Add Load/Save functions
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@ -9,4 +9,6 @@ WRAPPER bool CCranes::HaveAllCarsBeenCollectedByMilitaryCrane() { EAXJMP(0x544BE
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WRAPPER void CCranes::ActivateCrane(float, float, float, float, float, float, float, float, bool, bool, float, float) { EAXJMP(0x543650); }
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WRAPPER void CCranes::DeActivateCrane(float, float) { EAXJMP(0x543890); }
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WRAPPER void CCranes::InitCranes(void) { EAXJMP(0x543360); }
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WRAPPER void CCranes::UpdateCranes(void) { EAXJMP(0x5439E0); }
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WRAPPER void CCranes::UpdateCranes(void) { EAXJMP(0x5439E0); }
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WRAPPER void CCranes::Save(uint8*, uint32*) { EAXJMP(0x545210); }
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WRAPPER void CranesLoad(uint8*, uint32) { EAXJMP(0x5454d0); }
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@ -14,4 +14,7 @@ public:
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static void DeActivateCrane(float, float);
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static void InitCranes(void);
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static void UpdateCranes(void);
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static void Save(uint8*, uint32*);
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};
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void CranesLoad(uint8*, uint32); // is this really outside CCranes?
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@ -31,6 +31,8 @@ CGarage(&CGarages::Garages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES])(uintptr*)0
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WRAPPER void CGarages::Init(void) { EAXJMP(0x421C60); }
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WRAPPER void CGarages::Update(void) { EAXJMP(0x421E40); }
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WRAPPER void CGarages::Load(uint8* buf, uint32 size) { EAXJMP(0x428940); }
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WRAPPER void CGarages::Save(uint8* buf, uint32 *size) { EAXJMP(0x4284e0); }
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bool
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CGarages::IsModelIndexADoor(uint32 id)
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@ -147,6 +147,8 @@ public:
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static void PlayerArrestedOrDied();
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static void Init(void);
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static void Update(void);
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static void Load(uint8 *buf, uint32 size);
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static void Save(uint8 *buf, uint32 *size);
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static int16 AddOne(float, float, float, float, float, float, uint8, uint32);
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static void SetTargetCarForMissonGarage(int16, CVehicle*);
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static bool HasCarBeenDroppedOffYet(int16);
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@ -11212,8 +11212,8 @@ void CTheScripts::RenderTheScriptDebugLines()
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)0);
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}
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WRAPPER void CTheScripts::SaveAllScripts(uint8*, uint32*) { EAXJMP(0x4535E0); }
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WRAPPER void CTheScripts::LoadAllScripts(uint8*, uint32) { EAXJMP(0x453B30); }
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WRAPPER void CTheScripts::SaveAllScripts(uint8 *buf, uint32 *size) { EAXJMP(0x4535E0); }
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WRAPPER void CTheScripts::LoadAllScripts(uint8 *buf, uint32 size) { EAXJMP(0x453B30); }
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WRAPPER void CTheScripts::ClearSpaceForMissionEntity(const CVector&, CEntity*) { EAXJMP(0x454060); }
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WRAPPER void CTheScripts::HighlightImportantArea(uint32, float, float, float, float, float) { EAXJMP(0x454320); }
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WRAPPER void CTheScripts::HighlightImportantAngledArea(uint32, float, float, float, float, float, float, float, float, float) { EAXJMP(0x454430); }
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@ -2,6 +2,7 @@
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class CClock
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{
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public:
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static uint8 &ms_nGameClockHours;
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static uint8 &ms_nGameClockMinutes;
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static uint16 &ms_nGameClockSeconds;
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@ -11,7 +12,6 @@ class CClock
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static uint32 &ms_nMillisecondsPerGameMinute;
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static uint32 &ms_nLastClockTick;
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static bool &ms_bClockHasBeenStored;
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public:
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static void Initialise(uint32 scale);
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static void Update(void);
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@ -14,6 +14,13 @@ CObjectPool *&CPools::ms_pObjectPool = *(CObjectPool**)0x880E28;
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CDummyPool *&CPools::ms_pDummyPool = *(CDummyPool**)0x8F2C18;
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CAudioScriptObjectPool *&CPools::ms_pAudioScriptObjectPool = *(CAudioScriptObjectPool**)0x8F1B6C;
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WRAPPER void CPools::LoadObjectPool(uint8* buf, uint32 size) { EAXJMP(0x4a2550); }
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WRAPPER void CPools::LoadPedPool(uint8* buf, uint32 size) { EAXJMP(0x4a2b50); }
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WRAPPER void CPools::LoadVehiclePool(uint8* buf, uint32 size) { EAXJMP(0x4a1b40); }
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WRAPPER void CPools::SaveObjectPool(uint8* buf, uint32 *size) { EAXJMP(0x4a22d0); }
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WRAPPER void CPools::SavePedPool(uint8* buf, uint32 *size) { EAXJMP(0x4a29b0); }
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WRAPPER void CPools::SaveVehiclePool(uint8* buf, uint32 *size) { EAXJMP(0x4a2080); }
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void
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CPools::Initialise(void)
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{
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@ -30,16 +37,16 @@ CPools::Initialise(void)
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void
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CPools::ShutDown(void)
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{
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debug("PtrNodes left %d\n", ms_pPtrNodePool->GetNoOfUsedSpaces());
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debug("EntryInfoNodes left %d\n", ms_pEntryInfoNodePool->GetNoOfUsedSpaces());
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debug("Peds left %d\n", ms_pPedPool->GetNoOfUsedSpaces());
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debug("Vehicles left %d\n", ms_pVehiclePool->GetNoOfUsedSpaces());
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debug("Buildings left %d\n", ms_pBuildingPool->GetNoOfUsedSpaces());
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debug("Treadables left %d\n", ms_pTreadablePool->GetNoOfUsedSpaces());
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debug("Objects left %d\n", ms_pObjectPool->GetNoOfUsedSpaces());
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debug("Dummys left %d\n", ms_pDummyPool->GetNoOfUsedSpaces());
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debug("AudioScriptObjects left %d\n", ms_pAudioScriptObjectPool->GetNoOfUsedSpaces());
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{
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debug("PtrNodes left %d\n", ms_pPtrNodePool->GetNoOfUsedSpaces());
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debug("EntryInfoNodes left %d\n", ms_pEntryInfoNodePool->GetNoOfUsedSpaces());
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debug("Peds left %d\n", ms_pPedPool->GetNoOfUsedSpaces());
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debug("Vehicles left %d\n", ms_pVehiclePool->GetNoOfUsedSpaces());
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debug("Buildings left %d\n", ms_pBuildingPool->GetNoOfUsedSpaces());
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debug("Treadables left %d\n", ms_pTreadablePool->GetNoOfUsedSpaces());
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debug("Objects left %d\n", ms_pObjectPool->GetNoOfUsedSpaces());
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debug("Dummys left %d\n", ms_pDummyPool->GetNoOfUsedSpaces());
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debug("AudioScriptObjects left %d\n", ms_pAudioScriptObjectPool->GetNoOfUsedSpaces());
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printf("Shutdown pool started\n");
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delete ms_pPtrNodePool;
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@ -62,12 +69,12 @@ CVehicle *CPools::GetVehicle(int32 handle) { return ms_pVehiclePool->GetAt(handl
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int32 CPools::GetObjectRef(CObject *object) { return ms_pObjectPool->GetIndex(object); }
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CObject *CPools::GetObject(int32 handle) { return ms_pObjectPool->GetAt(handle); }
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void
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CPools::CheckPoolsEmpty()
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{
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assert(ms_pPedPool->GetNoOfUsedSpaces() == 0);
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assert(ms_pVehiclePool->GetNoOfUsedSpaces() == 0);
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printf("pools have beem cleared \n");
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void
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CPools::CheckPoolsEmpty()
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{
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assert(ms_pPedPool->GetNoOfUsedSpaces() == 0);
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assert(ms_pVehiclePool->GetNoOfUsedSpaces() == 0);
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printf("pools have been cleared\n");
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}
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@ -52,4 +52,10 @@ public:
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static CObject *GetObject(int32 handle);
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static void CheckPoolsEmpty();
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static void MakeSureSlotInObjectPoolIsEmpty(int32 slot);
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static void LoadObjectPool(uint8 *buf, uint32 size);
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static void LoadPedPool(uint8 *buf, uint32 size);
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static void LoadVehiclePool(uint8 *buf, uint32 size);
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static void SaveObjectPool(uint8 *buf, uint32 *size);
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static void SavePedPool(uint8 *buf, uint32 *size);
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static void SaveVehiclePool(uint8 *buf, uint32 *size);
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};
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@ -2,6 +2,7 @@
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class CTimer
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{
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public:
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static uint32 &m_snTimeInMilliseconds;
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static uint32 &m_snTimeInMillisecondsPauseMode;
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static uint32 &m_snTimeInMillisecondsNonClipped;
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@ -12,7 +13,7 @@ class CTimer
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static float &ms_fTimeStepNonClipped;
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static bool &m_UserPause;
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static bool &m_CodePause;
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public:
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static float GetTimeStep(void) { return ms_fTimeStep; }
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static void SetTimeStep(float ts) { ms_fTimeStep = ts; }
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static float GetTimeStepInSeconds() { return ms_fTimeStep / 50.0f; }
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