Update Fire.h

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blingu 2020-03-25 21:01:10 +01:00 committed by GitHub
parent ea9e45fcda
commit 834f4f6d4c
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@ -14,7 +14,7 @@ public:
CEntity *m_pSource;
uint32 m_nExtinguishTime;
uint32 m_nStartTime;
int32 field_20;
int field_20;
uint32 field_24;
uint32 m_nFiremenPuttingOut;
float m_fStrength;
@ -35,12 +35,12 @@ public:
uint32 m_nTotalFires;
CFire m_aFires[NUM_FIRES];
void StartFire(CVector pos, float size, bool propagation);
void StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation);
CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation);
void Update(void);
CFire *FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange);
CFire *FindNearestFire(CVector vecPos, float *pDistance);
CFire *GetNextFreeFire(void);
uint32 GetTotalActiveFires(void) const;
uint32 GetTotalActiveFires() const;
void ExtinguishPoint(CVector point, float range);
int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation);
bool IsScriptFireExtinguish(int16 index);