98 lines
3.1 KiB
C++
98 lines
3.1 KiB
C++
#pragma once
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#include "common.h"
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#include "World.h"
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class CVehicle;
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class CEntity;
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class CObject;
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class CBuilding;
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class CCrane
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{
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public:
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enum CraneState {
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IDLE = 0,
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GOING_TOWARDS_TARGET = 1,
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LIFTING_TARGET = 2,
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GOING_TOWARDS_TARGET_ONLY_HEIGHT = 3,
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ROTATING_TARGET = 4,
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DROPPING_TARGET = 5
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};
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enum CraneStatus {
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NONE = 0,
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ACTIVATED = 1,
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DEACTIVATED = 2
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};
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CBuilding *m_pCraneEntity;
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CObject *m_pHook;
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int32 m_nAudioEntity;
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float m_fPickupX1;
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float m_fPickupX2;
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float m_fPickupY1;
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float m_fPickupY2;
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CVector m_vecDropoffTarget;
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float m_fDropoffHeading;
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float m_fPickupAngle;
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float m_fDropoffAngle;
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float m_fPickupDistance;
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float m_fDropoffDistance;
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float m_fPickupHeight;
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float m_fDropoffHeight;
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float m_fHookAngle;
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float m_fHookOffset;
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float m_fHookHeight;
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CVector m_vecHookInitPos;
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CVector m_vecHookCurPos;
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CVector2D m_vecHookVelocity;
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CVehicle *m_pVehiclePickedUp;
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uint32 m_nTimeForNextCheck;
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uint8 m_nCraneStatus;
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uint8 m_nCraneState;
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uint8 m_nVehiclesCollected;
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bool m_bIsCrusher;
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bool m_bIsMilitaryCrane;
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bool m_bWasMilitaryCrane;
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bool m_bIsTop;
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void Init(void) { memset(this, 0, sizeof(*this)); }
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void Update(void);
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bool RotateCarriedCarProperly(void);
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void FindCarInSectorList(CPtrList* pList);
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bool DoesCranePickUpThisCarType(uint32 mi);
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bool GoTowardsTarget(float fAngleToTarget, float fDistanceToTarget, float fTargetHeight, float fSpeedMultiplier = 1.0f);
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bool GoTowardsHeightTarget(float fTargetHeight, float fSpeedMultiplier = 1.0f);
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void FindParametersForTarget(float X, float Y, float Z, float* pAngle, float* pDistance, float* pHeight);
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void CalcHookCoordinates(float* pX, float* pY, float* pZ);
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void SetHookMatrix(void);
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float GetHeightToPickup() { return 4.0f + m_fPickupHeight + (m_bIsCrusher ? 4.5f : 0.0f); };
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float GetHeightToDropoff() { return m_bIsCrusher ? (2.0f + m_fDropoffHeight + 3.0f) : (2.0f + m_fDropoffHeight); }
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float GetHeightToPickupHeight() { return m_fPickupHeight + (m_bIsCrusher ? 7.0f : 4.0f); }
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float GetHeightToDropoffHeight() { return m_fDropoffHeight + (m_bIsCrusher ? 7.0f : 2.0f); }
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};
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VALIDATE_SIZE(CCrane, 128);
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class CCranes
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{
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public:
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static void InitCranes(void);
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static void AddThisOneCrane(CEntity* pCraneEntity);
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static void ActivateCrane(float fInfX, float fSupX, float fInfY, float fSupY, float fDropOffX, float fDropOffY, float fDropOffZ, float fHeading, bool bIsCrusher, bool bIsMilitary, float fPosX, float fPosY);
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static void DeActivateCrane(float fX, float fY);
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static bool IsThisCarPickedUp(float fX, float fY, CVehicle* pVehicle);
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static void UpdateCranes(void);
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static bool DoesMilitaryCraneHaveThisOneAlready(uint32 mi);
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static void RegisterCarForMilitaryCrane(uint32 mi);
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static bool HaveAllCarsBeenCollectedByMilitaryCrane(void);
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static bool IsThisCarBeingCarriedByAnyCrane(CVehicle* pVehicle);
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static bool IsThisCarBeingTargettedByAnyCrane(CVehicle* pVehicle);
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static void Save(uint8* buf, uint32* size);
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static void Load(uint8* buf, uint32 size); // on mobile it's CranesLoad outside of the class
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static uint32 CarsCollectedMilitaryCrane;
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static int32 NumCranes;
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static CCrane aCranes[NUM_CRANES];
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};
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