Wanted changes in PlayerPed/PedModelInfo
And some typos
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@ -113,9 +113,9 @@ struct ColNodeInfo
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#define NUMPEDINFONODES 8
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ColNodeInfo m_pColNodeInfos[NUMPEDINFONODES] = {
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{ nil, PED_HEAD, PEDPIECE_HEAD, 0.0f, 0.05f, 0.2f },
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{ "Storso", PED_TORSO, PEDPIECE_NONE, 0.0f, 0.15f, 0.2f },
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{ "Storso", PED_TORSO, PEDPIECE_NONE, 0.0f, -0.05f, 0.3f },
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{ nil, PED_MID, PEDPIECE_BODY, 0.0f, -0.07f, 0.3f },
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{ "Storso", 0, PEDPIECE_TORSO, 0.0f, 0.15f, 0.2f },
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{ "Storso", 0, PEDPIECE_TORSO, 0.0f, -0.05f, 0.3f },
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{ nil, PED_MID, PEDPIECE_MID, 0.0f, -0.07f, 0.3f },
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{ nil, PED_UPPERARML, PEDPIECE_LEFTARM, 0.07f, -0.1f, 0.2f },
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{ nil, PED_UPPERARMR, PEDPIECE_RIGHTARM, -0.07f, -0.1f, 0.2f },
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{ "Slowerlegl", 0, PEDPIECE_LEFTLEG, 0.0f, 0.07f, 0.25f },
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@ -3419,11 +3419,11 @@ CPed::InflictDamage(CEntity* damagedBy, eWeaponType method, float damage, ePedPi
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willLinger = false;
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} else {
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switch (pedPiece) {
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case PEDPIECE_NONE:
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case PEDPIECE_TORSO:
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willLinger = false;
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dieAnim = ANIM_KO_SHOT_FRONT1;
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break;
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case PEDPIECE_BODY:
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case PEDPIECE_MID:
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willLinger = false;
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dieAnim = ANIM_KO_SHOT_STOM;
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break;
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@ -3518,9 +3518,9 @@ CPed::InflictDamage(CEntity* damagedBy, eWeaponType method, float damage, ePedPi
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switch (random) {
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case 0:
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if ((pedPiece != PEDPIECE_LEFTARM || random <= 1)
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&& (pedPiece != PEDPIECE_BODY || random != 1)) {
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&& (pedPiece != PEDPIECE_MID || random != 1)) {
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if (pedPiece == PEDPIECE_RIGHTARM && random > 1
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|| pedPiece == PEDPIECE_BODY && random == 2)
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|| pedPiece == PEDPIECE_MID && random == 2)
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dieAnim = ANIM_KO_SPIN_L;
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else
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@ -3537,9 +3537,9 @@ CPed::InflictDamage(CEntity* damagedBy, eWeaponType method, float damage, ePedPi
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break;
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case 2:
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if ((pedPiece != PEDPIECE_LEFTARM || random <= 1)
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&& (pedPiece != PEDPIECE_BODY || random != 1)) {
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&& (pedPiece != PEDPIECE_MID || random != 1)) {
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if ((pedPiece != PEDPIECE_RIGHTARM || random <= 1)
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&& (pedPiece != PEDPIECE_BODY || random != 2)) {
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&& (pedPiece != PEDPIECE_MID || random != 2)) {
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dieAnim = ANIM_KO_SKID_BACK;
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} else {
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dieAnim = ANIM_KD_RIGHT;
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@ -3697,12 +3697,12 @@ CPed::SetGetUp(void)
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m_ped_flagE20 = false;
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if (IsPlayer())
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InflictDamage(nil, WEAPONTYPE_RUNOVERBYCAR, CTimer::GetTimeStep(), PEDPIECE_NONE, 0);
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InflictDamage(nil, WEAPONTYPE_RUNOVERBYCAR, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
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else {
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if (!CPad::GetPad(0)->ArePlayerControlsDisabled())
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return;
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InflictDamage(nil, WEAPONTYPE_RUNOVERBYCAR, 1000.0f, PEDPIECE_NONE, 0);
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InflictDamage(nil, WEAPONTYPE_RUNOVERBYCAR, 1000.0f, PEDPIECE_TORSO, 0);
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}
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return;
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}
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@ -15,8 +15,8 @@ struct CPathNode;
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enum ePedPieceTypes
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{
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PEDPIECE_NONE,
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PEDPIECE_BODY,
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PEDPIECE_TORSO,
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PEDPIECE_MID,
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PEDPIECE_LEFTARM,
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PEDPIECE_RIGHTARM,
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PEDPIECE_LEFTLEG,
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@ -260,7 +260,7 @@ public:
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uint8 m_ped_flagH80 : 1;
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uint8 m_ped_flagI1 : 1;
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uint8 m_ped_flagI2 : 1; // limbs won't be removed if set
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uint8 m_ped_flagI2 : 1; // if set, limbs won't came off
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uint8 m_ped_flagI4 : 1;
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uint8 bHasAlreadyBeenRecorded : 1;
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uint8 m_ped_flagI10 : 1;
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@ -38,25 +38,23 @@ CPlayerPed::SetWantedLevelNoDrop(int32 level)
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m_pWanted->SetWantedLevelNoDrop(level);
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}
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// I don't know actual purpose of parameter
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// I don't know the actual purpose of parameter
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void
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CPlayerPed::AnnoyPlayerPed(bool itsPolice)
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{
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int8 *temper = &m_pedStats->m_temper;
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if (*temper >= 52) {
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if (m_pedStats->m_temper < 52) {
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m_pedStats->m_temper++;
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} else {
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if (itsPolice) {
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if (*temper < 55) {
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(*temper)++;
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if (m_pedStats->m_temper < 55) {
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m_pedStats->m_temper++;
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} else {
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(*temper) = 46;
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m_pedStats->m_temper = 46;
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}
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}
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} else {
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(*temper)++;
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}
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}
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class CPlayerPed_ : public CPlayerPed
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{
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public:
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