Re3/src/text/Text.h

67 lines
1.5 KiB
C++

#pragma once
char *UnicodeToAscii(wchar *src);
char *UnicodeToAsciiForSaveLoad(wchar *src);
char *UnicodeToAsciiForMemoryCard(wchar *src);
void TextCopy(wchar *dst, const wchar *src);
struct CKeyEntry
{
#if defined(FIX_BUGS) || defined(FIX_BUGS_64)
uint32 valueOffset;
#else
wchar *value;
#endif
char key[8];
};
// If this fails, CKeyArray::Load will have to be fixed
VALIDATE_SIZE(CKeyEntry, 12);
class CKeyArray
{
public:
CKeyEntry *entries;
int numEntries; // You can make this size_t if you want to exceed 32-bit boundaries, everything else should be ready.
CKeyArray(void) : entries(nil), numEntries(0) {}
~CKeyArray(void) { Unload(); }
void Load(size_t length, uint8 *data, ssize_t *offset);
void Unload(void);
void Update(wchar *chars);
CKeyEntry *BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high);
#if defined (FIX_BUGS) || defined(FIX_BUGS_64)
wchar *Search(const char *key, wchar *data);
#else
wchar *Search(const char *key);
#endif
};
class CData
{
public:
wchar *chars;
int numChars; // You can make this size_t if you want to exceed 32-bit boundaries, everything else should be ready.
CData(void) : chars(nil), numChars(0) {}
~CData(void) { Unload(); }
void Load(size_t length, uint8 *data, ssize_t *offset);
void Unload(void);
};
class CText
{
CKeyArray keyArray;
CData data;
char encoding;
public:
CText(void);
void Load(void);
void Unload(void);
wchar *Get(const char *key);
wchar GetUpperCase(wchar c);
void UpperCase(wchar *s);
};
extern CText TheText;