94 lines
1.5 KiB
C++
94 lines
1.5 KiB
C++
#pragma once
|
|
|
|
enum {
|
|
EFFECT_LIGHT,
|
|
EFFECT_PARTICLE,
|
|
EFFECT_ATTRACTOR
|
|
};
|
|
|
|
enum {
|
|
LIGHT_ON,
|
|
LIGHT_ON_NIGHT,
|
|
LIGHT_FLICKER,
|
|
LIGHT_FLICKER_NIGHT,
|
|
LIGHT_FLASH1,
|
|
LIGHT_FLASH1_NIGHT,
|
|
LIGHT_FLASH2,
|
|
LIGHT_FLASH2_NIGHT,
|
|
LIGHT_FLASH3,
|
|
LIGHT_FLASH3_NIGHT,
|
|
LIGHT_RANDOM_FLICKER,
|
|
LIGHT_RANDOM_FLICKER_NIGHT,
|
|
LIGHT_SPECIAL,
|
|
LIGHT_BRIDGE_FLASH1,
|
|
LIGHT_BRIDGE_FLASH2,
|
|
};
|
|
|
|
enum {
|
|
ATTRACTORTYPE_ICECREAM,
|
|
ATTRACTORTYPE_STARE
|
|
};
|
|
|
|
enum {
|
|
LIGHTFLAG_LOSCHECK = 1,
|
|
// same order as CPointLights flags, must start at 2
|
|
LIGHTFLAG_FOG_NORMAL = 2, // can have light and fog
|
|
LIGHTFLAG_FOG_ALWAYS = 4, // fog only
|
|
LIGHTFLAG_FOG = (LIGHTFLAG_FOG_NORMAL|LIGHTFLAG_FOG_ALWAYS)
|
|
};
|
|
|
|
class C2dEffect
|
|
{
|
|
public:
|
|
struct Light {
|
|
float dist;
|
|
float range; // of pointlight
|
|
float size;
|
|
float shadowSize;
|
|
uint8 lightType; // LIGHT_
|
|
uint8 roadReflection;
|
|
uint8 flareType;
|
|
uint8 shadowIntensity;
|
|
uint8 flags; // LIGHTFLAG_
|
|
RwTexture *corona;
|
|
RwTexture *shadow;
|
|
};
|
|
struct Particle {
|
|
int particleType;
|
|
CVector dir;
|
|
float scale;
|
|
};
|
|
struct Attractor {
|
|
CVector dir;
|
|
int8 type;
|
|
uint8 probability;
|
|
};
|
|
|
|
CVector pos;
|
|
CRGBA col;
|
|
uint8 type;
|
|
union {
|
|
Light light;
|
|
Particle particle;
|
|
Attractor attractor;
|
|
};
|
|
|
|
C2dEffect(void) {}
|
|
void Shutdown(void){
|
|
if(type == EFFECT_LIGHT){
|
|
if(light.corona)
|
|
RwTextureDestroy(light.corona);
|
|
#ifdef GTA3_1_1_PATCH
|
|
light.corona = nil;
|
|
#endif
|
|
if(light.shadow)
|
|
RwTextureDestroy(light.shadow);
|
|
#ifdef GTA3_1_1_PATCH
|
|
light.shadow = nil;
|
|
#endif
|
|
}
|
|
}
|
|
};
|
|
|
|
VALIDATE_SIZE(C2dEffect, 0x34);
|