosn();
|
|
}
|
|
}
|
|
newMat.GetPosition() += Multiply3x3(newMat, seatPos);
|
|
// Already done below (SetTranslate(0.0f, 0.0f, 0.0f))
|
|
// tempMat.SetUnity();
|
|
|
|
// Rear seats on vans don't face to front, so rotate them HALFPI.
|
|
if (m_pMyVehicle->bIsVan) {
|
|
CMatrix tempMat;
|
|
if (m_pMyVehicle->pPassengers[1] == this) {
|
|
m_fRotationCur = m_pMyVehicle->GetForward().Heading() - HALFPI;
|
|
tempMat.SetTranslate(0.0f, 0.0f, 0.0f);
|
|
tempMat.RotateZ(-HALFPI);
|
|
newMat = newMat * tempMat;
|
|
} else if (m_pMyVehicle->pPassengers[2] == this) {
|
|
m_fRotationCur = m_pMyVehicle->GetForward().Heading() + HALFPI;
|
|
tempMat.SetTranslate(0.0f, 0.0f, 0.0f);
|
|
tempMat.RotateZ(HALFPI);
|
|
newMat = newMat * tempMat;
|
|
} else {
|
|
m_fRotationCur = m_pMyVehicle->GetForward().Heading();
|
|
}
|
|
} else {
|
|
m_fRotationCur = m_pMyVehicle->GetForward().Heading();
|
|
}
|
|
GetMatrix() = newMat;
|
|
}
|
|
|
|
void
|
|
CPed::LookForSexyPeds(void)
|
|
{
|
|
if ((!IsPedInControl() && m_nPedState != PED_DRIVING)
|
|
|| m_lookTimer >= CTimer::GetTimeInMilliseconds() || m_nPedType != PEDTYPE_CIVMALE)
|
|
return;
|
|
|
|
for (int i = 0; i < m_numNearPeds; i++) {
|
|
if (CanSeeEntity(m_nearPeds[i])) {
|
|
if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() < 10.0f) {
|
|
CPed *nearPed = m_nearPeds[i];
|
|
if ((nearPed->m_pedStats->m_sexiness > m_pedStats->m_sexiness)
|
|
&& nearPed->m_nPedType == PEDTYPE_CIVFEMALE) {
|
|
|
|
SetLookFlag(nearPed, true);
|
|
m_lookTimer = CTimer::GetTimeInMilliseconds() + 4000;
|
|
Say(SOUND_PED_CHAT_SEXY);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
m_lookTimer = CTimer::GetTimeInMilliseconds() + 10000;
|
|
}
|
|
|
|
void
|
|
CPed::LookForSexyCars(void)
|
|
{
|
|
CEntity *vehicles[8];
|
|
CVehicle *veh;
|
|
int foundVehId = 0;
|
|
int bestPriceYet = 0;
|
|
int16 lastVehicle;
|
|
|
|
if (!IsPedInControl() && m_nPedState != PED_DRIVING)
|
|
return;
|
|
|
|
if (m_lookTimer < CTimer::GetTimeInMilliseconds()) {
|
|
CWorld::FindObjectsInRange(GetPosition(), 10.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
|
|
|
|
for (int vehId = 0; vehId < lastVehicle; vehId++) {
|
|
veh = (CVehicle*)vehicles[vehId];
|
|
if (veh != m_pMyVehicle && bestPriceYet < veh->pHandling->nMonetaryValue) {
|
|
foundVehId = vehId;
|
|
bestPriceYet = veh->pHandling->nMonetaryValue;
|
|
}
|
|
}
|
|
if (lastVehicle > 0 && bestPriceYet > 40000)
|
|
SetLookFlag(vehicles[foundVehId], false);
|
|
|
|
m_lookTimer = CTimer::GetTimeInMilliseconds() + 10000;
|
|
}
|
|
}
|
|
|
|
bool
|
|
CPed::LookForInterestingNodes(void)
|
|
{
|
|
CBaseModelInfo *model;
|
|
CPtrNode *ptrNode;
|
|
CVector effectDist;
|
|
C2dEffect *effect;
|
|
CMatrix *objMat;
|
|
|
|
if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) & 7 || CTimer::GetTimeInMilliseconds() <= m_chatTimer) {
|
|
return false;
|
|
}
|
|
bool found = false;
|
|
uint8 randVal = CGeneral::GetRandomNumber() % 256;
|
|
|
|
int minX = CWorld::GetSectorIndexX(GetPosition().x - CHECK_NEARBY_THINGS_MAX_DIST);
|
|
if (minX < 0) minX = 0;
|
|
int minY = CWorld::GetSectorIndexY(GetPosition().y - CHECK_NEARBY_THINGS_MAX_DIST);
|
|
if (minY < 0) minY = 0;
|
|
int maxX = CWorld::GetSectorIndexX(GetPosition().x + CHECK_NEARBY_THINGS_MAX_DIST);
|
|
#ifdef FIX_BUGS
|
|
if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1;
|
|
#else
|
|
if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X;
|
|
#endif
|
|
|
|
int maxY = CWorld::GetSectorIndexY(GetPosition().y + CHECK_NEARBY_THINGS_MAX_DIST);
|
|
#ifdef FIX_BUGS
|
|
if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1;
|
|
#else
|
|
if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y;
|
|
#endif
|
|
|
|
for (int curY = minY; curY <= maxY && !found; curY++) {
|
|
for (int curX = minX; curX <= maxX && !found; curX++) {
|
|
CSector *sector = CWorld::GetSector(curX, curY);
|
|
|
|
for (ptrNode = sector->m_lists[ENTITYLIST_VEHICLES].first; ptrNode && !found; ptrNode = ptrNode->next) {
|
|
CVehicle *veh = (CVehicle*)ptrNode->item;
|
|
model = veh->GetModelInfo();
|
|
if (model->GetNum2dEffects() != 0) {
|
|
for (int e = 0; e < model->GetNum2dEffects(); e++) {
|
|
effect = model->Get2dEffect(e);
|
|
if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) {
|
|
objMat = &veh->GetMatrix();
|
|
CVector effectPos = veh->GetMatrix() * effect->pos;
|
|
effectDist = effectPos - GetPosition();
|
|
if (effectDist.MagnitudeSqr() < sq(8.0f)) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (ptrNode = sector->m_lists[ENTITYLIST_OBJECTS].first; ptrNode && !found; ptrNode = ptrNode->next) {
|
|
CObject *obj = (CObject*)ptrNode->item;
|
|
model = CModelInfo::GetModelInfo(obj->GetModelIndex());
|
|
if (model->GetNum2dEffects() != 0) {
|
|
for (int e = 0; e < model->GetNum2dEffects(); e++) {
|
|
effect = model->Get2dEffect(e);
|
|
if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) {
|
|
objMat = &obj->GetMatrix();
|
|
CVector effectPos = obj->GetMatrix() * effect->pos;
|
|
effectDist = effectPos - GetPosition();
|
|
if (effectDist.MagnitudeSqr() < sq(8.0f)) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (ptrNode = sector->m_lists[ENTITYLIST_BUILDINGS].first; ptrNode && !found; ptrNode = ptrNode->next) {
|
|
CBuilding *building = (CBuilding*)ptrNode->item;
|
|
model = CModelInfo::GetModelInfo(building->GetModelIndex());
|
|
if (model->GetNum2dEffects() != 0) {
|
|
for (int e = 0; e < model->GetNum2dEffects(); e++) {
|
|
effect = model->Get2dEffect(e);
|
|
if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) {
|
|
objMat = &building->GetMatrix();
|
|
CVector effectPos = building->GetMatrix() * effect->pos;
|
|
effectDist = effectPos - GetPosition();
|
|
if (effectDist.MagnitudeSqr() < sq(8.0f)) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (ptrNode = sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].first; ptrNode && !found; ptrNode = ptrNode->next) {
|
|
CBuilding *building = (CBuilding*)ptrNode->item;
|
|
model = CModelInfo::GetModelInfo(building->GetModelIndex());
|
|
if (model->GetNum2dEffects() != 0) {
|
|
for (int e = 0; e < model->GetNum2dEffects(); e++) {
|
|
effect = model->Get2dEffect(e);
|
|
if (effect->type == EFFECT_ATTRACTOR && effect->attractor.probability >= randVal) {
|
|
objMat = &building->GetMatrix();
|
|
CVector effectPos = building->GetMatrix() * effect->pos;
|
|
effectDist = effectPos - GetPosition();
|
|
if (effectDist.MagnitudeSqr() < sq(8.0f)) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!found)
|
|
return false;
|
|
|
|
CVector effectFrontLocal = Multiply3x3(*objMat, effect->attractor.dir);
|
|
float angleToFace = CGeneral::GetRadianAngleBetweenPoints(effectFrontLocal.x, effectFrontLocal.y, 0.0f, 0.0f);
|
|
randVal = CGeneral::GetRandomNumber() % 256;
|
|
if (randVal <= m_randomSeed % 256) {
|
|
m_chatTimer = CTimer::GetTimeInMilliseconds() + 2000;
|
|
SetLookFlag(angleToFace, true);
|
|
SetLookTimer(1000);
|
|
return false;
|
|
}
|
|
|
|
CVector2D effectPos = *objMat * effect->pos;
|
|
switch (effect->attractor.type) {
|
|
case ATTRACTORTYPE_ICECREAM:
|
|
SetInvestigateEvent(EVENT_ICECREAM, effectPos, 0.1f, 15000, angleToFace);
|
|
break;
|
|
case ATTRACTORTYPE_STARE:
|
|
SetInvestigateEvent(EVENT_SHOPSTALL, effectPos, 1.0f,
|
|
CGeneral::GetRandomNumberInRange(8000, 10 * effect->attractor.probability + 8500),
|
|
angleToFace);
|
|
break;
|
|
default:
|
|
return true;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void
|
|
CPed::SetWaitState(eWaitState state, void *time)
|
|
{
|
|
AnimationId waitAnim = NUM_ANIMS;
|
|
CAnimBlendAssociation *animAssoc;
|
|
|
|
if (!IsPedInControl())
|
|
return;
|
|
|
|
if (state != m_nWaitState)
|
|
FinishedWaitCB(nil, this);
|
|
|
|
switch (state) {
|
|
case WAITSTATE_TRAFFIC_LIGHTS:
|
|
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 500;
|
|
SetMoveState(PEDMOVE_STILL);
|
|
break;
|
|
case WAITSTATE_CROSS_ROAD:
|
|
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 1000;
|
|
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 4.0f);
|
|
break;
|
|
case WAITSTATE_CROSS_ROAD_LOOK:
|
|
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ROAD_CROSS, 8.0f);
|
|
|
|
if (time)
|
|
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
|
|
else
|
|
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2000,5000);
|
|
|
|
break;
|
|
case WAITSTATE_LOOK_PED:
|
|
case WAITSTATE_LOOK_SHOP:
|
|
case WAITSTATE_LOOK_ACCIDENT:
|
|
case WAITSTATE_FACEOFF_GANG:
|
|
break;
|
|
case WAITSTATE_DOUBLEBACK:
|
|
m_headingRate = 0.0f;
|
|
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 3500;
|
|
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 4.0f);
|
|
#ifdef FIX_BUGS
|
|
animAssoc->SetFinishCallback(RestoreHeadingRateCB, this);
|
|
#endif
|
|
break;
|
|
case WAITSTATE_HITWALL:
|
|
m_headingRate = 2.0f;
|
|
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
|
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HIT_WALL, 16.0f);
|
|
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
|
animAssoc->flags |= ASSOC_FADEOUTWHENDONE;
|
|
animAssoc->SetDeleteCallback(FinishedWaitCB, this);
|
|
|
|
if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) {
|
|
ClearObjective();
|
|
RestorePreviousState();
|
|
m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000;
|
|
}
|
|
break;
|
|
case WAITSTATE_TURN180:
|
|
m_headingRate = 0.0f;
|
|
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
|
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TURN_180, 4.0f);
|
|
animAssoc->SetFinishCallback(FinishedWaitCB, this);
|
|
animAssoc->SetDeleteCallback(RestoreHeadingRateCB, this);
|
|
break;
|
|
case WAITSTATE_SURPRISE:
|
|
m_headingRate = 0.0f;
|
|
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2000;
|
|
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HIT_WALL, 4.0f);
|
|
animAssoc->SetFinishCallback(FinishedWaitCB, this);
|
|
break;
|
|
case WAITSTATE_STUCK:
|
|
SetMoveState(PEDMOVE_STILL);
|
|
SetMoveAnim();
|
|
m_headingRate = 0.0f;
|
|
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
|
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
|
|
#ifdef FIX_BUGS
|
|
animAssoc->SetFinishCallback(RestoreHeadingRateCB, this);
|
|
#endif
|
|
|
|
if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) {
|
|
ClearObjective();
|
|
RestorePreviousState();
|
|
m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000;
|
|
}
|
|
break;
|
|
case WAITSTATE_LOOK_ABOUT:
|
|
SetMoveState(PEDMOVE_STILL);
|
|
SetMoveAnim();
|
|
m_headingRate = 0.0f;
|
|
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
|
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 4.0f);
|
|
#ifdef FIX_BUGS
|
|
animAssoc->SetFinishCallback(RestoreHeadingRateCB, this);
|
|
#endif
|
|
|
|
break;
|
|
case WAITSTATE_PLAYANIM_COWER:
|
|
waitAnim = ANIM_HANDSCOWER;
|
|
case WAITSTATE_PLAYANIM_HANDSUP:
|
|
if (waitAnim == NUM_ANIMS)
|
|
waitAnim = ANIM_HANDSUP;
|
|
case WAITSTATE_PLAYANIM_HANDSCOWER:
|
|
if (waitAnim == NUM_ANIMS)
|
|
waitAnim = ANIM_HANDSCOWER;
|
|
m_headingRate = 0.0f;
|
|
if (time)
|
|
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
|
|
else
|
|
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 3000;
|
|
|
|
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, waitAnim, 4.0f);
|
|
animAssoc->SetDeleteCallback(FinishedWaitCB, this);
|
|
break;
|
|
case WAITSTATE_PLAYANIM_DUCK:
|
|
waitAnim = ANIM_DUCK_DOWN;
|
|
case WAITSTATE_PLAYANIM_TAXI:
|
|
if (waitAnim == NUM_ANIMS)
|
|
waitAnim = ANIM_IDLE_TAXI;
|
|
case WAITSTATE_PLAYANIM_CHAT:
|
|
if (waitAnim == NUM_ANIMS)
|
|
waitAnim = ANIM_IDLE_CHAT;
|
|
if (time)
|
|
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
|
|
else
|
|
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 3000;
|
|
|
|
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, waitAnim, 4.0f);
|
|
animAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
|
|
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
|
animAssoc->SetDeleteCallback(FinishedWaitCB, this);
|
|
break;
|
|
case WAITSTATE_FINISH_FLEE:
|
|
SetMoveState(PEDMOVE_STILL);
|
|
SetMoveAnim();
|
|
m_headingRate = 0.0f;
|
|
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2500;
|
|
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
|
|
#ifdef FIX_BUGS
|
|
animAssoc->SetFinishCallback(RestoreHeadingRateCB, this);
|
|
#endif
|
|
break;
|
|
default:
|
|
m_nWaitState = WAITSTATE_FALSE;
|
|
RestoreHeadingRate();
|
|
return;
|
|
}
|
|
m_nWaitState = state;
|
|
}
|
|
|
|
void
|
|
CPed::Wait(void)
|
|
{
|
|
AnimationId mustHaveAnim = NUM_ANIMS;
|
|
CAnimBlendAssociation *animAssoc;
|
|
CPed *pedWeLook;
|
|
|
|
if (DyingOrDead()) {
|
|
m_nWaitState = WAITSTATE_FALSE;
|
|
RestoreHeadingRate();
|
|
return;
|
|
}
|
|
|
|
switch (m_nWaitState) {
|
|
|
|
case WAITSTATE_TRAFFIC_LIGHTS:
|
|
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
|
|
if (CTrafficLights::LightForPeds() == PED_LIGHTS_WALK) {
|
|
m_nWaitState = WAITSTATE_FALSE;
|
|
SetMoveState(PEDMOVE_WALK);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case WAITSTATE_CROSS_ROAD:
|
|
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
|
|
if (CGeneral::GetRandomNumber() & 1 || !m_nWaitTimer)
|
|
m_nWaitState = WAITSTATE_FALSE;
|
|
else
|
|
SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, nil);
|
|
|
|
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_HBHB);
|
|
if (animAssoc) {
|
|
animAssoc->blendDelta = -8.0f;
|
|
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case WAITSTATE_CROSS_ROAD_LOOK:
|
|
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
|
|
m_nWaitState = WAITSTATE_FALSE;
|
|
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ROAD_CROSS);
|
|
if (animAssoc) {
|
|
animAssoc->blendDelta = -8.0f;
|
|
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case WAITSTATE_DOUBLEBACK:
|
|
if (CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) {
|
|
uint32 timeLeft = m_nWaitTimer - CTimer::GetTimeInMilliseconds();
|
|
if (timeLeft < 2500 && timeLeft > 2000) {
|
|
m_nWaitTimer -= 500;
|
|
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f);
|
|
}
|
|
} else {
|
|
m_nWaitState = WAITSTATE_FALSE;
|
|
SetMoveState(PEDMOVE_WALK);
|
|
}
|
|
break;
|
|
|
|
case WAITSTATE_HITWALL:
|
|
if (CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) {
|
|
if (m_collidingThingTimer > CTimer::GetTimeInMilliseconds()) {
|
|
m_collidingThingTimer = CTimer::GetTimeInMilliseconds() + 2500;
|
|
}
|
|
} else {
|
|
m_nWaitState = WAITSTATE_FALSE;
|
|
}
|
|
break;
|
|
|
|
case WAITSTATE_TURN180:
|
|
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
|
|
m_nWaitState = WAITSTATE_FALSE;
|
|
SetMoveState(PEDMOVE_WALK);
|
|
m_fRotationCur = m_fRotationCur + PI;
|
|
if (m_nPedState == PED_INVESTIGATE)
|
|
ClearInvestigateEvent();
|
|
}
|
|
|
|
if (m_collidingThingTimer > CTimer::GetTimeInMilliseconds()) {
|
|
m_collidingThingTimer = CTimer::GetTimeInMilliseconds() + 2500;
|
|
}
|
|
break;
|
|
|
|
case WAITSTATE_SURPRISE:
|
|
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
|
|
if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_HIT_WALL)) {
|
|
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f);
|
|
animAssoc->SetFinishCallback(FinishedWaitCB, this);
|
|
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
|
} else {
|
|
m_nWaitState = WAITSTATE_FALSE;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case WAITSTATE_STUCK:
|
|
if (CTimer::GetTimeInMilliseconds() <= m_nWaitTimer)
|
|
break;
|
|
|
|
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
|
|
|
|
if (!animAssoc)
|
|
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_TURN_180);
|
|
if (!animAssoc)
|
|
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_XPRESS_SCRATCH);
|
|
if (!animAssoc)
|
|
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ROAD_CROSS);
|
|
|
|
if (animAssoc) {
|
|
if (animAssoc->IsPartial()) {
|
|
animAssoc->blendDelta = -8.0f;
|
|
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
|
} else {
|
|
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
|
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f);
|
|
}
|
|
|
|
if (animAssoc->animId == ANIM_TURN_180) {
|
|
m_fRotationCur = CGeneral::LimitRadianAngle(PI + m_fRotationCur);
|
|
m_nWaitState = WAITSTATE_FALSE;
|
|
SetMoveState(PEDMOVE_WALK);
|
|
m_nStoredMoveState = PEDMOVE_NONE;
|
|
m_panicCounter = 0;
|
|
return;
|
|
}
|
|
}
|
|
|
|
AnimationId animToPlay;
|
|
|
|
switch (CGeneral::GetRandomNumber() & 3) {
|
|
case 0:
|
|
animToPlay = ANIM_ROAD_CROSS;
|
|
break;
|
|
case 1:
|
|
animToPlay = ANIM_IDLE_TIRED;
|
|
break;
|
|
case 2:
|
|
animToPlay = ANIM_XPRESS_SCRATCH;
|
|
break;
|
|
case 3:
|
|
animToPlay = ANIM_TURN_180;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToPlay, 4.0f);
|
|
|
|
if (animToPlay == ANIM_TURN_180)
|
|
animAssoc->SetFinishCallback(FinishedWaitCB, this);
|
|
|
|
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(1500, 5000);
|
|
break;
|
|
|
|
case WAITSTATE_LOOK_ABOUT:
|
|
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
|
|
m_nWaitState = WAITSTATE_FALSE;
|
|
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_HBHB);
|
|
if (animAssoc) {
|
|
animAssoc->blendDelta = -8.0f;
|
|
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case WAITSTATE_PLAYANIM_HANDSUP:
|
|
mustHaveAnim = ANIM_HANDSUP;
|
|
|
|
case WAITSTATE_PLAYANIM_HANDSCOWER:
|
|
if (mustHaveAnim == NUM_ANIMS)
|
|
mustHaveAnim = ANIM_HANDSCOWER;
|
|
|
|
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), mustHaveAnim);
|
|
pedWeLook = (CPed*) m_pLookTarget;
|
|
|
|
if ((!m_pLookTarget || !m_pLookTarget->IsPed() || pedWeLook->m_pPointGunAt)
|
|
&& m_nPedState != PED_FLEE_ENTITY
|
|
&& m_nPedState != PED_ATTACK
|
|
&& CTimer::GetTimeInMilliseconds() <= m_nWaitTimer
|
|
&& animAssoc) {
|
|
|
|
TurnBody();
|
|
} else {
|
|
m_nWaitState = WAITSTATE_FALSE;
|
|
m_nWaitTimer = 0;
|
|
if (m_pLookTarget && m_pLookTarget->IsPed()) {
|
|
|
|
if (m_nPedState != PED_FLEE_ENTITY && m_nPedState != PED_ATTACK) {
|
|
|
|
if (m_pedStats->m_fear <= 100 - pedWeLook->m_pedStats->m_temper) {
|
|
|
|
if (GetWeapon()->IsTypeMelee()) {
|
|
#ifdef VC_PED_PORTS
|
|
if(m_pedStats->m_flags & STAT_GUN_PANIC) {
|
|
#endif
|
|
SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, m_pLookTarget);
|
|
if (m_nPedState == PED_FLEE_ENTITY || m_nPedState == PED_FLEE_POS) {
|
|
|
|
bUsePedNodeSeek = true;
|
|
m_pNextPathNode = nil;
|
|
}
|
|
if (m_nMoveState != PEDMOVE_RUN)
|
|
SetMoveState(PEDMOVE_WALK);
|
|
|
|
if (m_nPedType != PEDTYPE_COP) {
|
|
ProcessObjective();
|
|
SetMoveState(PEDMOVE_WALK);
|
|
}
|
|
#ifdef VC_PED_PORTS
|
|
} else {
|
|
SetObjective(OBJECTIVE_NONE);
|
|
SetWanderPath(CGeneral::GetRandomNumberInRange(0.0f, 8.0f));
|
|
}
|
|
#endif
|
|
} else {
|
|
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_pLookTarget);
|
|
SetObjectiveTimer(20000);
|
|
}
|
|
} else {
|
|
SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, m_pLookTarget);
|
|
if (m_nPedState == PED_FLEE_ENTITY || m_nPedState == PED_FLEE_POS)
|
|
{
|
|
bUsePedNodeSeek = true;
|
|
m_pNextPathNode = nil;
|
|
}
|
|
SetMoveState(PEDMOVE_RUN);
|
|
Say(SOUND_PED_FLEE_RUN);
|
|
}
|
|
}
|
|
}
|
|
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), mustHaveAnim);
|
|
if (animAssoc) {
|
|
animAssoc->blendDelta = -4.0f;
|
|
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
|
}
|
|
}
|
|
break;
|
|
case WAITSTATE_PLAYANIM_COWER:
|
|
mustHaveAnim = ANIM_HANDSCOWER;
|
|
|
|
case WAITSTATE_PLAYANIM_DUCK:
|
|
if (mustHaveAnim == NUM_ANIMS)
|
|
mustHaveAnim = ANIM_DUCK_DOWN;
|
|
|
|
case WAITSTATE_PLAYANIM_TAXI:
|
|
if (mustHaveAnim == NUM_ANIMS)
|
|
mustHaveAnim = ANIM_IDLE_TAXI;
|
|
|
|
case WAITSTATE_PLAYANIM_CHAT:
|
|
if (mustHaveAnim == NUM_ANIMS)
|
|
mustHaveAnim = ANIM_IDLE_CHAT;
|
|
|
|
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
|
|
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), mustHaveAnim);
|
|
if (animAssoc) {
|
|
animAssoc->blendDelta = -4.0f;
|
|
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
|
}
|
|
m_nWaitState = WAITSTATE_FALSE;
|
|
}
|
|
#ifdef VC_PED_PORTS
|
|
else if (m_nWaitState == WAITSTATE_PLAYANIM_TAXI) {
|
|
if (m_pedInObjective) {
|
|
if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT) {
|
|
|
|
// VC also calls CleanUpOldReference here for old LookTarget.
|
|
m_pLookTarget = m_pedInObjective;
|
|
m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
|
|
TurnBody();
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
break;
|
|
|
|
case WAITSTATE_FINISH_FLEE:
|
|
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
|
|
if (animAssoc) {
|
|
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
|
|
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
|
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f);
|
|
int timer = 2000;
|
|
m_nWaitState = WAITSTATE_FALSE;
|
|
SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &timer);
|
|
}
|
|
} else {
|
|
m_nWaitState = WAITSTATE_FALSE;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if(!m_nWaitState)
|
|
RestoreHeadingRate();
|
|
}
|
|
|
|
void
|
|
CPed::FinishedWaitCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|
{
|
|
CPed *ped = (CPed*)arg;
|
|
|
|
ped->m_nWaitTimer = 0;
|
|
ped->RestoreHeadingRate();
|
|
ped->Wait();
|
|
}
|
|
|
|
void
|
|
CPed::RestoreHeadingRate(void)
|
|
{
|
|
m_headingRate = m_pedStats->m_headingChangeRate;
|
|
}
|
|
|
|
void
|
|
CPed::RestoreHeadingRateCB(CAnimBlendAssociation *assoc, void *arg)
|
|
{
|
|
((CPed*)arg)->m_headingRate = ((CPed*)arg)->m_pedStats->m_headingChangeRate;
|
|
}
|
|
|
|
void
|
|
CPed::FlagToDestroyWhenNextProcessed(void)
|
|
{
|
|
bRemoveFromWorld = true;
|
|
if (!InVehicle())
|
|
return;
|
|
if (m_pMyVehicle->pDriver == this){
|
|
m_pMyVehicle->pDriver = nil;
|
|
if (IsPlayer() && m_pMyVehicle->GetStatus() != STATUS_WRECKED)
|
|
m_pMyVehicle->SetStatus(STATUS_ABANDONED);
|
|
}else{
|
|
m_pMyVehicle->RemovePassenger(this);
|
|
}
|
|
bInVehicle = false;
|
|
m_pMyVehicle = nil;
|
|
|
|
if (CharCreatedBy == MISSION_CHAR)
|
|
SetPedState(PED_DEAD);
|
|
else
|
|
SetPedState(PED_NONE);
|
|
m_pVehicleAnim = nil;
|
|
}
|
|
|
|
void
|
|
CPed::SetSolicit(uint32 time)
|
|
{
|
|
if (m_nPedState == PED_SOLICIT || !IsPedInControl() || !m_carInObjective)
|
|
return;
|
|
|
|
if (CharCreatedBy != MISSION_CHAR && m_carInObjective->m_nNumGettingIn == 0
|
|
&& CTimer::GetTimeInMilliseconds() < m_objectiveTimer) {
|
|
if (m_vehDoor == CAR_DOOR_LF) {
|
|
m_fRotationDest = m_carInObjective->GetForward().Heading() - HALFPI;
|
|
} else {
|
|
m_fRotationDest = m_carInObjective->GetForward().Heading() + HALFPI;
|
|
}
|
|
|
|
if (Abs(m_fRotationDest - m_fRotationCur) < HALFPI) {
|
|
m_chatTimer = CTimer::GetTimeInMilliseconds() + time;
|
|
|
|
if(!m_carInObjective->bIsVan && !m_carInObjective->bIsBus)
|
|
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_HOOKERTALK, 4.0f);
|
|
|
|
SetPedState(PED_SOLICIT);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::Solicit(void)
|
|
{
|
|
if (m_chatTimer >= CTimer::GetTimeInMilliseconds() && m_carInObjective) {
|
|
CVector doorPos = GetPositionToOpenCarDoor(m_carInObjective, m_vehDoor, 0.0f);
|
|
SetMoveState(PEDMOVE_STILL);
|
|
|
|
// Game uses GetAngleBetweenPoints and converts it to radian
|
|
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
|
|
doorPos.x, doorPos.y,
|
|
GetPosition().x, GetPosition().y);
|
|
|
|
if (m_fRotationDest < 0.0f) {
|
|
m_fRotationDest = m_fRotationDest + TWOPI;
|
|
} else if (m_fRotationDest > TWOPI) {
|
|
m_fRotationDest = m_fRotationDest - TWOPI;
|
|
}
|
|
|
|
if ((GetPosition() - doorPos).MagnitudeSqr() <= 1.0f)
|
|
return;
|
|
CAnimBlendAssociation *talkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_HOOKERTALK);
|
|
if (talkAssoc) {
|
|
talkAssoc->blendDelta = -1000.0f;
|
|
talkAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
|
}
|
|
RestorePreviousState();
|
|
RestorePreviousObjective();
|
|
SetObjectiveTimer(10000);
|
|
} else if (!m_carInObjective) {
|
|
RestorePreviousState();
|
|
RestorePreviousObjective();
|
|
SetObjectiveTimer(10000);
|
|
} else if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney <= 100) {
|
|
m_carInObjective = nil;
|
|
} else {
|
|
m_pVehicleAnim = nil;
|
|
SetLeader(m_carInObjective->pDriver);
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::SetBuyIceCream(void)
|
|
{
|
|
if (m_nPedState == PED_BUY_ICECREAM || !IsPedInControl())
|
|
return;
|
|
|
|
if (!m_carInObjective)
|
|
return;
|
|
|
|
#ifdef FIX_ICECREAM
|
|
|
|
// Simulating BuyIceCream
|
|
CPed* driver = m_carInObjective->pDriver;
|
|
if (driver) {
|
|
SetPedState(PED_BUY_ICECREAM);
|
|
bFindNewNodeAfterStateRestore = true;
|
|
SetObjectiveTimer(8000);
|
|
SetChat(driver, 8000);
|
|
driver->SetChat(this, 8000);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
// Side of the Ice Cream van
|
|
m_fRotationDest = m_carInObjective->GetForward().Heading() - HALFPI;
|
|
|
|
if (Abs(m_fRotationDest - m_fRotationCur) < HALFPI) {
|
|
m_chatTimer = CTimer::GetTimeInMilliseconds() + 3000;
|
|
SetPedState(PED_BUY_ICECREAM);
|
|
}
|
|
}
|
|
|
|
bool
|
|
CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
|
|
{
|
|
bool foundIt = false;
|
|
|
|
CVector helperPos = GetPosition();
|
|
helperPos.z = pos->z - 0.5f;
|
|
|
|
CVector foundPos = *pos;
|
|
foundPos.z -= 0.5f;
|
|
|
|
// If there is another car between target car and us.
|
|
if (CWorld::TestSphereAgainstWorld((foundPos + helperPos) / 2.0f, 0.25f, veh, false, true, false, false, false, false)) {
|
|
|
|
CColModel *vehCol = veh->GetModelInfo()->GetColModel();
|
|
CVector *colMin = &vehCol->boundingBox.min;
|
|
CVector *colMax = &vehCol->boundingBox.max;
|
|
|
|
CVector leftRearPos = CVector(colMin->x - 0.5f, colMin->y - 0.5f, 0.0f);
|
|
CVector rightRearPos = CVector(0.5f + colMax->x, colMin->y - 0.5f, 0.0f);
|
|
CVector leftFrontPos = CVector(colMin->x - 0.5f, 0.5f + colMax->y, 0.0f);
|
|
CVector rightFrontPos = CVector(0.5f + colMax->x, 0.5f + colMax->y, 0.0f);
|
|
|
|
leftRearPos = veh->GetMatrix() * leftRearPos;
|
|
rightRearPos = veh->GetMatrix() * rightRearPos;
|
|
leftFrontPos = veh->GetMatrix() * leftFrontPos;
|
|
rightFrontPos = veh->GetMatrix() * rightFrontPos;
|
|
|
|
// Makes helperPos veh-ped distance vector.
|
|
helperPos -= veh->GetPosition();
|
|
|
|
// ?!? I think it's absurd to use this unless another function like SeekCar finds next pos. with it and we're trying to simulate it's behaviour.
|
|
// On every run it returns another pos. for ped, with same distance to the veh.
|
|
// Sequence of positions are not guaranteed, it depends on global pos. (So sometimes it returns positions to make ped draw circle, sometimes don't)
|
|
helperPos = veh->GetMatrix() * helperPos;
|
|
|
|
float vehForwardHeading = veh->GetForward().Heading();
|
|
|
|
// I'm absolutely not sure about these namings.
|
|
// NTVF = needed turn if we're looking to vehicle front and wanna look to...
|
|
|
|
float potentialLrHeading = Atan2(leftRearPos.x - helperPos.x, leftRearPos.y - helperPos.y);
|
|
float NTVF_LR = CGeneral::LimitRadianAngle(potentialLrHeading - vehForwardHeading);
|
|
|
|
float potentialRrHeading = Atan2(rightRearPos.x - helperPos.x, rightRearPos.y - helperPos.y);
|
|
float NTVF_RR = CGeneral::LimitRadianAngle(potentialRrHeading - vehForwardHeading);
|
|
|
|
float potentialLfHeading = Atan2(leftFrontPos.x - helperPos.x, leftFrontPos.y - helperPos.y);
|
|
float NTVF_LF = CGeneral::LimitRadianAngle(potentialLfHeading - vehForwardHeading);
|
|
|
|
float potentialRfHeading = Atan2(rightFrontPos.x - helperPos.x, rightFrontPos.y - helperPos.y);
|
|
float NTVF_RF = CGeneral::LimitRadianAngle(potentialRfHeading - vehForwardHeading);
|
|
|
|
bool canHeadToLr = NTVF_LR <= -PI || NTVF_LR >= -HALFPI;
|
|
|
|
bool canHeadToRr = NTVF_RR <= HALFPI || NTVF_RR >= PI;
|
|
|
|
bool canHeadToLf = NTVF_LF >= 0.0f || NTVF_LF <= -HALFPI;
|
|
|
|
bool canHeadToRf = NTVF_RF <= 0.0f || NTVF_RF >= HALFPI;
|
|
|
|
// Only order of conditions are different among enterTypes.
|
|
if (m_vehDoor == CAR_DOOR_RR) {
|
|
if (canHeadToRr) {
|
|
foundPos = rightRearPos;
|
|
foundIt = true;
|
|
} else if (canHeadToRf) {
|
|
foundPos = rightFrontPos;
|
|
foundIt = true;
|
|
} else if (canHeadToLr) {
|
|
foundPos = leftRearPos;
|
|
foundIt = true;
|
|
} else if (canHeadToLf) {
|
|
foundPos = leftFrontPos;
|
|
foundIt = true;
|
|
}
|
|
} else if(m_vehDoor == CAR_DOOR_RF) {
|
|
if (canHeadToRf) {
|
|
foundPos = rightFrontPos;
|
|
foundIt = true;
|
|
} else if (canHeadToRr) {
|
|
foundPos = rightRearPos;
|
|
foundIt = true;
|
|
} else if (canHeadToLf) {
|
|
foundPos = leftFrontPos;
|
|
foundIt = true;
|
|
} else if (canHeadToLr) {
|
|
foundPos = leftRearPos;
|
|
foundIt = true;
|
|
}
|
|
} else if (m_vehDoor == CAR_DOOR_LF) {
|
|
if (canHeadToLf) {
|
|
foundPos = leftFrontPos;
|
|
foundIt = true;
|
|
} else if (canHeadToLr) {
|
|
foundPos = leftRearPos;
|
|
foundIt = true;
|
|
} else if (canHeadToRf) {
|
|
foundPos = rightFrontPos;
|
|
foundIt = true;
|
|
} else if (canHeadToRr) {
|
|
foundPos = rightRearPos;
|
|
foundIt = true;
|
|
}
|
|
} else if (m_vehDoor == CAR_DOOR_LR) {
|
|
if (canHeadToLr) {
|
|
foundPos = leftRearPos;
|
|
foundIt = true;
|
|
} else if (canHeadToLf) {
|
|
foundPos = leftFrontPos;
|
|
foundIt = true;
|
|
} else if (canHeadToRr) {
|
|
foundPos = rightRearPos;
|
|
foundIt = true;
|
|
} else if (canHeadToRf) {
|
|
foundPos = rightFrontPos;
|
|
foundIt = true;
|
|
}
|
|
}
|
|
}
|
|
if (!foundIt)
|
|
return false;
|
|
|
|
helperPos = GetPosition() - foundPos;
|
|
helperPos.z = 0.0f;
|
|
if (helperPos.MagnitudeSqr() <= sq(0.5f))
|
|
return false;
|
|
|
|
pos->x = foundPos.x;
|
|
pos->y = foundPos.y;
|
|
return true;
|
|
}
|
|
|
|
void
|
|
CPed::SetLeader(CEntity *leader)
|
|
{
|
|
m_leader = (CPed*)leader;
|
|
|
|
if(m_leader)
|
|
m_leader->RegisterReference((CEntity **)&m_leader);
|
|
}
|
|
|
|
#ifdef VC_PED_PORTS
|
|
bool
|
|
CPed::CanPedJumpThis(CEntity *unused, CVector *damageNormal)
|
|
{
|
|
if (m_nSurfaceTouched == SURFACE_WATER)
|
|
return true;
|
|
|
|
CVector pos = GetPosition();
|
|
CVector forwardOffset = GetForward();
|
|
if (damageNormal && damageNormal->z > 0.17f) {
|
|
if (damageNormal->z > 0.9f)
|
|
return false;
|
|
|
|
CColModel *ourCol = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel();
|
|
pos.z = ourCol->spheres->center.z - ourCol->spheres->radius * damageNormal->z + pos.z;
|
|
pos.z = pos.z + 0.05f;
|
|
float collPower = damageNormal->Magnitude2D();
|
|
if (damageNormal->z > 0.5f) {
|
|
CVector invDamageNormal(-damageNormal->x, -damageNormal->y, 0.0f);
|
|
invDamageNormal *= 1.0f / collPower;
|
|
CVector estimatedJumpDist = invDamageNormal + collPower * invDamageNormal * ourCol->spheres->radius;
|
|
forwardOffset = estimatedJumpDist * Min(2.0f / collPower, 4.0f);
|
|
} else {
|
|
forwardOffset += collPower * ourCol->spheres->radius * forwardOffset;
|
|
}
|
|
} else {
|
|
pos.z -= 0.15f;
|
|
}
|
|
|
|
CVector forwardPos = pos + forwardOffset;
|
|
return CWorld::GetIsLineOfSightClear(pos, forwardPos, true, false, false, true, false, false, false);
|
|
}
|
|
#else
|
|
bool
|
|
CPed::CanPedJumpThis(CEntity *unused)
|
|
{
|
|
CVector2D forward(-Sin(m_fRotationCur), Cos(m_fRotationCur));
|
|
CVector pos = GetPosition();
|
|
CVector forwardPos(
|
|
forward.x + pos.x,
|
|
forward.y + pos.y,
|
|
pos.z);
|
|
|
|
return CWorld::GetIsLineOfSightClear(pos, forwardPos, true, false, false, true, false, false, false);
|
|
}
|
|
#endif
|
|
|
|
void
|
|
CPed::SetJump(void)
|
|
{
|
|
if (!bInVehicle &&
|
|
#if defined VC_PED_PORTS || defined FIX_BUGS
|
|
m_nPedState != PED_JUMP && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_JUMP_LAUNCH) &&
|
|
#endif
|
|
(m_nSurfaceTouched != SURFACE_STEEP_CLIFF || DotProduct(GetForward(), m_vecDamageNormal) >= 0.0f)) {
|
|
SetStoredState();
|
|
SetPedState(PED_JUMP);
|
|
CAnimBlendAssociation *jumpAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_JUMP_LAUNCH, 8.0f);
|
|
jumpAssoc->SetFinishCallback(FinishLaunchCB, this);
|
|
m_fRotationDest = m_fRotationCur;
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|
{
|
|
CPed *ped = (CPed*)arg;
|
|
|
|
if (ped->m_nPedState != PED_JUMP)
|
|
return;
|
|
|
|
CVector forward(0.15f * ped->GetForward() + ped->GetPosition());
|
|
forward.z += CModelInfo::GetModelInfo(ped->GetModelIndex())->GetColModel()->spheres->center.z + 0.25f;
|
|
|
|
CEntity *obstacle = CWorld::TestSphereAgainstWorld(forward, 0.25f, nil, true, true, false, true, false, false);
|
|
if (!obstacle) {
|
|
// Forward of forward
|
|
forward += 0.15f * ped->GetForward();
|
|
forward.z += 0.15f;
|
|
obstacle = CWorld::TestSphereAgainstWorld(forward, 0.25f, nil, true, true, false, true, false, false);
|
|
}
|
|
|
|
if (obstacle) {
|
|
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
|
|
|
// ANIM_HIT_WALL in VC (which makes more sense)
|
|
CAnimBlendAssociation *handsCoverAssoc = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_HANDSCOWER, 8.0f);
|
|
handsCoverAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
|
|
handsCoverAssoc->SetFinishCallback(FinishHitHeadCB, ped);
|
|
ped->bIsLanding = true;
|
|
return;
|
|
}
|
|
|
|
float velocityFromAnim = 0.1f;
|
|
CAnimBlendAssociation *sprintAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_SPRINT);
|
|
|
|
if (sprintAssoc) {
|
|
velocityFromAnim = 0.05f * sprintAssoc->blendAmount + 0.17f;
|
|
} else {
|
|
CAnimBlendAssociation *runAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_RUN);
|
|
if (runAssoc) {
|
|
velocityFromAnim = 0.07f * runAssoc->blendAmount + 0.1f;
|
|
}
|
|
}
|
|
|
|
if (ped->IsPlayer()
|
|
#ifdef VC_PED_PORTS
|
|
|| ped->m_pedInObjective && ped->m_pedInObjective->IsPlayer()
|
|
#endif
|
|
)
|
|
ped->ApplyMoveForce(0.0f, 0.0f, 8.5f);
|
|
else
|
|
ped->ApplyMoveForce(0.0f, 0.0f, 4.5f);
|
|
|
|
if (sq(velocityFromAnim) > ped->m_vecMoveSpeed.MagnitudeSqr2D()
|
|
#ifdef VC_PED_PORTS
|
|
|| ped->m_pCurrentPhysSurface
|
|
#endif
|
|
) {
|
|
|
|
#ifdef FREE_CAM
|
|
if (TheCamera.Cams[0].Using3rdPersonMouseCam() && !CCamera::bFreeCam) {
|
|
#else
|
|
if (TheCamera.Cams[0].Using3rdPersonMouseCam()) {
|
|
#endif
|
|
float fpsAngle = ped->WorkOutHeadingForMovingFirstPerson(ped->m_fRotationCur);
|
|
ped->m_vecMoveSpeed.x = -velocityFromAnim * Sin(fpsAngle);
|
|
ped->m_vecMoveSpeed.y = velocityFromAnim * Cos(fpsAngle);
|
|
} else {
|
|
ped->m_vecMoveSpeed.x = -velocityFromAnim * Sin(ped->m_fRotationCur);
|
|
ped->m_vecMoveSpeed.y = velocityFromAnim * Cos(ped->m_fRotationCur);
|
|
}
|
|
#ifdef VC_PED_PORTS
|
|
if (ped->m_pCurrentPhysSurface) {
|
|
ped->m_vecMoveSpeed.x += ped->m_pCurrentPhysSurface->m_vecMoveSpeed.x;
|
|
ped->m_vecMoveSpeed.y += ped->m_pCurrentPhysSurface->m_vecMoveSpeed.y;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
ped->bIsStanding = false;
|
|
ped->bIsInTheAir = true;
|
|
animAssoc->blendDelta = -1000.0f;
|
|
CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_JUMP_GLIDE);
|
|
|
|
if (ped->bDoBloodyFootprints) {
|
|
CVector bloodPos(0.0f, 0.0f, 0.0f);
|
|
ped->TransformToNode(bloodPos, PED_FOOTL);
|
|
|
|
bloodPos.z -= 0.1f;
|
|
bloodPos += 0.2f * ped->GetForward();
|
|
|
|
CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &bloodPos,
|
|
0.26f * ped->GetForward().x,
|
|
0.26f * ped->GetForward().y,
|
|
0.14f * ped->GetRight().x,
|
|
0.14f * ped->GetRight().y,
|
|
255, 255, 0, 0, 4.0f, 3000, 1.0f);
|
|
|
|
bloodPos = CVector(0.0f, 0.0f, 0.0f);
|
|
ped->TransformToNode(bloodPos, PED_FOOTR);
|
|
|
|
bloodPos.z -= 0.1f;
|
|
bloodPos += 0.2f * ped->GetForward();
|
|
CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &bloodPos,
|
|
0.26f * ped->GetForward().x,
|
|
0.26f * ped->GetForward().y,
|
|
0.14f * ped->GetRight().x,
|
|
0.14f * ped->GetRight().y,
|
|
255, 255, 0, 0, 4.0f, 3000, 1.0f);
|
|
|
|
if (ped->m_bloodyFootprintCountOrDeathTime <= 40) {
|
|
ped->m_bloodyFootprintCountOrDeathTime = 0;
|
|
ped->bDoBloodyFootprints = false;
|
|
} else {
|
|
ped->m_bloodyFootprintCountOrDeathTime -= 40;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::FinishJumpCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|
{
|
|
CPed *ped = (CPed*)arg;
|
|
|
|
ped->bResetWalkAnims = true;
|
|
ped->bIsLanding = false;
|
|
|
|
animAssoc->blendDelta = -1000.0f;
|
|
}
|
|
|
|
void
|
|
CPed::FinishHitHeadCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|
{
|
|
CPed *ped = (CPed*)arg;
|
|
|
|
if (animAssoc) {
|
|
animAssoc->blendDelta = -4.0f;
|
|
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
|
}
|
|
|
|
if (ped->m_nPedState == PED_JUMP)
|
|
ped->RestorePreviousState();
|
|
|
|
ped->bIsLanding = false;
|
|
}
|
|
|
|
bool
|
|
CPed::CanPedDriveOff(void)
|
|
{
|
|
if (m_nPedState != PED_DRIVING || m_lookTimer > CTimer::GetTimeInMilliseconds())
|
|
return false;
|
|
|
|
for (int i = 0; i < m_numNearPeds; i++) {
|
|
CPed *nearPed = m_nearPeds[i];
|
|
if (nearPed->m_nPedType == m_nPedType && nearPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && nearPed->m_carInObjective == m_carInObjective) {
|
|
m_lookTimer = CTimer::GetTimeInMilliseconds() + 1000;
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// These categories are purely random, most of ped models have no correlation. So I don't think making an enum.
|
|
uint8
|
|
CPed::GetPedRadioCategory(uint32 modelIndex)
|
|
{
|
|
switch (modelIndex) {
|
|
case MI_MALE01:
|
|
case MI_FEMALE03:
|
|
case MI_PROSTITUTE2:
|
|
case MI_WORKER1:
|
|
case MI_MOD_MAN:
|
|
case MI_MOD_WOM:
|
|
case MI_ST_WOM:
|
|
case MI_FAN_WOM:
|
|
return 3;
|
|
case MI_TAXI_D:
|
|
case MI_PIMP:
|
|
case MI_MALE02:
|
|
case MI_FEMALE02:
|
|
case MI_FATFEMALE01:
|
|
case MI_FATFEMALE02:
|
|
case MI_DOCKER1:
|
|
case MI_WORKER2:
|
|
case MI_FAN_MAN2:
|
|
return 9;
|
|
case MI_GANG01:
|
|
case MI_GANG02:
|
|
case MI_SCUM_MAN:
|
|
case MI_SCUM_WOM:
|
|
case MI_HOS_WOM:
|
|
case MI_CONST1:
|
|
return 1;
|
|
case MI_GANG03:
|
|
case MI_GANG04:
|
|
case MI_GANG07:
|
|
case MI_GANG08:
|
|
case MI_CT_MAN2:
|
|
case MI_CT_WOM2:
|
|
case MI_B_MAN3:
|
|
case MI_SHOPPER3:
|
|
return 4;
|
|
case MI_GANG05:
|
|
case MI_GANG06:
|
|
case MI_GANG11:
|
|
case MI_GANG12:
|
|
case MI_CRIMINAL02:
|
|
case MI_B_WOM2:
|
|
case MI_ST_MAN:
|
|
case MI_HOS_MAN:
|
|
return 5;
|
|
case MI_FATMALE01:
|
|
case MI_LI_MAN2:
|
|
case MI_SHOPPER1:
|
|
case MI_CAS_MAN:
|
|
return 6;
|
|
case MI_PROSTITUTE:
|
|
case MI_P_WOM2:
|
|
case MI_LI_WOM2:
|
|
case MI_B_WOM3:
|
|
case MI_CAS_WOM:
|
|
return 2;
|
|
case MI_P_WOM1:
|
|
case MI_DOCKER2:
|
|
case MI_STUD_MAN:
|
|
return 7;
|
|
case MI_CT_MAN1:
|
|
case MI_CT_WOM1:
|
|
case MI_LI_MAN1:
|
|
case MI_LI_WOM1:
|
|
case MI_B_MAN1:
|
|
case MI_B_MAN2:
|
|
case MI_B_WOM1:
|
|
case MI_SHOPPER2:
|
|
case MI_STUD_WOM:
|
|
return 8;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::SetRadioStation(void)
|
|
{
|
|
static const uint8 radiosPerRadioCategories[10][4] = {
|
|
{JAH_RADIO, RISE_FM, GAME_FM, MSX_FM},
|
|
{HEAD_RADIO, DOUBLE_CLEF, LIPS_106, FLASHBACK},
|
|
{RISE_FM, GAME_FM, MSX_FM, FLASHBACK},
|
|
{HEAD_RADIO, RISE_FM, LIPS_106, MSX_FM},
|
|
{HEAD_RADIO, RISE_FM, MSX_FM, FLASHBACK},
|
|
{JAH_RADIO, RISE_FM, LIPS_106, FLASHBACK},
|
|
{HEAD_RADIO, RISE_FM, LIPS_106, FLASHBACK},
|
|
{HEAD_RADIO, JAH_RADIO, LIPS_106, FLASHBACK},
|
|
{HEAD_RADIO, DOUBLE_CLEF, LIPS_106, FLASHBACK},
|
|
{CHATTERBOX, HEAD_RADIO, LIPS_106, GAME_FM}
|
|
};
|
|
uint8 orderInCat = 0; // BUG: this wasn't initialized
|
|
|
|
if (IsPlayer() || !m_pMyVehicle || m_pMyVehicle->pDriver != this)
|
|
return;
|
|
|
|
uint8 category = GetPedRadioCategory(GetModelIndex());
|
|
if (DMAudio.IsMP3RadioChannelAvailable()) {
|
|
if (CGeneral::GetRandomNumber() & 15) {
|
|
for (orderInCat = 0; orderInCat < 4; orderInCat++) {
|
|
if (m_pMyVehicle->m_nRadioStation == radiosPerRadioCategories[category][orderInCat])
|
|
break;
|
|
}
|
|
} else {
|
|
m_pMyVehicle->m_nRadioStation = USERTRACK;
|
|
}
|
|
} else {
|
|
for (orderInCat = 0; orderInCat < 4; orderInCat++) {
|
|
if (m_pMyVehicle->m_nRadioStation == radiosPerRadioCategories[category][orderInCat])
|
|
break;
|
|
}
|
|
}
|
|
if (orderInCat == 4) {
|
|
if (DMAudio.IsMP3RadioChannelAvailable()) {
|
|
if (CGeneral::GetRandomNumber() & 15)
|
|
m_pMyVehicle->m_nRadioStation = radiosPerRadioCategories[category][CGeneral::GetRandomNumber() & 3];
|
|
else
|
|
m_pMyVehicle->m_nRadioStation = USERTRACK;
|
|
} else {
|
|
m_pMyVehicle->m_nRadioStation = radiosPerRadioCategories[category][CGeneral::GetRandomNumber() & 3];
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CPed::WarpPedIntoCar(CVehicle *car)
|
|
{
|
|
bInVehicle = true;
|
|
m_pMyVehicle = car;
|
|
m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
|
|
m_carInObjective = car;
|
|
m_carInObjective->RegisterReference((CEntity **) &m_carInObjective);
|
|
SetPedState(PED_DRIVING);
|
|
bUsesCollision = false;
|
|
bIsInTheAir = false;
|
|
bVehExitWillBeInstant = true;
|
|
if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
|
|
car->SetDriver(this);
|
|
car->pDriver->RegisterReference((CEntity **) &car->pDriver);
|
|
|
|
} else if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
|
|
for (int i = 0; i < 4; i++) {
|
|
if (!car->pPassengers[i]) {
|
|
car->pPassengers[i] = this;
|
|
car->pPassengers[i]->RegisterReference((CEntity **) &car->pPassengers[i]);
|
|
break;
|
|
}
|
|
}
|
|
} else
|
|
return;
|
|
|
|
if (IsPlayer()) {
|
|
car->SetStatus(STATUS_PLAYER);
|
|
AudioManager.PlayerJustGotInCar();
|
|
CCarCtrl::RegisterVehicleOfInterest(car);
|
|
} else {
|
|
car->SetStatus(STATUS_PHYSICS);
|
|
}
|
|
|
|
CWorld::Remove(this);
|
|
SetPosition(car->GetPosition());
|
|
CWorld::Add(this);
|
|
|
|
if (car->bIsAmbulanceOnDuty) {
|
|
car->bIsAmbulanceOnDuty = false;
|
|
--CCarCtrl::NumAmbulancesOnDuty;
|
|
}
|
|
if (car->bIsFireTruckOnDuty) {
|
|
car->bIsFireTruckOnDuty = false;
|
|
--CCarCtrl::NumFiretrucksOnDuty;
|
|
}
|
|
if (!car->bEngineOn) {
|
|
car->bEngineOn = true;
|
|
DMAudio.PlayOneShot(car->m_audioEntityId, SOUND_CAR_ENGINE_START, 1.0f);
|
|
}
|
|
|
|
#ifdef VC_PED_PORTS
|
|
RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f);
|
|
|
|
// VC uses AddInCarAnims but we don't have that
|
|
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f);
|
|
RemoveWeaponWhenEnteringVehicle();
|
|
#else
|
|
if (car->IsBoat()) {
|
|
#ifndef FIX_BUGS
|
|
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
|
|
#else
|
|
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f);
|
|
#endif
|
|
CWeaponInfo *ourWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
|
|
RemoveWeaponModel(ourWeapon->m_nModelId);
|
|
} else {
|
|
// Because we can use Uzi for drive by
|
|
RemoveWeaponWhenEnteringVehicle();
|
|
|
|
if (car->bLowVehicle)
|
|
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_LSIT, 100.0f);
|
|
else
|
|
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
|
|
}
|
|
#endif
|
|
|
|
StopNonPartialAnims();
|
|
if (car->bIsBus)
|
|
bRenderPedInCar = false;
|
|
|
|
bChangedSeat = true;
|
|
}
|
|
|
|
|
|
#ifdef PEDS_REPORT_CRIMES_ON_PHONE
|
|
// returns event id, parameter is optional
|
|
int32
|
|
CPed::CheckForPlayerCrimes(CPed *victim)
|
|
{
|
|
int i;
|
|
float dist;
|
|
float mindist = 60.0f;
|
|
CPlayerPed *player = FindPlayerPed();
|
|
int32 victimRef = (victim ? CPools::GetPedRef(victim) : 0);
|
|
int event = -1;
|
|
|
|
for (i = 0; i < NUMEVENTS; i++) {
|
|
if (gaEvent[i].type == EVENT_NULL || gaEvent[i].type > EVENT_CAR_SET_ON_FIRE)
|
|
continue;
|
|
|
|
// those are already handled in game, also DEAD_PED isn't registered alone, most of the time there is SHOOT_PED etc.
|
|
if (gaEvent[i].type == EVENT_DEAD_PED || gaEvent[i].type == EVENT_GUNSHOT || gaEvent[i].type == EVENT_EXPLOSION)
|
|
continue;
|
|
|
|
if (victim && gaEvent[i].entityRef != victimRef)
|
|
continue;
|
|
|
|
if (gaEvent[i].criminal != player)
|
|
continue;
|
|
|
|
dist = (GetPosition() - gaEvent[i].posn).Magnitude();
|
|
if (dist < mindist) {
|
|
mindist = dist;
|
|
event = i;
|
|
}
|
|
}
|
|
|
|
if (event != -1) {
|
|
if (victim) {
|
|
m_victimOfPlayerCrime = victim;
|
|
} else {
|
|
switch (gaEvent[event].entityType) {
|
|
case EVENT_ENTITY_PED:
|
|
m_victimOfPlayerCrime = CPools::GetPed(gaEvent[event].entityRef);
|
|
break;
|
|
case EVENT_ENTITY_VEHICLE:
|
|
m_victimOfPlayerCrime = CPools::GetVehicle(gaEvent[event].entityRef);
|
|
break;
|
|
case EVENT_ENTITY_OBJECT:
|
|
m_victimOfPlayerCrime = CPools::GetObject(gaEvent[event].entityRef);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return event;
|
|
}
|
|
#endif
|
|
|
|
#ifdef PED_SKIN
|
|
static RpMaterial*
|
|
SetLimbAlphaCB(RpMaterial *material, void *data)
|
|
{
|
|
((RwRGBA*)RpMaterialGetColor(material))->alpha = *(uint8*)data;
|
|
return material;
|
|
}
|
|
|
|
void
|
|
CPed::renderLimb(int node)
|
|
{
|
|
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
|
|
int idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID);
|
|
RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
|
|
CPedModelInfo *mi = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex());
|
|
RpAtomic *atomic;
|
|
switch(node){
|
|
case PED_HEAD:
|
|
atomic = mi->getHead();
|
|
break;
|
|
case PED_HANDL:
|
|
atomic = mi->getLeftHand();
|
|
break;
|
|
case PED_HANDR:
|
|
atomic = mi->getRightHand();
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
if(atomic == nil)
|
|
return;
|
|
|
|
RwFrame *frame = RpAtomicGetFrame(atomic);
|
|
*RwFrameGetMatrix(frame) = *mat;
|
|
RwFrameUpdateObjects(frame);
|
|
int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump());
|
|
RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetLimbAlphaCB, &alpha);
|
|
RpAtomicRender(atomic);
|
|
}
|
|
#endif
|
|
|
|
#ifdef COMPATIBLE_SAVES
|
|
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
|
|
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
|
|
void
|
|
CPed::Save(uint8*& buf)
|
|
{
|
|
SkipSaveBuf(buf, 52);
|
|
CopyToBuf(buf, GetPosition().x);
|
|
CopyToBuf(buf, GetPosition().y);
|
|
CopyToBuf(buf, GetPosition().z);
|
|
SkipSaveBuf(buf, 288);
|
|
CopyToBuf(buf, CharCreatedBy);
|
|
SkipSaveBuf(buf, 351);
|
|
CopyToBuf(buf, m_fHealth);
|
|
CopyToBuf(buf, m_fArmour);
|
|
SkipSaveBuf(buf, 148);
|
|
for (int i = 0; i < 13; i++) // has to be hardcoded
|
|
m_weapons[i].Save(buf);
|
|
SkipSaveBuf(buf, 5);
|
|
CopyToBuf(buf, m_maxWeaponTypeAllowed);
|
|
SkipSaveBuf(buf, 162);
|
|
}
|
|
|
|
void
|
|
CPed::Load(uint8*& buf)
|
|
{
|
|
SkipSaveBuf(buf, 52);
|
|
CopyFromBuf(buf, GetMatrix().GetPosition().x);
|
|
CopyFromBuf(buf, GetMatrix().GetPosition().y);
|
|
CopyFromBuf(buf, GetMatrix().GetPosition().z);
|
|
SkipSaveBuf(buf, 288);
|
|
CopyFromBuf(buf, CharCreatedBy);
|
|
SkipSaveBuf(buf, 351);
|
|
CopyFromBuf(buf, m_fHealth);
|
|
CopyFromBuf(buf, m_fArmour);
|
|
SkipSaveBuf(buf, 148);
|
|
for (int i = 0; i < 13; i++) // has to be hardcoded
|
|
m_weapons[i].Load(buf);
|
|
SkipSaveBuf(buf, 5);
|
|
CopyFromBuf(buf, m_maxWeaponTypeAllowed);
|
|
SkipSaveBuf(buf, 162);
|
|
}
|
|
#undef CopyFromBuf
|
|
#undef CopyToBuf
|
|
#endif
|