579 lines
20 KiB
C++
579 lines
20 KiB
C++
#include "common.h"
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#include "Pools.h"
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#include "Boat.h"
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#include "CarCtrl.h"
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#ifdef MISSION_REPLAY
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#include "GenericGameStorage.h"
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#endif
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#include "Population.h"
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#include "ProjectileInfo.h"
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#include "Streaming.h"
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#include "Wanted.h"
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#include "World.h"
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#include "MemoryHeap.h"
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CCPtrNodePool *CPools::ms_pPtrNodePool;
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CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool;
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CPedPool *CPools::ms_pPedPool;
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CVehiclePool *CPools::ms_pVehiclePool;
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CBuildingPool *CPools::ms_pBuildingPool;
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CTreadablePool *CPools::ms_pTreadablePool;
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CObjectPool *CPools::ms_pObjectPool;
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CDummyPool *CPools::ms_pDummyPool;
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CAudioScriptObjectPool *CPools::ms_pAudioScriptObjectPool;
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#ifdef GTA_PS2 // or USE_CUSTOM_ALLOCATOR
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#define CHECKMEM(msg) CMemCheck::AllocateMemCheckBlock(msg)
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#else
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#define CHECKMEM(msg)
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#endif
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void
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CPools::Initialise(void)
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{
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PUSH_MEMID(MEMID_POOLS);
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CHECKMEM("before pools");
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ms_pPtrNodePool = new CCPtrNodePool(NUMPTRNODES);
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CHECKMEM("after CPtrNodePool");
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ms_pEntryInfoNodePool = new CEntryInfoNodePool(NUMENTRYINFOS);
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CHECKMEM("after CEntryInfoNodePool");
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ms_pPedPool = new CPedPool(NUMPEDS);
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CHECKMEM("after CPedPool");
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ms_pVehiclePool = new CVehiclePool(NUMVEHICLES);
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CHECKMEM("after CVehiclePool");
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ms_pBuildingPool = new CBuildingPool(NUMBUILDINGS);
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CHECKMEM("after CBuildingPool");
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ms_pTreadablePool = new CTreadablePool(NUMTREADABLES);
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CHECKMEM("after CTreadablePool");
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ms_pObjectPool = new CObjectPool(NUMOBJECTS);
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CHECKMEM("after CObjectPool");
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ms_pDummyPool = new CDummyPool(NUMDUMMIES);
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CHECKMEM("after CDummyPool");
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ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS);
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CHECKMEM("after pools");
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POP_MEMID();
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}
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void
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CPools::ShutDown(void)
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{
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debug("PtrNodes left %d\n", ms_pPtrNodePool->GetNoOfUsedSpaces());
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debug("EntryInfoNodes left %d\n", ms_pEntryInfoNodePool->GetNoOfUsedSpaces());
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debug("Peds left %d\n", ms_pPedPool->GetNoOfUsedSpaces());
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debug("Vehicles left %d\n", ms_pVehiclePool->GetNoOfUsedSpaces());
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debug("Buildings left %d\n", ms_pBuildingPool->GetNoOfUsedSpaces());
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debug("Treadables left %d\n", ms_pTreadablePool->GetNoOfUsedSpaces());
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debug("Objects left %d\n", ms_pObjectPool->GetNoOfUsedSpaces());
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debug("Dummys left %d\n", ms_pDummyPool->GetNoOfUsedSpaces());
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debug("AudioScriptObjects left %d\n", ms_pAudioScriptObjectPool->GetNoOfUsedSpaces());
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printf("Shutdown pool started\n");
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delete ms_pPtrNodePool;
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delete ms_pEntryInfoNodePool;
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delete ms_pPedPool;
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delete ms_pVehiclePool;
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delete ms_pBuildingPool;
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delete ms_pTreadablePool;
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delete ms_pObjectPool;
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delete ms_pDummyPool;
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delete ms_pAudioScriptObjectPool;
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printf("Shutdown pool done\n");
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}
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int32 CPools::GetPedRef(CPed *ped) { return ms_pPedPool->GetIndex(ped); }
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CPed *CPools::GetPed(int32 handle) { return ms_pPedPool->GetAt(handle); }
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int32 CPools::GetVehicleRef(CVehicle *vehicle) { return ms_pVehiclePool->GetIndex(vehicle); }
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CVehicle *CPools::GetVehicle(int32 handle) { return ms_pVehiclePool->GetAt(handle); }
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int32 CPools::GetObjectRef(CObject *object) { return ms_pObjectPool->GetIndex(object); }
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CObject *CPools::GetObject(int32 handle) { return ms_pObjectPool->GetAt(handle); }
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void
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CPools::CheckPoolsEmpty()
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{
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assert(ms_pPedPool->GetNoOfUsedSpaces() == 0);
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assert(ms_pVehiclePool->GetNoOfUsedSpaces() == 0);
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printf("pools have been cleared\n");
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}
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void
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CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
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{
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if (ms_pObjectPool->IsFreeSlot(slot)) return;
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CObject *object = ms_pObjectPool->GetSlot(slot);
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if (object->ObjectCreatedBy == TEMP_OBJECT) {
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CWorld::Remove(object);
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delete object;
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} else if (!CProjectileInfo::RemoveIfThisIsAProjectile(object)) {
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// relocate to another slot??
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CObject *newObject = new CObject(object->GetModelIndex(), false);
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CWorld::Remove(object);
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#if 0 // todo better
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*newObject = *object;
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#else
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memcpy(newObject, object, ms_pObjectPool->GetMaxEntrySize());
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#endif
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CWorld::Add(newObject);
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object->m_rwObject = nil;
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delete object;
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newObject->m_pFirstReference = nil;
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}
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}
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#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
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#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
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void CPools::LoadVehiclePool(uint8* buf, uint32 size)
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{
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INITSAVEBUF
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int nNumCars = ReadSaveBuf<int>(buf);
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int nNumBoats = ReadSaveBuf<int>(buf);
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for (int i = 0; i < nNumCars + nNumBoats; i++) {
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uint32 type = ReadSaveBuf<uint32>(buf);
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int16 model = ReadSaveBuf<int16>(buf);
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CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY);
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CStreaming::LoadAllRequestedModels(false);
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int32 slot = ReadSaveBuf<int32>(buf);
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CVehicle* pVehicle;
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#ifdef COMPATIBLE_SAVES
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if (type == VEHICLE_TYPE_BOAT)
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pVehicle = new(slot) CBoat(model, RANDOM_VEHICLE);
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else if (type == VEHICLE_TYPE_CAR)
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pVehicle = new(slot) CAutomobile(model, RANDOM_VEHICLE);
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else
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assert(0);
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--CCarCtrl::NumRandomCars;
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pVehicle->Load(buf);
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CWorld::Add(pVehicle);
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#else
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char* vbuf = new char[Max(CAutomobile::nSaveStructSize, CBoat::nSaveStructSize)];
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if (type == VEHICLE_TYPE_BOAT) {
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memcpy(vbuf, buf, sizeof(CBoat));
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SkipSaveBuf(buf, sizeof(CBoat));
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CBoat* pBoat = new(slot) CBoat(model, RANDOM_VEHICLE);
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pVehicle = pBoat;
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--CCarCtrl::NumRandomCars;
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}
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else if (type == VEHICLE_TYPE_CAR) {
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memcpy(vbuf, buf, sizeof(CAutomobile));
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SkipSaveBuf(buf, sizeof(CAutomobile));
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CStreaming::RequestModel(model, 0); // is it needed?
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CStreaming::LoadAllRequestedModels(false);
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CAutomobile* pAutomobile = new(slot) CAutomobile(model, RANDOM_VEHICLE);
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pVehicle = pAutomobile;
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CCarCtrl::NumRandomCars--; // why?
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pAutomobile->Damage = ((CAutomobile*)vbuf)->Damage;
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pAutomobile->SetupDamageAfterLoad();
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}
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else
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assert(0);
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CVehicle* pBufferVehicle = (CVehicle*)vbuf;
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pVehicle->GetMatrix() = pBufferVehicle->GetMatrix();
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pVehicle->VehicleCreatedBy = pBufferVehicle->VehicleCreatedBy;
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pVehicle->m_currentColour1 = pBufferVehicle->m_currentColour1;
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pVehicle->m_currentColour2 = pBufferVehicle->m_currentColour2;
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pVehicle->m_nAlarmState = pBufferVehicle->m_nAlarmState;
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pVehicle->m_nNumMaxPassengers = pBufferVehicle->m_nNumMaxPassengers;
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pVehicle->field_1D0[0] = pBufferVehicle->field_1D0[0];
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pVehicle->field_1D0[1] = pBufferVehicle->field_1D0[1];
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pVehicle->field_1D0[2] = pBufferVehicle->field_1D0[2];
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pVehicle->field_1D0[3] = pBufferVehicle->field_1D0[3];
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pVehicle->m_fSteerAngle = pBufferVehicle->m_fSteerAngle;
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pVehicle->m_fGasPedal = pBufferVehicle->m_fGasPedal;
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pVehicle->m_fBrakePedal = pBufferVehicle->m_fBrakePedal;
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pVehicle->bIsLawEnforcer = pBufferVehicle->bIsLawEnforcer;
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pVehicle->bIsLocked = pBufferVehicle->bIsLocked;
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pVehicle->bEngineOn = pBufferVehicle->bEngineOn;
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pVehicle->bIsHandbrakeOn = pBufferVehicle->bIsHandbrakeOn;
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pVehicle->bLightsOn = pBufferVehicle->bLightsOn;
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pVehicle->bFreebies = pBufferVehicle->bFreebies;
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pVehicle->m_fHealth = pBufferVehicle->m_fHealth;
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pVehicle->m_nCurrentGear = pBufferVehicle->m_nCurrentGear;
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pVehicle->m_fChangeGearTime = pBufferVehicle->m_fChangeGearTime;
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pVehicle->m_nTimeOfDeath = pBufferVehicle->m_nTimeOfDeath;
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#ifdef FIX_BUGS //must be copypaste
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pVehicle->m_nBombTimer = pBufferVehicle->m_nBombTimer;
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#else
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pVehicle->m_nTimeOfDeath = pBufferVehicle->m_nTimeOfDeath;
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#endif
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pVehicle->m_nDoorLock = pBufferVehicle->m_nDoorLock;
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pVehicle->SetStatus(pBufferVehicle->GetStatus());
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pVehicle->SetType(pBufferVehicle->GetType());
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(pVehicle->GetAddressOfEntityProperties())[0] = (pBufferVehicle->GetAddressOfEntityProperties())[0];
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(pVehicle->GetAddressOfEntityProperties())[1] = (pBufferVehicle->GetAddressOfEntityProperties())[1];
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pVehicle->AutoPilot = pBufferVehicle->AutoPilot;
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CWorld::Add(pVehicle);
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delete[] vbuf;
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#endif
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}
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VALIDATESAVEBUF(size)
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}
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void CPools::SaveVehiclePool(uint8* buf, uint32* size)
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{
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INITSAVEBUF
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int nNumCars = 0;
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int nNumBoats = 0;
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int nPoolSize = GetVehiclePool()->GetSize();
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for (int i = 0; i < nPoolSize; i++) {
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CVehicle* pVehicle = GetVehiclePool()->GetSlot(i);
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if (!pVehicle)
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continue;
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bool bHasPassenger = false;
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for (int j = 0; j < ARRAY_SIZE(pVehicle->pPassengers); j++) {
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if (pVehicle->pPassengers[j])
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bHasPassenger = true;
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}
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#ifdef MISSION_REPLAY
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bool bForceSaving = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pMyVehicle == pVehicle && IsQuickSave;
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#ifdef FIX_BUGS
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if ((!pVehicle->pDriver && !bHasPassenger) || bForceSaving) {
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#else
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if (!pVehicle->pDriver && !bHasPassenger) {
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#endif
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if (pVehicle->IsCar() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
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++nNumCars;
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if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
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++nNumBoats;
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#else
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if (!pVehicle->pDriver && !bHasPassenger) {
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if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
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++nNumCars;
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if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
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++nNumBoats;
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#endif
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}
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}
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*size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CAutomobile::nSaveStructSize) + sizeof(int) +
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nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBoat::nSaveStructSize) + sizeof(int);
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WriteSaveBuf(buf, nNumCars);
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WriteSaveBuf(buf, nNumBoats);
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for (int i = 0; i < nPoolSize; i++) {
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CVehicle* pVehicle = GetVehiclePool()->GetSlot(i);
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if (!pVehicle)
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continue;
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bool bHasPassenger = false;
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for (int j = 0; j < ARRAY_SIZE(pVehicle->pPassengers); j++) {
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if (pVehicle->pPassengers[j])
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bHasPassenger = true;
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}
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#ifdef MISSION_REPLAY
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bool bForceSaving = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pMyVehicle == pVehicle && IsQuickSave;
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#endif
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#if defined FIX_BUGS && defined MISSION_REPLAY
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if ((!pVehicle->pDriver && !bHasPassenger) || bForceSaving) {
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#else
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if (!pVehicle->pDriver && !bHasPassenger) {
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#endif
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#ifdef COMPATIBLE_SAVES
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#ifdef MISSION_REPLAY
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if ((pVehicle->IsCar() || pVehicle->IsBoat()) && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
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#else
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if ((pVehicle->IsCar() || pVehicle->IsBoat()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
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#endif
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WriteSaveBuf<uint32>(buf, pVehicle->m_vehType);
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WriteSaveBuf<int16>(buf, pVehicle->GetModelIndex());
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WriteSaveBuf<int32>(buf, GetVehicleRef(pVehicle));
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pVehicle->Save(buf);
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}
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#else
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#ifdef MISSION_REPLAY
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if (pVehicle->IsCar() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
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#else
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if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
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#endif
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WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
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WriteSaveBuf(buf, pVehicle->GetModelIndex());
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WriteSaveBuf(buf, GetVehicleRef(pVehicle));
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memcpy(buf, pVehicle, sizeof(CAutomobile));
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SkipSaveBuf(buf, sizeof(CAutomobile));
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}
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#ifdef MISSION_REPLAY
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if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
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#else
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if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
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#endif
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WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
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WriteSaveBuf(buf, pVehicle->GetModelIndex());
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WriteSaveBuf(buf, GetVehicleRef(pVehicle));
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memcpy(buf, pVehicle, sizeof(CBoat));
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SkipSaveBuf(buf, sizeof(CBoat));
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}
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#endif
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}
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}
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VALIDATESAVEBUF(*size)
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}
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void CPools::SaveObjectPool(uint8* buf, uint32* size)
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{
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INITSAVEBUF
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CProjectileInfo::RemoveAllProjectiles();
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CObject::DeleteAllTempObjects();
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int nObjects = 0;
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int nPoolSize = GetObjectPool()->GetSize();
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for (int i = 0; i < nPoolSize; i++) {
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CObject* pObject = GetObjectPool()->GetSlot(i);
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if (!pObject)
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continue;
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if (pObject->ObjectCreatedBy == MISSION_OBJECT)
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++nObjects;
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}
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*size = nObjects * (sizeof(int16) + sizeof(int) + sizeof(CCompressedMatrix) +
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sizeof(float) + sizeof(CCompressedMatrix) + sizeof(int8) + 7 * sizeof(bool) + sizeof(float) +
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sizeof(int8) + sizeof(int8) + sizeof(uint32) + 2 * sizeof(uint32)) + sizeof(int);
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CopyToBuf(buf, nObjects);
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for (int i = 0; i < nPoolSize; i++) {
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CObject* pObject = GetObjectPool()->GetSlot(i);
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if (!pObject)
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continue;
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if (pObject->ObjectCreatedBy == MISSION_OBJECT) {
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bool bIsPickup = pObject->bIsPickup;
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bool bPickupObjWithMessage = pObject->bPickupObjWithMessage;
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bool bOutOfStock = pObject->bOutOfStock;
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bool bGlassCracked = pObject->bGlassCracked;
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bool bGlassBroken = pObject->bGlassBroken;
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bool bHasBeenDamaged = pObject->bHasBeenDamaged;
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bool bUseVehicleColours = pObject->bUseVehicleColours;
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CCompressedMatrix tmp;
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CopyToBuf(buf, pObject->m_modelIndex);
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int32 ref = GetObjectRef(pObject);
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CopyToBuf(buf, ref);
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tmp.CompressFromFullMatrix(pObject->GetMatrix());
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CopyToBuf(buf, tmp);
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CopyToBuf(buf, pObject->m_fUprootLimit);
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tmp.CompressFromFullMatrix(pObject->m_objectMatrix);
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CopyToBuf(buf, tmp);
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CopyToBuf(buf, pObject->ObjectCreatedBy);
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CopyToBuf(buf, bIsPickup);
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CopyToBuf(buf, bPickupObjWithMessage);
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CopyToBuf(buf, bOutOfStock);
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CopyToBuf(buf, bGlassCracked);
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CopyToBuf(buf, bGlassBroken);
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CopyToBuf(buf, bHasBeenDamaged);
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CopyToBuf(buf, bUseVehicleColours);
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CopyToBuf(buf, pObject->m_fCollisionDamageMultiplier);
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CopyToBuf(buf, pObject->m_nCollisionDamageEffect);
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CopyToBuf(buf, pObject->m_nSpecialCollisionResponseCases);
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CopyToBuf(buf, pObject->m_nEndOfLifeTime);
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#ifdef COMPATIBLE_SAVES
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pObject->SaveEntityFlags(buf);
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#else
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CopyToBuf(buf, (pObject->GetAddressOfEntityProperties())[0]);
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CopyToBuf(buf, (pObject->GetAddressOfEntityProperties())[1]);
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#endif
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}
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}
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VALIDATESAVEBUF(*size)
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}
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void CPools::LoadObjectPool(uint8* buf, uint32 size)
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{
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INITSAVEBUF
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int nObjects;
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CopyFromBuf(buf, nObjects);
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for (int i = 0; i < nObjects; i++) {
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int16 mi;
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CopyFromBuf(buf, mi);
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int ref;
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CopyFromBuf(buf, ref);
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char* obuf = new char[sizeof(CObject)];
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CObject* pBufferObject = (CObject*)obuf;
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CCompressedMatrix tmp;
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CopyFromBuf(buf, tmp);
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tmp.DecompressIntoFullMatrix(pBufferObject->GetMatrix());
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CopyFromBuf(buf, pBufferObject->m_fUprootLimit);
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CopyFromBuf(buf, tmp);
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tmp.DecompressIntoFullMatrix(pBufferObject->m_objectMatrix);
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CopyFromBuf(buf, pBufferObject->ObjectCreatedBy);
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int8 bitFlag;
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CopyFromBuf(buf, bitFlag);
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pBufferObject->bIsPickup = bitFlag;
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CopyFromBuf(buf, bitFlag);
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pBufferObject->bPickupObjWithMessage = bitFlag;
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CopyFromBuf(buf, bitFlag);
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pBufferObject->bOutOfStock = bitFlag;
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CopyFromBuf(buf, bitFlag);
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pBufferObject->bGlassCracked = bitFlag;
|
|
CopyFromBuf(buf, bitFlag);
|
|
pBufferObject->bGlassBroken = bitFlag;
|
|
CopyFromBuf(buf, bitFlag);
|
|
pBufferObject->bHasBeenDamaged = bitFlag;
|
|
CopyFromBuf(buf, bitFlag);
|
|
pBufferObject->bUseVehicleColours = bitFlag;
|
|
CopyFromBuf(buf, pBufferObject->m_fCollisionDamageMultiplier);
|
|
CopyFromBuf(buf, pBufferObject->m_nCollisionDamageEffect);
|
|
CopyFromBuf(buf, pBufferObject->m_nSpecialCollisionResponseCases);
|
|
CopyFromBuf(buf, pBufferObject->m_nEndOfLifeTime);
|
|
#ifndef COMPATIBLE_SAVES
|
|
CopyFromBuf(buf, (pBufferObject->GetAddressOfEntityProperties())[0]);
|
|
CopyFromBuf(buf, (pBufferObject->GetAddressOfEntityProperties())[1]);
|
|
#endif
|
|
if (GetObjectPool()->GetSlot(ref >> 8))
|
|
CPopulation::ConvertToDummyObject(GetObjectPool()->GetSlot(ref >> 8));
|
|
CObject* pObject = new(ref) CObject(mi, false);
|
|
pObject->GetMatrix() = pBufferObject->GetMatrix();
|
|
#ifdef COMPATIBLE_SAVES
|
|
pObject->LoadEntityFlags(buf);
|
|
#endif
|
|
pObject->m_fUprootLimit = pBufferObject->m_fUprootLimit;
|
|
pObject->m_objectMatrix = pBufferObject->m_objectMatrix;
|
|
pObject->ObjectCreatedBy = pBufferObject->ObjectCreatedBy;
|
|
pObject->bIsPickup = pBufferObject->bIsPickup;
|
|
pObject->bPickupObjWithMessage = pBufferObject->bPickupObjWithMessage;
|
|
pObject->bOutOfStock = pBufferObject->bOutOfStock;
|
|
pObject->bGlassCracked = pBufferObject->bGlassCracked;
|
|
pObject->bGlassBroken = pBufferObject->bGlassBroken;
|
|
pObject->bHasBeenDamaged = pBufferObject->bHasBeenDamaged;
|
|
pObject->bUseVehicleColours = pBufferObject->bUseVehicleColours;
|
|
pObject->m_fCollisionDamageMultiplier = pBufferObject->m_fCollisionDamageMultiplier;
|
|
pObject->m_nCollisionDamageEffect = pBufferObject->m_nCollisionDamageEffect;
|
|
pObject->m_nSpecialCollisionResponseCases = pBufferObject->m_nSpecialCollisionResponseCases;
|
|
pObject->m_nEndOfLifeTime = pBufferObject->m_nEndOfLifeTime;
|
|
#ifndef COMPATIBLE_SAVES
|
|
(pObject->GetAddressOfEntityProperties())[0] = (pBufferObject->GetAddressOfEntityProperties())[0];
|
|
(pObject->GetAddressOfEntityProperties())[1] = (pBufferObject->GetAddressOfEntityProperties())[1];
|
|
#endif
|
|
pObject->bHasCollided = false;
|
|
CWorld::Add(pObject);
|
|
delete[] obuf;
|
|
}
|
|
VALIDATESAVEBUF(size)
|
|
}
|
|
|
|
void CPools::SavePedPool(uint8* buf, uint32* size)
|
|
{
|
|
INITSAVEBUF
|
|
int nNumPeds = 0;
|
|
int nPoolSize = GetPedPool()->GetSize();
|
|
for (int i = 0; i < nPoolSize; i++) {
|
|
CPed* pPed = GetPedPool()->GetSlot(i);
|
|
if (!pPed)
|
|
continue;
|
|
#ifdef MISSION_REPLAY
|
|
if ((!pPed->bInVehicle || (pPed == CWorld::Players[CWorld::PlayerInFocus].m_pPed && IsQuickSave)) && pPed->m_nPedType == PEDTYPE_PLAYER1)
|
|
#else
|
|
if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1)
|
|
#endif
|
|
nNumPeds++;
|
|
}
|
|
*size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + CPlayerPed::nSaveStructSize +
|
|
sizeof(CWanted::MaximumWantedLevel) + sizeof(CWanted::nMaximumWantedLevel) + MAX_MODEL_NAME);
|
|
CopyToBuf(buf, nNumPeds);
|
|
for (int i = 0; i < nPoolSize; i++) {
|
|
CPed* pPed = GetPedPool()->GetSlot(i);
|
|
if (!pPed)
|
|
continue;
|
|
#ifdef MISSION_REPLAY
|
|
if ((!pPed->bInVehicle || (pPed == CWorld::Players[CWorld::PlayerInFocus].m_pPed && IsQuickSave)) && pPed->m_nPedType == PEDTYPE_PLAYER1) {
|
|
#else
|
|
if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) {
|
|
#endif
|
|
CopyToBuf(buf, pPed->m_nPedType);
|
|
CopyToBuf(buf, pPed->m_modelIndex);
|
|
int32 ref = GetPedRef(pPed);
|
|
CopyToBuf(buf, ref);
|
|
#ifdef COMPATIBLE_SAVES
|
|
pPed->Save(buf);
|
|
#else
|
|
memcpy(buf, pPed, sizeof(CPlayerPed));
|
|
SkipSaveBuf(buf, sizeof(CPlayerPed));
|
|
#endif
|
|
CopyToBuf(buf, CWanted::MaximumWantedLevel);
|
|
CopyToBuf(buf, CWanted::nMaximumWantedLevel);
|
|
memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetModelName(), MAX_MODEL_NAME);
|
|
SkipSaveBuf(buf, MAX_MODEL_NAME);
|
|
}
|
|
}
|
|
VALIDATESAVEBUF(*size);
|
|
#undef CopyToBuf
|
|
}
|
|
|
|
void CPools::LoadPedPool(uint8* buf, uint32 size)
|
|
{
|
|
INITSAVEBUF
|
|
int nPeds;
|
|
CopyFromBuf(buf, nPeds);
|
|
for (int i = 0; i < nPeds; i++) {
|
|
uint32 pedtype;
|
|
int16 model;
|
|
int ref;
|
|
|
|
CopyFromBuf(buf, pedtype);
|
|
CopyFromBuf(buf, model);
|
|
CopyFromBuf(buf, ref);
|
|
#ifdef COMPATIBLE_SAVES
|
|
CPed* pPed;
|
|
|
|
char name[MAX_MODEL_NAME];
|
|
// Unfortunate hack: player model is stored after ped structure.
|
|
// It could be avoided by just using "player" because in practice it is always true.
|
|
memcpy(name, buf + CPlayerPed::nSaveStructSize + 2 * sizeof(int32), MAX_MODEL_NAME);
|
|
CStreaming::RequestSpecialModel(model, name, STREAMFLAGS_DONT_REMOVE);
|
|
CStreaming::LoadAllRequestedModels(false);
|
|
|
|
if (pedtype == PEDTYPE_PLAYER1)
|
|
pPed = new(ref) CPlayerPed();
|
|
else
|
|
assert(0);
|
|
|
|
pPed->Load(buf);
|
|
if (pedtype == PEDTYPE_PLAYER1) {
|
|
CopyFromBuf(buf, CWanted::MaximumWantedLevel);
|
|
CopyFromBuf(buf, CWanted::nMaximumWantedLevel);
|
|
SkipSaveBuf(buf, MAX_MODEL_NAME);
|
|
}
|
|
|
|
if (pedtype == PEDTYPE_PLAYER1) {
|
|
pPed->m_wepAccuracy = 100;
|
|
CWorld::Players[0].m_pPed = (CPlayerPed*)pPed;
|
|
}
|
|
CWorld::Add(pPed);
|
|
#else
|
|
char* pbuf = new char[sizeof(CPlayerPed)];
|
|
CPlayerPed* pBufferPlayer = (CPlayerPed*)pbuf;
|
|
CPed* pPed;
|
|
char name[MAX_MODEL_NAME];
|
|
// the code implies that there was idea to load non-player ped
|
|
if (pedtype == PEDTYPE_PLAYER1) { // always true
|
|
memcpy(pbuf, buf, sizeof(CPlayerPed));
|
|
SkipSaveBuf(buf, sizeof(CPlayerPed));
|
|
CopyFromBuf(buf, CWanted::MaximumWantedLevel);
|
|
CopyFromBuf(buf, CWanted::nMaximumWantedLevel);
|
|
CopyFromBuf(buf, name);
|
|
}
|
|
CStreaming::RequestSpecialModel(model, name, STREAMFLAGS_DONT_REMOVE);
|
|
CStreaming::LoadAllRequestedModels(false);
|
|
if (pedtype == PEDTYPE_PLAYER1) {
|
|
CPlayerPed* pPlayerPed = new(ref) CPlayerPed();
|
|
for (int i = 0; i < ARRAY_SIZE(pPlayerPed->m_nTargettableObjects); i++)
|
|
pPlayerPed->m_nTargettableObjects[i] = pBufferPlayer->m_nTargettableObjects[i];
|
|
pPlayerPed->m_fMaxStamina = pBufferPlayer->m_fMaxStamina;
|
|
pPed = pPlayerPed;
|
|
}
|
|
pPed->SetPosition(pBufferPlayer->GetPosition());
|
|
pPed->m_fHealth = pBufferPlayer->m_fHealth;
|
|
pPed->m_fArmour = pBufferPlayer->m_fArmour;
|
|
pPed->CharCreatedBy = pBufferPlayer->CharCreatedBy;
|
|
pPed->m_currentWeapon = 0;
|
|
pPed->m_maxWeaponTypeAllowed = pBufferPlayer->m_maxWeaponTypeAllowed;
|
|
for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++)
|
|
pPed->m_weapons[i] = pBufferPlayer->m_weapons[i];
|
|
|
|
if (pedtype == PEDTYPE_PLAYER1) {
|
|
pPed->m_wepAccuracy = 100;
|
|
CWorld::Players[0].m_pPed = (CPlayerPed*)pPed;
|
|
}
|
|
CWorld::Add(pPed);
|
|
delete[] pbuf;
|
|
#endif
|
|
}
|
|
VALIDATESAVEBUF(size)
|
|
}
|
|
|
|
#undef CopyFromBuf
|
|
#undef CopyToBuf |