2020-04-09 14:50:24 -04:00
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#pragma once
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class CGameLogic
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{
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public:
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static void InitAtStartOfGame();
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static void PassTime(uint32 time);
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static void SortOutStreamingAndMemory(const CVector &pos);
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static void Update();
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static void RestorePlayerStuffDuringResurrection(class CPlayerPed *pPlayerPed, CVector pos, float angle);
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static uint8 ActivePlayers;
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2019-10-07 17:29:30 -04:00
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};
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