179 lines
3.4 KiB
C++
179 lines
3.4 KiB
C++
#include "common.h"
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#include "patcher.h"
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#include "Pad.h"
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CPad *CPad::Pads = (CPad*)0x6F0360;
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CMousePointerStateHelper &MousePointerStateHelper = *(CMousePointerStateHelper*)0x95CC8C;
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CKeyboardState &CPad::OldKeyState = *(CKeyboardState*)0x6F1E70;
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CKeyboardState &CPad::NewKeyState = *(CKeyboardState*)0x6E60D0;
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CKeyboardState &CPad::TempKeyState = *(CKeyboardState*)0x774DE8;
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CMouseControllerState &CPad::OldMouseControllerState = *(CMouseControllerState*)0x8472A0;
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CMouseControllerState &CPad::NewMouseControllerState = *(CMouseControllerState*)0x8809F0;
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CMouseControllerState &CPad::PCTempMouseControllerState = *(CMouseControllerState*)0x6F1E60;
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Bool &CPad::m_bMapPadOneToPadTwo = *(Bool *)0x95CD48;
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WRAPPER void CPad::Clear(Bool unk) { EAXJMP(0x491A10); }
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WRAPPER void CPad::AddToPCCheatString(Char c) { EAXJMP(0x492450); }
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WRAPPER void CPad::UpdatePads(void) { EAXJMP(0x492720); }
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WRAPPER void CPad::PrintErrorMessage(void) { EAXJMP(0x4942B0); }
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WRAPPER void CPad::ResetCheats(void) { EAXJMP(0x494450); }
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WRAPPER void CPad::StopPadsShaking(void) { EAXJMP(0x492F30); }
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void
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CControllerState::Clear(void)
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{
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LeftStickX = 0;
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LeftStickY = 0;
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RightStickX = 0;
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RightStickY = 0;
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LeftShoulder1 = 0;
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LeftShoulder2 = 0;
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RightShoulder1 = 0;
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RightShoulder2 = 0;
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DPadUp = 0;
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DPadDown = 0;
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DPadLeft = 0;
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DPadRight = 0;
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Start = 0;
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Select = 0;
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Square = 0;
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Triangle = 0;
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Cross = 0;
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Circle = 0;
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LeftShock = 0;
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RightShock = 0;
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NetworkTalk = 0;
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}
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CMouseControllerState::CMouseControllerState()
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{
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LMB = 0;
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RMB = 0;
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MMB = 0;
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WHEELUP = 0;
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WHEELDN = 0;
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MXB1 = 0;
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MXB2 = 0;
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x = 0.0f;
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y = 0.0f;
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}
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void CMouseControllerState::Clear()
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{
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LMB = 0;
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RMB = 0;
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MMB = 0;
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WHEELUP = 0;
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WHEELDN = 0;
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MXB1 = 0;
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MXB2 = 0;
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}
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CMouseControllerState CMousePointerStateHelper::GetMouseSetUp()
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{
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CMouseControllerState r;
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((void (__thiscall *)(CMousePointerStateHelper *, CMouseControllerState*))0x491BD0)(this, &r);
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return r;
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//EAXJMP(0x491BD0); // yep, this doesn't work here
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}
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void CKeyboardState::Clear()
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{
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for ( Int32 i = 0; i < 12; i++ )
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F[i] = 0;
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for ( Int32 i = 0; i < 256; i++ )
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VK_KEYS[i] = 0;
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ESC = INS = DEL = HOME = END = PGUP = PGDN = 0;
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UP = DOWN = LEFT = RIGHT = 0;
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NUMLOCK = 0;
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DIV = MUL = SUB = ADD = 0;
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DECIMAL = NUM1 = NUM2 = NUM3 = NUM4 = 0;
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NUM5 = NUM6 = NUM7 = NUM8 = 0;
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NUM9 = NUM0 = SCROLLLOCK = PAUSE = 0;
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BACKSP = TAB = CAPSLOCK = EXTENTER = 0;
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LSHIFT = SHIFT = RSHIFT = LCTRL = RCTRL = LALT = RALT = 0;
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LWIN = RWIN = APPS = 0;
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}
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bool
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CPad::ForceCameraBehindPlayer(void)
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{
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if(DisablePlayerControls)
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return false;
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switch(Mode){
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case 0:
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case 1:
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return !!NewState.LeftShoulder1;
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case 2:
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return !!NewState.Triangle;
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case 3:
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return !!NewState.Circle;
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}
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return false;
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}
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bool
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CPad::GetWeapon(void)
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{
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if(DisablePlayerControls)
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return false;
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switch(Mode){
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case 0:
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case 1:
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return !!NewState.Circle;
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case 2:
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return !!NewState.Cross;
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case 3:
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return !!NewState.RightShoulder1;
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}
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return false;
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}
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bool
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CPad::GetLookBehindForCar(void)
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{
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if(DisablePlayerControls)
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return false;
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return NewState.LeftShoulder2 && NewState.RightShoulder2;
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}
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bool
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CPad::GetLookBehindForPed(void)
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{
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if(DisablePlayerControls)
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return false;
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return !!NewState.RightShock;
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}
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bool
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CPad::GetLookLeft(void)
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{
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if(DisablePlayerControls)
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return false;
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return !!NewState.LeftShoulder2;
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}
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bool
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CPad::GetLookRight(void)
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{
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if(DisablePlayerControls)
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return false;
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return !!NewState.RightShoulder2;
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}
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