Re3/src/Game.cpp

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#include "common.h"
#include "patcher.h"
#include "Game.h"
int &CGame::currLevel = *(int*)0x941514;
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bool &CGame::bDemoMode = *(bool*)0x5F4DD0;
bool &CGame::nastyGame = *(bool*)0x5F4DD4;
WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); }
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WRAPPER Bool CGame::InitialiseOnceBeforeRW(void) { EAXJMP(0x48BB80); }
WRAPPER Bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); }
WRAPPER void CGame::ShutdownRenderWare(void) { EAXJMP(0x48BCB0); }
WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); }