Re3/src/core/Stats.h

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#pragma once
class CStats
{
public:
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static int32 &DaysPassed;
static int32 &HeadsPopped;
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static bool& CommercialPassed;
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static bool& IndustrialPassed;
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static bool& SuburbanPassed;
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static int32 &NumberKillFrenziesPassed;
static int32 &PeopleKilledByOthers;
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static int32 &HelisDestroyed;
static int32 *PedsKilledOfThisType; //[NUM_PEDTYPES]
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static int32 &TimesDied;
static int32 &TimesArrested;
static int32 &KillsSinceLastCheckpoint;
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static int32 &DistanceTravelledInVehicle;
static int32 &DistanceTravelledOnFoot;
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static int32 &CarsExploded;
static int32 &PeopleKilledByPlayer;
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static int32 &ProgressMade;
static int32 &TotalProgressInGame;
static float &MaximumJumpDistance;
static float &MaximumJumpHeight;
static int32 &MaximumJumpFlips;
static int32 &MaximumJumpSpins;
static int32 &BestStuntJump;
static int32 &NumberOfUniqueJumpsFound;
static int32 &TotalNumberOfUniqueJumps;
static int32 &PassengersDroppedOffWithTaxi;
static int32 &MoneyMadeWithTaxi;
static int32 &MissionsGiven;
static int32 &MissionsPassed;
static char (&LastMissionPassedName)[8];
static int32 &TotalLegitimateKills;
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public:
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static void AnotherKillFrenzyPassed();
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static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; };
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static void CheckPointReachedSuccessfully() { TotalLegitimateKills += KillsSinceLastCheckpoint; KillsSinceLastCheckpoint = 0; };
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};