Fixes: PS2/PS2-like menu, Hud, new sliding text found
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9b76424540
commit
70aac0f460
@ -161,7 +161,7 @@ cMusicManager::DisplayRadioStationName()
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CFont::SetPropOn();
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CFont::SetFontStyle(FONT_HEADING);
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CFont::SetCentreOn();
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CFont::SetCentreSize(SCREEN_SCALE_X(640.0f));
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CFont::SetCentreSize(SCREEN_STRETCH_X(640.0f));
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), pCurrentStation);
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@ -235,28 +235,15 @@ const char* MenuFilenames[][2] = {
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{ nil, nil }
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};
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#define MENU_X_RIGHT_ALIGNED(x) SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - (x))
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#ifdef ASPECT_RATIO_SCALE
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// All of the defines below replace the StretchX function. Otherwise use SCREEN_SCALE_X.
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#define MENU_X_LEFT_ALIGNED(x) ScaleAndCenterX(x)
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#define MENU_X_RIGHT_ALIGNED(x) ScaleAndCenterX(DEFAULT_SCREEN_WIDTH - (x))
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#define MENU_X_LEFT_ALIGNED(x) SCALE_AND_CENTER_X(x)
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#define MENU_X(x) SCREEN_SCALE_X(x)
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#define MENU_Y(y) SCREEN_SCALE_Y(y)
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float
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ScaleAndCenterX(float x)
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{
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if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH)
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return x;
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else {
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if (x > DEFAULT_SCREEN_WIDTH / 2) {
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return SCREEN_WIDTH / 2 + SCREEN_SCALE_X(x - DEFAULT_SCREEN_WIDTH / 2);
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} else {
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return SCREEN_WIDTH / 2 - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH / 2 - x);
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}
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}
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}
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#else
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#define MENU_X_LEFT_ALIGNED(x) StretchX(x)
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#define MENU_X_RIGHT_ALIGNED(x) SCREEN_STRETCH_FROM_RIGHT(x)
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#define MENU_X(x) StretchX(x)
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#define MENU_Y(y) StretchY(y)
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#endif
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@ -1425,7 +1412,6 @@ CMenuManager::Draw()
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#endif
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if (i == m_nCurrOption && itemsAreSelectable) {
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#ifdef PS2_LIKE_MENU
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// We keep stretching, because we also stretch background image and we want that bar to be aligned with borders of background
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CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(29.0f), MENU_Y(bitAboveNextItemY),
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MENU_X_RIGHT_ALIGNED(29.0f), MENU_Y(usableLineHeight + nextItemY)),
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CRGBA(100, 200, 50, FadeIn(50)));
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@ -2348,12 +2334,11 @@ CMenuManager::DrawFrontEndNormal()
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if (!m_bGameNotLoaded) {
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CSprite2d *bg = LoadSplash(nil);
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bg->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
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bg->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(48, 48, 48, 255));
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} else {
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CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255));
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}
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RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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@ -2461,6 +2446,46 @@ CMenuManager::DrawFrontEndNormal()
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break;
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}
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// Positions/style from PS2 menu, credits to Fire_Head
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/* Draw controller buttons */
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CFont::SetFontStyle(FONT_BANK);
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CFont::SetBackgroundOff();
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CFont::SetScale(SCREEN_SCALE_X(0.35f), SCREEN_SCALE_Y(0.64f));
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CFont::SetPropOn();
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CFont::SetCentreOff();
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CFont::SetJustifyOn();
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CFont::SetRightJustifyOff();
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CFont::SetBackGroundOnlyTextOn();
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CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(40.0f)); // 600.0f
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CFont::SetColor(CRGBA(16, 16, 16, 255));
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switch (m_nCurrScreen) {
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// Page names overlaps buttons on those.
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case MENUPAGE_MOUSE_CONTROLS:
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case MENUPAGE_KEYBOARD_CONTROLS:
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break;
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default:
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{
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CFont::PrintString(MENU_X_LEFT_ALIGNED(52.0f), MENU_Y(360.0f), TheText.Get("FEDS_SE"));
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CFont::PrintString(MENU_X_LEFT_ALIGNED(52.0f), MENU_Y(372.0f), TheText.Get("FEDS_BA"));
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if (!m_bGameNotLoaded)
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CFont::PrintString(MENU_X_LEFT_ALIGNED(52.0f), MENU_Y(384.0f), TheText.Get("FEDS_ST"));
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if (bottomBarActive)
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CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f), MENU_Y(372.0f), TheText.Get("FEDS_AM")); // <>-CHANGE MENU
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else if (m_nCurrScreen != MENUPAGE_STATS && m_nCurrScreen != MENUPAGE_BRIEFS) {
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CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f), MENU_Y(360.0f + 3.5f), TheText.Get("FEA_UP")); // ;
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CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f), MENU_Y(384.0f - 3.5f), TheText.Get("FEA_DO")); // =
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CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f - 10.0f), MENU_Y(372.0f), TheText.Get("FEA_LE")); // <
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CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f + 11.0f), MENU_Y(372.0f), TheText.Get("FEA_RI")); // >
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CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f + 20.0f), MENU_Y(372.0f), TheText.Get("FEDSAS3")); // - CHANGE SELECTION
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}
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break;
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}
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}
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#define optionWidth MENU_X(66.0f)
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#define rawOptionHeight 22.0f
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#define optionBottom SCREEN_SCALE_FROM_BOTTOM(20.0f)
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@ -3560,15 +3585,15 @@ CMenuManager::MessageScreen(const char *text)
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CFont::SetPropOn();
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CFont::SetJustifyOn();
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CFont::SetBackGroundOnlyTextOn();
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CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(170.0f));
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CFont::SetRightJustifyWrap(SCREEN_SCALE_FROM_RIGHT(170.0f));
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CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(120.0f), SCREEN_SCALE_Y(150.0f), SCREEN_SCALE_FROM_RIGHT(120.0f), SCREEN_SCALE_FROM_BOTTOM(220.0f)), CRGBA(50, 50, 50, 210));
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CFont::SetWrapx(SCREEN_WIDTH - StretchX(170.0f));
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CFont::SetRightJustifyWrap(SCREEN_WIDTH - StretchX(170.0f));
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CSprite2d::DrawRect(CRect(StretchX(120.0f), StretchY(150.0f), SCREEN_WIDTH - StretchX(120.0f), SCREEN_HEIGHT - StretchY(220.0f)), CRGBA(50, 50, 50, 210));
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CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
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CFont::SetCentreSize(SCREEN_SCALE_X(380.0f));
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CFont::SetCentreSize(SCREEN_STRETCH_X(380.0f));
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CFont::SetCentreOn();
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CFont::SetColor(CRGBA(255, 217, 106, 255));
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CFont::SetScale(SCREEN_SCALE_X(SMALLTEXT_X_SCALE), SCREEN_SCALE_Y(SMALLTEXT_Y_SCALE));
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CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(170.0f), TheText.Get(text));
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CFont::PrintString(StretchX(320.0f), StretchY(170.0f), TheText.Get(text));
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CFont::DrawFonts();
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DoRWStuffEndOfFrame();
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}
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@ -4543,18 +4568,24 @@ CMenuManager::ProcessButtonPresses(void)
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return;
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} else if (CPad::GetPad(0)->GetLeftJustDown() || CPad::GetPad(0)->GetAnaloguePadLeft() || CPad::GetPad(0)->GetDPadLeftJustDown()
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|| CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) {
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if (reverseAlpha && m_nMenuFadeAlpha > 30)
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return;
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m_bShowMouse = false;
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
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if (curBottomBarOption > 0)
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curBottomBarOption--;
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curBottomBarOption = ((curBottomBarOption + bbTabCount) - 1) % bbTabCount;
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ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true);
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return;
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} else if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown()
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|| CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) {
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if (reverseAlpha && m_nMenuFadeAlpha > 30)
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return;
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m_bShowMouse = false;
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
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if (curBottomBarOption < bbTabCount-1)
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curBottomBarOption++;
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curBottomBarOption = ((curBottomBarOption + bbTabCount) + 1) % bbTabCount;
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ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true);
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return;
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}
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@ -5121,7 +5152,7 @@ CMenuManager::ProcessButtonPresses(void)
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return;
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#endif
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}
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#ifdef PS2_LIKE_MENU
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#ifdef PS2_SAVE_DIALOG
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else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT || m_nCurrScreen == MENUPAGE_SAVE) {
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#else
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else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT) {
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@ -203,6 +203,19 @@ static const char* FrontendFilenames[][2] =
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{"fe_radio9", "" },
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};
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#ifdef CUTSCENE_BORDERS_SWITCH
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bool CMenuManager::m_PrefsCutsceneBorders = true;
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#endif
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#ifdef MULTISAMPLING
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int8 CMenuManager::m_nPrefsMSAALevel = 0;
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int8 CMenuManager::m_nDisplayMSAALevel = 0;
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#endif
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#ifdef NO_ISLAND_LOADING
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int8 CMenuManager::m_DisplayIslandLoading = ISLAND_LOADING_LOW;
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int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW;
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#endif
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int32 CMenuManager::m_PrefsSfxVolume = 102;
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int32 CMenuManager::m_PrefsMusicVolume = 102;
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@ -160,7 +160,30 @@ public:
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static int32 m_PrefsLanguage;
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static CONTRCONFIG m_PrefsControllerConfig;
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static bool m_PrefsUseVibration;
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#ifdef NO_ISLAND_LOADING
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enum
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{
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ISLAND_LOADING_LOW = 0,
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ISLAND_LOADING_MEDIUM,
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ISLAND_LOADING_HIGH
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};
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static int8 m_DisplayIslandLoading;
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static int8 m_PrefsIslandLoading;
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#define ISLAND_LOADING_IS(p) if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_##p)
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#define ISLAND_LOADING_ISNT(p) if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_##p)
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#else
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#define ISLAND_LOADING_IS(p)
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#define ISLAND_LOADING_ISNT(p)
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#endif
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#ifdef CUTSCENE_BORDERS_SWITCH
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static bool m_PrefsCutsceneBorders;
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#endif
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#ifdef MULTISAMPLING
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static int8 m_nPrefsMSAALevel;
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static int8 m_nDisplayMSAALevel;
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#endif
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#ifdef GTA_PC
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bool m_bQuitGameNoCD;
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@ -144,8 +144,11 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
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#ifdef ASPECT_RATIO_SCALE
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#define SCREEN_SCALE_AR(a) ((a) * DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO)
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extern float ScaleAndCenterX(float x);
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#define SCALE_AND_CENTER_X(x) ScaleAndCenterX(x)
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#else
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#define SCREEN_SCALE_AR(a) (a)
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#define SCALE_AND_CENTER_X(x) SCREEN_STRETCH_X(x)
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#endif
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#include "maths.h"
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@ -235,7 +235,7 @@ enum Config {
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// Hud, frontend and radar
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#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
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#define BETA_SLIDING_TEXT
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// #define BETA_SLIDING_TEXT
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#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
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#define PC_MENU
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@ -11,13 +11,6 @@
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bool CCredits::bCreditsGoing;
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uint32 CCredits::CreditsStartTime;
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#ifdef ASPECT_RATIO_SCALE
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#define SCALE_AND_CENTER(x) ScaleAndCenterX(x)
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extern float ScaleAndCenterX(float x);
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#else
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#define SCALE_AND_CENTER(x) SCREEN_STRETCH_X(x)
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#endif
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void
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CCredits::Init(void)
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{
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@ -69,7 +62,7 @@ CCredits::Render(void)
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scrolloffset = (CTimer::GetTimeInMilliseconds() - CreditsStartTime) / 24.0f;
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CFont::SetJustifyOff();
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CFont::SetBackgroundOff();
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CFont::SetCentreSize(SCALE_AND_CENTER(DEFAULT_SCREEN_WIDTH - 20));
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CFont::SetCentreSize(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - 20));
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CFont::SetCentreOn();
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CFont::SetPropOn();
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CFont::SetColor(CRGBA(220, 220, 220, 220));
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@ -503,6 +496,4 @@ CCredits::Render(void)
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bool CCredits::AreCreditsDone(void)
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{
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return !bCreditsGoing;
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}
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#undef SCALE_AND_CENTER
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}
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@ -70,3 +70,14 @@ CDraw::SetFOV(float fov)
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#endif
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ms_fFOV = fov;
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}
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#ifdef ASPECT_RATIO_SCALE
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float
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ScaleAndCenterX(float x)
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{
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if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH)
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return x;
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else
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return (SCREEN_WIDTH - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)) / 2 + SCREEN_SCALE_X(x);
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}
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#endif
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@ -244,8 +244,8 @@ CFont::Initialise(void)
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SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0));
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SetJustifyOff();
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SetCentreOff();
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SetWrapx(DEFAULT_SCREEN_WIDTH);
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SetCentreSize(DEFAULT_SCREEN_WIDTH);
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SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
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SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
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SetBackgroundOff();
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SetBackgroundColor(CRGBA(0x80, 0x80, 0x80, 0x80));
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SetBackGroundOnlyTextOff();
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@ -336,7 +336,7 @@ void CHud::Draw()
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CFont::SetScale(SCREEN_SCALE_X(0.4f), SCREEN_SCALE_Y(0.6f));
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CFont::SetJustifyOff();
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CFont::SetCentreOn();
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CFont::SetCentreSize(SCREEN_SCALE_X(640.0f));
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CFont::SetCentreSize(SCREEN_WIDTH);
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CFont::SetPropOn();
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CFont::SetFontStyle(FONT_BANK);
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@ -740,7 +740,7 @@ void CHud::Draw()
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CFont::SetRightJustifyWrap(0.0f);
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CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
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CFont::SetColor(CRGBA(244, 20, 20, 255));
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CFont::SetWrapx(SCREEN_SCALE_X(640.0f));
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CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
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CFont::SetPropOff();
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CFont::SetBackGroundOnlyTextOn();
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@ -869,8 +869,8 @@ void CHud::Draw()
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else
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CFont::SetCentreOff();
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CFont::SetWrapx(SCREEN_SCALE_X(CTheScripts::IntroTextLines[i].m_fWrapX));
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CFont::SetCentreSize(SCREEN_SCALE_X(CTheScripts::IntroTextLines[i].m_fCenterSize));
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CFont::SetWrapx(SCALE_AND_CENTER_X(CTheScripts::IntroTextLines[i].m_fWrapX));
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CFont::SetCentreSize(SCALE_AND_CENTER_X(CTheScripts::IntroTextLines[i].m_fCenterSize));
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if (CTheScripts::IntroTextLines[i].m_bBackground)
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CFont::SetBackgroundOn();
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@ -890,7 +890,7 @@ void CHud::Draw()
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CFont::SetPropOff();
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CFont::SetFontStyle(FONT_LOCALE(CTheScripts::IntroTextLines[i].m_nFont));
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CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - CTheScripts::IntroTextLines[i].m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - CTheScripts::IntroTextLines[i].m_fAtY), CTheScripts::IntroTextLines[i].m_Text);
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CFont::PrintString(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - CTheScripts::IntroTextLines[i].m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - CTheScripts::IntroTextLines[i].m_fAtY), CTheScripts::IntroTextLines[i].m_Text);
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}
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}
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for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) {
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@ -957,9 +957,11 @@ void CHud::Draw()
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CFont::SetScale(SCREEN_SCALE_X(1.8f), SCREEN_SCALE_Y(1.8f));
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CFont::SetPropOn();
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CFont::SetCentreOn();
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CFont::SetCentreSize(SCREEN_SCALE_X(615.0f));
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CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(25.0f));
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CFont::SetFontStyle(FONT_HEADING);
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// Appearently sliding text in here was abandoned very early, since this text is centered now.
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if (BigMessageX[0] >= SCREEN_SCALE_FROM_RIGHT(20.0f)) {
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BigMessageInUse[0] += CTimer::GetTimeStep();
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@ -974,7 +976,7 @@ void CHud::Draw()
|
||||
}
|
||||
}
|
||||
else {
|
||||
BigMessageX[0] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
|
||||
BigMessageX[0] += SCREEN_SCALE_X((CTimer::GetTimeStepInMilliseconds() * 0.3f));
|
||||
BigMessageAlpha[0] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
|
||||
|
||||
if (BigMessageAlpha[0] > 255.0f)
|
||||
@ -983,17 +985,19 @@ void CHud::Draw()
|
||||
|
||||
CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[0]));
|
||||
#ifdef FIX_BUGS
|
||||
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(18.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[0]);
|
||||
#define Y_OFFSET 18.0f
|
||||
#else
|
||||
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[0]);
|
||||
#define Y_OFFSET 20.0f
|
||||
#endif
|
||||
|
||||
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(Y_OFFSET) + SCREEN_SCALE_Y(2.0f), m_BigMessage[0]);
|
||||
CFont::SetColor(CRGBA(BIGMESSAGE_COLOR.r, BIGMESSAGE_COLOR.g, BIGMESSAGE_COLOR.b, BigMessageAlpha[0]));
|
||||
CFont::PrintString(SCREEN_WIDTH / 2, (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(18.0f), m_BigMessage[0]);
|
||||
|
||||
#undef Y_OFFSET
|
||||
}
|
||||
else {
|
||||
BigMessageAlpha[0] = 0.0f;
|
||||
BigMessageX[0] = -60.0f;
|
||||
BigMessageX[0] = SCALE_AND_CENTER_X(-60.0f);
|
||||
BigMessageInUse[0] = 1.0f;
|
||||
}
|
||||
}
|
||||
@ -1162,8 +1166,8 @@ void CHud::DrawAfterFade()
|
||||
else
|
||||
CFont::SetCentreOff();
|
||||
|
||||
CFont::SetWrapx(SCREEN_SCALE_X(line.m_fWrapX));
|
||||
CFont::SetCentreSize(SCREEN_SCALE_X(line.m_fCenterSize));
|
||||
CFont::SetWrapx(SCALE_AND_CENTER_X(line.m_fWrapX));
|
||||
CFont::SetCentreSize(SCALE_AND_CENTER_X(line.m_fCenterSize));
|
||||
if (line.m_bBackground)
|
||||
CFont::SetBackgroundOn();
|
||||
else
|
||||
@ -1181,7 +1185,7 @@ void CHud::DrawAfterFade()
|
||||
CFont::SetPropOff();
|
||||
|
||||
CFont::SetFontStyle(line.m_nFont);
|
||||
CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - line.m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - line.m_fAtY), line.m_Text);
|
||||
CFont::PrintString(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - line.m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - line.m_fAtY), line.m_Text);
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) {
|
||||
@ -1209,7 +1213,7 @@ void CHud::DrawAfterFade()
|
||||
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetCentreSize(SCREEN_SCALE_X(600.0f));
|
||||
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(40.0f));
|
||||
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
|
||||
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
@ -1225,7 +1229,7 @@ void CHud::DrawAfterFade()
|
||||
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.5f));
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetCentreSize(SCREEN_SCALE_X(620.0f));
|
||||
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
|
||||
|
||||
@ -1329,7 +1333,7 @@ void CHud::DrawAfterFade()
|
||||
BigMessageAlpha[1] = 0.0f;
|
||||
}
|
||||
} else {
|
||||
BigMessageX[1] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
|
||||
BigMessageX[1] += SCREEN_SCALE_X((CTimer::GetTimeStepInMilliseconds() * 0.3f));
|
||||
BigMessageAlpha[1] += (CTimer::GetTimeStepInMilliseconds() * 0.3f);
|
||||
|
||||
if (BigMessageAlpha[1] > 255.0f)
|
||||
@ -1337,14 +1341,21 @@ void CHud::DrawAfterFade()
|
||||
}
|
||||
|
||||
CFont::SetColor(CRGBA(40, 40, 40, BigMessageAlpha[1]));
|
||||
#ifdef BETA_SLIDING_TEXT
|
||||
CFont::PrintString(SCREEN_SCALE_X(2.0f) + BigMessageX[1], SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[1]);
|
||||
|
||||
CFont::SetColor(CRGBA(MISSIONTITLE_COLOR.r, MISSIONTITLE_COLOR.g, MISSIONTITLE_COLOR.b, BigMessageAlpha[1]));
|
||||
CFont::PrintString(BigMessageX[1], SCREEN_SCALE_FROM_BOTTOM(120.0f), m_BigMessage[1]);
|
||||
#else
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y(2.0f), m_BigMessage[1]);
|
||||
|
||||
CFont::SetColor(CRGBA(MISSIONTITLE_COLOR.r, MISSIONTITLE_COLOR.g, MISSIONTITLE_COLOR.b, BigMessageAlpha[1]));
|
||||
CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), m_BigMessage[1]);
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
BigMessageAlpha[1] = 0.0f;
|
||||
BigMessageX[1] = -60.0f;
|
||||
BigMessageX[1] = SCALE_AND_CENTER_X(-60.0f);
|
||||
BigMessageInUse[1] = 1.0f;
|
||||
}
|
||||
}
|
||||
|
@ -1721,7 +1721,6 @@ main(int argc, char *argv[])
|
||||
#else
|
||||
LoadingScreen(nil, nil, "loadsc0");
|
||||
#endif
|
||||
|
||||
if ( !CGame::InitialiseOnceAfterRW() )
|
||||
RsGlobal.quit = TRUE;
|
||||
|
||||
@ -1734,6 +1733,7 @@ main(int argc, char *argv[])
|
||||
break;
|
||||
}
|
||||
|
||||
#ifndef PS2_MENU
|
||||
case GS_INIT_FRONTEND:
|
||||
{
|
||||
LoadingScreen(nil, nil, "loadsc0");
|
||||
@ -1754,7 +1754,6 @@ main(int argc, char *argv[])
|
||||
break;
|
||||
}
|
||||
|
||||
#ifndef PS2_MENU
|
||||
case GS_FRONTEND:
|
||||
{
|
||||
if(!glfwGetWindowAttrib(PSGLOBAL(window), GLFW_ICONIFIED))
|
||||
|
@ -2513,8 +2513,10 @@ WinMain(HINSTANCE instance,
|
||||
{
|
||||
if ( gGameState == GS_PLAYING_GAME )
|
||||
CGame::ShutDown();
|
||||
#ifndef MASTER
|
||||
else if ( gGameState == GS_ANIMVIEWER )
|
||||
CAnimViewer::Shutdown();
|
||||
#endif
|
||||
|
||||
CTimer::Stop();
|
||||
|
||||
@ -2538,8 +2540,10 @@ WinMain(HINSTANCE instance,
|
||||
|
||||
if ( gGameState == GS_PLAYING_GAME )
|
||||
CGame::ShutDown();
|
||||
#ifndef MASTER
|
||||
else if ( gGameState == GS_ANIMVIEWER )
|
||||
CAnimViewer::Shutdown();
|
||||
#endif
|
||||
|
||||
DMAudio.Terminate();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user