340 lines
6.9 KiB
C++
340 lines
6.9 KiB
C++
#define WITHD3D
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#include "common.h"
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#include "patcher.h"
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#include "TimeCycle.h"
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#include "skeleton.h"
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void *
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RwMallocAlign(RwUInt32 size, RwUInt32 align)
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{
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void *mem = (void *)malloc(size + align);
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ASSERT(mem != NULL);
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void *addr = (void *)((((RwUInt32)mem) + align) & ~(align - 1));
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ASSERT(addr != NULL);
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*(((void **)addr) - 1) = mem;
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return addr;
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}
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void
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RwFreeAlign(void *mem)
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{
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ASSERT(mem != NULL);
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void *addr = *(((void **)mem) - 1);
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ASSERT(addr != NULL);
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free(addr);
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}
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void
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DefinedState(void)
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{
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RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSWRAP);
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RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEGOURAUD);
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RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEALPHAPRIMITIVEBUFFER, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEBORDERCOLOR, (void*)RWRGBALONG(0, 0, 0, 255));
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEFOGCOLOR,
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(void*)RWRGBALONG(CTimeCycle::GetFogRed(), CTimeCycle::GetFogGreen(), CTimeCycle::GetFogBlue(), 255));
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RwRenderStateSet(rwRENDERSTATEFOGTYPE, (void*)rwFOGTYPELINEAR);
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RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
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// D3D stuff
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RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER);
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RwD3D8SetRenderState(D3DRS_ALPHAREF, 2);
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}
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RwFrame*
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GetFirstFrameCallback(RwFrame *child, void *data)
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{
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*(RwFrame**)data = child;
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return nil;
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}
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RwFrame*
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GetFirstChild(RwFrame *frame)
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{
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RwFrame *child;
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child = nil;
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RwFrameForAllChildren(frame, GetFirstFrameCallback, &child);
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return child;
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}
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RwObject*
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GetFirstObjectCallback(RwObject *object, void *data)
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{
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*(RwObject**)data = object;
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return nil;
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}
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RwObject*
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GetFirstObject(RwFrame *frame)
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{
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RwObject *obj;
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obj = nil;
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RwFrameForAllObjects(frame, GetFirstObjectCallback, &obj);
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return obj;
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}
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RpAtomic*
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GetFirstAtomicCallback(RpAtomic *atm, void *data)
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{
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*(RpAtomic**)data = atm;
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return nil;
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}
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RpAtomic*
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GetFirstAtomic(RpClump *clump)
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{
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RpAtomic *atm;
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atm = nil;
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RpClumpForAllAtomics(clump, GetFirstAtomicCallback, &atm);
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return atm;
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}
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void
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CameraSize(RwCamera * camera, RwRect * rect,
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RwReal viewWindow, RwReal aspectRatio)
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{
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if (camera)
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{
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RwVideoMode videoMode;
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RwRect r;
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RwRect origSize = { 0, 0, 0, 0 }; // FIX just to make the compier happy
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RwV2d vw;
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RwEngineGetVideoModeInfo(&videoMode,
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RwEngineGetCurrentVideoMode());
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origSize.w = RwRasterGetWidth(RwCameraGetRaster(camera));
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origSize.h = RwRasterGetHeight(RwCameraGetRaster(camera));
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if (!rect)
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{
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if (videoMode.flags & rwVIDEOMODEEXCLUSIVE)
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{
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/* For full screen applications, resizing the camera just doesn't
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* make sense, use the video mode size.
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*/
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r.x = r.y = 0;
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r.w = videoMode.width;
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r.h = videoMode.height;
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rect = &r;
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}
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else
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{
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/*
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rect not specified - reuse current values
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*/
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r.w = RwRasterGetWidth(RwCameraGetRaster(camera));
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r.h = RwRasterGetHeight(RwCameraGetRaster(camera));
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r.x = r.y = 0;
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rect = &r;
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}
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}
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if (( origSize.w != rect->w ) && ( origSize.h != rect->h ))
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{
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RwRaster *raster;
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RwRaster *zRaster;
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/*
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* Destroy rasters...
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*/
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raster = RwCameraGetRaster(camera);
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if( raster )
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{
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RwRasterDestroy(raster);
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}
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zRaster = RwCameraGetZRaster(camera);
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if( zRaster )
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{
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RwRasterDestroy(zRaster);
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}
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/*
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* Create new rasters...
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*/
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raster = RwRasterCreate(rect->w, rect->h, 0, rwRASTERTYPECAMERA);
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zRaster = RwRasterCreate(rect->w, rect->h, 0, rwRASTERTYPEZBUFFER);
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if( raster && zRaster )
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{
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RwCameraSetRaster(camera, raster);
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RwCameraSetZRaster(camera, zRaster);
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}
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else
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{
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if( raster )
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{
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RwRasterDestroy(raster);
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}
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if( zRaster )
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{
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RwRasterDestroy(zRaster);
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}
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rect->x = origSize.x;
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rect->y = origSize.y;
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rect->w = origSize.w;
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rect->h = origSize.h;
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/*
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* Use default values...
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*/
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raster =
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RwRasterCreate(rect->w, rect->h, 0, rwRASTERTYPECAMERA);
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zRaster =
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RwRasterCreate(rect->w, rect->h, 0, rwRASTERTYPEZBUFFER);
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RwCameraSetRaster(camera, raster);
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RwCameraSetZRaster(camera, zRaster);
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}
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}
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/* Figure out the view window */
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if (videoMode.flags & rwVIDEOMODEEXCLUSIVE)
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{
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/* derive ratio from aspect ratio */
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vw.x = viewWindow;
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vw.y = viewWindow / aspectRatio;
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}
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else
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{
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/* derive from pixel ratios */
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if (rect->w > rect->h)
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{
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vw.x = viewWindow;
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vw.y = (rect->h * viewWindow) / rect->w;
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}
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else
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{
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vw.x = (rect->w * viewWindow) / rect->h;
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vw.y = viewWindow;
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}
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}
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RwCameraSetViewWindow(camera, &vw);
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RsGlobal.width = rect->w;
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RsGlobal.height = rect->h;
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}
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return;
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}
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void
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CameraDestroy(RwCamera *camera)
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{
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RwRaster *raster, *tmpRaster;
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RwFrame *frame;
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if (camera)
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{
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frame = RwCameraGetFrame(camera);
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if (frame)
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{
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RwFrameDestroy(frame);
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}
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raster = RwCameraGetRaster(camera);
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if (raster)
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{
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tmpRaster = RwRasterGetParent(raster);
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RwRasterDestroy(raster);
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if ((tmpRaster != NULL) && (tmpRaster != raster))
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{
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RwRasterDestroy(tmpRaster);
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}
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}
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raster = RwCameraGetZRaster(camera);
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if (raster)
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{
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tmpRaster = RwRasterGetParent(raster);
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RwRasterDestroy(raster);
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if ((tmpRaster != NULL) && (tmpRaster != raster))
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{
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RwRasterDestroy(tmpRaster);
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}
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}
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RwCameraDestroy(camera);
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}
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return;
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}
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RwCamera *
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CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer)
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{
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RwCamera *camera;
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camera = RwCameraCreate();
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if (camera)
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{
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RwCameraSetFrame(camera, RwFrameCreate());
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RwCameraSetRaster(camera,
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RwRasterCreate(0, 0, 0, rwRASTERTYPECAMERA));
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if (zBuffer)
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{
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RwCameraSetZRaster(camera,
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RwRasterCreate(0, 0, 0,
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rwRASTERTYPEZBUFFER));
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}
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/* now check that everything is valid */
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if (RwCameraGetFrame(camera) &&
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RwCameraGetRaster(camera) &&
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RwRasterGetParent(RwCameraGetRaster(camera)) &&
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(!zBuffer || (RwCameraGetZRaster(camera) &&
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RwRasterGetParent(RwCameraGetZRaster
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(camera)))))
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{
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/* everything OK */
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return (camera);
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}
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}
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/* if we're here then an error must have occurred so clean up */
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CameraDestroy(camera);
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return (NULL);
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}
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STARTPATCHES
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//InjectHook(0x526450, GetFirstObjectCallback, PATCH_JUMP);
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InjectHook(0x526460, GetFirstObject, PATCH_JUMP);
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InjectHook(0x527170, CameraSize, PATCH_JUMP);
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InjectHook(0x527340, CameraDestroy, PATCH_JUMP);
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InjectHook(0x5273B0, CameraCreate, PATCH_JUMP);
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ENDPATCHES
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