animation
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anim velocity union
|
2021-01-13 13:06:31 +01:00 |
audio
|
audio: only use #pragma comment(lib, xxx.lib) on MSVC
|
2021-01-11 01:12:44 +01:00 |
buildings
|
buildings directory
|
2020-12-20 12:39:44 +02:00 |
control
|
fix
|
2021-01-14 00:16:55 +03:00 |
core
|
rename m_vehEnterType -> m_vehDoor
|
2021-01-13 13:01:11 +01:00 |
entities
|
Fix build without FIX_BUGS, divide to 0 fixes
|
2021-01-13 14:22:31 +03:00 |
extras
|
moved new renderer, fixed a bug
|
2021-01-09 18:22:02 +01:00 |
fakerw
|
Fixes from miami Entity/Physical proof-read 1
|
2021-01-04 16:28:30 +03:00 |
modelinfo
|
fix CreateInstance virtual overload order
|
2021-01-12 23:25:12 +01:00 |
objects
|
anim velocity union
|
2021-01-13 13:06:31 +01:00 |
peds
|
more renames
|
2021-01-13 13:41:24 +01:00 |
render
|
hud ammo fix
|
2021-01-13 23:16:25 +03:00 |
rw
|
Fix build without FIX_BUGS, divide to 0 fixes
|
2021-01-13 14:22:31 +03:00 |
save
|
Fix MemoryCard.cpp
|
2020-11-02 18:17:37 +02:00 |
skel
|
fix save loading, hopefully
|
2021-01-13 16:54:36 +03:00 |
text
|
Fix build without FIX_BUGS, divide to 0 fixes
|
2021-01-13 14:22:31 +03:00 |
vehicles
|
rename m_vehEnterType -> m_vehDoor
|
2021-01-13 13:01:11 +01:00 |
weapons
|
Fix UB in ProjectileInfo.cpp
|
2020-12-31 16:33:34 +01:00 |
CMakeLists.txt
|
Make cmake files more generic
|
2021-01-13 12:15:22 +01:00 |