2019-06-24 18:42:23 -04:00
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#pragma once
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2019-07-10 02:06:43 -04:00
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#include "Physical.h"
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class CPed;
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class CAnimBlendAssociation;
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enum PhoneState {
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PHONE_STATE_FREE,
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PHONE_STATE_REPORTING_CRIME, // CCivilianPed::ProcessControl sets it but unused
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PHONE_STATE_2,
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PHONE_STATE_MESSAGE_REMOVED,
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PHONE_STATE_ONETIME_MESSAGE_SET,
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PHONE_STATE_REPEATED_MESSAGE_SET,
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PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE,
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PHONE_STATE_ONETIME_MESSAGE_STARTED,
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PHONE_STATE_REPEATED_MESSAGE_STARTED,
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PHONE_STATE_9 // just rings, picking being handled via script. most of the time game uses this
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};
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class CPhone
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{
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public:
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CVector m_vecPos;
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wchar *m_apMessages[6];
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uint32 m_repeatedMessagePickupStart;
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CEntity *m_pEntity; // stored as building pool index in save files
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PhoneState m_nState;
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bool m_visibleToCam;
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CPhone() { }
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~CPhone() { }
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};
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2020-05-10 11:49:33 -04:00
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VALIDATE_SIZE(CPhone, 0x34);
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class CPhoneInfo {
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public:
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static bool bDisplayingPhoneMessage;
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static uint32 PhoneEnableControlsTimer;
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static CPhone *pPhoneDisplayingMessages;
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static bool bPickingUpPhone;
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static CPed *pCallBackPed;
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int32 m_nMax;
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int32 m_nScriptPhonesMax;
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CPhone m_aPhones[NUMPHONES];
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CPhoneInfo() { }
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~CPhoneInfo() { }
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int FindNearestFreePhone(CVector*);
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bool PhoneAtThisPosition(CVector);
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bool HasMessageBeenDisplayed(int);
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bool IsMessageBeingDisplayed(int);
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void Load(uint8 *buf, uint32 size);
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void Save(uint8 *buf, uint32 *size);
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void SetPhoneMessage_JustOnce(int phoneId, wchar *msg1, wchar *msg2, wchar *msg3, wchar *msg4, wchar *msg5, wchar *msg6);
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void SetPhoneMessage_Repeatedly(int phoneId, wchar *msg1, wchar *msg2, wchar *msg3, wchar *msg4, wchar *msg5, wchar *msg6);
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int GrabPhone(float, float);
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void Initialise(void);
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void Shutdown(void);
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void Update(void);
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};
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extern CPhoneInfo gPhoneInfo;
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void PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg);
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void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg);
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#ifdef TOGGLEABLE_BETA_FEATURES
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extern CPed *crimeReporters[NUMPHONES];
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bool isPhoneAvailable(int);
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#endif
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