Commit Graph

201 Commits

Author SHA1 Message Date
aap
b5b64ca351 fixed hanim for 64 bit 2020-07-24 23:28:55 +02:00
Sergeanur
841fa5155c Rename LEVEL_NONE to LEVEL_GENERIC 2020-07-13 17:43:09 +03:00
aap
418bee9c22 renamed 2dfx shadowRange to Size 2020-06-28 12:05:42 +02:00
Nikolay Korolev
e099aaaa6b minor fixes 2020-06-06 16:36:26 +03:00
Nikolay Korolev
3f26250d73 fixing some uninitialized stuff 2020-06-06 13:31:09 +03:00
aap
7e5dde1f1a eSurfaceType 2020-05-26 11:37:46 +02:00
aap
21071edbfe fixes for CPhysical and friends 2020-05-22 14:34:44 +02:00
aap
50f0c7a1dc bla 2020-05-19 22:01:28 +02:00
aap
0b0ba49abc small fixes 2020-05-19 21:42:55 +02:00
bigbossbro08
c798e1bacd Fixed typos and made all assert functions optional 2020-05-10 21:49:33 +06:00
bigbossbro08
af6e132b37 defined out asserts. 2020-05-10 19:54:37 +06:00
Sergeanur
ed1bb7236f Fixed arguments for sound collisions 2020-05-07 14:10:56 +03:00
Nikolay Korolev
a24b65cbde IsStatic 2020-05-06 19:17:47 +03:00
aap
a2b89c6a18 sorted out object collision enums 2020-05-06 17:13:46 +02:00
aap
cbfc45b3f7 some work on zones 2020-05-06 12:23:26 +02:00
Sergeanur
1eb817de77 Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL 2020-05-05 18:32:46 +03:00
Sergeanur
9960c41193 Remove Miami stuff 2020-05-05 18:04:18 +03:00
aap
b3b9be5e8c merged master 2020-05-05 14:21:13 +02:00
Sergeanur
4cc1bb92e7 Make CBaseModelInfo fields protected 2020-05-05 15:06:55 +03:00
Sergeanur
e9b334d7bf More use of GetModelIndex 2020-05-05 14:48:35 +03:00
aap
b44df26d3e implemented most of streamed collisions and big buildings 2020-05-05 13:02:42 +02:00
Sergeanur
84c9484e55 SetPosition, final part 2020-05-05 04:45:18 +03:00
aap
702da55ec9 implemented most of vice city path system 2020-05-03 16:09:37 +02:00
Nikolay Korolev
f372ce156d changed saving compatibility 2020-05-02 18:02:17 +03:00
Nikolay Korolev
dc12718fc2 Merge remote-tracking branch 'upstream/master' 2020-04-30 21:41:20 +03:00
Sergeanur
e14733367e Rename m_phy_flagA80 to bSkipLineCol 2020-04-30 18:58:15 +03:00
Sergeanur
81094f2cd7 Rename m_ped_flagA2 into bWasStanding 2020-04-30 18:13:38 +03:00
Sergeanur
7d758f3a9f Adding getters and setters for type and status 2020-04-30 16:45:45 +03:00
Nikolay Korolev
74fde1397e pools compatibility 2020-04-27 00:54:43 +03:00
Nikolay Korolev
bb14d9689f Merge remote-tracking branch 'upstream/master' 2020-04-25 12:26:37 +03:00
Nikolay Korolev
34ef766c67 Merge remote-tracking branch 'upstream/master' 2020-04-25 12:15:29 +03:00
aap
ac19de45b8 few fixes 2020-04-25 00:41:17 +02:00
aap
f03b4eec4c implemented skinned peds, no cutscene hands yet 2020-04-24 11:42:38 +02:00
Nikolay Korolev
7cc3410846 Merge remote-tracking branch 'upstream/master' 2020-04-21 11:55:39 +03:00
Filip Gawin
370c4e48cd Try to build with mingw 2020-04-20 18:18:46 +02:00
Nikolay Korolev
df376a13ea sync with master 2020-04-19 17:38:48 +03:00
Nikolay Korolev
9e65eb34ec 1.1 patch stuff 2020-04-19 17:38:10 +03:00
eray orçunus
1ffc37735e Struct cleanup, various fixes, enable PS2 rand 2020-04-19 16:44:35 +03:00
Sergeanur
599164006a Remove patches 2020-04-17 16:31:11 +03:00
saml1er
e777f24064 More CWorld fixes 2020-04-17 05:38:05 +05:00
saml1er
e52a02fb9e Merge branch 'master' into world
# Conflicts:
#	src/core/World.cpp
#	src/core/World.h
2020-04-17 00:01:53 +05:00
saml1er
52d0d811b7 Reverse CWorld 2020-04-16 23:46:08 +05:00
Nikolay Korolev
5cb7e2e42a
Merge pull request #440 from Fire-Head/master
CWeapon done, fixes
2020-04-15 23:28:09 +03:00
eray orçunus
4da1879975 Many fixes and cleanup 2020-04-15 19:19:45 +03:00
Fire-Head
daed13485e CWeapon done, ps2 cheats fix 2020-04-15 08:03:53 +03:00
Nikolay Korolev
3b0cd93f89 Merge remote-tracking branch 'upstream/master' 2020-04-13 21:54:25 +03:00
aap
3aae52d220 finished CBoat 2020-04-13 00:20:44 +02:00
Nikolay Korolev
cbb298c8dd sync with master 2020-04-12 12:08:30 +03:00
Nikolay Korolev
38dee74a5a CPools 2020-04-11 21:01:39 +03:00
saml1er
a8f7bf0bec CObject complete 2020-04-10 16:44:08 +05:00