Re3/src/rw/VisibilityPlugins.cpp

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#include "common.h"
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#include "RwHelper.h"
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#include "templates.h"
#include "Entity.h"
#include "ModelInfo.h"
#include "Lights.h"
#include "Renderer.h"
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#include "Camera.h"
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#include "VisibilityPlugins.h"
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#include "World.h"
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#include "custompipes.h"
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#include "MemoryHeap.h"
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CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaList;
CLinkList<CVisibilityPlugins::AlphaObjectInfo> CVisibilityPlugins::m_alphaEntityList;
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int32 CVisibilityPlugins::ms_atomicPluginOffset = -1;
int32 CVisibilityPlugins::ms_framePluginOffset = -1;
int32 CVisibilityPlugins::ms_clumpPluginOffset = -1;
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RwCamera *CVisibilityPlugins::ms_pCamera;
RwV3d *CVisibilityPlugins::ms_pCameraPosn;
float CVisibilityPlugins::ms_cullCompsDist;
float CVisibilityPlugins::ms_vehicleLod0Dist;
float CVisibilityPlugins::ms_vehicleLod1Dist;
float CVisibilityPlugins::ms_vehicleFadeDist;
float CVisibilityPlugins::ms_bigVehicleLod0Dist;
float CVisibilityPlugins::ms_bigVehicleLod1Dist;
float CVisibilityPlugins::ms_pedLod0Dist;
float CVisibilityPlugins::ms_pedLod1Dist;
float CVisibilityPlugins::ms_pedFadeDist;
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#ifdef GTA_PS2 // maybe something else?
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// if wanted, delete the original geometry data after rendering
// and only keep the instanced data
bool
rpDefaultGeometryInstance(RpGeometry *geo, void *atomic, int del)
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{
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#if THIS_IS_COMPATIBLE_WITH_GTA3_RW31
if(RpGeometryGetNumMorphTargets(geo) != 1)
return false;
// this needs R*'s modification that geometry data is
// allocated separately from the geometry itself
geo->instanceFlags = rpGEOMETRYINSTANCE;
AtomicDefaultRenderCallBack((RpAtomic*)atomic);
if(!del)
return true;
// New mesh without indices
RpMeshHeader *newheader = _rpMeshHeaderCreate(sizeof(RpMesh)*geo->mesh->numMeshes + sizeof(RpMeshHeader));
newheader->numMeshes = geo->mesh->numMeshes;
newheader->serialNum = 1;
newheader->totalIndicesInMesh = 0;
newheader->firstMeshOffset = 0;
RpMesh *oldmesh = (RpMesh*)(geo->mesh+1);
RpMesh *newmesh = (RpMesh*)(newheader+1);
for(int i = 0; i < geo->mesh->numMeshes; i++){
newmesh[i].indices = nil;
newmesh[i].numIndices = 0;
newmesh[i].material = oldmesh[i].material;
}
geo->refCount++;
RpGeometryLock(geo, rpGEOMETRYLOCKPOLYGONS | rpGEOMETRYLOCKVERTICES |
rpGEOMETRYLOCKNORMALS | rpGEOMETRYLOCKPRELIGHT |
rpGEOMETRYLOCKTEXCOORDS1 | rpGEOMETRYLOCKTEXCOORDS2);
// vertices and normals
RpMorphTarget *mt = RpGeometryGetMorphTarget(geo, 0);
if(mt->verts){
RwFree(mt->verts);
mt->verts = nil;
mt->normals = nil;
}
geo->numVertices = 0;
// triangles
for(int i = 0; i < RpGeometryGetNumTriangles(geo); i++){
if(RpGeometryGetTriangles(geo)->matIndex == -1)
continue;
RpMaterialDestroy(_rpMaterialListGetMaterial(&geo->matList, RpGeometryGetTriangles(geo)->matIndex));
}
if(RpGeometryGetTriangles(geo)){
RwFree(RpGeometryGetTriangles(geo));
geo->triangles = nil;
geo->numTriangles = 0;
}
// tex coords
if(RpGeometryGetVertexTexCoords(geo, 1)){
RwFree(RpGeometryGetVertexTexCoords(geo, 1));
geo->texCoords[1] = nil;
}
if(RpGeometryGetVertexTexCoords(geo, 0)){
RwFree(RpGeometryGetVertexTexCoords(geo, 0));
geo->texCoords[0] = nil;
}
// vertex colors
if(RpGeometryGetPreLightColors(geo)){
RwFree(RpGeometryGetPreLightColors(geo));
geo->preLitLum = nil;
}
RpGeometryUnlock(geo);
geo->instanceFlags = rpGEOMETRYPERSISTENT;
// BUG? don't we have to free the old mesh?
geo->mesh = newheader;
geo->refCount--;
#else
// We can do something for librw here actually, maybe later
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AtomicDefaultRenderCallBack((RpAtomic*)atomic);
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#endif
return true;
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}
RpAtomic*
PreInstanceRenderCB(RpAtomic *atomic)
{
RpGeometry *geo = RpAtomicGetGeometry(atomic);
if(RpGeometryGetTriangles(geo)){
PUSH_MEMID(MEMID_STREAM_MODELS);
rpDefaultGeometryInstance(geo, atomic, 1);
POP_MEMID();
}else
AtomicDefaultRenderCallBack(atomic);
return atomic;
}
#define RENDERCALLBACK PreInstanceRenderCB
#else
RpAtomic*
DefaultRenderCB_pushid(RpAtomic *atomic)
{
PUSH_MEMID(MEMID_STREAM_MODELS);
AtomicDefaultRenderCallBack(atomic);
POP_MEMID();
return atomic;
}
#define RENDERCALLBACK DefaultRenderCB_pushid
#endif
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void
CVisibilityPlugins::Initialise(void)
{
m_alphaList.Init(NUMALPHALIST);
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m_alphaList.head.item.sort = 0.0f;
m_alphaList.tail.item.sort = 100000000.0f;
#ifdef ASPECT_RATIO_SCALE
// default 150 if not enough for bigger FOVs
m_alphaEntityList.Init(NUMALPHAENTITYLIST * 3);
#else
m_alphaEntityList.Init(NUMALPHAENTITYLIST);
#endif // ASPECT_RATIO_SCALE
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m_alphaEntityList.head.item.sort = 0.0f;
m_alphaEntityList.tail.item.sort = 100000000.0f;
}
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void
CVisibilityPlugins::Shutdown(void)
{
m_alphaList.Shutdown();
m_alphaEntityList.Shutdown();
}
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void
CVisibilityPlugins::InitAlphaEntityList(void)
{
m_alphaEntityList.Clear();
}
bool
CVisibilityPlugins::InsertEntityIntoSortedList(CEntity *e, float dist)
{
AlphaObjectInfo item;
item.entity = e;
item.sort = dist;
bool ret = !!m_alphaEntityList.InsertSorted(item);
// if(!ret)
// printf("list full %d\n", m_alphaEntityList.Count());
return ret;
}
void
CVisibilityPlugins::InitAlphaAtomicList(void)
{
m_alphaList.Clear();
}
bool
CVisibilityPlugins::InsertAtomicIntoSortedList(RpAtomic *a, float dist)
{
AlphaObjectInfo item;
item.atomic = a;
item.sort = dist;
bool ret = !!m_alphaList.InsertSorted(item);
// if(!ret)
// printf("list full %d\n", m_alphaList.Count());
return ret;
}
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// can't increase this yet unfortunately...
// probably have to fix fading for this so material alpha isn't overwritten
#define VEHICLE_LODDIST_MULTIPLIER (TheCamera.GenerationDistMultiplier)
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void
CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera)
{
ms_pCamera = camera;
ms_pCameraPosn = RwMatrixGetPos(RwFrameGetMatrix(RwCameraGetFrame(camera)));
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if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN ||
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED)
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ms_cullCompsDist = 1000000.0f;
else
ms_cullCompsDist = sq(TheCamera.LODDistMultiplier * 20.0f);
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ms_vehicleLod0Dist = sq(70.0f * VEHICLE_LODDIST_MULTIPLIER);
ms_vehicleLod1Dist = sq(90.0f * VEHICLE_LODDIST_MULTIPLIER);
ms_vehicleFadeDist = sq(100.0f * VEHICLE_LODDIST_MULTIPLIER);
ms_bigVehicleLod0Dist = sq(60.0f * VEHICLE_LODDIST_MULTIPLIER);
ms_bigVehicleLod1Dist = sq(150.0f * VEHICLE_LODDIST_MULTIPLIER);
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ms_pedLod0Dist = sq(25.0f * TheCamera.LODDistMultiplier);
ms_pedLod1Dist = sq(60.0f * TheCamera.LODDistMultiplier);
ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier);
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}
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RpMaterial*
SetAlphaCB(RpMaterial *material, void *data)
{
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((RwRGBA*)RpMaterialGetColor(material))->alpha = (uint8)(uintptr)data;
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return material;
}
RpMaterial*
SetTextureCB(RpMaterial *material, void *data)
{
RpMaterialSetTexture(material, (RwTexture*)data);
return material;
}
void
CVisibilityPlugins::RenderAlphaAtomics(void)
{
CLink<AlphaObjectInfo> *node;
for(node = m_alphaList.tail.prev;
node != &m_alphaList.head;
node = node->prev)
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RENDERCALLBACK(node->item.atomic);
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}
void
CVisibilityPlugins::RenderFadingEntities(void)
{
CLink<AlphaObjectInfo> *node;
CSimpleModelInfo *mi;
for(node = m_alphaEntityList.tail.prev;
node != &m_alphaEntityList.head;
node = node->prev){
CEntity *e = node->item.entity;
if(e->m_rwObject == nil)
continue;
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#ifdef EXTENDED_PIPELINES
if(CustomPipes::bRenderingEnvMap && (e->IsPed() || e->IsVehicle()))
continue;
#endif
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mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex());
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#ifdef FIX_BUGS
if(mi->GetModelType() == MITYPE_SIMPLE && mi->m_noZwrite)
#else
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if(mi->m_noZwrite)
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#endif
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
#ifdef EXTRA_MODEL_FLAGS
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else if(mi->m_bIsTree)
SetAlphaRef(128);
#endif
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if(e->bDistanceFade){
DeActivateDirectional();
SetAmbientColours();
e->bImBeingRendered = true;
RenderFadingAtomic((RpAtomic*)e->m_rwObject, node->item.sort);
e->bImBeingRendered = false;
}else
CRenderer::RenderOneNonRoad(e);
#ifdef EXTRA_MODEL_FLAGS
if(mi->m_bIsTree)
SetAlphaRef(2);
#endif
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#ifdef FIX_BUGS
if(mi->GetModelType() == MITYPE_SIMPLE && mi->m_noZwrite)
#else
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if(mi->m_noZwrite)
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#endif
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
}
}
RpAtomic*
CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic)
{
RpAtomic *lodatm;
RwMatrix *m;
RwV3d view;
float len;
CSimpleModelInfo *mi;
mi = GetAtomicModelInfo(atomic);
m = RwFrameGetLTM(RpAtomicGetFrame(atomic));
RwV3dSub(&view, RwMatrixGetPos(m), ms_pCameraPosn);
len = RwV3dLength(&view);
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#ifdef FIX_BUGS
// from VC
lodatm = mi->GetAtomicFromDistance(len * TheCamera.LODDistMultiplier / VEHICLE_LODDIST_MULTIPLIER);
#else
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lodatm = mi->GetAtomicFromDistance(len);
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#endif
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if(lodatm){
if(RpAtomicGetGeometry(lodatm) != RpAtomicGetGeometry(atomic))
RpAtomicSetGeometry(atomic, RpAtomicGetGeometry(lodatm), rpATOMICSAMEBOUNDINGSPHERE);
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RENDERCALLBACK(atomic);
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}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderObjNormalAtomic(RpAtomic *atomic)
{
RwMatrix *m;
RwV3d view;
float len;
m = RwFrameGetLTM(RpAtomicGetFrame(atomic));
RwV3dSub(&view, RwMatrixGetPos(m), ms_pCameraPosn);
len = RwV3dLength(&view);
if(RwV3dDotProduct(&view, RwMatrixGetUp(m)) < -0.3f*len && len > 8.0f)
return atomic;
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RENDERCALLBACK(atomic);
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return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderAlphaAtomic(RpAtomic *atomic, int alpha)
{
RpGeometry *geo;
uint32 flags;
geo = RpAtomicGetGeometry(atomic);
flags = RpGeometryGetFlags(geo);
RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR);
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha);
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RENDERCALLBACK(atomic);
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RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255);
RpGeometrySetFlags(geo, flags);
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
{
RpAtomic *lodatm;
float fadefactor;
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uint32 alpha;
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CSimpleModelInfo *mi;
mi = GetAtomicModelInfo(atomic);
lodatm = mi->GetAtomicFromDistance(camdist - FADE_DISTANCE);
if(mi->m_additive){
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
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RENDERCALLBACK(atomic);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
}else{
fadefactor = (mi->GetLargestLodDistance() - (camdist - FADE_DISTANCE))/FADE_DISTANCE;
if(fadefactor > 1.0f)
fadefactor = 1.0f;
alpha = mi->m_alpha * fadefactor;
if(alpha == 255)
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RENDERCALLBACK(atomic);
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else{
RpGeometry *geo = RpAtomicGetGeometry(lodatm);
uint32 flags = RpGeometryGetFlags(geo);
RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR);
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha);
if(geo != RpAtomicGetGeometry(atomic))
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RpAtomicSetGeometry(atomic, geo, rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
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RENDERCALLBACK(atomic);
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RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255);
RpGeometrySetFlags(geo, flags);
}
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailCB(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq, dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq < ms_vehicleLod0Dist){
flags = GetAtomicId(atomic);
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
return atomic;
}
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RENDERCALLBACK(atomic);
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}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailAlphaCB(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq, dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq < ms_vehicleLod0Dist){
flags = GetAtomicId(atomic);
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0)
if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
return atomic;
if(flags & ATOMIC_FLAG_DRAWLAST){
// sort before clump
if(!InsertAtomicIntoSortedList(atomic, distsq - 0.0001f))
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RENDERCALLBACK(atomic);
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}else{
if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
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RENDERCALLBACK(atomic);
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}
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailCB_BigVehicle(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq, dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq < ms_bigVehicleLod0Dist){
flags = GetAtomicId(atomic);
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(dot > 0.0f)
return atomic;
}
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RENDERCALLBACK(atomic);
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}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailAlphaCB_BigVehicle(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq, dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq < ms_bigVehicleLod0Dist){
flags = GetAtomicId(atomic);
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(dot > 0.0f)
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0)
return atomic;
if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
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RENDERCALLBACK(atomic);
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}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleHiDetailCB_Boat(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq < ms_bigVehicleLod1Dist)
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RENDERCALLBACK(atomic);
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return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleLowDetailCB_BigVehicle(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq, dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq >= ms_bigVehicleLod0Dist &&
distsq < ms_bigVehicleLod1Dist){
flags = GetAtomicId(atomic);
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(dot > 0.0f)
return atomic;
}
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RENDERCALLBACK(atomic);
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}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleLowDetailAlphaCB_BigVehicle(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq, dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq >= ms_bigVehicleLod0Dist &&
distsq < ms_bigVehicleLod1Dist){
flags = GetAtomicId(atomic);
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(dot > 0.0f)
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0)
return atomic;
if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
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RENDERCALLBACK(atomic);
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}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleReallyLowDetailCB(RpAtomic *atomic)
{
RpClump *clump;
float dist;
int32 alpha;
clump = RpAtomicGetClump(atomic);
dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump));
if(dist >= ms_vehicleLod0Dist){
alpha = GetClumpAlpha(clump);
if(alpha == 255)
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RENDERCALLBACK(atomic);
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else
RenderAlphaAtomic(atomic, alpha);
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderVehicleReallyLowDetailCB_BigVehicle(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq >= ms_bigVehicleLod1Dist)
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RENDERCALLBACK(atomic);
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return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderTrainHiDetailCB(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq, dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq < ms_bigVehicleLod1Dist){
flags = GetAtomicId(atomic);
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0){
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
return atomic;
}
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RENDERCALLBACK(atomic);
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}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic *atomic)
{
RwFrame *clumpframe;
float distsq, dot;
uint32 flags;
clumpframe = RpClumpGetFrame(RpAtomicGetClump(atomic));
distsq = GetDistanceSquaredFromCamera(clumpframe);
if(distsq < ms_bigVehicleLod1Dist){
flags = GetAtomicId(atomic);
dot = GetDotProductWithCameraVector(RwFrameGetLTM(RpAtomicGetFrame(atomic)),
RwFrameGetLTM(clumpframe), flags);
if(distsq > ms_cullCompsDist && (flags & ATOMIC_FLAG_NOCULL) == 0)
if(dot > 0.0f && ((flags & ATOMIC_FLAG_ANGLECULL) || 0.1f*distsq < dot*dot))
return atomic;
if(flags & ATOMIC_FLAG_DRAWLAST){
// sort before clump
if(!InsertAtomicIntoSortedList(atomic, distsq - 0.0001f))
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RENDERCALLBACK(atomic);
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}else{
if(!InsertAtomicIntoSortedList(atomic, distsq + dot))
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RENDERCALLBACK(atomic);
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}
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic)
{
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if(CWorld::Players[0].m_pSkinTexture)
RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, CWorld::Players[0].m_pSkinTexture);
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RENDERCALLBACK(atomic);
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return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderPedLowDetailCB(RpAtomic *atomic)
{
RpClump *clump;
float dist;
int32 alpha;
clump = RpAtomicGetClump(atomic);
dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump));
if(dist >= ms_pedLod0Dist){
alpha = GetClumpAlpha(clump);
if(alpha == 255)
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RENDERCALLBACK(atomic);
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else
RenderAlphaAtomic(atomic, alpha);
}
return atomic;
}
RpAtomic*
CVisibilityPlugins::RenderPedHiDetailCB(RpAtomic *atomic)
{
RpClump *clump;
float dist;
int32 alpha;
clump = RpAtomicGetClump(atomic);
dist = GetDistanceSquaredFromCamera(RpClumpGetFrame(clump));
if(dist < ms_pedLod0Dist){
alpha = GetClumpAlpha(clump);
if(alpha == 255)
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RENDERCALLBACK(atomic);
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else
RenderAlphaAtomic(atomic, alpha);
}
return atomic;
}
// This is needed for peds with only one clump, i.e. skinned models
// strangely even the xbox version has no such thing
RpAtomic*
CVisibilityPlugins::RenderPedCB(RpAtomic *atomic)
{
int32 alpha;
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RwV3d cam2atm;
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RwV3dSub(&cam2atm, &RwFrameGetLTM(RpAtomicGetFrame(atomic))->pos, ms_pCameraPosn);
if(RwV3dDotProduct(&cam2atm, &cam2atm) < ms_pedLod1Dist){
alpha = GetClumpAlpha(RpAtomicGetClump(atomic));
if(alpha == 255)
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RENDERCALLBACK(atomic);
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else
RenderAlphaAtomic(atomic, alpha);
}
return atomic;
}
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float
CVisibilityPlugins::GetDistanceSquaredFromCamera(RwFrame *frame)
{
RwMatrix *m;
RwV3d dist;
m = RwFrameGetLTM(frame);
RwV3dSub(&dist, RwMatrixGetPos(m), ms_pCameraPosn);
return RwV3dDotProduct(&dist, &dist);
}
float
CVisibilityPlugins::GetDotProductWithCameraVector(RwMatrix *atomicMat, RwMatrix *clumpMat, uint32 flags)
{
RwV3d dist;
float dot, dotdoor;
// Vehicle forward is the y axis (RwMatrix.up)
// Vehicle right is the x axis (RwMatrix.right)
RwV3dSub(&dist, RwMatrixGetPos(atomicMat), ms_pCameraPosn);
// forward/backward facing
if(flags & (ATOMIC_FLAG_FRONT | ATOMIC_FLAG_REAR))
dot = RwV3dDotProduct(&dist, RwMatrixGetUp(clumpMat));
// left/right facing
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else if(flags & (ATOMIC_FLAG_LEFT | ATOMIC_FLAG_RIGHT))
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dot = RwV3dDotProduct(&dist, RwMatrixGetRight(clumpMat));
else
dot = 0.0f;
if(flags & (ATOMIC_FLAG_LEFT | ATOMIC_FLAG_REAR))
dot = -dot;
if(flags & (ATOMIC_FLAG_REARDOOR | ATOMIC_FLAG_FRONTDOOR)){
if(flags & ATOMIC_FLAG_REARDOOR)
dotdoor = -RwV3dDotProduct(&dist, RwMatrixGetUp(clumpMat));
else if(flags & ATOMIC_FLAG_FRONTDOOR)
dotdoor = RwV3dDotProduct(&dist, RwMatrixGetUp(clumpMat));
else
dotdoor = 0.0f;
if(dot < 0.0f && dotdoor < 0.0f)
dot += dotdoor;
if(dot > 0.0f && dotdoor > 0.0f)
dot += dotdoor;
}
return dot;
}
/* These are all unused */
bool
CVisibilityPlugins::DefaultVisibilityCB(RpClump *clump)
{
return true;
}
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bool
CVisibilityPlugins::MloVisibilityCB(RpClump *clump)
{
RwFrame *frame = RpClumpGetFrame(clump);
CMloModelInfo *modelInfo = (CMloModelInfo*)GetFrameHierarchyId(frame);
if (sq(modelInfo->field_34) < GetDistanceSquaredFromCamera(frame))
return false;
return CVisibilityPlugins::FrustumSphereCB(clump);
}
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bool
CVisibilityPlugins::FrustumSphereCB(RpClump *clump)
{
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RwSphere sphere;
RwFrame *frame = RpClumpGetFrame(clump);
CClumpModelInfo *modelInfo = (CClumpModelInfo*)GetFrameHierarchyId(frame);
sphere.radius = modelInfo->GetColModel()->boundingSphere.radius;
sphere.center.x = modelInfo->GetColModel()->boundingSphere.center.x;
sphere.center.y = modelInfo->GetColModel()->boundingSphere.center.y;
sphere.center.z = modelInfo->GetColModel()->boundingSphere.center.z;
RwV3dTransformPoints(&sphere.center, &sphere.center, 1, RwFrameGetLTM(frame));
return RwCameraFrustumTestSphere(ms_pCamera, &sphere) != rwSPHEREOUTSIDE;
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}
bool
CVisibilityPlugins::VehicleVisibilityCB(RpClump *clump)
{
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if (GetDistanceSquaredFromCamera(RpClumpGetFrame(clump)) <= ms_vehicleLod1Dist)
return FrustumSphereCB(clump);
return false;
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}
bool
CVisibilityPlugins::VehicleVisibilityCB_BigVehicle(RpClump *clump)
{
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return FrustumSphereCB(clump);
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}
//
// RW Plugins
//
enum
{
ID_VISIBILITYATOMIC = MAKECHUNKID(rwVENDORID_ROCKSTAR, 0x00),
ID_VISIBILITYCLUMP = MAKECHUNKID(rwVENDORID_ROCKSTAR, 0x01),
ID_VISIBILITYFRAME = MAKECHUNKID(rwVENDORID_ROCKSTAR, 0x02),
};
bool
CVisibilityPlugins::PluginAttach(void)
{
ms_atomicPluginOffset = RpAtomicRegisterPlugin(sizeof(AtomicExt),
ID_VISIBILITYATOMIC,
AtomicConstructor, AtomicDestructor, AtomicCopyConstructor);
ms_framePluginOffset = RwFrameRegisterPlugin(sizeof(FrameExt),
ID_VISIBILITYFRAME,
FrameConstructor, FrameDestructor, FrameCopyConstructor);
ms_clumpPluginOffset = RpClumpRegisterPlugin(sizeof(ClumpExt),
ID_VISIBILITYCLUMP,
ClumpConstructor, ClumpDestructor, ClumpCopyConstructor);
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#if GTA_VERSION <= GTA3_PS2_160
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Initialise();
#endif
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return ms_atomicPluginOffset != -1 && ms_clumpPluginOffset != -1;
}
#define ATOMICEXT(o) (RWPLUGINOFFSET(AtomicExt, o, ms_atomicPluginOffset))
#define FRAMEEXT(o) (RWPLUGINOFFSET(FrameExt, o, ms_framePluginOffset))
#define CLUMPEXT(o) (RWPLUGINOFFSET(ClumpExt, o, ms_clumpPluginOffset))
//
// Atomic
//
void*
CVisibilityPlugins::AtomicConstructor(void *object, int32, int32)
{
ATOMICEXT(object)->modelInfo = nil;
return object;
}
void*
CVisibilityPlugins::AtomicDestructor(void *object, int32, int32)
{
return object;
}
void*
CVisibilityPlugins::AtomicCopyConstructor(void *dst, const void *src, int32, int32)
{
*ATOMICEXT(dst) = *ATOMICEXT(src);
return dst;
}
void
CVisibilityPlugins::SetAtomicModelInfo(RpAtomic *atomic,
CSimpleModelInfo *modelInfo)
{
AtomicExt *ext = ATOMICEXT(atomic);
ext->modelInfo = modelInfo;
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switch (modelInfo->GetModelType()) {
case MITYPE_SIMPLE:
case MITYPE_TIME:
if(modelInfo->m_normalCull)
SetAtomicRenderCallback(atomic, RenderObjNormalAtomic);
default: break;
}
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}
CSimpleModelInfo*
CVisibilityPlugins::GetAtomicModelInfo(RpAtomic *atomic)
{
return ATOMICEXT(atomic)->modelInfo;
}
void
CVisibilityPlugins::SetAtomicFlag(RpAtomic *atomic, int f)
{
ATOMICEXT(atomic)->flags |= f;
}
void
CVisibilityPlugins::ClearAtomicFlag(RpAtomic *atomic, int f)
{
ATOMICEXT(atomic)->flags &= ~f;
}
int
CVisibilityPlugins::GetAtomicId(RpAtomic *atomic)
{
return ATOMICEXT(atomic)->flags;
}
void
CVisibilityPlugins::SetAtomicRenderCallback(RpAtomic *atomic, RpAtomicCallBackRender cb)
{
if(cb == nil)
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cb = RENDERCALLBACK;
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RpAtomicSetRenderCallBack(atomic, cb);
}
//
// Frame
//
void*
CVisibilityPlugins::FrameConstructor(void *object, int32, int32)
{
FRAMEEXT(object)->id = 0;
return object;
}
void*
CVisibilityPlugins::FrameDestructor(void *object, int32, int32)
{
return object;
}
void*
CVisibilityPlugins::FrameCopyConstructor(void *dst, const void *src, int32, int32)
{
*FRAMEEXT(dst) = *FRAMEEXT(src);
return dst;
}
void
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CVisibilityPlugins::SetFrameHierarchyId(RwFrame *frame, uintptr id)
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{
FRAMEEXT(frame)->id = id;
}
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uintptr
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CVisibilityPlugins::GetFrameHierarchyId(RwFrame *frame)
{
return FRAMEEXT(frame)->id;
}
//
// Clump
//
void*
CVisibilityPlugins::ClumpConstructor(void *object, int32, int32)
{
ClumpExt *ext = CLUMPEXT(object);
ext->visibilityCB = DefaultVisibilityCB;
ext->alpha = 0xFF;
return object;
}
void*
CVisibilityPlugins::ClumpDestructor(void *object, int32, int32)
{
return object;
}
void*
CVisibilityPlugins::ClumpCopyConstructor(void *dst, const void *src, int32, int32)
{
CLUMPEXT(dst)->visibilityCB = CLUMPEXT(src)->visibilityCB;
return dst;
}
void
CVisibilityPlugins::SetClumpModelInfo(RpClump *clump, CClumpModelInfo *modelInfo)
{
CVehicleModelInfo *vmi;
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SetFrameHierarchyId(RpClumpGetFrame(clump), (uintptr)modelInfo);
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// Unused
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switch (modelInfo->GetModelType()) {
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// ignore MLO
case MITYPE_VEHICLE:
vmi = (CVehicleModelInfo*)modelInfo;
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if(vmi->m_vehicleType == VEHICLE_TYPE_TRAIN ||
vmi->m_vehicleType == VEHICLE_TYPE_HELI ||
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vmi->m_vehicleType == VEHICLE_TYPE_PLANE)
CLUMPEXT(clump)->visibilityCB = VehicleVisibilityCB_BigVehicle;
else
CLUMPEXT(clump)->visibilityCB = VehicleVisibilityCB;
break;
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default: break;
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}
}
void
CVisibilityPlugins::SetClumpAlpha(RpClump *clump, int alpha)
{
CLUMPEXT(clump)->alpha = alpha;
}
int
CVisibilityPlugins::GetClumpAlpha(RpClump *clump)
{
return CLUMPEXT(clump)->alpha;
}