style & cosmetic fixes
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d53c151ffc
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7b95dcc219
@ -237,9 +237,6 @@ bool CGame::InitialiseOnceAfterRW(void)
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return true;
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return true;
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}
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}
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#if 0
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WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); }
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#else
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void
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void
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CGame::FinalShutdown(void)
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CGame::FinalShutdown(void)
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{
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{
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@ -247,7 +244,6 @@ CGame::FinalShutdown(void)
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CPedStats::Shutdown();
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CPedStats::Shutdown();
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CdStreamShutdown();
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CdStreamShutdown();
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}
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}
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#endif
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bool CGame::Initialise(const char* datFile)
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bool CGame::Initialise(const char* datFile)
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{
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{
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@ -604,9 +600,6 @@ void CGame::InitialiseWhenRestarting(void)
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DMAudio.ChangeMusicMode(MUSICMODE_GAME);
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DMAudio.ChangeMusicMode(MUSICMODE_GAME);
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}
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}
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#if 0
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WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); }
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#else
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extern void (*DebugMenuProcess)(void);
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extern void (*DebugMenuProcess)(void);
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void CGame::Process(void)
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void CGame::Process(void)
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{
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{
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@ -682,7 +675,6 @@ void CGame::Process(void)
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}
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}
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}
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}
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}
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}
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#endif
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void CGame::DrasticTidyUpMemory(bool)
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void CGame::DrasticTidyUpMemory(bool)
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{
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{
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@ -36,7 +36,7 @@ CWeaponEffects::Init(void)
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int32 slot = CTxdStore::FindTxdSlot("particle");
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int32 slot = CTxdStore::FindTxdSlot("particle");
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CTxdStore::SetCurrentTxd(slot);
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CTxdStore::SetCurrentTxd(slot);
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gpCrossHairTex = RwTextureRead("crosshair", NULL);
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gpCrossHairTex = RwTextureRead("crosshair", nil);
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gpCrossHairRaster = RwTextureGetRaster(gpCrossHairTex);
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gpCrossHairRaster = RwTextureGetRaster(gpCrossHairTex);
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CTxdStore::PopCurrentTxd();
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CTxdStore::PopCurrentTxd();
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