Re3/src/vehicles/Cranes.h

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#pragma once
#include "common.h"
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#include "World.h"
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class CVehicle;
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class CEntity;
class CObject;
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class CBuilding;
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class CCrane
{
public:
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enum CraneState {
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IDLE = 0,
GOING_TOWARDS_TARGET = 1,
LIFTING_TARGET = 2,
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GOING_TOWARDS_TARGET_ONLY_HEIGHT = 3,
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ROTATING_TARGET = 4,
DROPPING_TARGET = 5
};
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enum CraneStatus {
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NONE = 0,
ACTIVATED = 1,
DEACTIVATED = 2
};
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CBuilding *m_pCraneEntity;
CObject *m_pHook;
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int32 m_nAudioEntity;
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float m_fPickupX1;
float m_fPickupX2;
float m_fPickupY1;
float m_fPickupY2;
CVector m_vecDropoffTarget;
float m_fDropoffHeading;
float m_fPickupAngle;
float m_fDropoffAngle;
float m_fPickupDistance;
float m_fDropoffDistance;
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float m_fPickupHeight;
float m_fDropoffHeight;
float m_fHookAngle;
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float m_fHookOffset;
float m_fHookHeight;
CVector m_vecHookInitPos;
CVector m_vecHookCurPos;
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CVector2D m_vecHookVelocity;
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CVehicle *m_pVehiclePickedUp;
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uint32 m_nTimeForNextCheck;
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uint8 m_nCraneStatus;
uint8 m_nCraneState;
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uint8 m_nVehiclesCollected;
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bool m_bIsCrusher;
bool m_bIsMilitaryCrane;
bool m_bWasMilitaryCrane;
bool m_bIsTop;
void Init(void) { memset(this, 0, sizeof(*this)); }
void Update(void);
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bool RotateCarriedCarProperly(void);
void FindCarInSectorList(CPtrList* pList);
bool DoesCranePickUpThisCarType(uint32 mi);
bool GoTowardsTarget(float fAngleToTarget, float fDistanceToTarget, float fTargetHeight, float fSpeedMultiplier = 1.0f);
bool GoTowardsHeightTarget(float fTargetHeight, float fSpeedMultiplier = 1.0f);
void FindParametersForTarget(float X, float Y, float Z, float* pAngle, float* pDistance, float* pHeight);
void CalcHookCoordinates(float* pX, float* pY, float* pZ);
void SetHookMatrix(void);
float GetHeightToPickup() { return 4.0f + m_fPickupHeight + (m_bIsCrusher ? 4.5f : 0.0f); };
float GetHeightToDropoff() { return m_bIsCrusher ? (2.0f + m_fDropoffHeight + 3.0f) : (2.0f + m_fDropoffHeight); }
float GetHeightToPickupHeight() { return m_fPickupHeight + (m_bIsCrusher ? 7.0f : 4.0f); }
float GetHeightToDropoffHeight() { return m_fDropoffHeight + (m_bIsCrusher ? 7.0f : 2.0f); }
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};
VALIDATE_SIZE(CCrane, 128);
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class CCranes
{
public:
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static void InitCranes(void);
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static void AddThisOneCrane(CEntity* pCraneEntity);
static void ActivateCrane(float fInfX, float fSupX, float fInfY, float fSupY, float fDropOffX, float fDropOffY, float fDropOffZ, float fHeading, bool bIsCrusher, bool bIsMilitary, float fPosX, float fPosY);
static void DeActivateCrane(float fX, float fY);
static bool IsThisCarPickedUp(float fX, float fY, CVehicle* pVehicle);
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static void UpdateCranes(void);
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static bool DoesMilitaryCraneHaveThisOneAlready(uint32 mi);
static void RegisterCarForMilitaryCrane(uint32 mi);
static bool HaveAllCarsBeenCollectedByMilitaryCrane(void);
static bool IsThisCarBeingCarriedByAnyCrane(CVehicle* pVehicle);
static bool IsThisCarBeingTargettedByAnyCrane(CVehicle* pVehicle);
static void Save(uint8* buf, uint32* size);
static void Load(uint8* buf, uint32 size); // on mobile it's CranesLoad outside of the class
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static uint32 CarsCollectedMilitaryCrane;
static int32 NumCranes;
static CCrane aCranes[NUM_CRANES];
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};