Re3/src/control/Record.cpp

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#include "common.h"
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#include "patcher.h"
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#include "Record.h"
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uint16 &CRecordDataForGame::RecordingState = *(uint16*)0x95CC24;
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uint8 &CRecordDataForChase::Status = *(uint8*)0x95CDCE;
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WRAPPER void CRecordDataForChase::ProcessControlCars(void) { EAXJMP(0x435540); }
WRAPPER void CRecordDataForChase::SaveOrRetrieveCarPositions(void) { EAXJMP(0x434B20); }