Update Fire.cpp
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@ -116,7 +116,7 @@ CFire::ProcessFire(void)
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rand(); rand(); rand(); /* unsure why these three rands are called */
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CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, firePos,
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CVector(0.0f, 0.0f, 0.0f), 0, 0.0, 0, 0, 0, 0);
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CVector(0.0f, 0.0f, 0.0f), 0, 0.0f, 0, 0, 0, 0);
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}
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if (CTimer::GetTimeInMilliseconds() < m_nExtinguishTime || m_bIsScriptFire) {
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if (CTimer::GetTimeInMilliseconds() > m_nStartTime)
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@ -129,14 +129,14 @@ CFire::ProcessFire(void)
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if (!m_pEntity) {
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CShadows::StoreStaticShadow((uint32)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos,
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7.0, 0.0, 0.0, -7.0, 0, nRandNumber / 2, nRandNumber / 2,
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0, 10.0, 1.0, 40.0, 0, 0.0);
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7.0f, 0.0f, 0.0f, -7.0f, 0, nRandNumber / 2, nRandNumber / 2,
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0, 10.0f, 1.0f, 40.0f, 0, 0.0f);
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}
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fGreen = nRandNumber / 128;
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fRed = nRandNumber / 128;
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CPointLights::AddLight(0, m_vecPos, CVector(0.0f, 0.0f, 0.0f),
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12.0, fRed, fGreen, 0, 0, 0);
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12.0f, fRed, fGreen, 0, 0, 0);
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} else {
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Extinguish();
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}
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@ -312,7 +312,7 @@ CFire *
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CFireManager::FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange)
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{
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int furthestFire = -1;
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float lastFireDist = 0.0;
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float lastFireDist = 0.0f;
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float fireDist;
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for (int i = 0; i < NUM_FIRES; i++) {
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