183 lines
4.3 KiB
C++
183 lines
4.3 KiB
C++
#pragma once
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#include "Sprite2d.h"
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void AsciiToUnicode(const char *src, wchar *dst);
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void UnicodeStrcpy(wchar *dst, const wchar *src);
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void UnicodeStrcat(wchar *dst, wchar *append);
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int UnicodeStrlen(const wchar *str);
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struct CFontDetails
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{
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CRGBA color;
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float scaleX;
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float scaleY;
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float slant;
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float slantRefX;
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float slantRefY;
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bool8 justify;
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bool8 centre;
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bool8 rightJustify;
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bool8 background;
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bool8 backgroundOnlyText;
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bool8 proportional;
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float alphaFade;
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CRGBA backgroundColor;
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float wrapX;
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float centreSize;
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float rightJustifyWrap;
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int16 style;
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int32 bank;
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int16 dropShadowPosition;
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CRGBA dropColor;
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};
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class CSprite2d;
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enum {
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FONT_BANK,
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FONT_PAGER,
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FONT_HEADING,
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#ifdef MORE_LANGUAGES
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FONT_JAPANESE,
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#endif
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MAX_FONTS
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};
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enum {
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ALIGN_LEFT,
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ALIGN_CENTER,
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ALIGN_RIGHT,
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};
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#ifdef MORE_LANGUAGES
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enum
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{
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FONT_LANGSET_EFIGS,
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FONT_LANGSET_RUSSIAN,
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FONT_LANGSET_POLISH,
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FONT_LANGSET_JAPANESE,
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LANGSET_MAX
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};
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#define FONT_LOCALE(style) (CFont::IsJapanese() ? FONT_JAPANESE : style)
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#else
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#define FONT_LOCALE(style) (style)
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#endif
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#ifdef BUTTON_ICONS
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enum
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{
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BUTTON_NONE = -1,
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#if 0 // unused
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BUTTON_UP,
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BUTTON_DOWN,
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BUTTON_LEFT,
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BUTTON_RIGHT,
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#endif
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BUTTON_CROSS,
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BUTTON_CIRCLE,
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BUTTON_SQUARE,
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BUTTON_TRIANGLE,
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BUTTON_L1,
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BUTTON_L2,
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BUTTON_L3,
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BUTTON_R1,
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BUTTON_R2,
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BUTTON_R3,
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MAX_BUTTON_ICONS
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};
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#endif // BUTTON_ICONS
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class CFont
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{
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#ifdef MORE_LANGUAGES
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static int16 Size[LANGSET_MAX][MAX_FONTS][193];
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static uint8 LanguageSet;
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static int32 Slot;
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#else
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static int16 Size[MAX_FONTS][193];
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#endif
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static bool16 NewLine;
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public:
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static CSprite2d Sprite[MAX_FONTS];
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static CFontDetails Details;
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#ifdef BUTTON_ICONS
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static int32 ButtonsSlot;
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static CSprite2d ButtonSprite[MAX_BUTTON_ICONS];
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static int PS2Symbol;
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static void LoadButtons(const char *txdPath);
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static void DrawButton(float x, float y);
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#endif // BUTTON_ICONS
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static void Initialise(void);
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static void Shutdown(void);
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static void InitPerFrame(void);
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static void PrintChar(float x, float y, wchar c);
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static void PrintString(float x, float y, wchar *s);
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static void PrintStringFromBottom(float x, float y, wchar *str);
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#ifdef XBOX_SUBTITLES
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static void PrintOutlinedString(float x, float y, wchar *str, float outlineStrength, bool fromBottom, CRGBA outlineColor);
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#endif
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static int GetNumberLines(float xstart, float ystart, wchar *s);
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static void GetTextRect(CRect *rect, float xstart, float ystart, wchar *s);
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#ifdef MORE_LANGUAGES
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static bool PrintString(float x, float y, wchar *start, wchar* &end, float spwidth, float japX);
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#else
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static void PrintString(float x, float y, wchar *start, wchar *end, float spwidth);
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#endif
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static float GetCharacterWidth(wchar c);
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static float GetCharacterSize(wchar c);
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static float GetStringWidth(wchar *s, bool spaces = false);
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#ifdef MORE_LANGUAGES
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static float GetStringWidth_Jap(wchar* s);
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#endif
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static uint16 *GetNextSpace(wchar *s);
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#ifdef MORE_LANGUAGES
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static uint16 *ParseToken(wchar *s, wchar*, bool japShit = false);
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#else
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static uint16 *ParseToken(wchar *s, wchar*);
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#endif
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static void DrawFonts(void);
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static uint16 character_code(uint8 c);
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static void SetScale(float x, float y);
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static void SetSlantRefPoint(float x, float y);
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static void SetSlant(float s);
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static void SetJustifyOn(void);
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static void SetJustifyOff(void);
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static void SetRightJustifyOn(void);
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static void SetRightJustifyOff(void);
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static void SetCentreOn(void);
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static void SetCentreOff(void);
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static void SetWrapx(float x);
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static void SetCentreSize(float s);
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static void SetBackgroundOn(void);
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static void SetBackgroundOff(void);
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static void SetBackGroundOnlyTextOn(void);
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static void SetBackGroundOnlyTextOff(void);
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static void SetPropOn(void);
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static void SetPropOff(void);
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static void SetFontStyle(int16 style);
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static void SetRightJustifyWrap(float wrap);
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static void SetAlphaFade(float fade);
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static void SetDropShadowPosition(int16 pos);
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static void SetBackgroundColor(CRGBA col);
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static void SetColor(CRGBA col);
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static void SetDropColor(CRGBA col);
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#ifdef MORE_LANGUAGES
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static void ReloadFonts(uint8 set);
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// japanese stuff
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static bool IsAnsiCharacter(wchar* s);
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static bool IsJapanesePunctuation(wchar* str);
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static bool IsJapanese() { return LanguageSet == FONT_LANGSET_JAPANESE; }
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static bool IsJapaneseFont() { return IsJapanese() && (Details.style == FONT_JAPANESE || Details.style == FONT_PAGER); }
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#endif
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};
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